BIO
Michał Brzeziński - Artist combining their software-video activities with biological material systems, futurologist of culture. His roots of the artistic activitiy have ground in music subcultures and video art. His wide, theory based, artistic and curatorial activity had animated theoretical discourse touching video-identity problem in the years 2000 to 2010 in Poland. Curator working with galleries such as the Museum of Art in Łódź, Center for Contemporary Art Łaźnia in Gdańsk, and Contemporary Art Center Bunkier Sztuki in Kraków. Referring to the conceptual art and mediated experience of recent art transforms art itself and englobe into video art, formulated the strategy describes this process as Fake Art, arising from the antimaterialistic theory of art as communication.
Ape-x
Dates:
Fri Jun 18, 2010 00:00 - Fri May 14, 2010
Location:
Poland
GALERIA NT
exhibition title: Ape-x
artist: André Sier
curator: Michał Brzeziński
vernissage date: 18/06/2010
the exhibition will be open from 18/06/2010 to 30/07/2010
http://postvideoart.wordpress.com/2010/05/14/ape-x-andre-sier-galeria-nt-en/
Biographic entry
Andre Sier works as an intermedia artist and a programmer. He is educated in philosophy, painting and sculpture. He creates objects, which need application of audiovisual programming languages. While creating them, he cooperates with visual artists, performers and musicians. He has been teaching audiovisual programming and organizing workshops since 2002.
Description of the exhibition
Contemporary art opens to a subject as a creator. Contemporary artist, being familiar with the art of internet and software, does not offer ready products, but delivers easy-to-use creative platforms, which live independently afterwards. Consequently, we can say, that we have moved to 2.0 culture whose manifestation is also Gallery NT. Artists such as Ben Fry (creator of the processing - platform used also by Andre Sier) create artworks presenting infinite opportunities of transforming into unlimited number of subsequent artworks. These are not only the tools, although artists treat them as such. These works constitute one organism, enabling proliferation of subsequent, interrelated artworks - collective, but expressing the ideas or expression of certain people. Contemporary art tries to establish interpersonal and social bonds, but respects freedom and expression of individual, since the individual is a condition of its existence.
Such situation is visible in the works of Andre Sier, which become a rhizome of such dialogue, at the same time visualizing data brought from our presence in the gallery. It is not us, who decide about the final shape of the artwork, but our body, which speaks for ourselves. Entering a gallery, we do not intend to interfere with the artwork, since we have no readiness for the artwork in our consciousness. Next, observing its reaction to our behaviour, we pay attention to the way we function in that particular space and we learn its (artwork’s) language. The artwork is our partner, subject which has its own logics, coupled to our body and, thus, to our mind. In his other works, Sier creates worlds closed in the glass ball of computer monitor. He produces simple subjects, which he puts to evolution and sets up laws, which will rule these worlds:
„Now I’m a network of cells 2,5. My state depends on 1,4, 2,4, 3,4, 1,5, 3,5, 1,5, 2,5, 3,5 and we will be adding these values to check the current map of rules and to check if I’m dead or alive. I’m alive. Now, I’m a network of cells 3,3. My state depends on 2,2, 3,2, 4,2, 2,3, 4,3, 2,4, 3,4, 4,4 and we will be adding these values to check the current map of rules and to check if I’m dead or alive. I’m dead. Now I’m a network of cells 7,3. My state depends on 6,2, 7,2, 8,2, 6,3, 8,3, 7,4, 8,4, 9,4 and we will be adding these values to check the current map of rules and to check if I’m dead or alive. I’m alive.” (Andre Sier)
The work of Andre Sier refers to the cubism aesthetically and visually, but, being interactive, it does not evoke either broken mirror reflecting our face, or typical cubist painting, which usually presents the picture spread on geometric solid figures. It is the art of multitude of parallel information, which are procured by different, not necessary visual channels and subsequently visualized by the computer. Computer is an instance creating a picture, based on rules established by the artist. Gained information splits on the figures of algorithms. His works also struggle with the understanding of physical and evolutionary mechanisms or the chaos theory and use simulation for that. These are not ready artworks, but processes or sometimes records of particular spaciotemporal relations. Processualism and peformativity of his works, as well as the temporality of final effects is the fugitive artifact for the work of art. Graphics produced by the speakers splashing ink, which makes random patterns on paper, is only a conscious, fetishistic record of what happened in gallery on a particular day, since the sources of sound are the movement and the sound detected by the system. However, it has nothing to do with the artist’s expression or the search for chance in the painting, it is not an action painting either. The essence of his art is algorithm - structure, which lays at the basis of picture produced by the machine, it is a programming language game, emerging at the meeting point of human and machine languages. It is possible to find it if we look at his works with tenderness which characterizes the way human being looks at the other human being in action.
Michał Brzeziński
exhibition title: Ape-x
artist: André Sier
curator: Michał Brzeziński
vernissage date: 18/06/2010
the exhibition will be open from 18/06/2010 to 30/07/2010
http://postvideoart.wordpress.com/2010/05/14/ape-x-andre-sier-galeria-nt-en/
Biographic entry
Andre Sier works as an intermedia artist and a programmer. He is educated in philosophy, painting and sculpture. He creates objects, which need application of audiovisual programming languages. While creating them, he cooperates with visual artists, performers and musicians. He has been teaching audiovisual programming and organizing workshops since 2002.
Description of the exhibition
Contemporary art opens to a subject as a creator. Contemporary artist, being familiar with the art of internet and software, does not offer ready products, but delivers easy-to-use creative platforms, which live independently afterwards. Consequently, we can say, that we have moved to 2.0 culture whose manifestation is also Gallery NT. Artists such as Ben Fry (creator of the processing - platform used also by Andre Sier) create artworks presenting infinite opportunities of transforming into unlimited number of subsequent artworks. These are not only the tools, although artists treat them as such. These works constitute one organism, enabling proliferation of subsequent, interrelated artworks - collective, but expressing the ideas or expression of certain people. Contemporary art tries to establish interpersonal and social bonds, but respects freedom and expression of individual, since the individual is a condition of its existence.
