sachiko hayashi
Since the beginning
Works in Falerum Sweden

PORTFOLIO (2)
BIO
works primarily with net art and video. Her works consistently aim at integrating use of technology and aesthetic/conceptual/social discourses. more info at www.e-garde.net
Discussions (28) Opportunities (13) Events (25) Jobs (0)
EVENT

Hz #17


Dates:
Thu Apr 26, 2012 08:25 - Mon Apr 01, 2013

Hz (www.hz-journal.org) #17 Presents

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DYNAMIC PERFORMANCE OF NATURE: AUGMENTING ENVIRONMENTAL PERCEPTION THROUGH SOCIAL MEDIA AND ARCHITECTURAL INFORMATICS
by BRIAN W. BRUSH, YONG JU LEE & NOA YOUNSE
Dynamic Performance of Nature is a permanent architectural media installation in the Leonardo Museum located in Salt Lake City, Utah. It intends to augment environmental perception in museum visitors by communicating global environmental information through a dynamic and interactive interface, facilitated by social media, and embedded in the material of a high-tech media wall.

FEELTRACE AND THE EMOTIONS (AFTER CHARLES DARWIN)
by DEBRA SWACK
The Emotions is a multi-channel photographic, possibly interactive, video done in collaboration with the Brain Mind Institute in Switzerland about the universality of emotions on a biological level and the potential for futuristic misuse through genetic and or technological modification. Genetically emotionally or otherwise enhanced individuals could become the fashionable norm; synthetic biology could replace plastic surgery, with the further complication of not knowing where those genetic modifications might take them as individuals or us as a species.

FROM PLAINTEXT PLAYERS TO AVATAR ACTORS: A SHORT SURVEY OF ONLINE GAMING PERFORMANCE
by MATHIAS JANSSON
Online performance started in the early text based systems as MOO, MUD and chat rooms and have followed the technology development into 3D online worlds. Joseph Delappe, Eva and Franco Mattes, Rainey Straus and Katherine Isbister are some examples of artists who are today making performance in these new digitals worlds.

EMERGENCE IN THE SOCIAL WEB
by LIAT BERDUGO
With emergence theory - in ant colonies, cities, and brains - the whole is more than the sum of its parts. Something new is happening online, where a collective consciousness seems to emerge from the social web, giving rise to emergent phenomena like memes, the Occupy Movement, and the hacker collective Anonymous.

A STEP BACKWARDS FOR A LEAP FORWARD: THE OFF LABEL FESTIVAL / DIGITAL ART WEEKS 2011
by ART CLAY
The OFF Label Festival is the brainchild of the Digital Arts International Network group in collaboration with host institutes around the world. Wary of the present New Media movement in the arts and the academic environment upon which many "New Media Art Festivals" and "Science and Art" fusion events depend, the DAW moved this year's edition into more diverse and eclectic waters and targeted a more general audience by focusing on analogue arts, mixed-media art forms, and by introducing the element of spirituality.

THE BOOK OF STAMPS: TRAVEL GUIDE FOR SONIC LANDSCAPING FROM CITIES TO URBAN CULTURES
by ART CLAY
The Book of Stamps is a travel guide between sonic landscapes from cities to urban cultures. The sheets of the book provide a "recording surface" and the ink stamps with their various patterns provide the ability to place sounds into the book. Together they act as an interactive tangible interface for a variety of time based musical tasks that form a collaborative composition by its users.

THEMUSICOFTHEFUTUREISNTMUSIC
by HENRY GWIAZDA
"What is music today anyway? Is it still organized sound? Or is it evolving into something else? Perhaps music is not only sound. Perhaps artists choose a medium to work in because it enables them to present their ideas reflecting how they view time?" Video artist and composer Henry Gwiazda discusses his artistic progression from music/sound to what he describes as "multimedia digital choreography" and questions what the music of the future might look/sound like.

VISUAL RHYTHMS
by SIMON LONGO & MAX SCHLESER
Visual Rhythms is a collaborative project between Simon Longo and Max Schleser. The article explores the transversal synergy between sound and video, placing the Bergsonian concept of intuition at the basis of the creative discovery in the live performance, which materialises into a temporal AV experience during this artistic intervention.

CLICK FOR DETAILS, A SOUND AND LIGHT INSTALLATION
by ALESSANDRO PERINI
The core of the sound and light installation Click for Details is a looped 4- channels electronic music track, entirely produced using a single impulse (mathematically a Dirac delta, also called "click" or "glitch") as the only source for the whole piece. Departing from the the traditional dualism of sound and visuals as a combination of two different levels of perception, the work intends to provide the audience with an experience of sound and light as two aspects of a sole entity, related to the same source.

VERTIGO OF THE TECHNOLOGICAL SUBLIME
by VITO CAMPANELLI
This essay of Campanelli explores a deeper reflection on Abstract Journeys, the most recent artwork by the Italian artist Marco Cadioli. Abstract Journeys consists of a series of screencapture video and images from Google Earth whose different surfaces and forms have been transformed by human activities in an abstract geometric compositions.

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Hz is published by Fylkingen in Stockholm. Established in 1933, Fylkingen has through the years made major contributions to introducing yet-to-be-established art forms in Sweden. For more information, please visit: http://www.hz-journal.org/n4/hultberg.html


DISCUSSION

Experimentation #1 - new work using Kinect, Processing, and Second Life


Experimentation #1 is a project consisting of use of Kinect, Processing, and Second Life. Kinect captures real-life body movement to control avatar movement in Second Life. Kinect is also used for the part of real-life audio-visual performance, for which the manipulation is done in real-time via programming in Processing. The sound is generated by computer glitch in real-time also through gestural interface. The audio-visual performance is then streamed into Second Life to be combined with the movement of the avatar in real-time.
Experimentation #1 has been made possible with support from HUMlab, Umeå University, Sweden. This machinima was made of documentation materials taken in HUMlab's H3 location. Second Life location at HUMlab sim.

