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Mark Tribe
Since 2004
Works in New York City, New York United States of America

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BIO
Mark Tribe is an artist and curator whose interests include art, technology, and politics. He is Assistant Professor of Modern Culture and Media Studies at Brown University, where he teaches courses on digital art, curating, open-source culture, radical media, and surveillance. He is the co-author, with Reena Jana, of New Media Art (Taschen, 2006). His art work has been exhibited at the ZKM Center for Art and Media in Karlsruhe, the Ars Electronica Festival in Linz, and Gigantic Art Space in New York City. He has organized curatorial projects for the New Museum of Contemporary Art, MASS MoCA, and inSite_05. In 1996, he founded Rhizome.org, an online resource for new media artists. He received a MFA in Visual Art from the University of California, San Diego in 1994 and a BA in Visual Art from Brown University in 1990. He splits his time between Providence and New York City.
Discussions (107) Opportunities (17) Events (22) Jobs (0)
EVENT

ACM Multimedia Interactive Art Program Exhibition


Dates:
Tue Oct 12, 2004 00:00 - Thu Aug 26, 2004

ACM SIGMM / ACM SIGRAPH
ACM Multimedia 2004
INTERACTIVE ART PROGRAM

October 10-16, New York, NY USA
EXHIBITION PRESS RELEASE

http://www.mm2004.org/

DIGITAL BOUNDARIES: Multiculturalism, Identity, and Awareness

ACM Multimedia, the premier multimedia conference, in conjunction with Macy Gallery of the Art and Art Education Program at Teachers College, Columbia University is pleased to announce "Digital Boundaries: Multiculturalism, Identity, and Awareness," a group exhibition of interactive multimedia art featuring the work of 16 international artists and their collaborators. The exhibition opens on Wednesday, September 29 and closes on Friday, October 15 with a reception for the artists on Tuesday, October 12 from 8:00 p.m. to 10:00 p.m. Gallery hours are Monday through Friday from 9:00 a.m. to 5:00 p.m.

At no time in history has technology had the prospect of making a stronger cross-border impact on culture. Technology can be used to create or reinforce boundaries (being fingerprinted and photographed at an airport-a multimedia experience), as well as to dissolve them (we are bombarded by images and sounds from all over the world). Many of us are being empowered with the ability to easily create digital content, document and share our own experiences and those of others, challenging the roles of art (passive vs. interactive) and revolutionizing the way we see and hear the world. At the same time, only a small percentage of people have access to technology (boundaries of the haves and the have-nots).

Multimedia content and technology are of special consideration because they appeal directly to our senses, elevating the age-old dilemma of the distinction between reality and representations of reality. Does this new proliferation and imbalance of multimedia technology help reinforce boundaries and cultural differences? Does it contribute to define cultural identity in a new age in which everyone talks about multiculturalism? Does it raise cultural awareness or simply numb our senses making us take deep cultural differences for granted because what we "see" or "hear" is commonplace in this "new" multicultural world? Does it create new boundaries in art or help unify multiple art forms? How can art, in its many roles, make use of the same technology that raises these issues to address them?

The following artists are featured in the exhibition: Carroll Parrott Blue, Marc Bohlen, Sheldon Brown, Bob Gluck, Michael Hohl, Brian Ireson, Cynthia Lawson Jaramillo, Shawn Lawson, J.T. Rinker, Cynthia Rubin, Andrew Senior, Patrick Tarrant, Roxanne Wolanczyk, Stephen Wilson, Winston Yang, and Ricardo Miranda Zuniga.

