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Phillip Stearns
phil@phillipstearns.com
Works in Brooklyn, New York United States of America

PORTFOLIO (2)
BIO
Phillip Stearns creates at the intersection of art, philosophy, and science, drawing upon a variety of disciplines including installation, audio-video, circuit sculpture, writing, performance art and musical composition. Deconstruction, dissection, and reconfiguration are methods he commonly employs in the interrogation of materials ranging from electronic objects, biological systems, images, light, video, and sound. His process is that of reduction aimed at revealing hidden macrocosms of potential, new materials for expression, and new paths for inquiries into understanding the state of things. In his work with technology, the machine is understood as the living manifestation of human intentions where the development and application of our technologies, machines and tools reveals our desires and dreams—both conscious and unconscious. His work generates phenomenological experiences that become pathways for interconnecting metaphorical spaces implied in the selection of specific materials, processes and media.

Phillip Stearns received his MFA in music composition and integrated media from the California Institute of Arts in 2007 and his BS in music technology from the University of Colorado at Denver in 2005. His work has been exhibited internationally at electronics arts festivals, museums, and galleries including: Harvestworks (2010 NYC); Gli.tc/H (2010 Chicago, IL); Festival De Arte Digital (2010 Belo Horizonte, Brazil); FILE (2009 Sao Paulo, Brazil); NIME (2009 Pittsburgh, PA); Filmer La Musique (2009 Paris, France); FONLAD (2009 Coimbra, Portugal); Torrance Art Museum (2008, 2007 Los Angeles, CA); Optica Film Festival (2011, 2008 Spain). He has participated in residencies at Museums Quartier (Vienna 2010), STEIM (Amsterdam 2007), Experimental Television Center (NY 2009), Harvestworks (NY 2010), is the current AIRTime Fellow at Free103Point9 for the 2010-2011 cycle, and curator for the 8th annual Bent Festival (2011).
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EVENT

Algorithmic Unconscious - Group Exhibition - Devotion Gallery


Dates:
Fri Nov 04, 2011 18:30 - Mon Nov 28, 2011

Location:
Williamsburg Brooklyn, New York
United States of America

Opening: Friday, November 4th, 2011 6:30-11:30pm. On view thru November 28th, 2011.

Algorithmic Unconscious

Curated by Phillip Stearns

Digital is anti-noise. In the shift from analog, physical, or
chemical forms of art making—where physical agents operate on physical
material—to digital, the noise of the medium is minimized (controlled)
as a default of the technological substrate.

Algorithmic Unconscious highlights machine/human collaborations where
the primary material in the works exhibited is the inherent noise of
electronic systems. By emphasizing random fluctuations, the artists
explore the potential for electronic technologies to misinterpret and
re-imagine the signals they are processing in order to complete the
work. The featured artists work within and parallel to the Glitch Art
movement, recognizing that algorithms for processing signals function as
key materials of digital art. By feeding these algorithms
"unconventional data" or by putting them through unconventional
routines, noise is reintroduced as a signature of the machine.

Jeff Donaldson’s work takes analog VHS tapes and Flash video compression
and twists them into a system where the product is an "interpretation"
of noise that mirrors the phenomenon responsible for the noise of our
visual sense organs being perceived as visions in dreams. Dan Temkin
puts Photoshop’s dithering algorithm into a situation where it is forced
to get creative with incompatible color palettes in the production of
large scale, low-resolution images. Arcangel Constantini re-wires the
electronics of an Atari 2600 game console from the 70s so that the
internal memory is expressed in a fragmented machine style
stream-of-consciousness: a frenetically changing barrage of fragmented
geometries and saturated colors. The images of Phillip Stearns’s DCP
Series explore a machine dream-state induced by rewiring the brains of
digital cameras. The analog plotter drawings of Jeff Snyder utilize
technologies from which contemporary digital art practices originated:
analog computing, providing an elegant counter point to the digital
works in the show.

The algorithmic unconscious itself may not yet be something that we can
clearly define or identify, however, we may be able to view the works in
this exhibition and identify between them a revised metaphor for
ourselves and our relationship to our technology.

