Michael Demers
Since 2009
Works in Farmington, Connecticut United States of America

PORTFOLIO (7)
BIO
Michael Demers is a new media artist and educator. His work "incorporates culture and cultural identity in a synthesis of critical investigation and his own adolescent preoccupation with toys and other weird ephemera." He has taught college-level digital art and new media courses since 2007.

He has exhibited internationally, most recently at the Maryland Institute College of Art (Baltimore, MD), Embassy Gallery (Edinburgh, UK), and Arteria “Internet Livre” (São Paulo, Brazil). He is a member of the White Columns Artist Registry (New York), the Rhizome Curated ArtBase (New Museum, New York), and is a core commentator for TINT Arts Lab (London, UK). He is a contributing author for Net Works: Case Studies in Web Art and Design (Routledge Press), and is a contributor to maps-dna-and-sp.am.

Michael Demers received his BFA from Florida Atlantic University, his MFA from Ohio University, and a Staatliche Hochschule für Bildende Künste Diplom from the Akademie der Bildenden Künste, Munich, Germany.

"I am interested in how the things we do, the ways in which we occupy our time, affects our place in the world and the ways in which we move through time and space. It is the ephemera that I find fascinating — the toys and stories, collections, habits, hopes and beliefs, and the vestiges of those experiences that linger in the ether, that define us both personally and culturally...
Discussions (3) Opportunities (5) Events (1) Jobs (0)
OPPORTUNITY

Funding "Ghosts"


Deadline:
Wed Jun 29, 2011 08:45

Funding needed for a new project. Backers will receive images.


OPPORTUNITY

Harvester


Deadline:
Sat Dec 31, 2011 11:55

Harvester is an online collector/collection of email addresses submitted deliberately, accidentally, or robotically. Collected addresses will be ordered alphabetically and rendered in a hexadecimal color according to the date collected. The addresses will be produced as a series of 19x13" archival inkjet prints in an edition of five.
Upon completion, three submitted email addresses will be chosen at random to receive a printed set.

To be included in Harvester, please follow the link above.


DISCUSSION

What am I doing wrong


I think Brian is missing the point of this work. These images are obviously grounded in a particular art history that Cory Arcangel's work is not (I'm thinking specifically of Formalist work of the 1950s and 60s, as opposed to a nostalgic aesthetic). That's why I said this work would be right for Rhizome -- it exists at once in an art historical context, an aesthetic context, and a technological context.

Besides, does this mean that Cory Arcangel is the only artist allowed to make work from video games?

DISCUSSION

What am I doing wrong


I think the video game console stuff is right us Rhizome's alley -- maybe you can show some images of the hardware in addition to the screen shots? Or a video of the hardware and screen images? I've seen other users upload videos to their portfolio (or, you could upload the videos to YouTube and link from there).

What are some other ideas? Maybe someone from Rhizome could comment with some insider advice for this guy?