The works selected span a wide range of artistic practices, techniques, and methods to address different issues related to the exhibition theme. Blue intermixes traditional print and electronic interactive multimedia in an autobiographical reflection of racism's impact on one African American mother and daughter's relationship and invites the viewer to co-create its narrative and dialogue about its issues. Bohlen and Rinker use the whistle as a form of trans-cultural communication. Brown seeks a digital representation of urbanization in an area in which two cultures are in constant flux. Hohl detects participants' presence on a world map and plays radio stations from different parts of the world. Ireson uses motion sensors to augment the volume of competing videos, exploring the apparent notion of the inherent conflict between Christian West and the Muslim East. C. Lawson Jaramillo uses the web to present participants with a "mixed reality" and explore issues deeply rooted in contemporary Colombian identity. S. Lawson's computer vision interface questions our conceptions about interactive art: the participant's non-motion shows the video details of a traditional Japanese scroll painting. Rubin and Gluck's work is based on a Medieval Hebrew biblical manuscript that reflects on the convergence of cultures in Islamic Spain. Senior's work explores the cultural barriers enforced by pronunciation differences of culturally charged words. Tarrant uses a personal multimedia collection to explore issues of memory and narrative. Wolanczyk's work questions vertical cultural barriers as represented by an imaginary character that makes a living creating junk mail. Wilson's work investigates the image search process and keywords associated with images in relation to culture. Yang finds a spatial digital representation for images that is based on research into architectural grids and culture. Zuniga places multimedia content in a physical space (a video game in a food vendor cart) to raise questions about culture as!
similati
on by immigrants to the U.S.

Works in the exhibition underwent a rigorous selection process by an international technical committee and by the curatorial committee: Mark Tribe (Columbia University, USA), Christina Yang (The Kitchen, USA), Pamela Jennings (Carnegie Mellon University, USA) and Alejandro Jaimes (FXPal, Fuji Xerox, Japan).

For further information please contact Hugo Ortega (ugo_a_o@yahoo.com Tel. +1 917-861-8525), exhibition coordinator and Macy Gallery Director, Teachers College, or Mark Tribe (mark.tribe@columbia.edu Tel. +1 212-854-8882), member of the curatorial committee.

Macy Gallery - Teachers College, Columbia University Art and Art Education Program
444 Macy Building - 525 West 120th Street, New York, NY 10027
Phone: +1 212-678-3296


EVENT

ISEA 2004


Dates:
Sat Aug 14, 2004 00:00 - Sat Aug 07, 2004

ISEA2004 IN A NUTSHELL

For one week in mid August 2004 Baltic Sea becomes the center of electronic music, new media research, art and design. ISEA2004 is the 12th Symposium on Electronic Arts, organised for the first time in two capital cities and a ferry between them. ISEA2004 is built from three event elements:
SEA [15-16/08/04]:

ISEA2004 CRUISE connects Baltic cities (Helsinki, Stockholm, Mariehamn, Tallinn) with a substantial programme that mixes an excellent line up of electronic music with sound art, networking sessions, performances and interactive installations. 1400 participants enjoying the programme turn Silja Opera ferry into an amazing hub for new media creative practices and industries. ISEA2004 CRUISE is a great party where you can talk, dance, drink, eat, sunbathe and relax with the most innovative group of peole that have ever set on sail.
TAL [17-18/08/04]:

ISEA2004 TALLINN, Estonia, launches the full scale symposium programme with Wearable experience conference, exhibitions, a club night, performances and more in major venues in the city.
HEL [19-22/08/04]:

ISEA2004 HELSINKI completes the ISEA2004 JOURNEY with the themes Wireless Experience, Histories of the New, Open Source and Software as Culture explored in the conference at media centre LUME and at the exhibition at The Museum of Contemporary Art Kiasma.
Koneisto [13-14/08/04]

Festival for electronic music and arts just before ISEA2004 offers a rich variety of electronic music. At Koneisto, ISEA2004 highlights from MUTEK festival mark an inspiring start for the whole week of programme.

ISEA2004 is a unique opportunity to experience new technologies and their cultural practices. The "new" is always afloat, yet we feel that there is a strong need also to keep one's feet grounded. ISEA2004 higlights the latest work in wireless, networked and wearable in the cultural domain of new media. We emphasize experience over technology, history and analytical vision over hype.

In Tallinn and in Helsinki, ISEA2004 focuses, besides the conferences, on several public interfaces: the exibition, concerts, and work in the city space. We expect 1600 hundred professionals and nearly 200 000 visitors to attend different parts of the event. In order for research and innovation in new technologies to matter, it needs to be something that people can experience and find meaningful in their every day lives. This is what ISEA2004 is about: the culture of new technologies.

ISEA2004 will break new ground for new media culture, arts, and research as it travels through fresh waters as a physical, critical, and creative event. Join the ISEA2004 experience!

