patrick lichty
Since the beginning
Works in Chicago, Illinois United States of America

PORTFOLIO (1)
BIO
Patrick Lichty is a digital intermedia artist, writer, and independent curator of over 15 years whose work comments upon the impact of technology on society and how it shapes the perception of the world around us. He works in diverse technological media, including activism, printmaking, kinetics, video, generative music, and neon. He is Editor-in Chief of Intelligent Agent, an electronic arts/culture journal, part of the activist group The Yes Men, and operates IALA Gallery in Baton Rogue, Louisiana.
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DISCUSSION

Social Fabrics: Second Life Call (CAA Dallas 2008)


Social Fabrics: Second Life

Fashion and digital technology have been interdependent at least since
the development of Jacquard's loom. in the 1800's. Currently, social
media are merging fashion and adornment with digital communication
through "embodied" forms of communication, such as the Multi User
virtual Environment, (or MUVE), Second Life. Within these environments,
much emphasis is placed on the customization, adornment and clothing of
virtual bodies, or "avatars". Entire sectors of virtual economies are
being devoted to virtual fashion, and physical fashion is beginning to
be taught in the virtual. What are the social functions of online
fashion, and how can creative practitioners work with aspects of virtual
fashion to create new forms of communication?

As part of the Social Fabrics exhibition, a Second Life event will be
held during or concurrently with the event in Dallas that will explore
the communicative and performative aspects of virtual fashion.
Furthermore, for this event, curators Patrick Lichty and Susan Ryan
challenge artists and designers using Second Life to create new forms of
adornments that actualize aspects of social interaction in online
spaces. These could include reactive garments, works that collect
memory or records of interaction, and more. In addition, fashion
artifacts that illustrate specific aspects of social interaction in
Second Life are also encouraged.

Call:
Artists and designers using Second Life are invited to submit proposals
to Social Fabrics SL. Please include a 500 word description of the
project's concept, a 250 word technical description, special
requirements (if any), images or sketches, and contact information.

Participation:
Depending on the final venue, participants must be available to take
part in the final event, which will be a pre-CAA in-world exhibition
where in-world Second Life video documentation will be compiled for
display at the Dallas event and on the socialfabrics.org website.

Image documentation (300 dpi JPG or TIFF images) will be required by
January 15th for inclusion in the exhibition catalogue.

Deadline:
Proposals must be emailed by no later than October 15th to Patrick
Lichty (aka Man Michinaga) as PDF or Microsoft Word file, at
plichty@colum.edu. Selected proposals will be notified by Nov. 1.

Location:
Social Fabrics SL will take place on I AM Columbia Island in an event
site sponsored by Columbia College Chicago.

What is Second Life?.
Second Life (abbreviated as SL) is an Internet-based virtual world
launched in 2003, which came to international attention via mainstream
news media in late 2006 and early 2007 developed by Linden Research, Inc
(commonly referred to as Linden Lab). A downloadable client program
enables its users, called "Residents", to interact with each other
through motional avatars, providing an advanced level of a social
network service combined with general aspects of a metaverse. Residents
can explore, meet other Residents, socialize, participate in individual
and group activities, create and trade items (virtual property) and
services from one another.

To learn more about Second Life, go to the Linden Labs website at:
http://www.secondlife.com
<https://mail.colum.edu/exchweb/bin/redir.asp?URL=http://www.secondlife.
com>

For more information on the Social Fabrics exhibition, visit:
Socialfabrics.org

DISCUSSION

Re: RHIZOME_RAW: holy shit: MASS MoCA - it ain't art but if it is, we're co-authors


Right, and as someone who works on all three sides of the fence (artist,
curation, education), this puts things in a really tough position.

Couldn't they have just asked for a bowl of green M&M's and just left well
enough alone?

It's enough to drive a grass-roots type like me out of the galleries and back
underground.

DISCUSSION

Re: RHIZOME_RAW: Art makes a scene on Second Life (The Art Newspaper)


Good to see this, but of course, it is (expected) but disappointing to see the
market, market, merket aspect.

It was also good to see most of the highest marks going to the experimental
artists.

DISCUSSION

Web 2.0 & IP


Much of this post is arecontextualization of a post I did on the IDC
listserv about the fact that we frequently do NOT read Terms of Service
(TOS) and End User License Agreements (EULAs) when using social media, or
technology in general. If one looks closely, many popular sites claim
ownership of all information put on them (myspace does this, or very close),
and Second Life takes no liability for the reliability of its software,
service, possible monitoring of user activity, or the veracity of its core
currency (read the ToS).

