Mark Shepard
Since the beginning
Works in Buffalo, New York United States of America

Discussions (21) Opportunities (6) Events (5) Jobs (0)
DISCUSSION

Conflux Panel: Toward a Schizogeographic Society?


Toward a Schizogeographic Society?
Re-evaluating the psychogeographic in terms of contemporary
conditions of subjectivity and urban space.

Sunday, September 16, 2007
2:00pm

DISCUSSION

MArch+MFA dual degree program: media | architecture | computing


CALL FOR APPLICATIONS

media | architecture | computing
MArch + MFA Dual Degree Program
Departments of Architecture and Media Study
University at Buffalo, State University of New York

APPLICATION DEADLINE: January 15, 2007

Computing has radically transformed the fields of architecture and
media art. Digital visualization, parametric design, and computer
controlled manufacturing have expanded the ways by which architecture
is conceived, designed, and constructed. At the same time, networked
media and information systems are rapidly permeating the built
environment. Moving beyond screen-based simulations and interactions,
computational media today incorporates both the virtual and material
dimensions of everyday life. As sites of practice for architecture
and computational media converge, new avenues for research and
experimentation arise that require an expanded knowledge domain.
Recognizing the complexity of these conditions, the Department of
Architecture and the Department of Media Study offer a new dual
degree program in media, architecture & computing, one of the only
such programs in the nation.

This cross-disciplinary program offers dual terminal degrees, the
fully accredited Master of Architecture and the Master of Fine Arts.
Working with distinguished faculty in both departments, students
conduct research and creative explorations in responsive
architecture, robotics, networked performance, physical computing,
locative media, virtual reality + game design, kinetic structures,
parametric design, and digital fabrication. Within a critical context
for experimental practice, the program provides architects and media
artists many of the advanced skills necessary to address contemporary
confluences of architecture and computational media.

The program offers two options for the dual MArch+MFA program for
students with or without an undergraduate pre-professional degree in
architecture. Both options result in the accredited MArch degree and
the Master of Fine Arts.

AFFILIATED RESEARCH CENTERS AND LABS:

Center for Virtual Architecture
http://cva.ap.buffalo.edu

Media Robotics Lab
http://www.acsu.buffalo.edu/~mrbohlen/mediaroboticsindex.html

Virtual Reality Studio
http://vrstudio.buffalo.edu/

FULL PROGRAM INFO:

Program Website: http://www.ap.buffalo.edu/architecture/degrees/Dual/
index.htm
Department of Architecture: http://www.ap.buffalo.edu
Department of Media Study: http://mediastudy.buffalo.edu

TO APPLY:

Applicants to the program must apply to and be accepted by both
departments. For further information on application procedures and
forms, visit:

Architecture: http://www.ap.buffalo.edu/architecture/admissions/
graduate.asp
Media Study: http://mediastudy.buffalo.edu/s/grad_application.shtml

Or contact:

Nathan Zieziula
Graduate Recruitment Officer
School of Architecture and Planning
109 Hayes Hall, 3435 Main Street, Buffalo, NY 14214-3087
Phone: 716.829.3485 ext 119
Fax: 716.829.2297
Email: zieziula@buffalo.edu

DISCUSSION

MArch+MFA dual degree program: media | architecture | computing


CALL FOR APPLICATIONS

media | architecture | computing
MArch + MFA Dual Degree Program
Departments of Architecture and Media Study
University at Buffalo, State University of New York

APPLICATION DEADLINE: January 15, 2007

Computing has radically transformed the fields of architecture and
media art. Digital visualization, parametric design, and computer
controlled manufacturing have expanded the ways by which architecture
is conceived, designed, and constructed. At the same time, networked
media and information systems are rapidly permeating the built
environment. Moving beyond screen-based simulations and interactions,
computational media today incorporates both the virtual and material
dimensions of everyday life. As sites of practice for architecture
and computational media converge, new avenues for research and
experimentation arise that require an expanded knowledge domain.
Recognizing the complexity of these conditions, the Department of
Architecture and the Department of Media Study offer a new dual
degree program in media, architecture & computing, one of the only
such programs in the nation.

This cross-disciplinary program offers dual terminal degrees, the
fully accredited Master of Architecture and the Master of Fine Arts.
Working with distinguished faculty in both departments, students
conduct research and creative explorations in responsive
architecture, robotics, networked performance, physical computing,
locative media, virtual reality + game design, kinetic structures,
parametric design, and digital fabrication. Within a critical context
for experimental practice, the program provides architects and media
artists many of the advanced skills necessary to address contemporary
confluences of architecture and computational media.

The program offers two options for the dual MArch+MFA program for
students with or without an undergraduate pre-professional degree in
architecture. Both options result in the accredited MArch degree and
the Master of Fine Arts.