Tapio Makela
ISEA2004 programme chair
m-cult, Helsinki

Mare Tralla
ISEA2004 Tallinn programme chair
Estonian Academy of Arts


DISCUSSION

"'I will be on the ferry" - Lev Manovich re. ISEA2004


'I will be on the ferry because when I attended the ISEA94 in Helsinki, as a
part of the conference we also had a 3 day ferry trip to St. Petersburg.
It was the best conference experience I had in my life!'
-Lev Manovich, Associate Professor, Visual Arts Department, UCLA

ISEA2004 CONFERENCE OUTLINES ANNOUNCED

ISEA2004 conferences in Helsinki and Tallinn, and on a luxurious cruiser
ferry connecting them, are key elements of the 12th International Symposium
on Electronic Arts (August 14th-22nd). ISEA2004 starts with the electrified
Interfacing Sound cruise from Helsinki to Stockholm, after which the
Networked Experience cruise from Stockholm to Tallinn via Mariehamn inspires
a range of panels, poster sessions and workshops. Networking sessions will
also, for example, be hosted by the French Ministry of Foreign Affairs and
the Asia Europe Foundation..

After two dazzling nights on the ferry, ISEA2004 participants convene in
Tallinn to cover the themes of Wearable Experience, Geopolitics of Media and
Critical Interdisciplines: research/science, art and collaboration.
Wearable technologies are explored through project presentations of
state-of-the art ubiquitous computing in fashion and cultural practices.
Issues of technology and embodiment provide a critical context to this
discussion. Geopolitics of media looks at the ways in which new media
practices reflect diverse media geographies and their relation to real life
locations, globalization and activism. Part of the agenda of ISEA2004 is to
assess where new media culture and arts are at the moment. To this end the
Critical Interdisciplines theme digs deep into the questions of
relationships of computer engineering, design, media studies, anthropology
and new theories emanating from natural sciences in relation to networked
and other new media practices. Tallinn keynote speakers include Arturo
Escobar (Colombia/USA) and Sarah Kember (UK).

After Tallinn sessions, ISEA2004 culminates in Helsinki, exactly ten years
after ISEA94, when the net was still an emergent field. This time Wireless
Experience, Histories of the New, Open Source and Software as Culture and
Critical Interaction Design will be explored.

Wireless experience maps current emerging cultural and social practices of
mobile and other wireless media such as radio and WiFi networks. A key theme
is how wireless experience is enabling new ways to approach urban cultures
and turn public spaces into "writable and participatory media".
Histories of the new is a key theme to unravel not only the recent ten years
of change within the Networked experience, but to look at diverse local
histories of creative "new" media use since the 1960s. The theme also
explores the very logic of how new technologies become integrated into the
social and the cultural "sediments" of everyday life experience.

Critical interaction design seeks to foreground critical discourse and work
around sensitive, contextual, critical work on interactivity. It is also a
platform for dialogue bringing together interface designers, computer
scientists, media and cultural theorists as well as media artists (who are
often hybrids of these). Open source software as culture addresses politics,
economical or legal logic, and various cultural and social politics
regarding open source, and software at large. The theme positions software
as a cultural and a political object and as a subject for debate.
Helsinki keynotes include Erkki Huhtamo (Finland/USA), Wendy Hui Kyong Chun
(USA), Shuddhabrata Sengupta (India) and Matthew Fuller (UK).

***To download the conference programme by sessions, visit our website:
http://www.isea2004.net/programme.html***

HOW TO JOIN ISEA2004 AT THE MOST AFFORDABLE PRICE?

By combining the conference with the cruise, you will not only experience
the full journey but save money on tickets. Our FULL EXPERIENCE offer to you
is:

- ISEA2004 conferences in Tallinn and Helsinki: 100,00 euros

- ISEA2004 cruise: 2 nights, 2 buffet dinners, 2 breakfasts on the ferry:
204,00 euros

- Fast ferry from Tallinn to Helsinki: 20,00 euros

--- !!! Your entire ISEA2004 package, a full week of business and
pleasure;-) 324,00 EUROS PER PERSON !!! ---

HOW DO I GET THESE BENEFITS?