Schedule of Events

Opening: November 4th, 6:30p reception / 9:30p concert

Exhibiting Artists:
Jeff Snyder, Daniel Temkin, Phillip Stearns, Jeff Donaldson, Arcangel Constantini

Performance Lineup:
Richard Garet, Kamran Sadeghi, Phillip Stearns

Closing: November 18th, 8:30p - 11:30p

Performance Lineup:
Phil White, Dandelion Fiction, TwistyCat, Phillip Stearns


EVENT

Subliminal Machines - Phillip Stearns - Solo Exhibition


Dates:
Thu Nov 03, 2011 18:00 - Mon Nov 28, 2011

Location:
DUMBO Brooklyn, New York
United States of America

PHILLIP STEARNS
Subliminal Machines
03 NOV – 28 NOV 11

Opening reception: THU 03 NOV 11, 6:00 – 9:00 pm
Artist’s presentation: FRI 18 NOV 11, 7:00 – 9:00 pm

“When the circuit is exposed, electronic technologies can take on an
organic appearance. In my work with sculptural electronics, the
components become crystalline lattices, skeletal structures, with wires
functioning as any blood vessel or nerve bundle would. By making
electronics physical, I invert the paradigm of miniaturization which
constantly seeks to embed ever powerful computational devices in
increasingly smaller spaces, choosing to explode the physical attributes
of the circuits to give them a bodily presence.

Under the banner of a “smarter world”, we are inundating ourselves
with objects whose functionality forms a dynamic interrelationship of
dependence. The devices are not yet autonomous, to be so would mean that
they are able to re-program themselves. What this means is that the
behaviour of the electronics is to an extent pre-determined, not by some
heartless machine, but by a group of humans (hopefully not heartless
ones). We cannot help but embed our value systems and biases into the
devices we build.

It is not necessary to accommodate every way of thinking, nor is it
very useful to create the ultimate swiss army knife, to do so creates
unwieldy and ultimately useless tools. However, it is important to
understand that a device can shape our thoughts, that we take on the
same thinking that went into the making of the device each time we use
it. They have their own internal logic, and we must conform to the
functioning of that logic to gain access to the intended utility.

In my work with electronics, I have not built devices to be used, but
experienced. They have their own internal logic, but it is not
necessary to access it. There are deeper metaphors embedded within the
design of some of my works, however, this should come secondary to the
experience. It is there that the meanings can be strung together,
without a deep understanding of what is going on and how it is
happening.”

-- Phillip Stearns

View images of works


EVENT

DIY Synth Building Course by Phillip Stearns @ Harvestworks


Dates:
Mon Feb 07, 2011 11:00 - Fri Feb 11, 2011

Location:
New York, New York
United States of America

DIY Synth Building Intensive
Instructor: Phillip Stearns
Monday through Friday, Feb 7 - 11
11am to 5pm
$500 (members/students, $525 (regular)
...plus $75 for the materials (to keep, for sure)
Class Location:
Harvestworks - www.harvestworks.org596 Broadway, #602 | New York, NY 10012 | Phone: 212-431-1130Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleeker
Description:
This
5-day (6 hours each day) intensive course assumes a modest level of
electronics knowledge. It is designed to be friendly to those who are
just getting started in electronics and have a curiosity in making their
own electronic musical instruments. Over the course of the module,
students will review the basics of electricity, identify components,
learn how to read and write schematics, design and build their own
custom digital modular synthesizers from the 4000 series of CMOS logic
integrated circuits.
image
 
The 5-part course features modules with hands-on activities that will
immediately apply concepts to practical projects. Each successive
activity
will grow in complexity and become increasingly open-ended and
self-guided. Students will be given simple example circuits and
encouraged to develop their own modifications or extensions based on the concepts and information learned in the related lesson.
With
the completion of the intensive, students will have a solid foundation 
of knowledge in basic electronics concepts, and the ability to create
their own electronic musical instruments from scratch using a hand-full
of components. The types of applications we will focus on as examples
will include: simple oscillators, drone synthesizers, simple gating, 2
methods of sequencing, frequency division, and a 1-bit synthesizer that 
incorporates several of the concepts covered through the modules.
Lesson Overview:

