nicholas economos
Since the beginning
Works in Shaker Heights, Ohio United States of America

Nicholas Economos is an artist and educator living in sunny Cleveland, Ohio, USA. His art practice includes work in software art, reactive media art, sound, video, and animation. He is an Editor Emeritus for at The New Museum of Contemporary Art in NYC, previously editing content for the web site and the Rhizome Rare email list over numerous years. His awards include an Individual Artist Project Grant in Film, Media, and New Technology Production from the New York State Council on the Arts and an Individual Excellence Award in Media Arts from the Ohio Arts Council.

He has exhibited at Art Interactive in Cambridge, MA, Hallwalls Contemporary Art Center in Buffalo, NY, Art in General in New York City, Fylkingen in Stockholm, Contemporary Arts Center in Cincinnati, SESI Gallery in Sao Paulo City, Window Project Space in Auckland, New Zealand, Visual Studies Workshop in Rochester, Chiangmai New Media Art Festival in Thailand, DigiFest DXNet in Toronto, and the Cyberarts Festival in Boston. He has been a frequent artist-in-residence at the Experimental Television Center in Owego, New York and is included in the DVD anthology, "ETC: 1969 - 2009" covering 40 years of video arts at ETC. He was previously a visiting professor with the Department of Expanded Media at the School of Art and Design at Alfred University in Alfred, NY and now teaches in the T.I.M.E.-Digital Arts Department at The Cleveland Institute of Art.

Art Games - more articles


Artificial continues its special on Art Games:

Here are two more articles:

Keeping Watch on the Cultural Frontier - Interview with Steve Wilson Torben Olander talked to San Francisco based artist Steve Wilson, who combines art, science and games.

Read the interview here:

From an Artist's Perspective Artist Mathias Fuchs gives his perspective on Art Games. In his terminology, Game Art is the right word to use.

First 'Video killed the Radio Star', then the interactive media made video look blunt, and now computer games seem to be more sexy than any other media ever has been ...

Read the full article here:


Read all the articles in Artificial's Special on Art Games:


-- Kristine Ploug Co-editor


New Blog / New Media

On top of hosting the majority of my Six Rules Compliant artwork, also the site of a new blog I've created to track new media and new work, with a focus on truly participatory media and to serve as a watchdog for it's pitfalls. Come say hi and let me know if you're missing from the blogroll.



I Taught Myself Everything I Know: Autodidactism in New Media Art

Mark Tribe:

I Taught Myself Everything I Know: Autodidactism in New Media Art

A panel discussion with Mary Flanagan, W. Bradford Paley, and Keiko Uenishi AKA o.blaat, moderated by Mark Tribe

American Folk Art Museum
45 West 53rd Street (between 5th and 6th)
New York, NY

10am, Sunday, January 29. Coffee provided!
$10 general; $5 members, seniors, students

Moderator Mark Tribe, an artist, curator, and educator whose interests lie at the intersection of emerging technologies and contemporary art, and panelists Mary Flanagan, W. Bradford Paley, and Keiko Uenishi AKA o.blaat, new media artists, will discuss the conceptual, aesthetic, and technological demands of the field. The conversation will examine the idea of what constitutes a self-taught new media artist, and whether this terminology applies to digital artwork being created today.

For more information, please contact Diana Schlesinger


Exit Art-The Studio Visit-EXTENDED!!!!

Jodi Hanel:



Contact: Jodi Hanel (212) 966-7745 x22 or


THE STUDIO VISIT January 7 - 28 2006

CLOSED January 29 - February 17

The Studio Visit REOPENS February 21-March 25


EXHIBITION Critics, curators, collectors and friends regularly visit artists studios, The Studio Visit reveals this intimate experience to a greater public. For the exhibition, Exit Art invited a group of national and international artists to make a short video on the subject of their studio with the purpose of exposing a fragment of their personal space and modus operandi. The video camera becomes the eye of the artist - recording and revealing the personal items he/she finds interesting and important to show to the public. The 160 featured videos are all exceptionally diverse; from straightforward documentation of the studio to short fictional narratives to feats of performance to computer animation to 24 hour stop motion video of daily routines. The videos are presented throughout the gallery as projections and on single channel monitors.


Call DAW06

DIGITAL ART WEEKS 2006 ETH Zurich [Kon.[Text]] Symposium Zurich, Switzerland, Thursday July 13th to Sunday July 16th, 2006

Digital Art Weeks 2006 ETH Zurich: Parallel Event - Interactive Futures, 2006 Co-sponsor - Computer Systems Institute ETH Zurich: Co-sponsor-, Swiss Federal Office of Culture: Research Partner ? The Situated Body


The Digital Art Weeks PROGRAM (DAW06) is concerned with the application of digital technology in the arts. Consisting of symposium, workshops and performances, the program offers insight into current research and innovations in art and technology as well as illustrating resulting synergies in a series of performances during the Digital Art Weeks Festival each year, making artists aware of impulses in technology and scientists aware of the possibilities of the application of technology in the arts.

[Kon.[Text]], this year's Digital Art Weeks SYMPOSIUM concerns the use of the Performative Surround in the arts and the technology that drives it. The Performative Surround pertains to the immersive quality and quantity of the setting of a performative artwork that uses electronic media enhancement. Enhanced media art is any artwork that uses electronic media to communicate in part or in whole its message to the viewer. The viewer may be therewith integrated into the performative arena through the use of the communicative powers of the applied media.

In a series of lectures, demonstrations, panels and performances, artists and researcher will examine the use of electronic media in articulating the performer's presence through the possibilities of the multi-sensuality of electronic media. The possibilities of blurring the divide between public and performer to bond them through the powers of dissemination and inclusion ...