Book on-line before FRIDAY MAY 28 at http://www.isea2004.net/tickets.
Please note that there is a limited availability in this cabin category. On
the website, you will find more information on pricing, including different
cabin categories and accommodation possibilities in Tallinn and Helsinki.

TRAVELLING IN A GROUP?

If you wish to make a group reservation for several cabins, contact me at
mika@isea2004.net or by telephone +358 40 719 2280. I am happy to save your
time and take care of your booking arrangements.

Warm regards,
Mika Minetti + ISEA2004 crew

DISCUSSION

"Into the Pixel," a juried exhibition of computer and video game art @ E3


FOR IMMEDIATE RELEASE

Ashley Kim, akim@e3expo.com
E3Expo Media Relations
Phone (310) 967-2966

E3EXPO, A.I.A.S. AND L.A. COUNTY MUSEUM OF ART'S GRAPHIC ARTS COUNCIL
ANNOUNCE CALL FOR ENTRIES FOR NEW "INTO THE PIXEL"
DIGITAL GAME ART EXHIBITION

Juried Exhibition at E3Expo 2004 Will Showcase How Digital
and Traditional Art Worlds Increasingly Intersect

LOS ANGELES -- March 11, 2004 -- In celebration of its tenth
anniversary, the Electronic Entertainment Expo (E3Expo) today announced a
call for entries for "Into the Pixel," a juried exhibition of computer and
video game art to premiere at this year's E3Expo, May 12-14, at the Los
Angeles Convention Center (LACC). "Into the Pixel"
is a celebration of video game art curated by interactive entertainment
industry art veterans and experts from the traditional art field.

Computer and video games are an extremely influential aspect of
pop-culture and entertainment which impacts perspectives on a wide range of
areas of our culture, including art, cinematography, literature and even
fashion. "Into the Pixel" seeks to explore the artistic achievements of
today's computer and video game artists and the place their work holds in
the realm of art as it is traditionally defined.

"Into the Pixel" is a joint project of E3Expo, The Academy of
Interactive Arts & Sciences, and The Graphic Arts Council of the Los Angeles
County Museum of Art. The show will take place at the LACC and be accessible
to the general public as well as to the more than 60,000 interactive
entertainment industry executives, designers, developers, animators,
journalists and retailers who attend E3Expo.

Eligibility/Deadline: Art submissions must be taken from published, or
soon to be published, computer and video games. Entry for "Into the Pixel"
is open to Academy members and E3Expo exhibiting companies. Artists may
submit up to three original works. Deadline is April 5, 2004. Artists may
contact pixelquestions@e3expo.com for more information.

Jury members include:

Matt Gleason, COAGULA Art Journal
Mat Gleason founded Coagula Art Journal in 1992 and continues as its
editor and publisher today. The New York Times described him as a famously
provocative Los Angeles art critic, while the L.A. Weekly once referred to
him as a cranky, self-exiled gossipmonger. Along with John Baldessari, Dave
Hickey and Agnes Martin, Gleason starred in the
1998 art world documentary "Art City: Simplicity."

Jim Heimann, Editor in Charge, TASCHEN - World of Pop Culture
Jim Heimann is a graphic designer, writer, historian and instructor at
Art Center College of Design in Pasadena, California. He is the author of
numerous books on architecture, popular culture, and Hollywood history and
serves as a consultant to the entertainment industry. He continues to write
on popular culture, regional history and architecture for numerous
publications including TASCHEN, the Los Angeles Times and Rolling Stone.

David Perry, Shiny Entertainment
David Perry, the president and founder of Shiny Entertainment, has been
a gaming industry visionary for the past 20 years. Shiny's most recent
project was "Enter the Matrix," based on the sequel to the blockbuster
action thriller "The Matrix" from Warner Bros and directors Larry and Andy
Wachowski.

Jason Rubin, Executive Juror, Naughty Dog
Jason Rubin, co-founder of Naughty Dog, has developed games since 1985.
Rubin, partner Andy Gavin and the Naughty Dog team are responsible for the
creation and development of the first four "Crash Bandicoot" titles.

