sachiko hayashi
Since the beginning
Works in Falerum Sweden

PORTFOLIO (2)
BIO
works primarily with net art and video. Her works consistently aim at integrating use of technology and aesthetic/conceptual/social discourses. more info at www.e-garde.net
Discussions (28) Opportunities (13) Events (25) Jobs (0)
DISCUSSION

FWD: Call DIGITAL PUPPETRY


DIGITAL PUPPETRY

Digital puppetry, the virtual counterpart of traditional puppetry,
deals with manipulation and performance of animated figures and
characters. Typically, performance and rendering occurs in real-time,
which makes digital puppetry distinct from conventional character
animation. Also, digital puppetry often includes novel interfaces for
expressive control.

CALL
DAW07 is seeking work that links traditional puppetry with its
virtual counterpart, digital puppetry. This can be defined as any
application from shadow casting, meta-puppets using speech-synthesis,
and 3d avatars amongst others that employ character animation,
expression, and gestural control for artistic purposes.
DAW07 particularly encourage submissions of performance work that is
also suitable for children, as our intention is to create a special
daytime session during DAW07 festival for children of various ages.
Example types of Digital Puppets in consideration:

Digitally Enhanced Puppetry - This refers to any type of traditional
puppetry such as hand puppets, marionettes to shadow puppets that are
in some way enhanced by digital technologies. These might include
speech synthesis, motion tracking, and physically linked sensor
networks amongst others.

Waldo puppetry - A digital puppet is controlled onscreen by a
puppeteer who uses a telemetric input device connected to the
computer. The digital puppet therefore responds to the movement of
the input in a corresponding manner. A keyboard, a mouse and haptic
game controllers have been often used as simple telemetric input
devices.

Motion capture puppetry - Also known as mocap puppetry. Here, a
puppet or a human body is employed as a physical representation of a
digital puppet. The digital puppet is then manipulated by a puppeteer
and the movements of the object or body are matched correspondingly
by the digital puppet in real-time. Often the actual manipulation of
the puppet is used as part of the work, bringing the real and the
virtual together in real time.

Machinima - This refers to production technique that can be used to
perform with digital puppets. As a production technique, Machinima
concerns the rendering of computer-generated imagery (CGI) using low-
end 3D engines in video games. Scenes are often acted out in real-
time using characters and settings within a game. The action is
recorded and later edited in to a finished film. This technique can
often be used as backdrop scenery with analog puppets in the
foreground - thus creating and making use of the possibilities of
artificial reality.
Note: The DAW07 team is considering using large-scale urban
projection at an outside location to present the digital puppetry show.

DEADLINE
Friday, 2nd March 2007.
Notification of acceptance of proposals will be sent out on or before
Friday, 2nd April 2007.
For more information regarding the call please write to: daw-
perfs@inf.ethz.ch
For more on the Digital Art Weeks 07, please see: HYPERLINK "http://
www.digitalartweeks.ethz.ch/"http://www.digitalartweeks.ethz.ch/

DISCUSSION

FWD: Call for Participation DAW07


Call for Participation DAW07

THE CITY AS AN INSTRUMENT

The call concerns itself with the use of the city as an expressive
instrument or place of artistic practice. This may vary from art
whose subject is the city to art, which is actually performed in a
city. Special attention is given to telematic art practices in which
activities within the city bring about changes and responses at
another open or closed space.

Interactivity may take place between the open and closed space in
equal relationship, but in many projects in this area the activities
often take place within the open space, (City Streets, a Park,
Parking Lot, Public Building) and "consumed" in the closed space
(Movie theater, Gallery, Living Room, Bar, Toilets)

CALL
The Digital Art Weeks 2007 invites Artists to submit proposals for
open public spaces. We are seeking works that use any form of
networking that either connects performers within the space used or
connects them in some form between spaces used.

DEADLINE
Friday, 2nd March 2007._Notification of acceptance of proposals will
be sent out on or before Friday, 2nd April 2007.

