He has exhibited at Art Interactive in Cambridge, MA, Hallwalls Contemporary Art Center in Buffalo, NY, Art in General in New York City, Fylkingen in Stockholm, Contemporary Arts Center in Cincinnati, SESI Gallery in Sao Paulo City, Window Project Space in Auckland, New Zealand, Visual Studies Workshop in Rochester, Chiangmai New Media Art Festival in Thailand, DigiFest DXNet in Toronto, and the Cyberarts Festival in Boston. He has been a frequent artist-in-residence at the Experimental Television Center in Owego, New York and is included in the DVD anthology, "ETC: 1969 - 2009" covering 40 years of video arts at ETC. He was previously a visiting professor with the Department of Expanded Media at the School of Art and Design at Alfred University in Alfred, NY and now teaches in the T.I.M.E.-Digital Arts Department at The Cleveland Institute of Art.
The SIGGRAPH 2006 Art Gallery is accepting submissions for artwork which uses digital technology in creative/innovative ways and explores new territories and crosses traditional boundaries.
DEADLINE Jan 27, 2006 5 PM Pacific time
The SIGGRAPH 2006 Art Gallery is considering (but not limited to) the following types of work:
• Interactive Art Installations and Environments
Artworks that involve electronically mediated spaces, kiosks where the environment is part of the art, and art that expands beyond the frame.
• Fusion Works
Works that combine innovative technology and creative art expression.
• Interactive Electronic Art Sculptures, Objects, Robotics
Sensor-driven art, robotics, found-object art, [...]
January 17, 2006 When Art and Science Collide, a Dorkbot Meeting Begins By BRIAN BRAIKER
The artists may have ceded SoHo to swanky shops and million-dollar digs, but once a month the scene at one of its remaining galleries might best be described as Revenge of the Nerds.
On a recent Wednesday, "dorkbot" was holding the first meeting of its sixth year at the Location One gallery. Scruffy hipsters toting six-packs, blinky Web developers arguing the merits of their preferred P.D.A. and an inordinate number of dreadlocked heads packed the gallery beyond capacity to hear three brief, charmingly unpolished lectures.
Founded five years ago by Douglas Repetto, the director of research at Columbia University's computer music center, dorkbot is an informal club of artists, techies and geeks who do "strange things with electricity,"[...]
Opening: Friday, 10 February 2006, 19:00 11 February - 30 April 2006 Württembergischen Kunstverein, Stuttgart http://pong-mythos.net
An exhibition about one ball, two bats and our life in a digital world
[The Project] From 11 February to 30 April 2006 the Wuerttemberg Art Association in Stuttgart hosts the premiere PONG.mythos exhibition, curated by Andreas Lange. PONG.mythos presents over 30 works that revolve around the computer game Pong. Pong, in the early 70s, turned the simple game of tennis into the signal for the emergence of the computer game industry. Since then, it has developed from its historical origin in game halls to an important social, scientific and cultural reference system.[...]
Here is an article by Olivia Ward published on the twenty-fifth anniversary of the death of Marshall McLuhan, who lived in Toronto for many years and was born in the prairies.
Toronto Star Pubdate:January 01, 2006 Page: D1 Section:Ideas
WE ARE ALL McLUHANS NOW
By Olivia Ward Toronto Star
When Canadian communications visionary Marshall McLuhan wrote his landmark works in the 1960s, they were greeted with shock and awe.
The realization that we live in a "global village" without boundaries of time or space was revolutionary. And the expectation of electronic communications expanding to invade every aspect of our lives was both thrilling and devastating.[...]
MELENTIE PANDILOVSKI IN CONVERSATION WITH IHOR HOLUBIZKY 1/2
MP: For the past twenty-five years, you've assumed the roles of an art critic, curator, gallery director [for the private and public art sectors], performance artist, musician etc. You started out in history and political science, but have specialised in art and technology. It reminds me a bit of the situation in Australia, where people frequently wear numerous hats. In your case, was this because of survival or the absolute inner need to express yourself in different roles?
IH: The many-hat scenario was of the times, a personal, formative period, as everyone has a coming-of-age or consciousness. For the art and cultural scene in Toronto [Canada for that matter], the 1960s was a 'heady' time [the centenary of nationhood was in 1967] and had resonance into the 1970s. I was still in high school in the 1960s. [You make choices, learn to live with them, make something of them, otherwise you live in denial.] I studied political science and history at university, with an emphasis on non-Western histories and the development of the Labor Union movement-because of 'the times'. If you didn't chose a career path, or were not an outright slacker, you lined up on the side of social change, believing that change was necessary and that things could change. The Vietnam War had a lot to do with the radicalisation of that time, as did the Civil Rights Movement in the USA. These were not just 'American Problems'.[...]