Such situation is visible in the works of Andre Sier, which become a rhizome of such dialogue, at the same time visualizing data brought from our presence in the gallery. It is not us, who decide about the final shape of the artwork, but our body, which speaks for ourselves. Entering a gallery, we do not intend to interfere with the artwork, since we have no readiness for the artwork in our consciousness. Next, observing its reaction to our behaviour, we pay attention to the way we function in that particular space and we learn its (artwork’s) language. The artwork is our partner, subject which has its own logics, coupled to our body and, thus, to our mind. In his other works, Sier creates worlds closed in the glass ball of computer monitor. He produces simple subjects, which he puts to evolution and sets up laws, which will rule these worlds:
„Now I’m a network of cells 2,5. My state depends on 1,4, 2,4, 3,4, 1,5, 3,5, 1,5, 2,5, 3,5 and we will be adding these values to check the current map of rules and to check if I’m dead or alive. I’m alive. Now, I’m a network of cells 3,3. My state depends on 2,2, 3,2, 4,2, 2,3, 4,3, 2,4, 3,4, 4,4 and we will be adding these values to check the current map of rules and to check if I’m dead or alive. I’m dead. Now I’m a network of cells 7,3. My state depends on 6,2, 7,2, 8,2, 6,3, 8,3, 7,4, 8,4, 9,4 and we will be adding these values to check the current map of rules and to check if I’m dead or alive. I’m alive.” (Andre Sier)
The work of Andre Sier refers to the cubism aesthetically and visually, but, being interactive, it does not evoke either broken mirror reflecting our face, or typical cubist painting, which usually presents the picture spread on geometric solid figures. It is the art of multitude of parallel information, which are procured by different, not necessary visual channels and subsequently visualized by the computer. Computer is an instance creating a picture, based on rules established by the artist. Gained information splits on the figures of algorithms. His works also struggle with the understanding of physical and evolutionary mechanisms or the chaos theory and use simulation for that. These are not ready artworks, but processes or sometimes records of particular spaciotemporal relations. Processualism and peformativity of his works, as well as the temporality of final effects is the fugitive artifact for the work of art. Graphics produced by the speakers splashing ink, which makes random patterns on paper, is only a conscious, fetishistic record of what happened in gallery on a particular day, since the sources of sound are the movement and the sound detected by the system. However, it has nothing to do with the artist’s expression or the search for chance in the painting, it is not an action painting either. The essence of his art is algorithm - structure, which lays at the basis of picture produced by the machine, it is a programming language game, emerging at the meeting point of human and machine languages. It is possible to find it if we look at his works with tenderness which characterizes the way human being looks at the other human being in action.
Michał Brzeziński
GALERIA NT
Deadline:
Sun May 30, 2010 00:00
Location:
Poland
GALERIA NT is public funded, not-commercial institution in Poland
Before you ask please check the address: http://galeria-nt.pl
We are waiting for proposals for NEW MEDIA ART exhibitions.
please prepare PDF with your proposal including draft of budget plan
[each email up to 2 mb] and send it to address:
rhizome@galeria-nt.pl
Please one proposition in one email.
We are waiting for proposals for VIDEO ART screenings.
We will negociate the fee for the screenings individualy after delivery.
Please send the DVD's (about 60 minutes) and include also short description of the project, each work, and each of artists (the best with statement). It will really help us if you will send all your details that we will need to prepare your future contracts, and your fee proposition.
Send it for the address:
GALERIA NT - Michal Brzezinski
ul. R. Traugutta 18,
90-113 Łódź, Poland
All proposals can include also solo, as curatorial, multi artists projects.
There are no restrictions. The best proposition will be taken as part of the official program for the 2011, or we will ask also about screenings in 2010.
Before you ask please check the address: http://galeria-nt.pl
We are waiting for proposals for NEW MEDIA ART exhibitions.
please prepare PDF with your proposal including draft of budget plan
[each email up to 2 mb] and send it to address:
rhizome@galeria-nt.pl
Please one proposition in one email.
We are waiting for proposals for VIDEO ART screenings.
We will negociate the fee for the screenings individualy after delivery.
Please send the DVD's (about 60 minutes) and include also short description of the project, each work, and each of artists (the best with statement). It will really help us if you will send all your details that we will need to prepare your future contracts, and your fee proposition.
Send it for the address:
GALERIA NT - Michal Brzezinski
ul. R. Traugutta 18,
90-113 Łódź, Poland
All proposals can include also solo, as curatorial, multi artists projects.
There are no restrictions. The best proposition will be taken as part of the official program for the 2011, or we will ask also about screenings in 2010.
4rd IN OUT Festival 2010
Deadline:
Mon May 17, 2010 00:00
Location:
Poland
21-22.10.2010
4rd IN OUT Festival 2010
http://laznia.pl/pliki/extra/IN\%20OUT/kazet\_do\_pl.pdf
IN-OUT Festival will take place in Laznia for the fourth time. Just like last year, it will be open for the artists from all over the world. The Festival is supposed to select the most interesting video works which search for new formal solutions. The spectrum of interest is defined by the issues of non-narrative presentation of aesthetic problems, and conceptual attempts at posing questions about the nature of the image and its technologic layer. The Festival will be accompanied by special screenings. The prizes will be granted by an international Jury.
Works complete with an application card must be submitted until 1 September 2010.
1st prize: 2000 PLN
2nd prize: 1000 PLN
Honorary mentions (2): 500 PLN
Mieczysław Struk, the Marshal of Pomorskie Voivodeship is the Honorary patron of the project.
The awards in 4rd IN OUT Festival 2010 are founded by the Marshal of Pomorskie Voivodeship, Mieczysław Struk.
4th edition of the IN OUT Festival 2010
Rules of the competition:
1. The competition consists of two stages. Both professionals and students of art faculties creating their works on the basis of motion picture, hereinafter referred to as 'films', are invited to take part.
2. Each participant may put forward up to three films.
3. Prizes and Honourable mentions in the competition are as follows:
1st prize: PLN 2 000.00
2nd prize: PLN 1 000.00
Honorary mentions (2): PLN 500.00
The Organizer reserves the right to divide prizes differently or not to grant them at all. Prizes and the Honourable mentions shall be paid not later than within 30 days from the date of public presentation of films at the 2 stage of the competition. Prizes and Honourable mentions shall be subject to taxation on general terms and conditions: the tax shall be collected and paid by the Organizer.
4. To each film put forward for the competition there shall be attached an application form, filled in legibly by the person registering the film for the competition, a short biography of the author(-s) (up to 10 sentences) as well as a still image or graphics in the JPG format. Where the character
of the film requires an additional description or a suitable technical information, this shall be also attached to the film.
5. In the competition one can register a film fulfilling the criteria mentioned below:
a) rendition - by any technique; recorded on a DVD in the AVI or MPG format
b) required form of presentation: projection, 1-channel video,
c) duration from more than 1 minute to 20 minutes,
d) opening credits shall contain the title of the work.
6. Films to be shown at the 2 stage of the competition will be selected by the competition jury, appointed by the Organizer.
7. The results of the 2 stage of the competition shall be settled by the 4-person international Jury.
8. The results of the 2 stage of the competition shall be announced on the last day of presentation of films.
9. By registering a film in the competition, the author simultaneously consents for the free presentation of his work during the 4th edition of the IN OUT Festival 2010 in the registered office of Laznia Centre for Contemporary Art in Gdansk as well as during other presentations promoting the statutory activity of Laznia CCA and also to use films according to the paragraph13th.
10. The competition films shall be sent by 1st September 2010 and the competition shall be settled on 22nd October 2010.
11. The Organizer does not return review copies of films or materials attached thereto. At the request of authors, review copies may be returned to them at their expense.