Day 1
Module 1 - Electronics Basics (Build a simple LED circuit)
Module 2 - Introduction to 4000 Logic ICs and Oscillators (Build a simple RC oscillator)
Day 2
Module 3 - Mixing Signals with Logic ICs (Build and mix together multipleoscillators)
Module 4 - Switching and Sequencing with Logic ICs (Switch between multiple oscillators)

Day 3
Module 5 - Counters (Build a Sequencer)

Day 4
Module 6 - Survey of other Logic ICs (Design Final Project + Begin BuildingCircuits)

Day 5
Module 7 - Designing Interfaces (Finish Building Circuits + Design Interface)
http://shar.es/XPwN4" - for more information including video documentation of past student work and testimonials.


EVENT

Massive Light Boner - Presented by STEIM and OT301


Dates:
Thu Nov 18, 2010 00:00 - Thu Nov 11, 2010

image
MASSIVE LIGHT BONER
http://massivelightboner.com


Featuring:
Loud Objects (US)
Jamie Allen's Circuit Music (CA)
Pixel Form (US)
Jo Kazuhiro (JP)
Chung-Han Yao (TW)


Presentation by Artists
Wednesday, Nov 17 2010
Venue: OT301 Cinema Room
Location: OT301, Overtoom 301, Amsterdam
Time: 17:00 - 19:00 hrs.
Charge: € 3

Concert
Thursday, Nov 18 2010
Venue: OT301
Location: OT301, Overtoom 301, Amsterdam
Time: 21:30 (door open 21:00)
Entrance: € 6


The term “audio-visual” means a lot of different things to a lot of different people. The multimedia gallery installation artist and the video-jockey in a dance club have developed techniques that begin with the desire to fuse visual and audible experience. In recent and international performance practice, we recognize a move towards the use of material, non-representational approaches to this impulse.
Massive Light Boner (MLB) is a project which brings together a set of contemporary performance artists with an interest in the possibilities of minimal and maximal use of white light and noise aesthetics. Hosted by STEIM (www.steim.org) and organized by Jamie Allen (www.heavyside.net), the project is firstly an ensemble performance project featuring a collection of conceptual noise/white-light performance works together for the first time, live. Further, the project will culminate in a body of research, highlighting and documenting the approaches and motivations of an emerging and radical performance form.

“In a world of ever more powerful technology, it [is] downright inspiring to experience the sort of communication that [can] be accomplished with a simple on-off switch.” - Marc Weidenbaum, disquiet.com

Massive Light Boner at OT301 - Nov 17 2010 Talks and Presentations - Nov 18 2010 Live Performances

ARTIST BIOGRAPHIES----

image
Loud Objects
Tristan Perich, Kunal Gupta and Katie Shima create electronic noise with minimal components: microchips, a power jack, an audio jack, and wire. The group solders custom audio circuits live, creating audible fluctuations of electricity with these bare elements. The New York City-based trio stage their lush noise constructions with soldering irons on top of overhead projectors, slide projectors, flourescent light towers, and remodeled guitars.
http://www.loudobjects.com

image
Phillip Stearns a.k.a. Pixel Form
Phillip Stearns works with sound, light, electronics, found objects and biological systems, working directly with material to produce phenomenological experiences. His work approaches electronics as complex artificial living systems - creating new creatures for an electronic ecosystem. Phil shapes his hand-made systems into complex, generative systems. This is the sound of billions of neurons firing at once. Darkness is broken in brilliant eruptions of white light.
http://www.art-rash.com/pixelform

image
Jamie Allen's circuitMusic
Jamie Allen’s circuitMusic project started as a exercise in radical improvisation - analog oscillators were built from bare circuitry and a breadboard while performing. Since then the live show has turned into an noise-synthesis project where signals from the home-made performance rig are offered to the audience as both audible sound and stroboscopic white light. Light and noise are shaped and into drones and pulses of raw static and electricity.
http://www.heavyside.net/work/2007/circuitmusic