Given this, I am somehow surprised that people are in any way appalled
regarding the transparency of their information. Or, for that matter, the
security of it.
Consider the record in the era of the hypercapitalist social. Blogs, social
nets, community hosts are all goldmines for advertisers (the chief economy
[besides porn and sex toys;) ] on the Net. Secondly, the reliance on ad
capital as hosting revenues went down created a culture in which the
maintenance of any record is solely dependant on its economic viability.
From this, the user innocently clicks "OK" on the TOS/EULA without ever
looking at it. And, if a corporate buyout occurs, the TOS/EULA can change to
represent the policy of the host corporation. Why should anyone be
surprised that their blogs, data, demographic info could be up for bid? In
the information economy where sites like MySpace explicitly state that any
information used on site can be used by NewsCorp for whatever purpose, is it
a surprise when acquisitions take place and the data, is, in fact, used?
I wonder whether net culture might be entering a moment of existential
hysteresis in which it is straining to keep believing the utopian 90's
paradigm of the "free Internet" (use whatever interpretation you like)
shifting from Whole Earth to SnowCrash. I remember when a young woman came
up to me in '97 at the Cleveland Contemporary, angered that I had criticised
the Net as a potential site for more corporate abuse, stating that the Net
was the "last grass-roots place where people can really make a difference",
mirroring the MCI telecomm ad fromt he Super Bowl with the same message.
Secondly, I once knew a data archivist who was consulting to AT&T in the
90's who was in negotiations with them to try to allow migration of "all"
records, including "gray" ones, and trying to institute limits on mining and
remarketing user data. I don't know abotu the latter, but I do know that
because of "financial" issues, a lot of legacy information was lost.
From this, and from other research, our data, all of it, is subject to sale
or termination, and to changing user agreements without notice. Basically,
if a user agrees to the company's terms, there isn't much one can do.
Compounding this, the changes to Terms of Service (TOS) are wholly up to the
company, and there is little recourse afforded the user.
A faint analogy reflects the concerns people have had with Second Life. On
one hand, user profiles (a pay function) were recently deleted without
recourse, eliminating hundreds of thousands of user fees in an instant. In
addition, the TOS/EULA states that Linden Labs makes no apologies for bugs,
downtime, eavesdropping, or experience.
But then, when prospective users ask me whether I should let the students
use tech like Second Life, when there is all this "sex and violence", I
counter that they should not use the Internet for the same reason. My
argument is that what we are seeing is the flowering of Web 2.0. It was
sold as an empowering technology, but what many of us know full well is that
all that user data is intellectual property, and a valuable resource for the
conglomerates. In addition, many are just now realizing that the abuses of
power regarding IP permissions may not be restricted to logos and Metallica
songs.
And, in regards to data persistence/security, it will exist as long as it
benefits the institution's enlightened self interest ( i.e. economic
viability of the archive, if not for profitability, for community goodwill/
PR).
My viewpoint may be a little extreme, but probably not by much. We want to
believe in the Net, we want to believe that no one is mining our Facebook
demographic stats, but I feel this is a little idealistic. Granted, perhaps
my Gibsonian Zaibatsu/Sprawl scenario may be exaggerated, but with
consolidation, perhaps not.

DISCUSSION

Virtual Spectacle Fortuna/Island Grand Opening!


Virtual Spectacle Fortuna/Island Grand Opening
As part of Columbia College Chicago's
Manifest Urban Arts Festival

In SECOND LIFE!
I Am Columbia Island
TODAY!
May 7, 2007
5 PM PST/SLT

As one of the kick-off events for Columbia College Chicago's Manifest
college-wide urban arts festival, Student Affairs and the Interactive
Art & Media Department are hosting a virtual version of the physical
parade, Spectacle Fortuna. Tonight, to mirror Friday's parade in Real
Life, avatars will don costumes and make three laps around the island
from which a video will be created which will run in Columbia's Hokin
Gallery during the run of the festival. A quick 'blessing' to the event
will be given, and the party will commence.

Come join the fun!

About I AM Columbia
I AM Columbia Island is a joint effort between Student Affairs and the
Interactive Art & Media Department at Columbia College Chicago to
explore the creative and educational possibilities in the 3D virtual
online world, Second Life. In addition to college-wide events, it also
hosts a series of international functions like the New Media journal,
Intelligent Agent, and is a node, along with Ars Virtua, for the
international electronic arts network, The UPGRADE!, based in the New
Museum of Contemporary Art, NYC.

About Spectacle Fortuna:
Spectacle Fortuna is Columbia's parade of creativity, wishing good
fortune upon seniors and graduate students and celebrating the college's
spirit and creative community. To imagine Spectacle Fortuna is to
visualize a mix of mardi gras and Halloween imagery, combined with
Columbia's grit and glitter!

Patrick Lichty
- Interactive Arts & Media
Columbia College, Chicago
- Editor-In-Chief
Intelligent Agent Magazine
http://www.intelligentagent.com
225 288 5813
voyd@voyd.com

"It is better to die on your feet
than to live on your knees.