12. The Organizer shall not be liable for the loss of or damage to films during transport.
13. Films registered for the competition may be used in television programmes and digital publications related to the IN OUT Festival 2010. The films shall be archived, so that they can be non-commercially made available for the purpose of promotion, education and research. It is also
admissible to record the films on a common DVD carrier and put them in circulation, non-commercially, in order to promote programme actions of the Organizer.
14. Works with an application form shall be delivered, to the Organizer by the final and absolute deadline falling on 1st September 2010 at 3 p.m. (the date of receipt counts) to the following address:
Festiwal IN OUT 2010
Laznia Centre for Contemporary Art
ul. Jaskolcza 1
80-767 Gdansk
Poland
15. Films sent without the filled application form and failing to meet the technical requirements shall be rejected due to formal reasons. Information concerning the author shall not be available for Jury members.
16. Sending of a film for competition together with an application form shall be tantamount to the acceptance of the regulations of the IN OUT Festival 2010 and the consent for the presentation of the work during the festival and use in accordance with paragraphs 9th and 13th of this Regulations.
IN OUT Festiwal 2010
8th February 2010
Laznia Centre for Contemporary Art in Gdansk
info: www.laznia.pl tel.: (058) 305 40 50 e-mail: office@laznia.pl
Application form
http://laznia.pl/pliki/extra/IN\%20OUT/kazet\_do\_pl.pdf
4rd IN OUT Festival 2010
http://laznia.pl/pliki/extra/IN\%20OUT/kazet\_do\_pl.pdf
IN-OUT Festival will take place in Laznia for the fourth time. Just like last year, it will be open for the artists from all over the world. The Festival is supposed to select the most interesting video works which search for new formal solutions. The spectrum of interest is defined by the issues of non-narrative presentation of aesthetic problems, and conceptual attempts at posing questions about the nature of the image and its technologic layer. The Festival will be accompanied by special screenings. The prizes will be granted by an international Jury.
Works complete with an application card must be submitted until 1 September 2010.
1st prize: 2000 PLN
2nd prize: 1000 PLN
Honorary mentions (2): 500 PLN
Mieczysław Struk, the Marshal of Pomorskie Voivodeship is the Honorary patron of the project.
The awards in 4rd IN OUT Festival 2010 are founded by the Marshal of Pomorskie Voivodeship, Mieczysław Struk.
4th edition of the IN OUT Festival 2010
Rules of the competition:
1. The competition consists of two stages. Both professionals and students of art faculties creating their works on the basis of motion picture, hereinafter referred to as 'films', are invited to take part.
2. Each participant may put forward up to three films.
3. Prizes and Honourable mentions in the competition are as follows:
1st prize: PLN 2 000.00
2nd prize: PLN 1 000.00
Honorary mentions (2): PLN 500.00
The Organizer reserves the right to divide prizes differently or not to grant them at all. Prizes and the Honourable mentions shall be paid not later than within 30 days from the date of public presentation of films at the 2 stage of the competition. Prizes and Honourable mentions shall be subject to taxation on general terms and conditions: the tax shall be collected and paid by the Organizer.
4. To each film put forward for the competition there shall be attached an application form, filled in legibly by the person registering the film for the competition, a short biography of the author(-s) (up to 10 sentences) as well as a still image or graphics in the JPG format. Where the character
of the film requires an additional description or a suitable technical information, this shall be also attached to the film.
5. In the competition one can register a film fulfilling the criteria mentioned below:
a) rendition - by any technique; recorded on a DVD in the AVI or MPG format
b) required form of presentation: projection, 1-channel video,
c) duration from more than 1 minute to 20 minutes,
d) opening credits shall contain the title of the work.
6. Films to be shown at the 2 stage of the competition will be selected by the competition jury, appointed by the Organizer.
7. The results of the 2 stage of the competition shall be settled by the 4-person international Jury.
8. The results of the 2 stage of the competition shall be announced on the last day of presentation of films.
9. By registering a film in the competition, the author simultaneously consents for the free presentation of his work during the 4th edition of the IN OUT Festival 2010 in the registered office of Laznia Centre for Contemporary Art in Gdansk as well as during other presentations promoting the statutory activity of Laznia CCA and also to use films according to the paragraph13th.
10. The competition films shall be sent by 1st September 2010 and the competition shall be settled on 22nd October 2010.
11. The Organizer does not return review copies of films or materials attached thereto. At the request of authors, review copies may be returned to them at their expense.
12. The Organizer shall not be liable for the loss of or damage to films during transport.
13. Films registered for the competition may be used in television programmes and digital publications related to the IN OUT Festival 2010. The films shall be archived, so that they can be non-commercially made available for the purpose of promotion, education and research. It is also
admissible to record the films on a common DVD carrier and put them in circulation, non-commercially, in order to promote programme actions of the Organizer.
14. Works with an application form shall be delivered, to the Organizer by the final and absolute deadline falling on 1st September 2010 at 3 p.m. (the date of receipt counts) to the following address:
Festiwal IN OUT 2010
Laznia Centre for Contemporary Art
ul. Jaskolcza 1
80-767 Gdansk
Poland
15. Films sent without the filled application form and failing to meet the technical requirements shall be rejected due to formal reasons. Information concerning the author shall not be available for Jury members.
16. Sending of a film for competition together with an application form shall be tantamount to the acceptance of the regulations of the IN OUT Festival 2010 and the consent for the presentation of the work during the festival and use in accordance with paragraphs 9th and 13th of this Regulations.
IN OUT Festiwal 2010
8th February 2010
Laznia Centre for Contemporary Art in Gdansk
info: www.laznia.pl tel.: (058) 305 40 50 e-mail: office@laznia.pl
Application form
http://laznia.pl/pliki/extra/IN\%20OUT/kazet\_do\_pl.pdf
GALLERY OF NEW TECHNOLOGY - manifesto
GALLERY OF NEW TECHNOLOGY - manifesto
http://galeria-nt.pl
I would like to focus on the issue of functioning of the art of new technologies in public institutional space. Considerations concerning whether the traditional institutions associated with art are needed for new media art have become an inspiration to take up this subject. I would like to pick up the discussion in the context of a substantial text of Ryszard W. Kluszczyński which is the last chapter of his book “Interactive Art. From the Work-instrument to Interactive Performance”. The author considers situations in which new media art gets in contact with art institutions. But, this text would become a kind of a manifesto for the particular gallery and cover specific situation: a public art gallery of new technologies.
At the outset I would like to define the differences between the concepts of new media art and the art of new technologies used in the text. By defining a new medium I refer to audiovisual media such as film, video and Internet, rather than to the context of artistic expression of medium within the meaning of a brush, paint, stone, chisels, etc, which also used to be new. I understand the art of new technologies in a broader manner than the art of new media, because this term - for me - includes such areas as biotechnology or nanotechnology.