For more information regarding the call please write to: daw-
perfs@inf.ethz.ch_For more on the Digital Art Weeks 07, please see:
http://www.digitalartweeks.ethz.ch /

DISCUSSION

FWD: CALL: WIRED MADNESS


CALL: WIRED MADNESS

Wired madness has broken out! Regardless of the mode of expression,
this new era of performative art is upon us. This has been revealed
recently in many cases: the use of an embedded persistence of vision
display to flag a taxi, or the nerdy need to extend alternate-reality
games into the real world, or even ironically be more close to the
military's command and control digital networks to be employed on
unsuspecting audiences by trained insurgent-performers using
computational and conceptual couture as a 'secondary skin' in the act
of creating the newest New Media art experiences for them.

The Digital Art Weeks 2007 invites Performing Artists to submit
proposals in connection with wearable technology and the arts. We are
seeking works that empower the performer in an explosion of the
boundaries of the body and link the audience into the virtual of
technologically animated space. Any form of immersion should trigger
critical observation in the mind of the audience in order to counter
act the most logical form of evolution in the 21st century enabled by
technology: Intelligence without morals. A series of performances
during three evenings will be organized in partnership with the
Cabaret Voltaire of Zurich.

Deadline Friday, 2nd March 2007. Notification of acceptance of
proposals will be sent out on or before Friday, 2nd April 2007.
For more information regarding the call please write to: daw-
perfs@inf.ethz.ch
For more on the Digital Art Weeks 07, please see: http://
www.digitalartweeks.ethz.ch/

DISCUSSION

Hz #9


http://www.hz-journal.org

Hz #9 presents:

[Articles]

THE COMPOSITION-INSTRUMENT: MUSICAL EMERGENCE AND INTERACTION
by Nobert Herber
Composer and sound artist Nobert Herber explores the question "What
kinds of compositional technique can be used to create a music" in the
field of computer games and interactive digital media where the line
between "composition" and "instrument" is increasingly blurred.

LeWITT'S IDEAL CHILDREN
by Domenico Quaranta
"Software art is conceptual art's acknowledged son" is the hypothesis
around which art critic and curator Domenico Quaranta builds his
anyalisis on genealogy of software art: "Is the history of conceptual
art relevant to the idea of software as art?"

DISSONANCE, SEX AND NOISE: (RE)BUILDING (HI)STORIES OF ELECTROACOUSTIC
MUSIC
by Miguel Alvarez Fernandez
Composer, musicologist and curator Miguel Alvarez Fernandez
deconstructs the reading of history of electroacoustic music through
the concepts of dissonance and noise.

BEHIND TECHNOLOGY: SAMPLING, COPYLEFT, WIKIPEDIA AND TRANSFORMATION OF
AUTHORSHIP AND CULTURE IN DIGITAL MEDIA
by Sachiko Hayashi
With sampling as starting point, artist Sachiko Hayashi relocates
several issues relevant to the culture of digital media.00

OPENING UP PUBLIC SPACE
by Art Clay
By "using wearable computing technology within global ubiquitous
networks as an art tool," sound artist Art Clay's new project "China
Gate" opens up our civic space for "one of the most important functions
of public performance: social interaction."

TIME AND REAL-TIME IN ONLINE ART
by Ewa Wojtowicz
"If there is a navigable cyberspace

DISCUSSION

Call for Articles and Net Art


Call for Articles and Net Art

On-line journal Hz (www.hz-journal.org) is looking for articles on New
Media, Net Art, Sound Art and Electro-Acoustic Music. We accept earlier
published and unpublished articles in English. Please send your
submissions to hz-journal@telia.com

Hz is also looking for Net Art works to be included in its virtual
gallery (www.hz-journal.org/netg). Please send your URLs to
hz-journal@telia.com

Dead-line: 1 December, 2006

Hz is published by the non-profit organization Fylkingen in Stockholm.
Established in 1933, Fylkingen has been known for introducing
yet-to-be-established art forms throughout its history. Nam June Paik,
Stockhausen, Cage, etc. have all been introduced to the Swedish
audience through Fylkingen. Its members consist of leading composers,
musicians, dancers, performance artists and video artists in Sweden.
For more information on Fylkingen, please visit
http://www.fylkingen.se/fylkeng.html or
http://www.hz-journal.org/n4/hultberg.html

Sachiko Hayashi/Hz
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sachiko hayashi
www.e-garde.net
www.i-mash.net
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