image
Chung-Han Yao
An active member of the new generation of sound artists in Taiwan, YAO’s works are mostly concerned with sound, while at the same time, searching for the ultimate connections between video, installation, space and various media. Yao’s live sets launch synchronous sound and fluorescent lamp elements via manipulation of a green laser trigger. The tiny noises emmited from the fluorescent lamps are manipulated and re-amplified.
http://www.yaolouk.com

image
Jo Kazuhiro
Kazuhiro Jo is a researcher and an artist. In his performance work, Kazuhiro subtly shifts sine tones and noise emissions with a set of self-built handheld luminescent orbs. The result is a meditative experience of sound and light being molested and twisted. A prolific researcher focusing on music participation and acoustic design. Jo was a founding member of the Sine Wave Orchestra in Japan as well as an organizer of Dorkbot Tokyo.
http://jo.swo.jp/


EVENT

DEVOTION GALLERY @ TEDx Brooklyn


Dates:
Sat Nov 13, 2010 00:00 - Sat Nov 06, 2010

image
Devotion Gallery presents: Expansive Visions
TheTEDxBrooklyn Exhibition

November 13, 2010

Venue: TEDxBrooklyn http://www.tedxbrooklyn.com/
Pratt Institute (Brooklyn Campus)
200 Willoughby Avene
Brooklyn, NY 11205

To purchase tickets, please go here > http://2010tedxbrooklyn.eventbrite.com/

ART WORKS BY: SOFTLab, Joshue Ott and Morgan Packard, Mark Skwarek, Sougwen Chung, Phillip Stearns, Aaron Meyers, Ted Hayes, Dan Tesene, Phoenix Perry, Margaret Schedel

This exhibition, which will take place at TedXBrooklyn, showcases artists currently exhibited by Devotion Gallery in a variety of mediums including gaming, architecture, augmented reality, data visualization and neural networking. Each artist is breaking new ground in the field in which they are creating.

Devotion is a Williamsburg gallery focused on the intersection of art, science, new media, and design. We present cross-disciplinary work that draws from architecture, computation, gaming, biology, fabrication, interface design, open-source communities, cloud computing, sound, and complexity. We are always seeking out artists who use new technologies or introduce new paradigms. We work with the distinct purpose of giving the New York arts community a venue that radically re-envisions how art and technology negotiate relationships within our culture. Together with our aritsts, educators and researchers, we are fostering a community that generates dialogue between art, technology, and scientific research.

In addition to presenting an interdisciplinary curatorial vision, Devotion houses a comprehensive arts education program. Our educational programming emphasizes the integration of technology, community, and creativity: All of our classes are designed with these facets in mind. We are currently developing a program for teen girls to foster creative growth through the use of technology.

TEDxBrooklyn will explore and celebrate the making of a movement. From conception, to mass adoption, through doubt and success, every movement has a life-cycle.

We'll focus on how the passions of transformational individuals can launch a movement, and how emerging technologies and merging communities can help shape and propel those movements.

Speakers will include some of Brooklyn's* most promising innovators, from entrepreneurs to artists, religious leaders to community activists, storytellers to scientists.

What is TEDx?


In the spirit of ideas worth spreading, TED has created a program called TEDx. TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. Our event is called TEDxBrooklyn, where x = independently organized TED event. At our TEDxBrooklyn event, TEDTalks video and live speakers will combine to spark deep discussion and connection in a small group. The TED Conference provides general guidance for the TEDx program, but individual TEDx events, including ours, are self-organized.