It seems that many of contemporary works, whether video or interactive network installations, software-art works, or those using mobile devices, no longer need art institutions such as galleries, museums and centres of contemporary art. Indeed, they are able to function outside their environment, and spread as well as be experienced outside the walls of the host institution. What is more, certain works of art themselves are able to generate communities centred around them and they transform themselves in such new and virtual institutions. Should it be noted that the time of galleries defined as forums has ended with the advent of interactive art?
The participation of the viewer in the internal structure of a work of art is certainly a new element. The community dimension generated by the work of art is also new. Art has always generated a community, but the community met in art galleries or museums. Today, works of art invite you to itself, but are the communities, which are created by them, the same communities as those which emerge around various galleries? The answer is simple, but on this occasion the question could be examined here if web galleries - sometimes having an institutional anchor and which represent the Internet art or video art - are able to build a competitive artistic environment in relation to institutional galleries? If they do not have institutional anchors as Saatchi, their virtual beings usually end up as sad and empty spaces, and with time filling with a random creativity. YouTube, Vimeo, MySpace, or other portals seemingly promoting art like Facebook, serve entirely different purposes not related with art and, certainly, they cannot compete with the gallery environment. Surely, you will find a competitive environments in terms of quality of discourse in relation to the those focused around galleries. Portals such as Artfacts, ArtReview, Rhizome, Rhiz, or environmental initiatives based on specific issues such as Digicult, concentrate people actively working as artists, curators, and critics. However, they have a completely different function and they are a wonderful complement to the world of art institutions. We cannot choose between institutions, galleries and themselves because they are solely those platforms of cooperation with other cultural institutions, or grass-roots initiatives, they are also media writing on art, engaged in the labour market in the art sector: they are peculiar billboards, a point of contact for curators and artists offering their ideas. This sphere does not exist without the institutional dimension, which is designed to be upsized.
The justification of presenting in galleries of net-art projects that are created for the needs of a different dispositive remains an open question. They are created in order to be able to come into contact with them from any point on the Earth if only we have, of course, Internet connectivity and a computer. Such works often affect privacy issues. So, the role of gallery in this context becomes not so much sharing, but paying attention to items which are generally available. Searching for the nature and justification for the institution of art related to these projects, please refer to history and perhaps look for differences. Today the distribution scale and allowing for interaction with the internal structure of the work as well as detachment from one item related to the evolution of mechanical reproduction systems and the generation of objects deprived of the original are really exceptional. Is the relationship of painting and new media art to the institutions of art so different? Yet paintings do not usually work for museums or galleries. They function for the private, domestic or public spaces, but usually for non-artistic ones. Perhaps they do not create such community platforms in the internal structure of work and do not replace galleries in this area, but the way of their operation in relation to the institution of art is in many respects identical. Both painting and Internet art expect promotion from galleries. Typically, a gallery is intended to be just an indirect element, sanctioned for the work by a specific exhibition, a place of exposure of an object, which could eventually live in the non-artistic space, illuminate and mark it. In this context, the art of new technology uses galleries as often as the so defined traditional art, tradycyjna. although, of course, the Internet replaces somehow and only rarely the institutions of art in the area of distribution of artworks and creation of communication platforms. The gallery of new technologies is to be a place where the same object, experienced e.g. through the YouTube, Vimeo, and Flickr channels, or the same network installation, experienced owing to recalling the appropriate web page from the server, separated by an ocean from the gallery, will be an artwork by the context of an institutionalized meeting at the artistic level, which does not exclude, but is designed to enhance individual reception.
Public galleries can therefore assume one of two strategies: either they may enter into connections, create and strengthen the art market, recognizing it as something good, or enhance artistic activities which by their nature are non-market oriented, leaving the market to itself. I am of the opinion that public institutions should support non-profit artists and developing art, often young and just entering the market context, or knowingly giving it up and should have such a possibility without regard for profit, since this activity would be a defence of public interest. I also think that the promotion of art only present in the form of digital resources artificially snatched away from the area of network space and not accessible to the public, which is unusual for artists of the information society, is unethical, because it causes that works with commercial value are sponsored by public means. This situation cannot be avoided in the overall model of the functioning of the gallery, but the lack of public availability should not be an asset of the work, but in this case its shortcoming, as it endeavours to bounce the old order based on instinct and possession capital. Public and modern galleries should support above all the works that are available in a natural way for everyone, unless, of course, there is such a possibility. The role of museums is, however, to create accessible platforms, public servers, etc. in which this kind of art can find its free space.
It should be noted here that this is only a part of the phenomena within the so-called new media art, and artistic events occurring only in the gallery space, or possible to organize outside the gallery space only by the organizational structure of the gallery, or by other art institutions are very common.
Installations and actions (performances) are such a form of new media art. Ephemeral nature of media activities is also the specificity of new media galleries, which play an inspiring and stimulating role for similar creative phenomena. The actions themselves often take place outside the gallery, in the urban space, or private one. Installations can be initiated, created in the gallery space, however, it is only possible to ultimately store them in museums. They use technology usually available at the time of their formation, but generally it is quite elitist. However, it requires maintenance, and its negligence sometimes causes irreversible damage to the work. An example of this is the part of interactive films by Graham Weibren or some Mirosław Rogala’s installations which are no longer possible or it is very expensive to reconstruct. Disappearing technologies represent a trace of the epoch, reflecting not only in the matter, but also aesthetics. Videotape, chisel or a brush, a book, similarly as the software developed for Atari or Commodore computers, interactive installation using COM and LPT ports, or standards absent in modern equipment, are all a part of daily life existing then, but also a philosophy which is always a metaphorical plane of the medium, and they are also united in an artistic whole, and are a work of art which can only be maintained by art collectors and museums. The role of public galleries is only ad hoc. They may seek to inspire the emergence of new and the reconstruction of some ancient works, but they usually do not have space to store them.
The third kind of works appearing in the area of new media art those which broaden conceptual activities and introduce elements such as open source, or D.I.Y. to them. A significant part of the artistic works, which are interactive installations, cannot be implemented in a physical way, but, continuing a physical trail, it treats a physical being as an artefact . An implementation is really an artistic idea, and a company, the recipient of a work of art, or, sometimes, a random person may often be the executor of this work. Such works are in fact only intellectual constructs that potentially anyone can do by following the instructions. So, they are realized only at the level of ideas, but they have a dimension of existence, or physical beings. Sometimes they are objects that contain a suggestion to use, but at the same time they are designed so that the recipient seems to realize that using them he/she may endanger his/her life or health. If any form of creativity should be supported by public galleries, it is the one that is characterized by egalitarianism of distribution. The gallery space is a kind of a platform to promote human activity. Art becomes therefore the activity itself, the realization of the purpose outlined by the artist. The collector shall not be treated as depersonalized source of capital, but one attempts to convert him/her into a co-creator, who trying to make contact with art through action, could confront himself/herself with the given artistic idea, attempt to reconstruct a model, proceed into the world of art behind a white bunny set free from artist’s hat..
