Mitch Trale
Since 2009
mitch@mitchtrale.com
Works in Oakland, California United States of America

BIO
Internet objecthood, content/context, inconsistent vision, primitives.
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DISCUSSION

Codes of Honor


cool stuff jon.  some notes:

turtling and rushdown both work by causing an opponent to make mistakes, by applying positive and negative pressure.  they're effective strategies but are so often applied inflexibly by american players (on both coasts -- ortiz can still bring a weirdly flamboyant turtle).  but when these approaches are used against a player like daigo, who can actively shape a match through a fluid application of imbalance -- progressive mix-ups, feigned risk, ruthless dispassion -- turtle and rush players often come off looking clinical and one-dimensional.

you also mention the "deep understanding of human psychology" that a true champion must possess, and of course this is the beast's dominant characteristic.  daigo's yomi is the stuff of some strong lore, and while the importance of the thing can get overblown, his ability to collect information about an opponent, process it immediately, and feed it back physically is unreal.  and it's interesting to me how daigo's reputation as a predictive player has proven to be such an oppressive force in itself, and that something as metaphysical as yomi has led countless challengers to mentally guard-break themselves before their matches against him even begin.  so often it's not technique that wins battles but rather the imposition of will.

and anyway ume is cool and all but it was great to see poongko's seth totally kross that dude out at evo.  also any art fighters out there should hit me up on PSN when 3S:OE drops next week -- my nick is blaise perrier.

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