About TEDx

TED is a nonprofit organization devoted to Ideas Worth Spreading. Started as a four-day conference in California 25 years ago, TED has grown to support those world-changing ideas with multiple initiatives. The annual TED Conference invites the world's leading thinkers and doers to speak for 18 minutes. Their talks are then made available, free, at TED.com. TED speakers have included Bill Gates, Al Gore, Jane Goodall, Elizabeth Gilbert, Sir Richard Branson, Nandan Nilekani, Philippe Starck, Ngozi Okonjo-Iweala, Isabel Allende and UK Prime Minister Gordon Brown. The annual TED Conference takes place in Long Beach, California, with simulcast in Palm Springs; TEDGlobal is held each year in Oxford, UK. TED's media initiatives include TED.com, where new TEDTalks are posted daily, and the Open Translation Project, which provides subtitles and interactive transcripts as well as the ability for any TEDTalk to be translated by volunteers worldwide. TED has established the annual TED Prize, where exceptional individuals with a wish to change the world are given the opportunity to put their wishes into action; TEDx, which offers individuals or groups a way to host local, self-organized events around the world; and the TEDFellows program, helping world-changing innovators from around the globe to become part of the TED community and, with its help, amplify the impact of their remarkable projects and activities.

Josh Ott: Thicket
BIO
New York-based visualist Joshue Ott creates cinematic visual improvisations, performed live and projected in large scale. Working from hand-drawn forms manipulated in real-time with superDraw, a software instrument of his own design, Ott composes evolving images that reside somewhere between minimalism, psychedelia, and Cagean chance, delivered with an inescapably human touch. Supple yet digital, ephemeral but instantly memorable, Ott renders sound into vision, yielding an immersive multi-sensory experience that is at once immediate and synergistic, a unique visual narrative born in the moment.

Performing with musicians from all genres between classical and avant-electronica, Ott's visuals have been featured at Unsound festival NY,Biennial of the Americas, Mutek, Communikey, Plateaux festival (Poland), GAFFTA, Yuri's Night Bay Area, Le Cube (Paris), the Playgrounds Audiovisual Art Festival (Netherlands), and the 2006 Ars Electronica Animation Festival. He has performed with the American Composer's Orchestra at Carnegie Hall; with Son Lux at MASS MoCA; with Gina Gibney Dance at the Baryshnikov Arts Center; and frequently at venues throughout New York City, including Le Poisson Rouge, Roulette, the Knitting Factory, and the Stone. Recently Ott released an iPhone/iPad app called Thicket, which allows users to experience a taste of his live interactive visuals on a portable device.

ARTIST STATEMENT
Thicket is an audiovisual world of texture, movement, line and tone. Thicket is part art piece, part toy, part wind chime, part spiderweb. One reviewer calls it "the closest I've come to actually making love with my phone". If you like snowflakes, chaos, fire, and music without words, there's a good chance you'll love Thicket. Spending time with Thicket, you create dense, mesmerizing sonic and visual patterns within a space of warm, bright, rhythmic sound design and constantly evolving, bending, elegant scrawls. Touch it, let it go, use one, two, three or ten fingers, try a violent scribble, or a gentle caress.

Thicket's creators, Morgan Packard and Joshue Ott, are artist/programmers with roots in underground techno, classical music, art, theater and dance, who usually present their work on big screens and big sound systems. Thicket, their first adventure in to the world of mobile app art, is an intimate, highly personalized realization of the artistic styles they have each developed over years of dedicated work in venues throughout the world.

Mark Skwarek: AR Layer
BIO
Mark Skwarek is a new media artist working to bridge the gap between virtual reality and the real world by using augmented realities and multi-user online environments to bring a virtual context into physical space. He explores this intersection in both his private art practice as well as in academic research projects. Mark primarily works with 3-D graphics and video game technology to create new media works of art. Mark's current body of work gives context to society's present condition in the United States by drawing from related social and political issues in real time. These weighted concepts are mixed with public augmented realities to give new meaning to the experience of the physical space. Mark has recently shown in ISEA 09, CyberArts 09, the Sunshine International Art Museum in Beijing and the Krannert Art Museum at the University of Illinois. Mark is an “Artist in Residence” and adjunct faculty at NYU Polytech University. Mark is also adjunct faculty at the New York City College of Technology’s Architecture Department.

Softlab: Shizuku
BIO
SOFTlab is a design studio based in New York City. The studio was created by Jose Gonzalez and Michael Szivos, shortly after receiving graduate degrees in architecture from the Graduate School of Architecture, Planning and Preservation at Columbia University. The studio has since been involved in the design and production of projects across almost every medium, from digitally fabricated large-scale sculpture, to interactive design, to large-scale digital video installations. As the studio adjusted to a wide range of projects , it began to focus less on the medium and style and more on ideas.