Billy Shire, La Luz de Jesus Gallery
Native Los Angeleno Billy Shire is best known as the prodigious owner of
the Soap Plant, Wacko stores and La Luz de Jesus Gallery.
Shire's gallery, La Luz de Jesus, is one of the most important,
groundbreaking galleries in Los Angeles and has garnered a considerable
reputation with collectors, galleries and artists around the world.

About E3Expo
E3Expo is the world's premiere trade show for computer and video games
and related products. The show, now in its tenth year, is owned by the
Entertainment Software Association (ESA), the U.S. association dedicated to
serving the business and public affairs needs of the companies publishing
interactive games for video game consoles, handheld devices, personal
computers, and the Internet. For more information, please visit
www.e3expo.com or www.theesa.com.

About the Graphic Arts Council
Established as an independent institution in 1965, the Los Angeles
County Museum of Art, LACMA, has assembled a permanent collection that
includes approximately 100,000 works of art representing regions throughout
the world from ancient times to the present, making it the premier
encyclopedic visual arts museum in the western United States.
LACMA has organized its curatorial departments into innovative centers for
art that foster multidisciplinary collaboration across the museum.
Located in the heart of one of the most culturally diverse cities in the
world, the museum uses its collection and resources to provide a variety of
educational, aesthetic, intellectual, and cultural experiences for the
people who live in, work in, and visit Los Angeles. The Graphic Arts Council
supports the Department of Prints and Drawings and encourages appreciation
in the field of original works of art on paper.

About the Academy of Interactive Arts & Sciences
The AIAS is a non-profit member organization of over 3500 members,
solely dedicated to serving the entertainment software industry. The
Academy's board includes senior executives from the major videogame
companies, including Sony, Nintendo, EA, Microsoft, Atari, Take Two,
Activision, THQ and Ubisoft. Current members represent such varied fields
as: art and graphics, animation, acting, interactive design, production,
software engineering, sound design and music, testing and quality assurance,
video and special effects, editorial and storyline writing, as well as the
business segment of the industry. The mission of the Academy is to: Promote
and advance common interests in the worldwide entertainment software
community, recognize outstanding achievement in interactive content and the
entertainment software community and conduct an annual awards show and
enhance the image and awareness of entertainment software.

# # #

EVENT

Mary Flanagan to Lecture on Jan. 28 at Columbia University in New York City


Dates:
Wed Jan 28, 2004 00:00 - Wed Jan 28, 2004

Art & Technology Lectures at Columbia University

The Digital Media Center and the Computer Music Center are pleased to invite you to a lecture by Mary Flanagan.

Wednesday, January 28, 2004, 6:00PM

The Leroy Neiman Gallery
Columbia University School of the Arts
310 Dodge Hall
2960 Broadway at 116th Street
New York, NY

Mary Flanagan, Assistant Professor Film & Media Studies Hunter College, focuses on networked and computer based installation, popular culture, and computer gaming. Her work has been shown internationally at venues including the Whitney Museum of American Art 2002 Biennial, New York; SIGGRAPH, San Diego; Ars Electronica, Linz; Moving Image Centre, Auckland; Central Fine Arts Gallery, New York; University of Arizona, Tempe; and University of Colorado, Boulder. Her essays on digital art, cyberculture, and gaming have appeared in Art Journal, Wide Angle, Convergence, and Culture Machine, as well as in several books. She is also the creator of "The Adventures of Josie True," the first web-based adventure game for girls, and is collaborating on a new project to teach middle school girls computer programming. Her projects have been funded by the National Science Foundation, the Pacific Cultural Foundation, and the National Endowment for the Arts. Additional information on Flanagan's work may be found at http://www.maryflanagan.com.

This event is the first in a series of art & technology lectures co-sponsored by Columbia University's Digital Media Center and Computer Music Center. All lectures in the series are free and open to the public.

Upcoming lectures:

February 25, 2004: Chris Csikszentmihalyi

March 24, 2004: Paul Miller

April 8, 2004: Manuel Delanda

May 12, 2004: Ricardo Rodriguez

For more information, please call 212-854-2875, email art-tech lecture@music.columbia.edu, or see http://www.columbia.edu/cu/arts/dmc/docs/lectureseries.html