neil jenkins
Since the beginning
Works in Bristol United States of America

PORTFOLIO (2)
BIO
networked technology as a focal point for (live) creative discourse, production and events. online studio and host spaces for collaborative projects

http://www.devoid.co.uk/
http://www.furtherfield.org/
http://www.furtherstudio.org/
http://www.herenorthere.org/
http://www.visitorsstudio.org/
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DISCUSSION

Re: hektor.mov


such a shame it's speeded up in sections
what a wonderful way to control a drawing device
got me thinking about polar geometry
it's also a shame the gallery wall is not wider

http://www.mlab.ice.uec.ac.jp/mit/ss17e/node2.html
[via http://www.mlab.ice.uec.ac.jp/mit/ss17e/ ]

On 22 Jul 2004, at 21:04, doron wrote:

> http://www.hektor.ch/Movie.html
>
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DISCUSSION

Re: Re: Blog vs Board (re: Blogging Survey)


>chuckle< blog it instead

On 6 Jul 2004, at 23:15, Dyske Suematsu wrote:

>> I'm still superuser (for now) maybe I should post it to RARE?
>
> No, you shouldn't. It's a test to see how many people would read an
> ordinary
> post.
>
> Best,
> Dyske
>
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DISCUSSION

Re: Re: Blog vs Board (re: Blogging Survey)


yep, can you imagine what a group rhizome blog would be like
..er.. it would probably be a bit like raw, but adding all of our
personal blogged meanderings.. could be a bit of a swamp

please delete this message once you've read it.. blogging is great - it
keeps the data on the bloggers site, not in your inbox :) sorry to have
wasted your bytes

pull not push

neil

On 5 Jul 2004, at 23:59, atomic elroy wrote:

> I agree
> with lee...
> the blog be,
> about ME!
> not WE!
> you see.
>
>
> all we need is a computer and a connection to think that what we think
> are thoughts worth thinking... or so we think... I think?
>
> note to self: include self in last remark!
>
>
>
> cheers!
> AE04
> anti-artist
> atomicelroy.com ( it's about me)
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DISCUSSION

Re: "Protocol"--Excerpt from Chapter 7 "Internet Art"


hi Alex, look forward to reading the rest of your book.. the
co-incidence with the NY times 'death' article and british net art
1994-2004 book are interesting
the chapter title /protocol/ infers that you might talk about the
nature of these early pieces and the system, maybe in terms of your own
work (eg carnivore and the protocols which the network runs on ... Lisa
Jevbrat's work here is the closest i think you really get to talking
about this) .. the 'served' pieces you describe look at the end result
and not the system, net.art may be a post-post thing now, but
net.architecture is a constant, 56k or less, or more

On Monday, April 5, 2004, at 06:13 PM, Alexander Galloway wrote:

