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Mark Tribe
Since 2004
Works in New York City, New York United States of America

PORTFOLIO (1)
BIO
Mark Tribe is an artist and curator whose interests include art, technology, and politics. He is Assistant Professor of Modern Culture and Media Studies at Brown University, where he teaches courses on digital art, curating, open-source culture, radical media, and surveillance. He is the co-author, with Reena Jana, of New Media Art (Taschen, 2006). His art work has been exhibited at the ZKM Center for Art and Media in Karlsruhe, the Ars Electronica Festival in Linz, and Gigantic Art Space in New York City. He has organized curatorial projects for the New Museum of Contemporary Art, MASS MoCA, and inSite_05. In 1996, he founded Rhizome.org, an online resource for new media artists. He received a MFA in Visual Art from the University of California, San Diego in 1994 and a BA in Visual Art from Brown University in 1990. He splits his time between Providence and New York City.
Discussions (107) Opportunities (17) Events (22) Jobs (0)
OPPORTUNITY

Fresh New Media Projects @ the New Musem in New York


Deadline:
Thu Oct 23, 2003 00:00

Fresh New Media Projects

Thursday October 23, 6:30-8 p.m.

An evening profiling a selection of the best digital work produced by young artists from art and new media programs in New York. Selections will be made from the practices of Social Network experiments (including shared online environments, innovative weblogs, cartography studies, data visualization interfaces and games); Pervasive Computing (including networked installations, stand-alone smart objects, wearables, and wireless street interventions); Sound (including self-contained sound toys and installations) and Video (including video art, installation and interactive documentaries).

Following a presentation of each project, artists will talk informally about their work with the selection committee and the audience. Organized by Anne Barlow and Defne Ayas of the New Museum of Contemporary Art, in collaboration with Mark Tribe, Founder of Rhizome.org, and Michele Thursz, independent curator.

About the Digital Culture Evenings

The New Museum's Digital Culture Evenings aim to provide an array of opportunities for emerging artists to create and present works using the most innovative technologies available and to familiarize the general visitor with digital media. Digital Culture Evenings include artist presentations, performances and interactive events, as well as theory and research based discussions about broader issues in digital culture. Topics encompass a variety of subjects in addition to art including commerce, entertainment, and science.

About the Zenith Media Lounge

The New Museum's Zenith Media Lounge is New York City's only museum space dedicated to the exhibition and exploration of digital art, experimental video and sound works. Located on the New Museum Store level, programming in the Zenith Media Lounge is ongoing and is always free.

About the New Museum of Contemporary Art

The New Museum of Contemporary Art, founded in 1977 and located in the heart of Soho, is the premier destination for contemporary art in New York City. With an annual schedule of dynamic exhibitions, the Museum presents the most innovative and experimental work from around the world. Debate and discussion about contemporary culture are encouraged through a broad range of educational programs, publications, performances, and new media initiatives. The New Museum recently announced plans to build a new, 60,000 square foot facility at 235 Bowery. Visit www.newmuseum.org for more about the New Museum.


OPPORTUNITY

New Media @ the New Museum in New York


Deadline:
Fri Aug 08, 2003 17:59

Submission DEADLINE: September 19, 2003

CALL FOR WORKS/ENTRIES:

New Media - is a special evening which will take place at the Zenith Media Lounge of the New Museum of Contemporary Art on October 23, 2003, profiling a selection of the most engaging digital work produced by young artists from art and new media programs in New York.

We invite proposals from artists working in the full milieu of the digital medium and welcome a wide range of submissions from theoretical works to self-contained prototypes and playful games! We particularly encourage works that provoke critical discussion about what the fresh and distinctive qualities of new media are.

Projects from the following practices are encouraged:



DISCUSSION

ISEA@ARS


ISEA@ARS
Wednesday, September 10th, 2003, 14.00-16.00
ARS Electronica Building, Linz, Austria

Agenda:

The aims and the future of the Inter-Society
Update on ISEA -Discussion of topical issues

ISEA2004: August 14th - 22nd, 2004
Amanda McDonald Crowley presents:
Stockholm: Networked experience,
Tallinn: Wearable experience,
Helsinki: Wireless Experience

Proposals from potential future ISEA
symposia hosts are welcome.

