ryan griffis
Since 2002
Works in United States of America

PORTFOLIO (4)
BIO
Ryan Griffis currently teaches new media art at the University of Illinois, Urbana-Champaign. He often works under the name Temporary Travel Office and collaborates with many other writers, artists, activists and interesting people in the Midwest Radical Culture Corridor.
The Temporary Travel Office produces a variety of services relating to tourism and technology aimed at exploring the non-rational connections existing between public and private spaces. The Travel Office has operated in a variety of locations, including Missouri, Chicago, Southern California and Norway.

Toward a social ethics of technology


I've been trying to think about how populations can have some influence over technology -- how to even start understanding how to think about having influence over technology -- for some time. This paper, Devon, Richard. Towards a Social Ethics of Technology: A Research Prospect, Techné: Research in Philosophy and Technology, Vol. 8, No. 1, 2004, which I found via Anne Galloway's blog is very rich food for thought. Design plays a central role in this approach -- it is, after all, the earliest point at which intervention is possible and effective -- as Galloway points out.

Taking a social ethics approach means recognizing not only that the ends and means of technology are appropriate subjects for the ethics of technology, but also that differences in value systems that emerge in almost all decision-making about technology are to be expected. The means of handling differences, such as conflict resolution processes, models of technology management, and aspects of the larger political system, must be studied. This is not to suggest that engaging in political behavior on behalf of this cause or that is what ethics is all about. That remains a decision to be made at the personal level. Rather, the ethics of technology is to be viewed as a practical science. This means engaging in the study of, and the improvement of, the ways in which we collectively practice decision making in technology. Such an endeavor can enrich and guide the conduct of individuals, but it is very different than focusing on the behavior of individuals in a largely predetermined world in which their options are often severely constrained...

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us military dead toll calendar


militarydead.jpg
a minimally designed calendar & photo gallery representing the daily number of US military soldiers who died during the Iraq war, including their names & a short description of how they died. see also iraq war fatalities map & disappeared in usa map & 1000 icons. [cryptome.org & cryptome.net|also boingboing.net]

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Art Dirt Redux: Games at Pace


Clifford Ross at Sonnabend Gallery

Art Dirt Redux visits Clifford Ross at Sonnabend, Roni Horn at Matthew Marks and Breaking and Entering: Art and the Video Game at PaceWildenstein in Chelsea.

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My Year in Art


Mica Scalin:

In an effort to organize for the 2006, I bring you -
My Year in Art, a video diary documenting my experiencs with art this past year.

I thought you might enjoy, this as little year end review.

All 17 short videos are available for download as a podcast feed here:

http://publicaddress.typepad.com/art/rss.xml

or visit the the blog:

http://publicaddress.typepad.com/art/

More to come in 2006!

Cheers!


--
hello?
http://www.micawave.tv
http://www.micascalin.net

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Manual for Micro Dwellings


From the manual for micro dwellings:

Exterior1
The MICRO DWELLINGS are modular, can be scaled up and down, and expand and grow together with other systems into small communities. The MICRO DWELLINGS can be built onto rooftops of existing buildings or be suspended from a bridge or a wall. The modules can be mounted on wheels to become mobile or be connected to form floating constructions. As is the case with the version shown in this manual, they can also be made as watertight, amphibian houses that can be completely submerged or partly elevated to the water surface.

Or you can paint numbers on their sides and use them for a really, really big game of Dungeons and Dragons.

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