As a studio, SOFTlab, embraces projects that are strange, difficult, blurry, and straddle multiple mediums. The constraints of each project are treated as opportunities that are tested through a collaborative studio environment with the hopes of solving typical problems in new ways, with new tools. Through the studio’s unique blend of backgrounds as designers, artists, architects and educators we are able to approach every project from a fresh perspective to create rich spatial, graphic, interactive and visual experiences. SOFTlab privileges adaptability and infuses every project with the capacity to evolve and grow into something new and unexpected. Rather than thinking of a project as finished, the studio thinks of a project as a chance to cultivate intelligent change. By mixing research, creativity and technology with a strong desire to make working fun, SOFTlab attempts to create new and unique experiences.

SOFTlab has produced a wide range of design projects and collaborated with various artists, designers, publications and institutions including MoMA, The Metropolitan Museum of Art, The New York Times, eVolo Magazine, Surface Magazine, Columbia University and Pratt Institute. The studio has also exhibited work in galleries throughout New York City.

DAN TESINE: Lessons of Excess
BIO
Dan Tesene is best known for labor intensive drawings and intricate sculptures that transform mundane patterns and information into conceptually rich images. His drawings and sculptures bring together complex patterns found in nature and relate them to the manufactured world in which we are immersed. Tesene has exhibited in New York City, Florence Italy, Cairo and Alexandria Egypt. While attending Minneapolis College of Art and Design he received a Merit and Vanderlip Scholarship. Upon completion of his BFA he received the Jerome Foundation Fellowship For The Arts (2005).

ARTIST STATEMENT
How much oil is consumed by the population daily? How many buildings would it take to house it all? Comparing daily oil consumption to the scale of midtown Manhattan, Dan Tesene contextualizes the magnitude of our addiction. Every day 84 million barrels are used, which would fill a structure 13 times the size of the empire state building. By dwarfing something we all relate to as being gigantic, the excess of depletion of this resource becomes concrete and comprehensible. This sculptural installation illustrates the perverse reality humans exist within, and the true drain of resources taking place 365 days a year.

Sougwen Chung: Erstwhile
BIO
Sougwen is a Brooklyn-based designer/illustrator currently living in Stockholm, Sweden.

Her latest work attempts to capture a kinetic essence and rhythm across a static surface, contrasting delicately controlled line-work with a freeform approach to mark-making, producing images that are dynamic in their stillness.

Her early forays into generative art with NY-based artist Joshua Davis have been mentioned in Computer Arts Magazine and her illustrations have been featured on sites such as Booooom, Design You Trust, Behance Network, Typography Served, The Strange Attractor, Ffffound, Site Inspire, and numerous other independent sources online.

Aaron Meyers: The Moon is Made of Plop
ARTIST STATEMENT
Aaron Meyers took NASA’s topographical LIDAR (Light Detection and Ranging) map of the moon, and instead of assigning a pixel to each data point, he assigned a bubbly frame from the animated GIF on the left, created by the amazing sprite master Paul Robertson.

BIO
Aaron Meyers is a designer and programmer using generative strategies in the creation of software and moving image. Since earning his MFA at the USC Interactive Media Division in 2007, Meyers worked in the now-defunct Yahoo Design Innovation Team, taught classes at UCLA Design|Media Arts and continues to work on a variety of interactive projects for diverse clients that have included Digg, Radiohead, and Diller Scofidio + Renfro.

Phoenix Perry: Step Into the Light
BIO
Phoenix Perry has been working for a decade+ in art and technology. From working in San Francisco as a digital arts curator and educator, creating the award winning DVD project Reline, and opening Devotion Gallery, I have extensive experience in new media, technology, and user interfaces. My work has screened worldwide, at venues such as Lincoln Center, SFMoma, The Guggenheim, Transmediale, Yerba Buena Center for the Arts, LAMCA, European Media Arts Festive, GenArt, Seoul Film Festival, and many others. I explore gaming, environment, complexity, and technology. I participated in the HarvestWorks 2006 Residency Program.