DISCUSSION

Fwd: Call for Public Domain Stories


--=====================_21829439==.ALT
Content-Type: text/plain; charset="us-ascii"; format=flowed

>From: "Ann Deville" <adeville@publicknowledge.org>
>Date: Wed, 6 Aug 2003 16:21:50 -0400
>
>Call for Public Domain Stories.
>
>Attached, and copied below, are details of the collaboration between
>Public Knowledge, Creative Commons, and The Center for the Study of the
>Public Domain on a public-education campaign that will document creators'
>positive or negative experiences with current copyright, trademark and/or
>patent laws. We're interested in hearing from artists, filmmakers,
>musicians, computer programmers and anyone who has been hampered by
>restrictive intellectual property laws or assisted by the public domain.
>The stories will play an important role in demonstrating the need for
>policy change.
>
>We'd love it if you'd help us distribute the call--please forward it to
>anyone who may be interested, post it on appropriate mailing lists,
>use it in newsletters, insert it into bottles and cast them to sea or
>anyway you'd like.
>
>Information on how to participate is included. If you wish to be removed
>from this email list, please contact Ann DeVille at
>adeville@publicknowledge.org.
>
>Thank you for your interest and we look forward to hearing from you.
>
>*******************************************************************************************************************************************************
>
>
>STRUGGLES WITH IP LAW
>A Call for Stories in Support of a Robust Public Domain
>
>We know youve got a great story, and we want you to tell it.
>
>Public Knowledge, Creative Commons, and The Center for the Study of the
>Public Domain are collaborating on a public-education campaign that will
>highlight the struggles of
>creators with intellectual property law. We are collecting stories of
>citizens who are hampered by restrictive intellectual property laws. If
>you have a personal story of copyright,
>trademark or patent laws needlessly hindering your work and ideas, we want
>to hear from you. Conversely, if your work has benefited from the
>availability of art and information
>in the public domain, we want to know about it.
>Wed like to hear stories from artists, authors, musicians, filmmakers,
>computer programmers, entrepreneurs, librarians or anyone with a personal
>story involving intellectual
>property law. Your stories are important because American copyright,
>trademark and patent law, grounded in Article I of the Constitution, are
>designed to promote individual
>creativity and innovation: we need to make sure they're functioning in
>this way.
>Unfortunately, the recent expansion of intellectual property laws has had
>the opposite effect. New laws are discouraging creativity and innovation
>rather than encouraging it,
>and stifling other important values such as freedom of speech. Longer
>copyright terms, the end of copyright registration requirements, stronger
>trademark laws and the expansion
>of patent eligibility are some of the changes that have spurred this trend.
>When intellectual property laws curtail creativity, we need to be creative
>in a different way by pushing for changes in the laws, ensuring that they
>are interpreted more
>narrowly, and working to change a culture in which large copyright and
>patent owners seek to extract large fees for even the most incidental use
>of their work.
>None of these changes will take place unless we can demonstrate that there
>is a need for change. Policymakers can be educated about these issues, but
>in order to make the case,
>we need your contribution.
>Maybe you are a filmmaker who has been told to pay a large licensing fee
>for a four second snippet of a copyrighted work. Or the director of a
>community orchestra who cannot
>afford to play any new music. Or maybe youre a writer who has taken the
>works of Margaret Mitchell, Dickens or Shakespeare and created successful
>derivative works. Perhaps
>you are an artist who has used commercial images like the Campbells Soup
>can. We need your stories to embody the problems and successes of
>copyright, trademarks and
>patents for the general public.
>Please email your story to pk@publicknowledge.com with Public Domain
>Stories in the header. Well present your stories to legislators, press
>and the general public through
>a website, video and other media. Please provide your name and a phone
>number where we can reach you during the day and tell us if you would
>prefer to remain anonymous
>when we publish your story.
>Your story can help others to understand how access to ideas and
>creativity is being locked up by needlessly restrictive new laws.
>Questions? Comments or suggestions? Give
>us a call at (202) 518-0020 or email us pk@publicknowledge.org.
>****************************************************************************************************************
>Public Knowledge is a non-profit advocacy organization that seeks to
>ensure that copyright, patent, trademark and technology laws and policies
>promote the interests of the public.
>This Washington, D.C.-based group works with a wide spectrum of
>stakeholders, including libraries, educators, scientists, artists,
>musicians, journalists, consumers, programmers,
>
>civic groups and enlightened businesses, to promote certain fundamental
>democratic principles and cultural values openness, access, and the
>capacity to create and
>compete and to ensure these principles are reaffirmed in the digital
>age. For more information, see http://www.publicknowledge.org.
>
>Creative Commons, a non-profit corporation, promotes the creative re-use
>of intellectual works whether owned or public domain. It is sustained by
>the generous support of The
>Center for the Public Domain and the John D. and Catherine T. MacArthur
>Foundation. Creative Commons is based at Stanford Law School, where it
>shares staff, space, and
>inspiration with the school's Center for Internet and Society. For more
>information, see www.creativecommons.org.
>
>The Center for the Study of the Public Domain at Duke Law School was
>founded in September of 2002, as part of the schools wider intellectual
>property program. Its mission
>is to promote research and scholarship on the contributions of the public
>domain to speech, culture, science and innovation, to promote debate about
>the balance needed in our
>intellectual property system and to translate academic research into
>public policy solutions. For more information, see
>http://www.law.duke.edu/cspd/index.html.

