He has exhibited at Art Interactive in Cambridge, MA, Hallwalls Contemporary Art Center in Buffalo, NY, Art in General in New York City, Fylkingen in Stockholm, Contemporary Arts Center in Cincinnati, SESI Gallery in Sao Paulo City, Window Project Space in Auckland, New Zealand, Visual Studies Workshop in Rochester, Chiangmai New Media Art Festival in Thailand, DigiFest DXNet in Toronto, and the Cyberarts Festival in Boston. He has been a frequent artist-in-residence at the Experimental Television Center in Owego, New York and is included in the DVD anthology, "ETC: 1969 - 2009" covering 40 years of video arts at ETC. He was previously a visiting professor with the Department of Expanded Media at the School of Art and Design at Alfred University in Alfred, NY and now teaches in the T.I.M.E.-Digital Arts Department at The Cleveland Institute of Art.
chico.art.net v.3 call for participation
chico.art.net is an annual international juried online exhibition that is currently looking for exciting and provocative interactive artwork made for the internet arena. Projects must be made between 2005-2006.
Please no commercial, design, portfolio or traditional media sites.
Deadline: October 1, 2006
E-mail submissions to email@example.com
Please include project URL, brief description (no more than 100 words), artist statement and browser/technical requirements in the body of the e-mail. No attachments please.
Selected projects will be expected to stay live at the submitted URL through May 2007.
Exhibition opens December 13, 2006.
chico.art.net v.2 featured works by babel, Shawn Bailey & Jennifer Willet, Jillian McDonald, Dylan Davis, Brian Judy, Juliet Davis and Nicolas Clauss
Produced by The Electronic Arts Program, California State University Chico Department of Art & Art History
Mobile technologies like cellphones, PDAs and wi-fi are transforming how we play games. Games are no longer tied to the computer, leaving us free to roam and play with others in public. This has led to an explosion of interest in Big Games, multiplayer games for the real world. This September New York will become the capital of this movement as the Come Out & Play Festival turns New York City streets into a playground.
Come Out & Play is the first festival dedicated to big games, featuring roughly 25 official game across New York from September 22-24, 2006.
The festival will run from September 22-24, 2006. The festival includes work from featured artists area/code; Jane McGonigal and Ian Bogost; and Ville Tuulos and Jürgen Scheible from Nokia. Also check out games by SF Zero, the Go Game and many more. Stop by the opening night on Friday and check out everything from cellphone-enabled strategy games on the street, gigantic projected games, races across the city, games of benevolent assassination to scavenger hunts and more. Games will occur throughout the day in locations around the city. See the schedule of games for more details about events.
While games will run in locations around the city, the festival headquarters will be hosted by the Eyebeam Art & Technology Center, located at Eyebeam at 540 W. 21st Street, New York, NY. Stop by the headquarters during the festival for information and to see game updates.
All events and games are free. Some events require pre-registration.
What are you waiting for? COME OUT & PLAY!
More information: http://www.comeoutandplay.org
Blog? - exhibition at no-org.net is launched!
Participant Artists: Cyrill Duneau, DVBlog, Mez, Eduardo Navass, Coyoteyip, Jhave, Confettis, Gustavo Romano, Bridgegirl.
Blog, one of the most spread forms of expression on the web -varying from personal diaries to community weblogs, professional knowledge exchange resources, political campaigns and more. In their different manifestations, blogs (moblogs, videoblogs, photoblogs, etc.), became a phenomenon influencing in many cases upon social and cultural areas: journalism, politics, alternative knowledge sources, literature, art, etc.
The blogs? project takes blog as art and as a stage for net artworks investigating the language, the aesthetics, the impacts and the practices of blogs, blogging and the blogoesphere.
Blog? presents works utilizing the blog platform for creation of artwork. Works that break the conventional purpose of the platform, conveying a message or delivering data, by emphasizing poetical and aesthetic manifestations of blog, and by exposing capabilities of the blog as a platform for creating art. Blog-specific works.
Marcin Ramocki, Anti-Pharmakon
166 North 12th Street (corner of 12th and Bedford)
September 8 - September 15, 2006
Opening: Friday, September 8, 7:00PM - 9:00PM
Anti-pharmakon is an attempt of sabotaging and displacing the familiar context of software/interface. "Torcito Portraits" are digital animations based on re-purposing an old Macintosh musical software Virtual Drummer. "Anti-pharmakon" is a simple, interactive installation composed of a treated computer keyboard, CPU and a wall projection. The third piece is a laser cut metal rendering of recognizable software interface elements.
Also on display (project room) : "Horror Make-up" by Jillian Mcdonald, www.jillianmcdonald.net
Unconventional Combinations, Inconceivable Creations
Be part of the future of entertainment!
(September 4, 2006) -- The Canadian Film Centre’s Habitat New Media Lab recognizes that as technologies revolutionize our lives, new opportunities for writers, designers, producers, programmers, filmmakers, visual artists and creative thinkers are emerging. As a resident in the New Media Lab, you’ll push the boundaries of learning and imagination to create product prototypes that are at the intersection of art and technology. Be part of the future of entertainment.
The Canadian Film Centre’s Habitat New Media Lab is currently accepting applications for the Spring 2007 session of the TELUS Interactive Art & Entertainment Programme (IAEP), a five-month, post-graduate residency focused on creating inventive interactive narrative projects for the Canadian and international marketplace.
The TELUS Interactive Arts & Entertainment Programme (IAEP) is Canada's first post-graduate programme for new media training and production, based on a philosophy that compelling new media content is created through a collaborative process harnessing a wide range of creative skills, knowledge and talent. An internationally acclaimed facility, the Habitat New Media lab has produced award-winning new media prototypes ranging from simulation-based interactive documentaries, to wireless storytelling networks, to interactive short films and narrative-driven media installations.
Apply Now - Application Deadline is October 31, 2006
For more information or to request an application please contact: firstname.lastname@example.org