sachiko hayashi
Since the beginning
Works in Falerum Sweden

PORTFOLIO (2)
BIO
works primarily with net art and video. Her works consistently aim at integrating use of technology and aesthetic/conceptual/social discourses. more info at www.e-garde.net
Discussions (28) Opportunities (14) Events (26) Jobs (0)
EVENT

Hz #16


Dates:
Mon Mar 28, 2011 09:08 - Fri Sep 23, 2011

Hz (www.hz-journal.org) #16
Quantum Improvisation: The Cybernetic Presence
by Pauline Oliveros
"It's already evident that computers and human intelligence are merging. What would I want on a musician chip if I were to receive the benefit of neural implant technology? What kind of a 21st Century musician could I be?" Composer/musician and one of the key figures of electronic music Pauline Oliveros' essay from 1999 centres around the question by revisiting 100 years of music history since the first magnetic recording in 1899.
Moistmedia, Technoetics and the Three VRs
by Roy Ascott
One of the most influential theoreticians/artists in the filed of telematics Roy Ascott's article about Moistmedia, written in 2000, in which he predicts "a convergence of three VRs" (Virtual, Validated and Vegetal): "At this interspace lies the great challenge to both science and art: the nature of consciousness. A technoetic aesthetic is needed which...may enable us as artists to address the key questions of our time."
Grains of Gold in All This Shift: Web 2.0, Crowdsourcing and Participatory Art
by Amanda Wasielewski
"The Web 2.0 ideas of 'social networking' and 'crowdsourcing' have filtered through to the art world where artists are, whether consciously or not, using Web 2.0 principles and forms in their work." Amanda Wasielewski's critical examination over the recent activities of participatory art both on and offline which "begins to look like crowdsourcing."
Dynamic screen / room:
by Thore Soneson
"During the last decades moving images, video and screens have expanded from on-the-wall projections to dynamic and multi-modulated images in different spatial settings – on multiple screens, in dynamic and interactive room environments and in an immersive physical context." Film maker/producer Thore Soneson's research into the contemporary "dynamic screen" for his                              project "Journey to Abadyl".
 
First Museum Shooters
by Mathias Jansson
"When the small company id Software in Texas, USA, 1993 released the videogame Doom few would have guessed that this game would change the entire game industry, and even fewer would have guessed which impact Doom would have on the art world." Game Art specialist Mathias Jansson's article about "museum shooters" in the field of Game Art.
SONOMATERIA: Audio-tactile Composition  
by Irad Lee
Irad Lee, sound and interaction designer, "describes the inspiration and implementation of SONOMATERIA, a multi-user sound sculpture, installation, tangible sound interface and intersensory composition," which "aims to explore the mutual reinforcing effect that the manipulation of tactile and auditory perceptions can have on each other...."
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Hz is published by Fylkingen in Stockholm.  Established in 1933, Fylkingen has through the years dedicated to introducing yet-to-be-established art forms.  For more information, please visit: http://www.hz-journal.org/n4/hultberg.html


OPPORTUNITY

Call for Articles


Deadline:
Tue Mar 01, 2011 00:00

Location:
Sweden

On-line journal Hz (www.hz-journal.org ) is looking for articles on New Media, Net Art, Sound Art, Electro-Acoustic Music, Virtual World/Machinima. We accept earlier published and unpublished articles in English. Please send your submissions to hz-journal[at]telia.com
Deadline: 1 March, 2011
Hz is published by the non-profit organization Fylkingen in Stockholm. Established in 1933, Fylkingen has been known for introducing yet-to-be-established art forms throughout its history. Nam June Paik, Stockhausen, Cage, Stelarc, etc. have all been introduced to the Swedish audience through Fylkingen. Its members consist of leading composers, musicians, sound artists, dancers, performance artists and video artists in Sweden.  For more information on Fylkingen, please visithttp://www.fylkingen.se/about or http://www.hz-journal.org/n4/hultberg.html


OPPORTUNITY

Call for Articles


Deadline:
Tue Mar 01, 2011 00:00

Location:
Sweden

On-line journal Hz (www.hz-journal.org ) is looking for articles on New Media, Net Art, Sound Art, Electro-Acoustic Music, Virtual World/Machinima. We accept earlier published and unpublished articles in English. Please send your submissions to hz-journal@telia.com
Deadline: 1 March, 2011
Hz is published by the non-profit organization Fylkingen in Stockholm. Established in 1933, Fylkingen has been known for introducing yet-to-be-established art forms throughout its history. Nam June Paik, Stockhausen, Cage, Stelarc, etc. have all been introduced to the Swedish audience through Fylkingen. Its members consist of leading composers, musicians, sound artists, dancers, performance artists and video artists in Sweden.  For more information on Fylkingen, please visithttp://www.fylkingen.se/about or http://www.hz-journal.org/n4/hultberg.html