AFFILIATED RESEARCH CENTERS AND LABS:

Center for Virtual Architecture
http://cva.ap.buffalo.edu

Media Robotics Lab
http://www.acsu.buffalo.edu/~mrbohlen/mediaroboticsindex.html

Virtual Reality Studio
http://vrstudio.buffalo.edu/

FULL PROGRAM INFO:

Program Website: http://www.ap.buffalo.edu/architecture/degrees/Dual/
index.htm
Department of Architecture: http://www.ap.buffalo.edu
Department of Media Study: http://mediastudy.buffalo.edu

TO APPLY:

Applicants to the program must apply to and be accepted by both
departments. For further information on application procedures and
forms, visit:

Architecture: http://www.ap.buffalo.edu/architecture/admissions/
graduate.asp
Media Study: http://mediastudy.buffalo.edu/s/grad_application.shtml

Or contact:

Nathan Zieziula
Graduate Recruitment Officer
School of Architecture and Planning
109 Hayes Hall, 3435 Main Street, Buffalo, NY 14214-3087
Phone: 716.829.3485 ext 119
Fax: 716.829.2297
Email: zieziula@buffalo.edu

DISCUSSION

Reminder: Architecture and Situated Technologies Symposium


The Center for Virtual Architecture at the University at Buffalo, the
Institute for Distributed Creativity, and The Architectural League of
New York present:

ARCHITECTURE AND SITUATED TECHNOLOGIES
October 19-21, 2006
@ The Urban Center & Eyebeam
New York City

http://www.situatedtechnologies.net

A 3-day symposium bringing together researchers and practitioners from
art, architecture, technology and sociology to explore new sites of
practice, research vectors, and working methods for the confluence of
Architecture and Situated Technologies.

Organized by Omar Khan, Trebor Scholz, and Mark Shepard

Participants: Jonah Brucker-Cohen, Richard Coyne, Michael Fox, Anne
Galloway, Charlie Gere, Usman Haque, Natalie Jeremijenko, Sheila
Kennedy, Eric Paulos, Karmen Franinovic, Kazys Varnelis

NOTE: Space is limited. Reservations/advance ticket purchase required.
Contact: Jessica Blaustein - blaustein@archleague.org or call
212.753.1722x13

EVENT

ARCHITECTURE AND SITUATED TECHNOLOGIES


Dates:
Thu Oct 19, 2006 00:00 - Sun Sep 24, 2006

The Center for Virtual Architecture at the University at Buffalo, the Institute for Distributed Creativity, and The Architectural League of New York present:

ARCHITECTURE AND SITUATED TECHNOLOGIES
October 19-21, 2006
@ The Urban Center & Eyebeam
New York City

http://www.situatedtechnologies.net

A 3-day symposium bringing together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of "situated" technologies in the design and inhabitation of the contemporary metapolis.

Organized by Omar Khan, Trebor Scholz, and Mark Shepard

Participants: Jonah Brucker-Cohen, Richard Coyne, Michael Fox, Anne Galloway, Charlie Gere, Usman Haque, Natalie Jeremijenko, Sheila Kennedy, Eric Paulos, Karmen Franinovic, Mette Ramsgard Thomsen, Kazys Varnelis

Contact: Jessica Blaustein - blaustein@archleague.org

Since the late 1980s, computer scientists and engineers have been researching ways of embedding computational intelligence into the built environment. Looking beyond the model of personal computing, which placed the computer in the foreground of our attention, "ubiquitous" computing takes into account the social dimension of human environments and allows computers themselves to vanish into the background. No longer solely virtual, human interaction with computers becomes socially integrated and spatially contingent as everyday objects and spaces are linked through networked computing.

Today, researchers focus on how situational parameters inform the design of a wide range of mobile, wearable, networked, distributed and context-aware devices. Incorporating an awareness of cultural context, accrued social meanings, and the temporality of spatial experience, situated technologies privilege the local, context- specific and spatially contingent dimension of their use.

Despite the obvious implications for the built environment, architects have been largely absent from this discussion, and technologists have been limited to developing technologies that take existing architectural topographies as a given context to be augmented.

At the same time, to the extent that early adopters of these technologies have focused on commercial, military and law enforcement applications, we can expect to see new forms of consumption, warfare and control emerge.

This symposium seeks to occupy the imaginary of these emerging technologies and propose alternate trajectories for their development.

What opportunities and dilemmas does a world of networked "things" pose for architecture and urbanism? What distinguishes the emerging urban sociality enabled by mobile technologies and wireless networks? What post-optimal design strategies and tactics might we propose for an age of responsive environments, smart materials, embodied interactions, and participatory networks? How might this evolving relation between people and "things" alter the way we occupy, navigate, and inhabit the city? What is the status of the material object in a world privileging networked relations between "things"? How do distinctions between space and place change within these networked media ecologies? How do the social uses of these technologies, including (non-) affective giving, destabilize rationalized "use-case scenarios" designed around the generic consumer?

Through a combination of presentations, discussions, and performative design scenarios organized around the notion of "encounter" with the city, this symposium will explore how architecture might contribute to the development of situated technologies, and how a critical engagement with these technologies might extend architecture beyond itself.

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Architecture and Situated Technologies is a co-production of the Center for Virtual Architecture, The Institute for Distributed Creativity, and the Architectural League of New York, as part of the League's celebration of the 125th anniversary of its founding.

Architecture and Situated Technologies is supported by the J. Clawson Mills Fund of the Architectural League and is supported in part by the School of Architecture and Planning and the Department of Media Study at the University at Buffalo.

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The Center for Virtual Architecture at the University at Buffalo http://cva.ap.buffalo.edu
The Center for Virtual Architecture