sachiko hayashi
Since the beginning
Works in Falerum Sweden

PORTFOLIO (2)
BIO
works primarily with net art and video. Her works consistently aim at integrating use of technology and aesthetic/conceptual/social discourses. more info at www.e-garde.net
Discussions (28) Opportunities (14) Events (26) Jobs (0)
DISCUSSION

Hz #10


http://www.hz-journal.org

Hz #10 presents

[Articles]

OPEN SYSTEMS: A PERSPCTIVE ON THE DUTCH ELECTRONIC ARTS FESTIVAL 07
by laurie halsey brown
Intra-disciplinary hybrid practioner laurie hasely brown reports from
'Interact or Die!' the eighth edition of the Dutch Electronic Art
Festival by V2, the Institute for the Unstable Media in Rotterdam,
the Netherlands.

INTERVIEW WITH ART CLAY, ARTISTIC DIRECTOR OF ZURICH'S DAW07
by Rachael Watts
Art Clay, artistic director of the Digital Art Weeks organised by the
Swiss Federal Institute of Technology Zurich, in conversation with
Rachael Watts explains his view on the intersection between art and
new technologies.

THE VALORIZATION OF THE AUTHOR
by Michael Betancourt
Curator/avant-garde theorist/multi-disciplinary artist Michael
Betancourt re-examines Authorship in relation to recombinant/database
work and hyperlinking practice in blogs and social networking.

MODIFYING ART
by Andrew Y Ames
New Media artist Andrew Y Ames revisits the history of computer game
as modifying art, a continuation of the Fluxus tradition in which art
was conceived "'in the action rather than the object.'"

PLACE, SPACE AND SOUND
by Christian Horgren
With Stockhholm New Music Festival's '06 theme "Place and Space" as a
starting point, architect/critic/musician Christian Horgren examines
the relationship between the notion of space and music by tracing
examples in music history.

ART AND SOUND IN STOCKHOLM NEW MUSIC AND LARM-NORDIC SOUND ART FESTIVAL
by Sachiko Hayashi
The following works at 2 Stockholm festivals are discussed: Christina
Kubisch's "A History of Archives", Janet Cardiff's "Forty-Part
Motet", Steina Vasulka's "Violin Power" and Maia Urstad's "Radio
Concert."

[Net Art]

EXTRAGRAM (DISCRETE EVENTS IN NOISY DOMAINS)
by Tanja Vujinovic

DIE SCHUDAS
by Susanne Schuda

INVERTED AFFECTS
by Laura Bey

ENTANGLEGRIDS
by Jason Nelson

EPIGLOBIS
by Alexander Mouton

Hz is an on-line journal published by the non-profit art organization
Fylkingen in Stockholm. Established in 1933, Fylkingen is the oldest
forum for experimental music and intermedia art in Sweden. Throughout
its history Fylkingen has been known to be a driving force in the
Swedish art scene to introduce and promote yet-to-be-established art
forms, the examples of which include the music of Bartok, the video
works of Nam June Paik, Electro-Acoustic music during the '50s as
well as the New Media performance of Stelarc in recent years. Our
members are leading composers, musicians, dancers, performance
artists and visual artists in Sweden. For more information on
Fylkingen, please visit www.hz-journal.org/n4/hultberg.html.

Sachiko Hayashi/Hz

DISCUSSION

Call for Articles and Net Art


Call for Articles and Net Art

On-line journal Hz (www.hz-journal.org) is looking for articles on
New Media, Net Art, Sound Art and Electro-Acoustic Music. We accept
earlier published and unpublished articles in English. Please send
your submissions to hz-journal@telia.com

Hz is also looking for Net Art works to be included in its virtual
gallery (www.hz-journal.org/netg). Please send your URLs to hz-
journal@telia.com

Dead-line: 25 May, 2007

Hz is published by the non-profit organization Fylkingen in
Stockholm. Established in 1933, Fylkingen has been known for
introducing yet-to-be-established art forms throughout its history.
Nam June Paik, Stockhausen, Cage, etc. have all been introduced to
the Swedish audience through Fylkingen. Its members consist of
leading composers, musicians, dancers, performance artists and video
artists in Sweden.

For more information on Fylkingen, please visit http://
www.fylkingen.se/about or http://www.hz-journal.org/n4/hultberg.html

Sachiko Hayashi/Hz

DISCUSSION

FWD: Call DIGITAL PUPPETRY


DIGITAL PUPPETRY

Digital puppetry, the virtual counterpart of traditional puppetry,
deals with manipulation and performance of animated figures and
characters. Typically, performance and rendering occurs in real-time,
which makes digital puppetry distinct from conventional character
animation. Also, digital puppetry often includes novel interfaces for
expressive control.