--=====================_21829439==.ALT
Content-Type: text/html; charset="us-ascii"

<html>
<body>
<br>
<blockquote type=cite class=cite cite>From: &quot;Ann Deville&quot;
&lt;adeville@publicknowledge.org&gt;<br>
Date: Wed, 6 Aug 2003 16:21:50 -0400<br>
<br>
C<font face="arial" size=2>all for Public Domain Stories.<br><br>
Attached, and copied below, are details of the collaboration between
Public Knowledge, Creative Commons, and The Center for the Study of the
Public Domain on a public-education campaign that will document creators'
positive or negative experiences with current copyright, trademark and/or
patent laws. We're interested in hearing from artists, filmmakers,
musicians, computer programmers and anyone who has been hampered by
restrictive intellectual property laws or assisted by the public domain.
The stories will play an important role in demonstrating the need for
policy change.<br><br>
We'd love it if you'd help us distribute the call--please forward it to
anyone who may be interested, post it on appropriate mailing lists,<br>
use it in newsletters, insert it into bottles and cast them to sea or
anyway you'd like.<br><br>
Information on how to participate is included. If you wish to be removed
from this email list, please contact Ann DeVille at<br>
adeville@publicknowledge.org.<br><br>
Thank you for your interest and we look forward to hearing from you.
<br>
&nbsp;<br>
*******************************************************************************************************************************************************<br>
&nbsp;<br>
&nbsp;<br>
</font><font face="arial" size=4><b>STRUGGLES WITH IP
LAW</b></font><font face="arial" size=2><br>
<b><i>A Call for Stories in Support of a Robust Public
Domain</i></b><br>
&nbsp;<br>
We know youve got a great story, and we want you to tell it. <br><br>
</font><pre>Public Knowledge, Creative Commons, and The Center for the
Study of the Public Domain are collaborating on a public-education
campaign that will highlight the struggles of
creators with intellectual property law.&nbsp; We are collecting stories
of citizens who are hampered by restrictive intellectual property laws.
If you have a personal story of copyright,
trademark or patent laws needlessly hindering your work and ideas, we
want to hear from you. Conversely, if your work has benefited from the
availability of art and information
in the public domain, we want to know about it.
</pre><font face="Courier New, Courier"></font><br>
<pre>Wed like to hear stories from artists, authors, musicians,
filmmakers, computer programmers, entrepreneurs, librarians or anyone
with a personal story involving intellectual
property law. Your stories are important because American copyright,
trademark and patent law, grounded in Article I of the Constitution, are
designed to promote individual
creativity and innovation: we need to make sure they're functioning in
this way. </pre><font face="Courier New, Courier"></font><br>
<pre>Unfortunately, the recent expansion of intellectual property laws
has had the opposite effect.&nbsp; New laws are discouraging creativity
and innovation rather than encouraging it,
and stifling other important values such as freedom of speech.&nbsp;
Longer copyright terms, the end of copyright registration requirements,
stronger trademark laws and the expansion
of patent eligibility are some of the changes that have spurred this
trend. </pre><font face="Courier New, Courier"></font><br>
<pre>When intellectual property laws curtail creativity, we need to be
creative in a different way by pushing for changes in the laws, ensuring
that they are interpreted more
narrowly, and working to change a culture in which large copyright and
patent owners seek to extract large fees for even the most incidental use
of their work. </pre><font face="Courier New, Courier"></font><br>
<pre>None of these changes will take place unless we can demonstrate that
there is a need for change. Policymakers can be educated about these
issues, but in order to make the case,
we need your contribution.
</pre><font face="Courier New, Courier"></font><br>
<pre>Maybe you are a filmmaker who has been told to pay a large licensing
fee for a four second snippet of a copyrighted work. Or the director of a
community orchestra who cannot
afford to play any new music. Or maybe youre a writer who has taken the
works of Margaret Mitchell, Dickens or Shakespeare and created successful
derivative works. Perhaps
you are an artist who has used commercial images like the Campbells Soup
can. We need your stories to embody the problems and successes of
copyright, trademarks and
patents for the general public.
</pre><font face="Courier New, Courier"></font><br>
<pre>Please email your story to pk@publicknowledge.com with Public Domain
Stories in the header.&nbsp; Well present your stories to legislators,
press and the general public through
a website, video and other media. Please provide your name and a phone
number where we can reach you during the day and tell us if you would
prefer to remain anonymous
when we publish your story.
</pre><font face="Courier New, Courier"></font><br>
<pre>Your story can help others to understand how access to ideas and
creativity is being locked up by needlessly restrictive new laws.
Questions? Comments or suggestions? Give
us a call at (202) 518-0020 or email us
pk@publicknowledge.org.</pre><font face="Courier New, Courier"></font><br>
<pre>****************************************************************************************************************</pre><font face="Courier New, Courier"></font><br>
<pre>Public Knowledge is a non-profit advocacy organization that seeks to
ensure that copyright, patent, trademark and technology laws and policies
promote the interests of the public.
This Washington, D.C.-based group works with a wide spectrum of
stakeholders, including libraries, educators, scientists, artists,
musicians, journalists, consumers, programmers,
</pre><font face="Courier New, Courier"></font><br>
<pre>
civic groups and enlightened businesses, to promote certain fundamental
democratic principles and cultural values openness, access, and the
capacity to create and
compete and to ensure these principles are reaffirmed in the digital
age.&nbsp; For more information, see
<a href="http://www.publicknowledge.org/" eudora="autourl">http://www.publicknowledge.org</a>.</pre><font face="Courier New, Courier"></font><br>
<pre>&nbsp;</pre><font face="Courier New, Courier"></font><br>
<pre>Creative Commons, a non-profit corporation, promotes the creative
re-use of intellectual works whether owned or public domain. It is
sustained by the generous support of The
Center for the Public Domain and the John D. and Catherine T. MacArthur
Foundation. Creative Commons is based at Stanford Law School, where it
shares staff, space, and
inspiration with the school's Center for Internet and Society. For more
information, see
<a href="http://www.creativecommons.org/" eudora="autourl">www.creativecommons.org</a>.</pre><font face="Courier New, Courier"></font><br>
<pre>&nbsp;</pre><font face="Courier New, Courier"></font><br>
<pre>The Center for the Study of the Public Domain at Duke Law School was
founded in September of 2002, as part of the schools wider intellectual
property program. Its mission
is to promote research and scholarship on the contributions of the public
domain to speech, culture, science and innovation, to promote debate
about the balance needed in our
intellectual property system and to translate academic research into
public policy solutions.&nbsp; For more information, see
<a href="http://www.law.duke.edu/cspd/index.html" eudora="autourl">http://www.law.duke.edu/cspd/index.html</a>.</pre><font face="Courier New, Courier"></font><br>
</blockquote></body>
</html>