> "Protocol: How Control Exists After Decentralization"
> Excerpt from Chapter 7 "Internet Art":
>
> Let me now take a closer look at Internet art by examining some of its
> specific aesthetic qualities. The Internet's early autonomous
> communities were the first space where pure network aesthetics (Web
> site
> specificity) emerged--email lists like 7-11, Nettime, recode, Rhizome,
> and Syndicate.
>
> Primitive signs were seen in early net.art projects, such as Alexei
> Shulgin's Refresh, an art project consisting of nothing but links
> between Web pages. Refresh involves many different organizations
> working
> together, using many different computers all around the world. In
> Refresh a chain of Web pages is created. Each page is programmed to
> link
> automatically (on a 10-second delay) to the next Web page in the chain.
> Shulgin describes the project as "A Multi-Nodal Web-Surf-Create-Session
> for an Unspecified Number of Players." Anyone can collaborate in the
> project by slipping his or her own page into the link of refreshes. The
> user may load any Web page in the chain, and then watch as a new Web
> site appears every several seconds like a slide show.
>
> In this way, Refresh was one of the first works to render the network
> in
> an artistic way--as a painter renders a landscape or a sculptor renders
> a physical form. The art exists "out there" in the network, not on any
> individual Web page in the chain. Refresh made visible a virtual
> network
> of collaboration that was not based on individual content. Shulgin's
> work spatializes the Web. It turns the Internet, and protocol with it,
> into a sculpture. [...]
>
> While Shulgin's work is highly conceptual, more formal work was also
> produced in this period. Perhaps the best example of formal work is
> from
> the European duo Jodi. For several years Jodi has refined a formal
> style
> by making computers both the subject and content of their art making.
> Focusing specifically on those places where computers break down, Jodi
> derives a positive computer aesthetic by examining its negative, its
> point of collapse.
>
> For example, in Jodi's work 404, which alludes to the Web's ubiquitous
> "file not found" 404 error code (which is built into Berners-Lee's HTTP
> protocol), the artists use the default fonts and simple colors
> available
> to primitive Web browsers. 404 is a collection of pages where users can
> post text messages and see what other users have written. But this
> simple bulletin board system becomes confused as the input text is
> pushed through various distorting filters before being added to the Web
> page for general viewing. The result is a rather curious collection of
> bathroom-wall scrawl that foregrounds the protocols of the Web page
> itself, rather than trying to cover over the technology with pleasing
> graphics or a deliberate design.
>
> The 404 error code has also been used by other artists. Lisa Jevbratt's
> "Non-Site Gallery" opens up the dead end of the 404 error page. She
> transforms the 404 message into a generative doorway, where the
> requested page is generated on the fly, as if it had always existed for
> the user and was not the result of a mistake.
>
> The 404 error code was also used in a more conceptual sense by the EDT.
> As part of its virtual sit-ins the EDT have created software that sends
> out Web requests for nonexistent Web pages on remote servers embedded
> with special messages--addresses in the form of
> www.server.com/__special_ message__. Since the Web pages do not exist
> on
> the remote server (and were never intended to exist), an error message
> is immediately generated by the server and returned to the EDT
> software.
>
> However--and this is the trick--since Web servers record all traffic to
> their Web site including errors, the error acts like a Trojan horse and
> the "special message" is recorded in the remote server's log book along
> with the rest of its Web traffic. This accomplishes the difficult task
> of actually uploading a certain specified piece of information to the
> server of one's choice (albeit in a rather obscure, unthreatening
> location). As the messages pass from the protester to the protested
> site, a relationship is created between the local user and the remote
> server, like a type of virtual sculpture.
>
> While the artwork may offer little aesthetic gratification, it has
> importance as a conceptual artwork. It moves the moment of art making
> outside the aesthetic realm and into the invisible space of protocols:
> Web addresses and server error messages.
>
> As work from the EDT suggests, Internet conceptualism is often achieved
> through a spatialization of the Web. It turns protocol into a
> sculpture.
> As the Internet changes, expanding its complex digital mass, one sees
> that the Web itself is a type of art object--a basis for myriad
> artistic
> projects. It is a space in which the distinction between art and not
> art
> becomes harder and harder to see. It is a space that offers itself up
> as
> art. [...]
>
> The Web Stalker is also a good example of the conceptual nature of
> Internet art. It is an alternate browser that offers a completely
> different interface for moving through pages on the Web. The Web
> Stalker
> takes the idea of the visual browser (e.g., Netscape Navigator or
> Internet Explorer) and turns it on its head. Instead of showing the art