In conclusion, one could tempt to summarize and draw a line connecting the outlined points. From the projects existing in the network, the projects constituting a type of information enforced by a computer which converts them into a video stream, or an interactive object, to information in the form of commands issued for the recipient of art. It is possible to call this type of media activities the art of information emerging on the ground of technology. Media activities and installations that function in real space may be conventionally called the art of technology. The Gallery of New Technologies is to be a place where owing to public funding both the first and the second realizations find their origins.
GALLERY OF NEW TECHNOLOGY I would like to focus on the issue of functioning of the art of new technologies in public institutional space. Considerations concerning whether the traditional institutions associated with art are needed for new media art have become an inspiration to take up this subject. I would like to pick up the discussion in the context of a substantial text of Ryszard W. Kluszczyński which is the last chapter of his book “Interactive Art. From the Work-instrument to Interactive Performance”. The author considers situations in which new media art gets in contact with art institutions. But, this text would become a kind of a manifesto for the particular gallery and cover specific situation: a public art gallery of new technologies. At the outset I would like to define the differences between the concepts of new media art and the art of new technologies used in the text. By defining a new medium I refer to audiovisual media such as film, video and Internet, rather than to the context of artistic expression of medium within the meaning of a brush, paint, stone, chisels, etc, which also used to be new. I understand the art of new technologies in a broader manner than the art of new media, because this term - for me - includes such areas as biotechnology or nanotechnology. It seems that many of contemporary works, whether video or interactive network installations, software-art works, or those using mobile devices, no longer need art institutions such as galleries, museums and centres of contemporary art. Indeed, they are able to function outside their environment, and spread as well as be experienced outside the walls of the host institution. What is more, certain works of art themselves are able to generate communities centred around them and they transform themselves in such new and virtual institutions. Should it be noted that the time of galleries defined as forums has ended with the advent of interactive art? The participation of the viewer in the internal structure of a work of art is certainly a new element. The community dimension generated by the work of art is also new. Art has always generated a community, but the community met in art galleries or museums. Today, works of art invite you to itself, but are the communities, which are created by them, the same communities as those which emerge around various galleries? The answer is simple, but on this occasion the question could be examined here if web galleries - sometimes having an institutional anchor and which represent the Internet art or video art - are able to build a competitive artistic environment in relation to institutional galleries? If they do not have institutional anchors as Saatchi, their virtual beings usually end up as sad and empty spaces, and with time filling with a random creativity. YouTube, Vimeo, MySpace, or other portals seemingly promoting art like Facebook, serve entirely different purposes not related with art and, certainly, they cannot compete with the gallery environment. Surely, you will find a competitive environments in terms of quality of discourse in relation to the those focused around galleries. Portals such as Artfacts, ArtReview, Rhizome, Rhiz, or environmental initiatives based on specific issues such as Digicult, concentrate people actively working as artists, curators, and critics. However, they have a completely different function and they are a wonderful complement to the world of art institutions. We cannot choose between institutions, galleries and themselves because they are solely those platforms of cooperation with other cultural institutions, or grass-roots initiatives, they are also media writing on art, engaged in the labour market in the art sector: they are peculiar billboards, a point of contact for curators and artists offering their ideas. This sphere does not exist without the institutional dimension, which is designed to be upsized. The justification of presenting in galleries of net-art projects that are created for the needs of a different dispositive remains an open question. They are created in order to be able to come into contact with them from any point on the Earth if only we have, of course, Internet connectivity and a computer. Such works often affect privacy issues. So, the role of gallery in this context becomes not so much sharing, but paying attention to items which are generally available. Searching for the nature and justification for the institution of art related to these projects, please refer to history and perhaps look for differences. Today the distribution scale and allowing for interaction with the internal structure of the work as well as detachment from one item related to the evolution of mechanical reproduction systems and the generation of objects deprived of the original are really exceptional. Is the relationship of painting and new media art to the institutions of art so different? Yet paintings do not usually work for museums or galleries. They function for the private, domestic or public spaces, but usually for non-artistic ones. Perhaps they do not create such community platforms in the internal structure of work and do not replace galleries in this area, but the way of their operation in relation to the institution of art is in many respects identical. Both painting and Internet art expect promotion from galleries. Typically, a gallery is intended to be just an indirect element, sanctioned for the work by a specific exhibition, a place of exposure of an object, which could eventually live in the non-artistic space, illuminate and mark it. In this context, the art of new technology uses galleries as often as the so defined traditional art, tradycyjna. although, of course, the Internet replaces somehow and only rarely the institutions of art in the area of distribution of artworks and creation of communication platforms. The gallery of new technologies is to be a place where the same object, experienced e.g. through the YouTube, Vimeo, and Flickr channels, or the same network installation, experienced owing to recalling the appropriate web page from the server, separated by an ocean from the gallery, will be an artwork by the context of an institutionalized meeting at the artistic level, which does not exclude, but is designed to enhance individual reception. Public galleries can therefore assume one of two strategies: either they may enter into connections, create and strengthen the art market, recognizing it as something good, or enhance artistic activities which by their nature are non-market oriented, leaving the market to itself. I am of the opinion that public institutions should support non-profit artists and developing art, often young and just entering the market context, or knowingly giving it up and should have such a possibility without regard for profit, since this activity would be a defence of public interest. I also think that the promotion of art only present in the form of digital resources artificially snatched away from the area of network space and not accessible to the public, which is unusual for artists of the information society, is unethical, because it causes that works with commercial value are sponsored by public means. This situation cannot be avoided in the overall model of the functioning of the gallery, but the lack of public availability should not be an asset of the work, but in this case its shortcoming, as it endeavours to bounce the old order based on instinct and possession capital. Public and modern galleries should support above all the works that are available in a natural way for everyone, unless, of course, there is such a possibility. The role of museums is, however, to create accessible platforms, public servers, etc. in which this kind of art can find its free space. It should be noted here that this is only a part of the phenomena within the so-called new media art, and artistic events occurring only in the gallery space, or possible to organize outside the gallery space only by the organizational structure of the gallery, or by other art institutions are very common. Installations and actions (performances) are such a form of new media art. Ephemeral nature of media activities is also the specificity of new media galleries, which play an inspiring and stimulating role for similar creative phenomena. The actions themselves often take place outside the gallery, in the urban space, or private one. Installations can be initiated, created in the gallery space, however, it is only possible to ultimately store them in museums. They use technology usually available at the time of their formation, but generally it is quite elitist. However, it requires maintenance, and its negligence sometimes causes irreversible damage to the work. An example of this is the part of