Well folks, we’re still reeling from the almost 2 entries submitted
to our FluxFilm Remake competition.(Still open if anyone is interested!)
Here’s one of th -well ..er.. it isn’t strictly speaking a FluxFilm remake
but a re-enactment by Zach Layton of Ben Vautier’s 1963
performance a walk into the sea.
The unequivocal good news is, it’s great.
Call for Papers for the colloquium
MOBILE/ IMMOBILIZED: Art, biotechnologies & (Dis)abilities
Montréal, October 2007
Please submit, to the Centre Interuniversitaire en arts médiatiques,
- a short biography (15 lines)
- an abstract of 250 words maximum
before September 1 2006
“A human being would lack nothing, if one were to admit that there are
a thousand ways to live.” Canguilhem
Following the activities that took place within the framework of two colloquia, "Interfaces et Sensoralité" (2003) and "Arts & Biotechnologies" (2004), and based on the work with the handicapped conducted, over several years, by the group at Cyprès in Marseille, we believe it is opportune to provide a site for insightful reflections on questions relating to (dis)abilities. At the intersection of several contemporary art projects, bioscientific research and technological innovations, the notion of deficiency seems to be one of the most fertile and troubling forces. It certainly has a pronounced affect on the experimental art scene, where it generates a significant array of creative, phantasmagorical and symbolic artworks.
Redesigning the Human
Indeed, it seems important, at the present time, to evaluate how technologies and biotechnologies affect the condition of viability, of autonomy and disability of people, and to observe any signs of evolution that signal an increase in cognitive, mental, imaginary and symbolic capabilities. All disciplines involved in the redesigning of the human being are included within the framework of this colloquium. On the one hand, these disciplines occupy the central stage, determining and illuminating the orientation and objectives of the project Mobile / Immobilized, and on the other hand, they serve as a gauge, allowing one to evaluate the techno-anthropological and political impact of practices exerted by humans on humans.
The Augmented Body
Increasingly, technological developments give the impression that human beings are inadequately equipped ...
Transubstantiate: a peer-reviewed, online journal for performance technologies praxis.
Call for submissions:
Transubstantiate welcomes submissions for its inaugural issue on the theme of ‘Disruptive Innovation’. We seek examples of new thinking and practice that overturn and/or reassess existing performance technology praxis. Submissions may be presented as papers, reviews , audio, visuals (stills / video) and code. Authors may use multiple formats in a single submission.
Topics of interest include, but are not limited to:
* Networked performance.
* Disruptive innovations & discourse.
* Pedagogy, ontologies and epistemologies.
* Choreography for iPod.
Choreographies for iPod must be specifically devised works and may take the form of:
* Video / stills.
* Audio description / instructions.
* Text description / instructions.
* ‘Soundscore’ with text description / instructions.
Transubstantiate encourages submissions that take an alternative stance on established modes of mediated performance. Submissions should be equivalent to 3000 – 8000 words in .doc, mp3, .jpg or .mp4 (video) format.
The deadline for submissions is 1st November 2006.
For more information or to submit please contact the editorial & curatorial board via curators[at]transubstantiate[dot]org.
The liminal is limited; transubstantiate.
The Scrapyard Challenge Workshops by Jonah Brucker-Cohen and Katherine Moriwaki are intensive workshops where participants build simple electronic projects (both digital and analog inputs) out of found or discarded "junk" (old electronics, clothing, furniture, outdated computer equipment, appliances, turntables, monitors, gadgets, etc..). So far the workshops have been held 14 times in 6 countries with 3 different themes including the MIDI Scrapyard Challenge where participants build simple musical controllers from discarded objects and "junk", DIY Wearable Challenge where they create wearable tech projects from used clothing, and the DIY Urban Challenge where they work on public space interventions and other projects. The MIDI Scrapyard version includes a mini workshop where participants build simple drawing robots or "DrawBots" with small, inexpensive motors, batteries, and drawing markers that can also be connected to Serial or MIDI interface. At the end of the day or evening, the workshop participants have a small performance, concert, or fashion show (depending on the workshop theme) where they demonstrate and preent their creations together as a group. No electronics skills or any experience with technology is necessary to participate in the workshops.
Drain mag- Journal of Contemporary Art and Culture (www.drainmag.com) invites submission for its upcoming issue on Desire
Many collaborative art and design practices take the sociality of cultural practices as their starting point. As such these forms of contemporary culture challenge us to experience desire beyond the framework of pleasure, lack, natural drive, or even subjectivity. Inevitably, what begins to happen here is that we start to think and experience "desire" as a zone of intensity or affectivity that defies rigid organization. Similiarly, theorists such as Deleuze, Guattari, Hardt, Negri, Grosz, Reich, and Agamben have also in their own way embraced the materiality of desire inviting us to consider desire as social.
In effect there is an important shift in focus that is being proposed here: it is not ideology that produces the masses but the masses that produce ideology. This issue of Drain intends to lean upon the concept of "desire" as material process to explore cultural activities that operate according to a spirit of cooperation, all the while clearly situating the specificity of such practices within a contemporary political context.
The editorial board of Drain is interested in papers and artworks that address cultural practices that prompt us to face the perennial problem of desire in a capitalist world. In this respect this issue aims to further our understanding of the different investments desire can take (repressive or open) from the vantage point of culture. Essays(and art works) that examine the politics and/or ethics implicit within practices operating along the interstices of art and technology, art and design, architecture and urbanism, or theory and practice are especially welcome.
Drain seeks to promote lively and well-informed debate around theory and praxis. Each issue of Drain has a specific concept that it ...
United States of America
Inquiries please email Mark Cooley at email@example.com for more information.
New Media Art Program Coordinator
Green Studio Coordinator
School of Art, George Mason University
This is what you get when you add:
40 or so severely fatigued freshmen game design students
+ a cruel instructor ready to indulge in his student's childhood dreams (which in this case, are sponsored by the Disney Corporation).
+ a staged classroom battle and eventual consensus over candidates for 'remake' (close competitors included Terminator 2, Harry Potter & LOTR).
+ each student given two 15 second segments of LK to remake.
United States of America
The New Media Art program in the School of Art at George Mason University is currently accepting C.V.s for potential adjunct professor teaching positions in New Media Art beginning this fall.
Interested individuals please contact Mark Cooley - firstname.lastname@example.org.
Program Coordinator - New Media Art
School of Art
George Mason University