ARTIST STATEMENT
This body of work started in 2004 when I began drawing by hand again. Moving from an all digital practice to a pen reinforced in me the astounding complexity and beauty of nature. After creating hundreds of sketches, I integrated both practices together to create these pieces. The flexibility of digital creation let me add additional levels of complexity to the original pieces. At its core, this newer work experiments with building up complexity through repetition, algorithms and pattern. Fusing interests in nature, complexity, and emergence together, these drawings weave together an abstract experimental ecologies.

Margaret Anne Schedel: 20 Love Songs and a Song of Despair (excerpts)
BIO
Margaret Anne Schedel is a composer and cellist specializing in the creation and performance of ferociously interactive media. Her works have been performed throughout the United States and abroad. While working towards a DMA in music composition at the University of Cincinnati College Conservatory of Music, her interactive multimedia opera, A King Listens, premiered at the Cincinnati Contemporary Arts Center and was profiled by apple.com. holds a certificate in Deep Listening with Pauline Oliveros and has studied composition with Mara Helmuth, Cort Lippe and McGregor Boyle. She sits on the boards of 60x60 Dance, the BEAM Foundation, the Electronic Music Foundation Institute, the International Computer Music Association, the New West Electronic Art and Music Organization, and Organised Sound. She contributed a chapter to the Cambridge Companion to Electronic Music and her article on generative multimedia was recently published in Contemporary Music Review. Her work has been supported by the Presser Foundation, Centro Mexicano para la Música y les Artes Sonoras, and Meet the Composer. In 2009 she won the first Ruth Anderson Prize for her interactive installation Twenty Love Songs and a Song of Despair. Her research focuses on gesture and music, and the sustainability of technology in art. She is a co-owner of Devotion Gallery in Williamsburg Brooklyn. As an Assistant Professor of Music at Stony Brook University, she serves as Co-Director of Computer Music and is a core faculty member of cDACT, the consortium for digital art, culture and technology. In 2010 she co-chaired the International Computer Music Conference.

ARTIST STATEMENT:
This multi-media collaborative installation/video is inspired by Pablo Neruda's poetic cycle of the same name. Twenty Love Songs and a Song of Despair enables the audience to sense the construct of the perception and manipulation of time, embodying Neruda's phrase "love is so short, forgetting is so long." In the installation, twenty-one sculptures containing sound and video are activated only when manipulated, allowing the audience to choose a multi-threaded path through a physical, yet virtual experience. Neruda’s poems are rich not only with static visual ideas but also with shifting imagery, movement and sonic descriptions. These ideas are intertwined with sculpture, video, and audio, juxtaposing disparate elements to create an opulent, layered and textured environment.

Phillip Stearns: DCP Series
BIO
Phillip Stearns is an interdisciplinary multimedia artist and electronics art educator. His work lies at the intersection of art, philosophy, and science, drawing upon a variety of disciplines including installation, audio-video work, circuit sculpture, writing, performance art and musical composition. His work deals primarily with the topic technology, at times approaching electronic technologies as complex artificial living systems, organisms existing within interconnected economies and ecosystems. The core of his creative process lies in creating generative systems using electronics, crowds, or plants to explore the expressiveness within the act of allowing a system to come to its own conclusions. What are the implications of applying contemporary technological thinking to more primitive techniques and technologies as new starting points for re-conceptualizing the present and re-imagining the future?

STATEMENT
The DCP Series of Digital Images are direct visualizations of data generated by a digital camera as it takes a picture. Electronic processes associated with the normal operations of the camera, which are usually taken for granted, are revealed through an act of intervention. The camera is turned inside-out through complexes of short-circuits, selected by the artist, transforming the camera from a picture taking device to a capturing device that renders raw data (electronic signals) as images. In essence, these images are snap-shots of electronic signals dancing through the camera's circuits, manually rerouted, written directly to the on-board memory device. Rather than seeing images of the world through a lens, we catch a glimpse of what the camera sees when it is forced to peer inside its own mind.