interactive films by Graham Weibren or some Mirosław Rogala’s installations which are no longer possible or it is very expensive to reconstruct. Disappearing technologies represent a trace of the epoch, reflecting not only in the matter, but also aesthetics. Videotape, chisel or a brush, a book, similarly as the software developed for Atari or Commodore computers, interactive installation using COM and LPT ports, or standards absent in modern equipment, are all a part of daily life existing then, but also a philosophy which is always a metaphorical plane of the medium, and they are also united in an artistic whole, and are a work of art which can only be maintained by art collectors and museums. The role of public galleries is only ad hoc. They may seek to inspire the emergence of new and the reconstruction of some ancient works, but they usually do not have space to store them. The third kind of works appearing in the area of new media art those which broaden conceptual activities and introduce elements such as open source, or D.I.Y. to them. A significant part of the artistic works, which are interactive installations, cannot be implemented in a physical way, but, continuing a physical trail, it treats a physical being as an artefact . An implementation is really an artistic idea, and a company, the recipient of a work of art, or, sometimes, a random person may often be the executor of this work. Such works are in fact only intellectual constructs that potentially anyone can do by following the instructions. So, they are realized only at the level of ideas, but they have a dimension of existence, or physical beings. Sometimes they are objects that contain a suggestion to use, but at the same time they are designed so that the recipient seems to realize that using them he/she may endanger his/her life or health. If any form of creativity should be supported by public galleries, it is the one that is characterized by egalitarianism of distribution. The gallery space is a kind of a platform to promote human activity. Art becomes therefore the activity itself, the realization of the purpose outlined by the artist. The collector shall not be treated as depersonalized source of capital, but one attempts to convert him/her into a co-creator, who trying to make contact with art through action, could confront himself/herself with the given artistic idea, attempt to reconstruct a model, proceed into the world of art behind a white bunny set free from artist’s hat.. In conclusion, one could tempt to summarize and draw a line connecting the outlined points. From the projects existing in the network, the projects constituting a type of information enforced by a computer which converts them into a video stream, or an interactive object, to information in the form of commands issued for the recipient of art. It is possible to call this type of media activities the art of information emerging on the ground of technology. Media activities and installations that function in real space may be conventionally called the art of technology. The Gallery of New Technologies is to be a place where owing to public funding both the first and the second realizations find their origins.
http://galeria-nt.pl
I would like to focus on the issue of functioning of the art of new technologies in public institutional space. Considerations concerning whether the traditional institutions associated with art are needed for new media art have become an inspiration to take up this subject. I would like to pick up the discussion in the context of a substantial text of Ryszard W. Kluszczyński which is the last chapter of his book “Interactive Art. From the Work-instrument to Interactive Performance”. The author considers situations in which new media art gets in contact with art institutions. But, this text would become a kind of a manifesto for the particular gallery and cover specific situation: a public art gallery of new technologies.
At the outset I would like to define the differences between the concepts of new media art and the art of new technologies used in the text. By defining a new medium I refer to audiovisual media such as film, video and Internet, rather than to the context of artistic expression of medium within the meaning of a brush, paint, stone, chisels, etc, which also used to be new. I understand the art of new technologies in a broader manner than the art of new media, because this term - for me - includes such areas as biotechnology or nanotechnology.
It seems that many of contemporary works, whether video or interactive network installations, software-art works, or those using mobile devices, no longer need art institutions such as galleries, museums and centres of contemporary art. Indeed, they are able to function outside their environment, and spread as well as be experienced outside the walls of the host institution. What is more, certain works of art themselves are able to generate communities centred around them and they transform themselves in such new and virtual institutions. Should it be noted that the time of galleries defined as forums has ended with the advent of interactive art?
The participation of the viewer in the internal structure of a work of art is certainly a new element. The community dimension generated by the work of art is also new. Art has always generated a community, but the community met in art galleries or museums. Today, works of art invite you to itself, but are the communities, which are created by them, the same communities as those which emerge around various galleries? The answer is simple, but on this occasion the question could be examined here if web galleries - sometimes having an institutional anchor and which represent the Internet art or video art - are able to build a competitive artistic environment in relation to institutional galleries? If they do not have institutional anchors as Saatchi, their virtual beings usually end up as sad and empty spaces, and with time filling with a random creativity. YouTube, Vimeo, MySpace, or other portals seemingly promoting art like Facebook, serve entirely different purposes not related with art and, certainly, they cannot compete with the gallery environment. Surely, you will find a competitive environments in terms of quality of discourse in relation to the those focused around galleries. Portals such as Artfacts, ArtReview, Rhizome, Rhiz, or environmental initiatives based on specific issues such as Digicult, concentrate people actively working as artists, curators, and critics. However, they have a completely different function and they are a wonderful complement to the world of art institutions. We cannot choose between institutions, galleries and themselves because they are solely those platforms of cooperation with other cultural institutions, or grass-roots initiatives, they are also media writing on art, engaged in the labour market in the art sector: they are peculiar billboards, a point of contact for curators and artists offering their ideas. This sphere does not exist without the institutional dimension, which is designed to be upsized.
The justification of presenting in galleries of net-art projects that are created for the needs of a different dispositive remains an open question. They are created in order to be able to come into contact with them from any point on the Earth if only we have, of course, Internet connectivity and a computer. Such works often affect privacy issues. So, the role of gallery in this context becomes not so much sharing, but paying attention to items which are generally available. Searching for the nature and justification for the institution of art related to these projects, please refer to history and perhaps look for differences. Today the distribution scale and allowing for interaction with the internal structure of the work as well as detachment from one item related to the evolution of mechanical reproduction systems and the generation of objects deprived of the original are really exceptional. Is the relationship of painting and new media art to the institutions of art so different? Yet paintings do not usually work for museums or galleries. They function for the private, domestic or public spaces, but usually for non-artistic ones. Perhaps they do not create such community platforms in the internal structure of work and do not replace galleries in this area, but the way of their operation in relation to the institution of art is in many respects identical. Both painting and Internet art expect promotion from galleries. Typically, a gallery is intended to be just an indirect element, sanctioned for the work by a specific exhibition, a place of exposure of an object, which could eventually live in the non-artistic space, illuminate and mark it. In this context, the art of new technology uses galleries as often as the so defined traditional art, tradycyjna. although, of course, the Internet replaces somehow and only rarely the institutions of art in the area of distribution of artworks and creation of communication platforms. The gallery of new technologies is to be a place where the same object, experienced e.g. through the YouTube, Vimeo, and Flickr channels, or the same network installation, experienced owing to recalling the appropriate web page from the server, separated by an ocean from the gallery, will be an artwork by the context of an institutionalized meeting at the artistic level, which does not exclude, but is designed to enhance individual reception.
