PORTFOLIO (17)
BIO
Salvatore Iaconesi is an interaction designer, robotics engineer, artist, hacker. TED Fellow 2012 and Eisenhower Fellow since 2013.

He currently teaches Interaction Design and cross-media practices at the Faculty of Architecture of the “La Sapienza” University of Rome, at ISIA Design Florence, at the Rome University of Fine Arts and at the IED Design institute.

He produced videogames, artificial intelligences, expert systems dedicated to business and scientific research, entertainment systems, mobile ecosystems, interactive architectures, cross-medial publications, augmented reality systems, and experiences and applications dedicated to providing products, services and practices to human beings all over the world, enabled by technologies, networks and new metaphors of interactions, across cultures and languages.

His artworks and performances have been featured worldwide at festivals and conferences.

Salvatore actively participates to global discussions and actions on the themes of freedoms, new forms of expression and on the future scenarios of our planet from the points of view of energy, environment, multi-cultural societies, gender mutation, sustainability and innovation on both society and business, collaborating with institutions, enterprises and international research groups.
Discussions (128) Opportunities (10) Events (19) Jobs (0)
DISCUSSION

Re: Re: Commission Voting: Finalist Ranking


>Why not hack culture, you meet more people that way ;-)

:) i actually tried breaking into culture, once.. they seriously pretended
me to work for free, making stuff that would later get their own names written
on it.

so i thought: i'm doing it for free? well let's at least make some laughs
out of it, and that's where my software automas stared doing strange stuff,
as if they were drunk.

sometimes someone actually understands what they do, far from my self-conceived
idea that it is instead very clear what the stuff_i_make does.

and this, maybe, is the problem for it all: understanding. either you strike
a precise spot, where people *knows* what you're doing, and that precise
thing hits their colelctive imaginaries, as well, or you don't get nothing,
apart from the appreciation and welcomed criticism of your peers. and thanks
god_or_whoever_for_him for the existence of peers.

in the end: i'd rather hack a bank, instead. one with nice leggy female clerks
in it :) ... working on the fetish of it :)

salvatore

>-- Original Message --
>Date: Wed, 10 May 2006 01:03:42 +0100
>From: marc <marc.garrett@furtherfield.org>
>To: list@rhizome.org
>Subject: Re: RHIZOME_RAW: Re: Commission Voting: Finalist Ranking
>Reply-To: marc <marc.garrett@furtherfield.org>
>
>
>Why not hack culture, you meet more people that way ;-)
>
>m.

DISCUSSION

Re: Re: Commission Voting: Finalist Ranking


>Just from my myopic standpoint, I think there is money out there for artists

artists are *dead*

the guys'n girls making 2Million a piece are out of this time and live on
fetish for art and economical exploitation.

make your money by hacking a bank ;) ... then do your netart

salvatore

>-- Original Message --
>From: Patrick Lichty <voyd@voyd.com>
>To: Zev Robinson <zr@zrdesign.co.uk>, marc <marc.garrett@furtherfield.org>,
> <list@rhizome.org>
>Subject: Re: RHIZOME_RAW: Re: Commission Voting: Finalist Ranking
>Date: Tue, 09 May 2006 16:08:40 -0500 (CDT)
>Reply-To: Patrick Lichty <voyd@voyd.com>
>
>
>A couple points to everyone:
>
>Just from my myopic standpoint, I think there is money out there for artists
>
>who can slide their work right into the media arts niche. In addition,

>artists who can give nervous curators something that will take their
>introduction to new media to their audiences just a step (like Simon,
>Villareal, etc,) can do the museum circuit.
>
>I think the misnomer is that the art world has to take new Media on its
terms.
>
>Not so for our genre, or any other, really... For other avant-gardes, it
>has
>often taken years for the wave to enter the art world; should we be any

>different?
>
>My hope is that there will be artists who will bridge the gap between awe
>and
>accessibility in New Media. The most amazing piece of work is often
>considered an overpriced gee-gaw if it doesn't elicit a response.

DISCUSSION

Re: g_i_o_c_a_t_t_O_l_O


thanks a lot!
made another one of the series today.

empty html tables dancing for a happier life :)

http://www.artisopensource.net/giocattolo/index2.html

un-imaginatively, it is called g_i_o_c_a_t_t_O_l_O_2
(and this one, too, seems to be pretty cpu-intensive... use it on firefox
:) )

salvatore [xDxD]

>-- Original Message --
>Date: Sun, 07 May 2006 12:38:05 -0300
>From: roberto echen <rechen@rechen.com>
>To: list@rhizome.org
>Subject: Re: RHIZOME_RAW: g_i_o_c_a_t_t_O_l_O
>Reply-To: roberto echen <rechen@rechen.com>
>
>
>liked it very much
>best
>rechen

DISCUSSION

g_i_o_c_a_t_t_O_l_O


g_i_o_c_a_t_t_O_l_O

a javascript gadget to please your eyes.

[maybe a bit heavy on CPU]

http://www.artisopensource.net/giocattolo/

[xDxD]

DISCUSSION

Michelang_IO_lo


[ M i c h e l a n g _ IO _ l o ]

[ http://www.artisopensource.net/michelan_IO_lo/index.html ]

Michelang_IO_lo interprets images.
The algorythm uses the two images seen
by Michelang_IO_lo as that which is
seen by each of the two eyes.
But Software's physics is not the
same as the one found in human bodies,
and Michelang_IO_lo's two eyes can
simultaneously see totally different
things, two different points of view
of the same scenery, the "real" and
the "imaginary". Anything. That can
fit inside a JPEG image.
And software's vision does not aim to
visualize in the same way as the human
eyes do.
Michelang_IO_lo's sight is another one:
mathematical, noisy, digital.
Michelang_IO_lo is a software object:
it analyzes, processes, elaborates.
And it performs Input and Output.
Michelang_IO_lo processes its vision,
transofrming it into sound.
Vision gets sampled, and transformed
into a series of soundwaves that create
sound by superimposion.

[ http://www.artisopensource.net/michelan_IO_lo/index.html ]