mez breeze
Since the beginning
Works in Sydney Australia

Mez does for code poetry as jodi and Vuk Cosic have done for ASCII Art: Turning a great, but naively executed concept into something brilliant, paving the ground for a whole generation of digital artists." (Florian Cramer). The impact of her unique code/net.wurks [constructed via her pioneering net.language "mezangelle"] has been equated with the work of Shakespeare, James Joyce, Emily Dickinson, and Larry Wall. Mez has exhibited extensively since the early 90s [eg Wollongong World Women Online 1995, ISEA Chicago + ARS Electronica 1997, The Metropolitan Museum Tokyo 1999, SIGGRAPH 1999 & 2000, _Under_Score_ @The Brooklyn Academy of Music 2001, +playengines+ Melbourne Australia 2003, p0es1s Berlin 2004, Dissention Convention @Postmaster Gallery New York 2004, Arte Nuevo InteractivA Mexico 2005, Radical Software @Turin Italy 2006, DIWO @ the HTTP Gallery London 2007, New Media Scotland 2008, the Laguna Art Museum California + Alternator Gallery Canada 2009]. Her awards include the 2001 VIF Prize [Germany], the JavaMuseum Artist Of The Year 2001 [Germany], 2002 Newcastle New Media Poetry Prize [Australia], winner of the 2006 Site Specific Index Page Competition [Italy] + awarded the 2007 "Deep Structure: Deep Play" Neutral Ground/Soil Digital Media Commission [Canada]. Mez is also a Synthetic Ecology Strategist, Futurist and Game Theorist who practices _Poetic Game Interventions_ [the creative manipulation of MMO parameters in order to disrupt or comment on various aspects of augmented states].
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Net Ae 2.0 postmortem

Fiction and non-fiction classifications are designed to map to boundaries of known forms [think: cinema, literature, television and music]. They are so designed to provoke audience responses introspectively and externally. Current synthetic practices are refashioning this entertainment base via the perpetuation of types of unintentional and deliberately augmented recreation. These recreation types are reliant on immediacy of response, play, and Pranksterism. They employ Sandboxing, Gonzoism and spontaneous engagement. This type of entertainment is termed _Presencing_.

Presencing involves loose clusters of pursuits that evolve in, or are associated with, synthetic environments. Examples include the Streisand Effect, Supercutting, Flashmobbing, the Slashdot/Digg Effect, acts by the group Anonymous, Image macro generation and Internet meme threading. Less defined examples include: MMOG guild interactions [think: user generated games-within-games], Virtual World involvements, and Social Networking via application adoption and creation. These instances illustrate how Presencing pushes recreation beyond a fictionalised/non-fictionalised framework.


About the Discuss section on Rhizome

hey abe.

7-11 is still up + functions now as a spambank. syndicate died about 3 yrs ago but sporadically bursts forth in an undead-list-serv kinda way. much like spectre;)



Net Ae 2.0 postmortem

net art 2.0?

this very tendency 2 wrap a label around a cohesion of "artistic" practices can actually dampen the curiosity, creativity, exploration + play loadings gestating there. codification starts to creep in. that's y places like 4chan works, tho those that *want* 2 reappropriate it have 2 work out their value-hierarchies 1st. most ppl who perpetuate divisions according to verifiable worth [think low-hi, valid-invalid, professional-amateur] miss the assignation boat initially + then [feel the need 2] scrabble 2 catch up. or worse:

"The process of multivariate data absorption creates serial flagging of emergent concepts [ie tipping-points]. These concepts create information bottlenecks via repeated flaggings. Entities may target-mine these areas in line with capitalistic reappropriation. Current examples of this phenomenon are Corporate “Social Media Experts” who mask their synthetic participation so as to claim individuated authorship of such aggregated concepts."



augmented wha?!? huh?!?

Hi Again Vijay,

The abovementioned structures [especially the swarm variables/masses associated] will indeed be unpacked in future entries. + Agreed regarding the frustrations of the plural.

Where you're questioning the validity of nominating objects/states as artificial, I'm afraid I can't help you - artificiality doesn't factor highly here, wheras syntheticism does. In terms of pinpointing the ends of the spectrum, agreed again that they are definitely *not* [intended to be viewed as] concrete. I'm not at all advocating information rigidity in any of the augmentology inputs. For instance, the latest augmentology entry is a case Study of a gamer who displays various states of "Afkism". I authorially peg those states as _hard_ + soft, but a switched on absorber will notice that this dichotomy is deliberately false.



augmented wha?!? huh?!?

Hiya Vijay, Erika, Oall, Steve + All:)

Vijay: the below is an extract from the latest post. Thought it may help answer the question u posed [+ I politely side\_stepped;)] previously:

""...The \_afk\_ concept demonstrates the murkiness of establishing reality gradations when considering synthetic environments. Paul Milgram suggested the Reality-Virtuality Continuum as a type of linear reality scale where at one end lies Geophysical Reality [”The Real Environment”] and the opposite end houses the Virtual. In-between lies an area defined as Mixed Reality: a mixture of augmented virtuality and the corporeal.

This Reality-Virtuality Continuum as such offers a vectored compartmentalisation of reality within scientific confines. An elastic, contemporized version of this Continuum might read:


…with each mode spawning distinct “swarmic variables” or “notional massing”. Conditional examples of such masses/variables are:

[Synthetic] = Avatar Fluctuations / Non-Player Character Annexing / Auxiliary Proprieception / Networked Socialisation

[Mixed] = Layered Attention / Identity Extensions / Augmented States of Consciousness / Multiple Theories-of-Mind[s]

[Cartesian] = Euclidian / Non-Euclidian / Human Area Networks / Dimensional Consciousness

[Geophysical] = Primary Consciousness / Ego-Mediation / Geospecificity / Geolocation

These masses could parallel volume [in the audio sense] in terms of measurement and production of reality clusters that map and mix composite modes simultaneously. For instance, the phenomena of Geocaching or mobile gaming such as \_Parallel Kingdom\_ which: “brings new meaning to Role Playing Games by using GPS to place the virtual world on top of the real world“...."