Rob Myers
Since 2003
Works in United States of America

PORTFOLIO (5)
BIO
Rob Myers is an artist and hacker based in the UK.

I have been creating images of the contemporary social and cultural environment through programming, design software and visual remixing since the early 1990s. My work is influenced by popular culture and high art in equal measures. My interest in remixing and sampling has led to my involvement in the Free Culture movement. I have been involved in the public consultation regarding the Creative Commons 2.0 and CC-UK licenses. All my visual art is available under a Creative Commons license.

My interest in programming has led to my involvement with the Free Software movement. I developed the Macintosh version of the Gwydion Dylan programming language compiler. All my software is available under the GNU GPL.
Discussions (508) Opportunities (1) Events (0) Jobs (0)
DISCUSSION

CC Sampling License


Creative Commons sampling license announcement (7MB, sit through the
preamble...):

http://mirrors.creativecommons.org/reticulum_rex/
http://creativecommons.org/weblog/entry/3934

- Rob.

DISCUSSION

Re: Re: Re: Re: Re: Re: Re: PS


On 15 Dec 2003, at 23:15, Pall Thayer wrote:

>> My difficulty ,and I completely accept it might be
>> something missing in me, is that games don't make my
>> eyes roll but close... and that the games based art
>> work or exhibition as an idea just seems terribly
>> tired too.
>
> Second that!

Exhibitions of computer games do tend to produce embarrassingly
missing-the-point catalogues. But this is an area worthy of
investigation: games are trivialising rather than trivial, which is a
problem given their usual subject matter and how they are used. The US
government certainly used games produced by GDW in the 1980s, Quake is
used for training marines and I won't mention other examples again. Did
Saddam really want Playstations?

Games educate. Games reflect cultural assumptions. Games affect
perceptions. Games set policies. Games peddle unreality and offer
vicarious catahrsis. Games distract. Games have content, history and
aesthetics. Frankly the average interactive piece is a minigame
without the replay value. Games can be productively engaged with, and
do remember that just because I don't find something interesting
doesn't mean nobody else does or that it isn't culturally pertinent.

- Rob.

DISCUSSION

Re: Re: Re: Re: Re: Re: Re: PS


On 15 Dec 2003, at 09:44, Patrick Simons wrote:

> A limit of ellipses?
>
> Surely not, solar, lunar, total...

ROFL

> I believe it was Lucio Fontana with the scissors in the beaubourg!

Well we need to check the envelope now to make sure...

> How about "Triumphalism, the game that brings Mousetrap, Campaign and
> Twister together in one decontextualised riot of fun for all the
> world"?

Heh. Howabout a yBA "Top Trumps" set? Pretend to be Serota. Bagsy White
Cube...

> The initial point I was making was something about the restrictive
> nature of the commission call, which seems to me can only lead to work
> which
> is a game,
> subverts a game,
> adolescent (whoops, could be misinterpreted) woody allenisms about
> games+life.

I understand this point and I take it seriously but I've spent some
years playing, researching, and writing games (I worked for Douglas
Adams' games company for a while as a Mac programmer) and I disagree.
Games inform the ruling classes and distract the working classes to a
disturbing degree. Vietnam dragged on in part based on ill-concievd
simulations*. Nuclear war strategy was based on the same. You just know
the current western adventures in the oilfields and pipeline routes of
the middle east have the backing of some GIGO production system on a
CRAY somewhere. Gangs and soldiers think they're playing "America's
Army". And people who won't linger on the street go home to play Quake
or watch "Pop Idol", or block out the Tube with a "Gameboy".

> I suppose I just want more, something less like a theme and more like
> a concept, less like a hook and more like a point of inspiration,...

Games are a way of structuring things, in many ways they are the
opposite of narrative (before rather than after the fact, see Greg
Kostikyan's essay). We live in a games culture, this needs both barrels
rather than eyes rolling.

- Rob.

*"War Gaming", Andrew Wilson, pelican books (US edition had different
title IIRC)
http://www.amazon.co.uk/exec/obidos/ASIN/0140212078/qid71521207/
sr=1-3/ref=sr_1_1_3/202-1206957-7811035.

DISCUSSION

Re: Re: commissions voting process


We should vote in Lisp.

So the candidates would be

(setq candidates
(cons Maximillian
(cons Lukas
(cons Niklas
(cons Jurgen
(cons Hans nil))))))

And we could vote by saying

'('caddr 'caddddr 'cadr)

- Rob.

On 12 Dec 2003, at 19:59, Gita Hashemi wrote:

> Member for some time
> Vote: abc
> No, wait. Maybe: cab
> Although, I could also go with: bca

DISCUSSION

Re: Re: Re: Re: Re: PS


On 12 Dec 2003, at 16:33, Patrick Simons wrote:

> Hi Rob

Heya.

> Exactly...

Fuzzily.

> snap...

Ouch!

> house...

Hotel.

> I believe the murderer was Captain America, in the library ,with the
> reference book.

I believe the progenitor was Marcel Duchamp, at MoMA, with Mozart's
dice.

> YatzEEEE

= McNuggets(R) squared

> Patrick
> On the computer with ......

There's only so many ellipses. I'm worried about this as I use an awful
lot of them myself. What happens when they run out? Mybe if I hoard
them:
... ... ... ... ... ... .. eek! Nope. They've all gone...
No, wait, just a temporary shortage...

- Rob.