--=====================_21829439==.ALT--

DISCUSSION

Fwd: Sundance Online Film Festival Call For Entries


>From: "Sundance Online Film Festival" <online@sundance.org>
>Subject: Sundance Online Film Festival Call For Entries
>Organization: The Sundance Institute
>Date: Mon, 4 Aug 2003 15:04:38 -0700
>
>The Sundance Film Festival is announcing its fourth annual Sundance Online
>Film Festival, which showcases the most innovative and creative
>storytellers using new digital technology. We invite all emerging and
>established digital artists, filmmakers, and storytellers to submit works
>in the following competitive categories:
>
>
>
>Animation- Animation showcase will display some of the immense talent
>working with cutting edge technology to create stories and images that
>resonate.
>
>
>
>Short Subject- fiction and nonfiction short films sampling various types
>of storytelling.
>
>
>
>New Forms- Comprising some of the most innovative work by media makers
>using interactive, non-linear and new forms. New Forms will present a
>diverse selection of works that range from entire imaginary environments
>to full immersion documentaries to three-dimensional experimental
>journeys, and points to the future of storytelling.
>
>
>
>Gallery- The living platform for artists, live web art, is an emerging art
>form. This non-competitive section showcases an eclectic collection of
>websites constructed to function primarily as on line aesthetic galleries,
>story presentations and the early stages of long form new media. Ideal
>works include visual environments, action paintings, and mini video
>loops. Must include video or motion graphics of some kind.
>
>
>
>
>
>Deadline: September 12, 2003
>
>
>For more information and submission Form go to:
><http://www.sundance.org/>www.sundance.org