Public galleries can therefore assume one of two strategies: either they may enter into connections, create and strengthen the art market, recognizing it as something good, or enhance artistic activities which by their nature are non-market oriented, leaving the market to itself. I am of the opinion that public institutions should support non-profit artists and developing art, often young and just entering the market context, or knowingly giving it up and should have such a possibility without regard for profit, since this activity would be a defence of public interest. I also think that the promotion of art only present in the form of digital resources artificially snatched away from the area of network space and not accessible to the public, which is unusual for artists of the information society, is unethical, because it causes that works with commercial value are sponsored by public means. This situation cannot be avoided in the overall model of the functioning of the gallery, but the lack of public availability should not be an asset of the work, but in this case its shortcoming, as it endeavours to bounce the old order based on instinct and possession capital. Public and modern galleries should support above all the works that are available in a natural way for everyone, unless, of course, there is such a possibility. The role of museums is, however, to create accessible platforms, public servers, etc. in which this kind of art can find its free space.
It should be noted here that this is only a part of the phenomena within the so-called new media art, and artistic events occurring only in the gallery space, or possible to organize outside the gallery space only by the organizational structure of the gallery, or by other art institutions are very common.
Installations and actions (performances) are such a form of new media art. Ephemeral nature of media activities is also the specificity of new media galleries, which play an inspiring and stimulating role for similar creative phenomena. The actions themselves often take place outside the gallery, in the urban space, or private one. Installations can be initiated, created in the gallery space, however, it is only possible to ultimately store them in museums. They use technology usually available at the time of their formation, but generally it is quite elitist. However, it requires maintenance, and its negligence sometimes causes irreversible damage to the work. An example of this is the part of interactive films by Graham Weibren or some Mirosław Rogala’s installations which are no longer possible or it is very expensive to reconstruct. Disappearing technologies represent a trace of the epoch, reflecting not only in the matter, but also aesthetics. Videotape, chisel or a brush, a book, similarly as the software developed for Atari or Commodore computers, interactive installation using COM and LPT ports, or standards absent in modern equipment, are all a part of daily life existing then, but also a philosophy which is always a metaphorical plane of the medium, and they are also united in an artistic whole, and are a work of art which can only be maintained by art collectors and museums. The role of public galleries is only ad hoc. They may seek to inspire the emergence of new and the reconstruction of some ancient works, but they usually do not have space to store them.
The third kind of works appearing in the area of new media art those which broaden conceptual activities and introduce elements such as open source, or D.I.Y. to them. A significant part of the artistic works, which are interactive installations, cannot be implemented in a physical way, but, continuing a physical trail, it treats a physical being as an artefact . An implementation is really an artistic idea, and a company, the recipient of a work of art, or, sometimes, a random person may often be the executor of this work. Such works are in fact only intellectual constructs that potentially anyone can do by following the instructions. So, they are realized only at the level of ideas, but they have a dimension of existence, or physical beings. Sometimes they are objects that contain a suggestion to use, but at the same time they are designed so that the recipient seems to realize that using them he/she may endanger his/her life or health. If any form of creativity should be supported by public galleries, it is the one that is characterized by egalitarianism of distribution. The gallery space is a kind of a platform to promote human activity. Art becomes therefore the activity itself, the realization of the purpose outlined by the artist. The collector shall not be treated as depersonalized source of capital, but one attempts to convert him/her into a co-creator, who trying to make contact with art through action, could confront himself/herself with the given artistic idea, attempt to reconstruct a model, proceed into the world of art behind a white bunny set free from artist’s hat..
In conclusion, one could tempt to summarize and draw a line connecting the outlined points. From the projects existing in the network, the projects constituting a type of information enforced by a computer which converts them into a video stream, or an interactive object, to information in the form of commands issued for the recipient of art. It is possible to call this type of media activities the art of information emerging on the ground of technology. Media activities and installations that function in real space may be conventionally called the art of technology. The Gallery of New Technologies is to be a place where owing to public funding both the first and the second realizations find their origins.
GALLERY OF NEW TECHNOLOGY I would like to focus on the issue of functioning of the art of new technologies in public institutional space. Considerations concerning whether the traditional institutions associated with art are needed for new media art have become an inspiration to take up this subject. I would like to pick up the discussion in the context of a substantial text of Ryszard W. Kluszczyński which is the last chapter of his book “Interactive Art. From the Work-instrument to Interactive Performance”. The author considers situations in which new media art gets in contact with art institutions. But, this text would become a kind of a manifesto for the particular gallery and cover specific situation: a public art gallery of new technologies. At the outset I would like to define the differences between the concepts of new media art and the art of new technologies used in the text. By defining a new medium I refer to audiovisual media such as film, video and Internet, rather than to the context of artistic expression of medium within the meaning of a brush, paint, stone, chisels, etc, which also used to be new. I understand the art of new technologies in a broader manner than the art of new media, because this term - for me - includes such areas as biotechnology or nanotechnology. It seems that many of contemporary works, whether video or interactive network installations, software-art works, or those using mobile devices, no longer need art institutions such as galleries, museums and centres of contemporary art. Indeed, they are able to function outside their environment, and spread as well as be experienced outside the walls of the host institution. What is more, certain works of art themselves are able to generate communities centred around them and they transform themselves in such new and virtual institutions. Should it be noted that the time of galleries defined as forums has ended with the advent of interactive art? The participation of the viewer in the internal structure of a work of art is certainly a new element. The community dimension generated by the work of art is also new. Art has always generated a community, but the community met in art galleries or museums. Today, works of art invite you to itself, but are the communities, which are created by them, the same communities as those which emerge around various galleries? The answer is simple, but on this occasion the question could be examined here if web galleries - sometimes having an institutional anchor and which represent the Internet art or video art - are able to build a competitive artistic environment in relation to institutional galleries? If they do not have institutional anchors as Saatchi, their virtual beings usually end up as sad and empty spaces, and with time filling with a random creativity. YouTube, Vimeo, MySpace, or other portals seemingly promoting art like Facebook, serve entirely different purposes not related with art and, certainly, they cannot compete with the gallery environment. Surely, you will find a competitive environments in terms of quality of discourse in relation to the those focused around galleries. Portals such as Artfacts, ArtReview, Rhizome, Rhiz, or environmental initiatives based on specific issues such as Digicult, concentrate people actively working as artists, curators, and critics. However, they have a completely different function and they are a wonderful complement to the world of art institutions. We cannot choose between institutions, galleries and themselves because they are solely those platforms of cooperation with other cultural institutions, or grass-roots initiatives, they are also media writing on art, engaged in the labour market in the art sector: they are peculiar billboards, a point of contact for curators and artists offering their ideas. This sphere does not exist without the institutional dimension, which is designed to be upsized. The justification of presenting in galleries of net-art projects that are created for the needs of a different dispositive remains an open question. They are created in order to be able to come into contact with them from any point on the Earth if only we have, of