EVENT

Yoshikaze "Up-In-The-Air" Second Life Residency Presents GARRETT LYNCH


Dates:
Tue Feb 08, 2011 14:00 - Mon Feb 14, 2011

Location:
Sweden

Yoshikaze "Up-In-The-Air" Second Life Residency Presents
GARRETT LYNCH
8-14 February, 2011
at HUMlab, Umeå University, Sweden
Opening Hours : 8am-4pm (Weekdays)
Opening : 8 February Between 2pm-4pm
Mixed Reality Performance by the Artist at the Opening at 3pm (CET) 8th February
Performance Open to SL Audience at 6am (SLT) 8th February
Live Streaming of the Opening Performance at 3pm (CET)/6am(SLT): http://www.asquare.org/work/yoshikaze 
Yoshikaze Second Life Location: http://slurl.com/secondlife/HUMlab/95/215/351

"Identity is the basis of my practice in Second Life, a practice which forms a part of my larger networked practice that deals with networks as a site and context for artistic initiation, creation and discourse. …Online worlds such as Second Life however move identity beyond the codified online usernames or static visual iconography that we have until now employed." (Garrett Lynch)

Centered around his avatar as the sole subject of his ongoing research into virtual identity, Garrett Lynch represents a new generation of Second Life artists for whom the shift in focus from novelty in the virtual to a deepened sense of the virtual has come to emerge as a natural progression.  By incorporating Google Earth, Max/Msp and CamTwist into Second Life art practice, Lynch's work establishes a unique path which inquires into our confounding cognitive process of differentiating the real from the virtual.  Beneath his tech savviness that expands Second Life's boundary into several external devices lies the core of his exploration into the nature of representation in the era of virtuality, the unknown territory of multiple realities which even encompasses several layers of virtualities.

During December 2010 and January 2011 Garrett Lynch has produced a number of remarkable works at the Humlab island in Second Life as the resident Yoshikaze's "Up-In-The-Air" artist.  Yoshikaze is proud to present these works in an exhibition at HUMlab, Umeå University, between 8-14 February 2011.  In conjunction with the HUMlab exhibition, the Yoshikaze studio in Second Life will be open to the public.

For more information, please visit http://yoshikaze.blogspot.com/2011/02/announcing-garrett-lynch-exhibition.html

Sachiko Hayashi: Yoshikaze Curator
James Barrett: SL HUMlab Sim Manager

Yoshikaze "Up-in-the-Air" Residency (http://yoshikaze.blogspot.com) is a Second Life residency programme run by Sachiko Hayashi with James Barrett from HUMlab, Umeå University, Sweden.  As part of HUMlab (http://www.humlab.umu.se/english), Yoshikaze supports SL artists in their pursuit of virtual art practices and researches.


EVENT

Test Run of WiiSight by Sachiko Hayashi


Dates:
Mon Oct 18, 2010 00:00 - Sun Oct 17, 2010

Location:
Sweden

image

on 18th October, 2010, at 8 pm, at Fylkingen, Stockholm

in a joint concert,
Test run of WiiSight, a new moving image improvisation method using Nintendo Wii Remote and Apple's iSight in

MASH
"You Saw Me Tomorrow" (work-in-progress)
(Real-Time Audio-Visual Improvisation, 2010)

In "You Saw Me Tomorrow" Sachiko Hayashi performs what she calls "WiiSight", a real-time moving image improvisation technique she has been developing recently using Nintendo Wii remote controller and Apple's webcam iSight. All visual information in "WiiSight" is taken live through built-in iSight on her laptop and processed live via Max/Jitter. No recorded material is used in "WiiSight". The combination of "live video" and "remote controller" creates a true junction between real-time physical movements and visual manipulation in a live performance, where the two elements invoke, affect and merge in a confluence.

To Sachiko's "WiiSight" visual improvisation, Magnus Alexanderson creates EAM soundscape based on a loop technique with pre-composed sounds. The structure of the soundscape creation in real-time in relation to the "WiiSight" visual will be the focus of his performance.

MASH was formed in 1991 by the EAM composer Magnus Alexanderson and the visual artist Sachiko Hayashi. MASH's focus has been the (inter-)relation between audio and visual, which has led to experimentations in several forms such as multi-media performance, single channel videos and audio-visual interactive. "You Saw Me Tomorrow" is MASH's second audio-visual live performance work after [beyond] (audio-visual interactive, 2008). More info on MASH: www.i-mash.net