> on the Web through interpreting HTML and displaying in-line images, it
> exhibits the Web itself as art through a making-visible of its latent
> structure. The user opens a Web address, then watches as the Stalker
> spits back the HTML source for that address. In a parallel window the
> Web Stalker exhaustively maps each page linked from that URL,
> exponentially enlarging the group of scanned pages and finally pushing
> an entire set of interlinked pages to the user. The pages are mapped in
> a deep, complex hypertextual relation.
>
> The Web Stalker doesn't produce art but, in Matthew Fuller's words,
> "produces a relationship to art." The Stalker slips into a new
> category,
> the "not-just-art" that exists when revolutionary thinking is
> supplemented by aesthetic production.
>
> Let me now propose a simple periodization that will help readers
> understand Internet art practice from 1995 to the present. Early
> Internet art--the highly conceptual phase known as "net.art"--is
> concerned primarily with the network, while later Internet art--what
> can
> be called the corporate or commercial phase--has been concerned
> primarily with software. This is the consequence of a rather dramatic
> change in the nature of art making concurrent with the control
> societies
> and protocological media discussed throughout this book.
>
> The first phase, net.art, is a dirty aesthetic deeply limited, but also
> facilitated, by the network. The network's primary limitation is the
> limitation on bandwidth (the speed at which data can travel), but other
> limitations also exist such as the primitive nature of simple network
> protocols like HTML. Because of this, one sees a type of art making
> that
> is a mapping of the network's technological limitations and
> failures--as
> the wasp is a map of the orchid on which it alights, to use Deleuze and
> Guattari's expression. Examples include Jodi, Olia Lialina, Heath
> Bunting, Alexei Shulgin, Vuk Cosic, and many others. Net.art is a very
> exciting aesthetic, full of creativity and interesting conceptual
> moves.
>
> Yet this first phase may already be coming to an end. Baumgartel
> recently observed that it is "the end of an era. The first formative
> period of net culture seems to be over." He is referring to a series of
> years from 1995 to 1999 when the genre of net.art was first developed.
> In this period, due to prominent technical constraints such as
> bandwidth
> and computer speed, many artists were forced to turn toward conceptual
> uses of the Internet that were not hindered by these technical
> constraints, or, in fact, made these constrains the subject of the
> work.
> All art media involve constraints, and through these constraints
> creativity is born. Net.art is low bandwidth through and through. This
> is visible in ASCII art, form art, HTML conceptualism--anything that
> can
> fit quickly and easily through a modem.
>
> But this primary limitation has now begun to disappear. Today Internet
> art is much more influenced by the limitations of certain commercial
> contexts. These contexts can take many different forms, from commercial
> animation suites such as Flash, to the genre of video gaming (a
> fundamentally commercial genre), to the corporate aesthetic seen in the
> work of RTMark, Etoy, and others. My argument is aesthetic, not
> economic. Thus, it is not a question of "selling out" but rather of
> moving to a new artistic playing field. As computers and network
> bandwidth improved during the late 1990s, the primary physical reality
> that governed the aesthetic space of net.art began to fall away. Taking
> its place is the more commercial context of software, what may be seen
> as a new phase in Internet art.
>
> [Excerpt reprinted with the permission of The MIT Press.]
>
> ----
>
> "Protocol: How Control Exists After Decentralization"
> by Alexander R. Galloway
> The MIT Press (March, 2004), 248 pages, ISBN 0262072475
>
> book homepage: http://mitpress.mit.edu/protocol
> table of contents:
> http://homepages.nyu.edu/~ag111/Protocol-contents.doc
> amazon page: http://www.amazon.com/exec/obidos/ASIN/0262072475
>
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DISCUSSION

RHIZOME_RAW: video projector on vapor


I'm not one to be romantic about technology, but that is quite
beautiful - the size is limited from what they say and they're very coy
about showing too much ..the largest screen they think possible.. the
video and several pictures which have rows of shovels behind the stars
and stripes are a bit bizarre

On Tuesday, April 6, 2004, at 09:59 PM, Matthew Mascotte wrote:

>
> sgp-
>
> Chad Dyner of IO2 recently released
> something like what you're talking about.
>
>
> http://www.io2technology.com/
>
> peace and respects,
>
> matthew
>
>
>
>
> On Tuesday, April 06, 2004, at 01:12PM, sgp <somebody@sgp-7.net> wrote:
>
>> Hi all,
>> Awhile back someone on one of these email lists sent out a message
>> about a project that uses a thin sheet of steam/vapor or something
>> rather invisible that was then used for projection. The unit - there
>> was a website - looked like a bigger projector. A thin slit on the
>> unit created an effect on the air above it. A projection was then
>> cast onto it. Vague memory, sorry.
>>
>> Any help would be much appreciated.
>> [sgp]
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>>
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