Michael Connor
Since 2002
Works in Brooklyn, New York United States of America


First Look: David Kravitz & Frances Stark


Opening the Kimono by David Kravitz and Frances Stark is now on view as part of First Look, the New Museum's ongoing series of digital projects, which will now be co-curated and co-presented by Rhizome. Click here to view work.

David Kravitz and Frances Stark, Opening the Kimono (2014). iMessage conversation.

In a recorded iMessage chat, David Kravitz and Frances Stark satirize Silicon Valley culture and sext about creative labor.

When artist Frances Stark and Snapchat developer David Kravitz discussed the idea of having sex on stage during a public presentation at the New Museum last spring, it wasn't entirely surprising. 

This proposal came as part of Rhizome's Seven on Seven Conference, which pairs artists and technologists for a one-day collaboration with the prompt to "make something" and then present it to the public the following day. During their presentation, neither of their bodies was on view on stage (Kravitz came up alone for the Q&A). Instead, they appeared onscreen via a live iMessage conversation.


Five Years Later, Kev Has a New Website


Kev in one of his favorite meditation places, an old rock quarry upstate.

Kev Bewersdorf and I had been neighbors for months before we met. When we did, it was because he needed gas for his generator, but I didn't have any.

At that point, he had already deleted all of the images, texts, and music he'd once posted online. But previously, 2008ish, I had followed his work avidly. He used to have a website called Maximum Sorrow consisting of texts and artworks connected with his "philosophy of 'corporate spiritualism' realized through marketing practices and continuous web surfing." Bewersdorf also pursued this interest in web surfing through his occasional participation in Nasty Nets and his role as co-founder of Spirit Surfers (with Paul Slocum and Marcin Ramocki). (For those who can't remember a time before Tumblr, these were surf clubs, or artist-run collaborative blogs to which members would post found and created images, texts, gifs, and tracks.)


Aleksandra Domanović's Internet Realism


From yu to me (2014). Still frame from single-channel video with sound.

Aleksandra Domanović's From yu to me was commissioned by Rhizome, Abandon Normal Devices, and Fridericianum. View the work and read an accompanying text by Brian Droitcour here.

"Every map of the internet looks the same."

Multi-directional trees, hubs and spokes and branches, clouds of varying density: to Alex Galloway, writing in his book The Interface Effect, the many attempts to visualize information society all begin to look the same. Maps of the internet, he argues, tend to conceal more than they reveal; the main purpose they serve is to dazzle the beholder with the complexity of it all.


A Surf Session with Cory Arcangel


Arcangel Surfware.

On Saturday, May 17, artist Cory Arcangel will present a solo exhibition and pop-up store, "You Only Live Once," at the Holiday Inn New York-Soho, featuring a new clothing and lifestyle merchandise line, Arcangel Surfware. We met for a session at his Brooklyn apartment to talk about surfing tricks and habits, gear, and how things change for each generation of surfers.

Can you start by showing me something from your browsing history?

Most, I'm not going to say all the time, but more often than not, my deep surfs revolve around late-80s/ early- to mid-90s metal. (Laughter.) I've been going deep into Steve Vai lately.... Here's all my Steve Vai searches.

Wow, that's a lot of Steve Vai.


Seven Big Ideas from Seven on Seven 2014


Frances Stark and David Kravitz during the Seven on Seven work day. Photo: Ed Singleton.

The fifth anniversary edition of Rhizome's Seven on Seven took place on Saturday. The project pairs seven leading artists with seven influential technologists in teams of two, and challenges them to develop something new–whatever they choose to imagine—over the course of a single day. The results were unveiled to the public on Saturday at the New Museum, and are recapped here.

#1. Occupy invented #normcore

In the keynote, Kate Crawford suggested that K-Hole's #normcore trend report, as well as the Snowden-leaked GCHQ Powerpoint, could be read as manifestations of the anxieties of an age of mass surveillance, those of the surveillers and those of the surveilled.



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DISCUSSION

DISCUSSION

Post-Postism?


Just wondering, how have you seen "postinternet" used to describe a refusenik stance? Do you mean, a refusal of net art? Or of the internet? Or of the idea of an autonomous art, separate from networked neoliberal capitalism?

DISCUSSION

Shia LaBeouf: Is there genius in his endgame?


Hi Tom, it seems we erred too far on the side of subtlety with this one, sorry about that :P

Coincidentally, I'm going to be in LA this week for a show I curated at a commercial gallery, and we do also have some research ongoing that might open up this discussion in a more interesting way for you.

Pure promo hype just makes everyone feel bad in the end...But, I like a lot of Harmony Korine's work, and I'm glad to hear he's collecting art.

Thanks as always for your thoughtful comments.

DISCUSSION

The Possibilities and Pitfalls of the Video Game Exhibition


And (also monologuing) the other question: is "firsthand gameplay of otherwise difficult to experience titles" the central attraction that an exhibition might hold for most serious gamers, or is Nicholas unique in this regard, as in so many others?

I can imagine that it is an important attraction. It seemed like he really wanted to play Quadrilateral Cowboy.

DISCUSSION

The Possibilities and Pitfalls of the Video Game Exhibition


Hi Jason, Thank you for the thoughtful responses! And thanks for making your comment here on the site. A lot of people chose to respond on twitter.com, a for-profit website that sells user data to advertisers.

I'm interested in this statement: "Just creating a space where visitors can encounter these games and be exposed to the story of the independent game is a success by those measures."

There is, for sure, some level of tension between the needs of general audiences and sophisticated visitors. But--and now I'm speaking more generally, not about your exhibition--I'm curious if this is the standard most larger-scale video game exhibitions are held to. Which video game exhibitions have worked especially well for more sophisticated gamers, like Nicholas?

And have any worked especially well for both the novices and the sophisticates? Like a Kubrick show, for video games.