OPPORTUNITY

Call for Articles


Deadline:
Sat Mar 10, 2012 10:20

Call for Articles:

Online journal Hz (www.hz-journal.org) is looking for articles on New Media, Sound Art, Electro-Acoustic Music, Virtual World/Machinima and Social Media. We accept earlier published and unpublished articles in English. Please send your submissions to hz-journal@telia.com

Deadline: 10 March, 2012

Hz is published by the non-profit organisation Fylkingen in Stockholm. Established in 1933, Fylkingen has been known for introducing yet-to-be-established art forms throughout its history. Nam June Paik, Stockhausen, Cage, Stelarc, etc. have all been introduced to the Swedish audience through Fylkingen. Its members consist of leading composers, musicians, sound artists, dancers, performance artists and video artists in Sweden. For more information on Fylkingen, please visit http://www.fylkingen.se/about or http://www.hz-journal.org/n4/hultberg.html


EVENT

Yoshikaze Presents Fau Ferdinand


Dates:
Mon Jan 23, 2012 22:10 - Fri Jan 27, 2012

Location:
Umeå, Sweden

Yoshikaze "Up-In-The-Air" Second Life Residency presents 
Fau Ferdinand a.k.a. Yael Gilks
23 - 27 January 2012
@ HUMlab, Umeå University, Sweden
Opening Hours: 8am - 4 pm Weekdays
Opening: 23 January Between 2pm - 4pm
Artist Talk at 2pm on 23 January

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"On virtual landscapes and real feelings.
 
Photons, camera lens, screen, eye -  mashed then mashed again.
 
Are landscapes seen from afar not virtual ? I can hardly see a thing but colour anyway, unless it’s on a screen near me soon.
 
The shrinking field of view, that particular scene  affects me - that  bird I couldn’t save. The cat too fast and ants have spread the word. Life abounds around death.
 
I join in, giving up on quality  to make believe I’m really there though I was there.
 
Inflation and deflation of an avatar that was death before processing. Death gets pregnant by Deformation.
 
The avatar, as the persona, is a battlefield.
 
I’m what eats me.
 
Distress grabbed."

(Fau Ferdinand)

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Fau Ferdinand, a.k.a. Yael Gilks, is an established Second Life performance artist, who has produced memorable works since her entry into SL in 2004.  Her work manifests metamorphosis of life, often dealing with the theme of life and death, from one state of existence to another,  in a manner almost expressed as surreal.  Dissolving in fluidity, her subjects enter her world through the dreamscape which surrounds her Self. 

During her residency at Yoshikaze, she has taken a step into a new direction, in which video/machinima proceeds not only as a mere documentation of her virtual performance but as a hybrid medium of the virtual and videoart for which she expands her theme as the end result. 

Between 23 - 27 January 2012 at HUMlab, Umeå University, Sweden, Yoshikaze is pleased to present her first independent videowork "Bird Funeral" which she has completed during her Yoshikaze residency.  In addition the exhibition offers an opportunity to experience two additional derivative videoworks, into which "Bird Funeral" with the elements from the virtual world has metamorphosed itself through the techniques of moving image.

Currently Fau Ferdinand/Yael Gilks is a co-director and co-curator of SL sim Odyssey.  Her work "Bird Funeral" completed at Yoshikaze is online at http://vimeo.com/32119484. The remains of "Bird Funeral" can be experienced inworld at Yoshikaze residency spot: http://www.slurl.com/secondlife/HUMlab/84/216/701.

Curated by Goodwind Seiling/Sachiko Hayashi in collaboration with HUMlab. The poster designed by Beatrice Rosberg at HUMlab.

Yoshikaze "Up-in-the-Air" Residency (www.slurl.com/secondlife/HUMlab/95/215/351) is a Second Life residency programme run by Sachiko Hayashi together with SL HUMlab sim manager James Barrett from HUMlab, Umeå University, Sweden. As part of HUMlab, its 3264 sqm land in Second Life supports SL artists in their pursuit of virtual art practices and researches.  For inquiries, please contact: goodwind.seiling@gmail.com.

Yoshikaze is funded and hosted by HUMlab, Umeå University, Sweden.


EVENT

Launch: New Work "Seduction" + Relaunch "N00sphere Playground"


Dates:
Sat Oct 15, 2011 15:00 - Sun Nov 13, 2011

My 2008 Second Life interactive sound installation "N00sphere Playground" is being relaunched on the Japanese sim Amatsu as part of the Japanese annual festival between 15 October and 13 November in Second Life.  In conjunction, a new work "Seduction" is also being launched on the same sim.
 
"N00sphere Playground" was commissioned by TaggingArt in Copenhagen as part of Virtual Moves exhibition at the National Gallery of Denmark.  Since then it has been permanently installed on HUMlab sim hosted by Umeå University in Sweden.  Now the work is re-installed on Amatsu sim for the festival, together with my new work "Seduction."
"Seduction" is a new SL installation that contains interactive sound objects.  As the visitors interact with them, they leave their traces behind.  As in "N00sphere Playground," avatars' interactions with the sound objects create subtle nuances in sound composition, from silence to various volumes, each time different in its polyphonies.
More info on the works can be found here: 
http://goodwindseiling.blogspot.com/2011/10/official-announcement-of-seduction-and.html
The two works are linked for the festival (from "N00sphere Playground" to "Seduction") but can also be visited separately:

"N00sphere Playground": http://slurl.com/secondlife/Amatsu/89.0/187.0/21.0
"Seduction": http://slurl.com/secondlife/Amatsu/120.0/173.0/21.0