course, Internet connectivity and a computer. Such works often affect privacy issues. So, the role of gallery in this context becomes not so much sharing, but paying attention to items which are generally available. Searching for the nature and justification for the institution of art related to these projects, please refer to history and perhaps look for differences. Today the distribution scale and allowing for interaction with the internal structure of the work as well as detachment from one item related to the evolution of mechanical reproduction systems and the generation of objects deprived of the original are really exceptional. Is the relationship of painting and new media art to the institutions of art so different? Yet paintings do not usually work for museums or galleries. They function for the private, domestic or public spaces, but usually for non-artistic ones. Perhaps they do not create such community platforms in the internal structure of work and do not replace galleries in this area, but the way of their operation in relation to the institution of art is in many respects identical. Both painting and Internet art expect promotion from galleries. Typically, a gallery is intended to be just an indirect element, sanctioned for the work by a specific exhibition, a place of exposure of an object, which could eventually live in the non-artistic space, illuminate and mark it. In this context, the art of new technology uses galleries as often as the so defined traditional art, tradycyjna. although, of course, the Internet replaces somehow and only rarely the institutions of art in the area of distribution of artworks and creation of communication platforms. The gallery of new technologies is to be a place where the same object, experienced e.g. through the YouTube, Vimeo, and Flickr channels, or the same network installation, experienced owing to recalling the appropriate web page from the server, separated by an ocean from the gallery, will be an artwork by the context of an institutionalized meeting at the artistic level, which does not exclude, but is designed to enhance individual reception. Public galleries can therefore assume one of two strategies: either they may enter into connections, create and strengthen the art market, recognizing it as something good, or enhance artistic activities which by their nature are non-market oriented, leaving the market to itself. I am of the opinion that public institutions should support non-profit artists and developing art, often young and just entering the market context, or knowingly giving it up and should have such a possibility without regard for profit, since this activity would be a defence of public interest. I also think that the promotion of art only present in the form of digital resources artificially snatched away from the area of network space and not accessible to the public, which is unusual for artists of the information society, is unethical, because it causes that works with commercial value are sponsored by public means. This situation cannot be avoided in the overall model of the functioning of the gallery, but the lack of public availability should not be an asset of the work, but in this case its shortcoming, as it endeavours to bounce the old order based on instinct and possession capital. Public and modern galleries should support above all the works that are available in a natural way for everyone, unless, of course, there is such a possibility. The role of museums is, however, to create accessible platforms, public servers, etc. in which this kind of art can find its free space. It should be noted here that this is only a part of the phenomena within the so-called new media art, and artistic events occurring only in the gallery space, or possible to organize outside the gallery space only by the organizational structure of the gallery, or by other art institutions are very common. Installations and actions (performances) are such a form of new media art. Ephemeral nature of media activities is also the specificity of new media galleries, which play an inspiring and stimulating role for similar creative phenomena. The actions themselves often take place outside the gallery, in the urban space, or private one. Installations can be initiated, created in the gallery space, however, it is only possible to ultimately store them in museums. They use technology usually available at the time of their formation, but generally it is quite elitist. However, it requires maintenance, and its negligence sometimes causes irreversible damage to the work. An example of this is the part of interactive films by Graham Weibren or some Mirosław Rogala’s installations which are no longer possible or it is very expensive to reconstruct. Disappearing technologies represent a trace of the epoch, reflecting not only in the matter, but also aesthetics. Videotape, chisel or a brush, a book, similarly as the software developed for Atari or Commodore computers, interactive installation using COM and LPT ports, or standards absent in modern equipment, are all a part of daily life existing then, but also a philosophy which is always a metaphorical plane of the medium, and they are also united in an artistic whole, and are a work of art which can only be maintained by art collectors and museums. The role of public galleries is only ad hoc. They may seek to inspire the emergence of new and the reconstruction of some ancient works, but they usually do not have space to store them. The third kind of works appearing in the area of new media art those which broaden conceptual activities and introduce elements such as open source, or D.I.Y. to them. A significant part of the artistic works, which are interactive installations, cannot be implemented in a physical way, but, continuing a physical trail, it treats a physical being as an artefact . An implementation is really an artistic idea, and a company, the recipient of a work of art, or, sometimes, a random person may often be the executor of this work. Such works are in fact only intellectual constructs that potentially anyone can do by following the instructions. So, they are realized only at the level of ideas, but they have a dimension of existence, or physical beings. Sometimes they are objects that contain a suggestion to use, but at the same time they are designed so that the recipient seems to realize that using them he/she may endanger his/her life or health. If any form of creativity should be supported by public galleries, it is the one that is characterized by egalitarianism of distribution. The gallery space is a kind of a platform to promote human activity. Art becomes therefore the activity itself, the realization of the purpose outlined by the artist. The collector shall not be treated as depersonalized source of capital, but one attempts to convert him/her into a co-creator, who trying to make contact with art through action, could confront himself/herself with the given artistic idea, attempt to reconstruct a model, proceed into the world of art behind a white bunny set free from artist’s hat.. In conclusion, one could tempt to summarize and draw a line connecting the outlined points. From the projects existing in the network, the projects constituting a type of information enforced by a computer which converts them into a video stream, or an interactive object, to information in the form of commands issued for the recipient of art. It is possible to call this type of media activities the art of information emerging on the ground of technology. Media activities and installations that function in real space may be conventionally called the art of technology. The Gallery of New Technologies is to be a place where owing to public funding both the first and the second realizations find their origins.
Parakino
Deadline:
Mon Apr 19, 2010 00:00
Location:
Poland
we are looking for intersting projects for PARAKINO in CSW LAZNIA
propositions please sedn to email:
m.brzezinski@laznia.pl
http://laznia.pl/index.php?idDzial=26&status=2
PARAKINO - a way to show broader connections between film and art, and embed the language of the film within the aesthetic discourse. By means of screenings prepared by the curators invited PARAKINO will show phenomena occurring in the world situated against the background of the film and video and initiate the atmosphere of the active co-creation of the discussion concerning the role of the film and video in the context of the new media language. We would like to present the prospects of developing arts, in particular the video art, which continues in the very space of art the gesture of the film-makers moving beyond the cinema which, in its radical activity, is ahead of technology. We would like to achieve it by availing ourselves of the experimental film history andrzeja the expanded cinema.
Curator: Michał Brzeziński
propositions please sedn to email:
m.brzezinski@laznia.pl
http://laznia.pl/index.php?idDzial=26&status=2
PARAKINO - a way to show broader connections between film and art, and embed the language of the film within the aesthetic discourse. By means of screenings prepared by the curators invited PARAKINO will show phenomena occurring in the world situated against the background of the film and video and initiate the atmosphere of the active co-creation of the discussion concerning the role of the film and video in the context of the new media language. We would like to present the prospects of developing arts, in particular the video art, which continues in the very space of art the gesture of the film-makers moving beyond the cinema which, in its radical activity, is ahead of technology. We would like to achieve it by availing ourselves of the experimental film history andrzeja the expanded cinema.
Curator: Michał Brzeziński
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