CALL
DAW07 is seeking work that links traditional puppetry with its
virtual counterpart, digital puppetry. This can be defined as any
application from shadow casting, meta-puppets using speech-synthesis,
and 3d avatars amongst others that employ character animation,
expression, and gestural control for artistic purposes.
DAW07 particularly encourage submissions of performance work that is
also suitable for children, as our intention is to create a special
daytime session during DAW07 festival for children of various ages.
Example types of Digital Puppets in consideration:

Digitally Enhanced Puppetry - This refers to any type of traditional
puppetry such as hand puppets, marionettes to shadow puppets that are
in some way enhanced by digital technologies. These might include
speech synthesis, motion tracking, and physically linked sensor
networks amongst others.

Waldo puppetry - A digital puppet is controlled onscreen by a
puppeteer who uses a telemetric input device connected to the
computer. The digital puppet therefore responds to the movement of
the input in a corresponding manner. A keyboard, a mouse and haptic
game controllers have been often used as simple telemetric input
devices.

Motion capture puppetry - Also known as mocap puppetry. Here, a
puppet or a human body is employed as a physical representation of a
digital puppet. The digital puppet is then manipulated by a puppeteer
and the movements of the object or body are matched correspondingly
by the digital puppet in real-time. Often the actual manipulation of
the puppet is used as part of the work, bringing the real and the
virtual together in real time.

Machinima - This refers to production technique that can be used to
perform with digital puppets. As a production technique, Machinima
concerns the rendering of computer-generated imagery (CGI) using low-
end 3D engines in video games. Scenes are often acted out in real-
time using characters and settings within a game. The action is
recorded and later edited in to a finished film. This technique can
often be used as backdrop scenery with analog puppets in the
foreground - thus creating and making use of the possibilities of
artificial reality.
Note: The DAW07 team is considering using large-scale urban
projection at an outside location to present the digital puppetry show.

DEADLINE
Friday, 2nd March 2007.
Notification of acceptance of proposals will be sent out on or before
Friday, 2nd April 2007.
For more information regarding the call please write to: daw-
perfs@inf.ethz.ch
For more on the Digital Art Weeks 07, please see: HYPERLINK "http://
www.digitalartweeks.ethz.ch/"http://www.digitalartweeks.ethz.ch/

DISCUSSION

FWD: Call for Participation DAW07


Call for Participation DAW07

THE CITY AS AN INSTRUMENT

The call concerns itself with the use of the city as an expressive
instrument or place of artistic practice. This may vary from art
whose subject is the city to art, which is actually performed in a
city. Special attention is given to telematic art practices in which
activities within the city bring about changes and responses at
another open or closed space.

Interactivity may take place between the open and closed space in
equal relationship, but in many projects in this area the activities
often take place within the open space, (City Streets, a Park,
Parking Lot, Public Building) and "consumed" in the closed space
(Movie theater, Gallery, Living Room, Bar, Toilets)

CALL
The Digital Art Weeks 2007 invites Artists to submit proposals for
open public spaces. We are seeking works that use any form of
networking that either connects performers within the space used or
connects them in some form between spaces used.

DEADLINE
Friday, 2nd March 2007._Notification of acceptance of proposals will
be sent out on or before Friday, 2nd April 2007.

For more information regarding the call please write to: daw-
perfs@inf.ethz.ch_For more on the Digital Art Weeks 07, please see:
http://www.digitalartweeks.ethz.ch /

DISCUSSION

FWD: CALL: WIRED MADNESS


CALL: WIRED MADNESS

Wired madness has broken out! Regardless of the mode of expression,
this new era of performative art is upon us. This has been revealed
recently in many cases: the use of an embedded persistence of vision
display to flag a taxi, or the nerdy need to extend alternate-reality
games into the real world, or even ironically be more close to the
military's command and control digital networks to be employed on
unsuspecting audiences by trained insurgent-performers using
computational and conceptual couture as a 'secondary skin' in the act
of creating the newest New Media art experiences for them.

The Digital Art Weeks 2007 invites Performing Artists to submit
proposals in connection with wearable technology and the arts. We are
seeking works that empower the performer in an explosion of the
boundaries of the body and link the audience into the virtual of
technologically animated space. Any form of immersion should trigger
critical observation in the mind of the audience in order to counter
act the most logical form of evolution in the 21st century enabled by
technology: Intelligence without morals. A series of performances
during three evenings will be organized in partnership with the
Cabaret Voltaire of Zurich.

Deadline Friday, 2nd March 2007. Notification of acceptance of
proposals will be sent out on or before Friday, 2nd April 2007.
For more information regarding the call please write to: daw-
perfs@inf.ethz.ch
For more on the Digital Art Weeks 07, please see: http://
www.digitalartweeks.ethz.ch/