mark cooley
Since 2002
Works in United States of America

Mark Cooley is an interdisciplinary artist interested in exploring the intersections of art, activism and institutional critique in a variety of contexts. Subjects of particular interest are U.S. foreign policy, corporate culture, and the political economy of new technologies. Recently, Mark has focused his attention on food production and consumption and the ways in which artists may mediate in these processes.



A Tapestry of Media Arts Interventions

[MEDIA STATE] examines the increasing role of media arts in the public realm - exploring technologically created spaces and how media art can be used as a tool for social, political and creative intervention.

Media States Forum: Media artists work in public through mobile phone artwork, guerilla style projections, bio-art performances, architecturally embedded sound bytes and video in transportation nodes. Supporting these practices is a tapestry of Media Arts residential projects and networking across the Asia Pacific region. Facilitated by MELINDA RACKHAM with the participation of ALISON CARROLL, DEBORAH KELLY, and STEVE KURTZ.

Hard Copy: Hard Copy is a professional, strategic workshop facilitated by ROGER MALINA on publishing the outcomes of, and criticism about, interdisciplinary creative art practices. Co-organised by ANAT and Creativity and Cognition Studios with the participation of Fibreculture Network, RealTime, Leonardo publications Australia Council for the Arts, Smart Internet Technology CRC, and the Australian Research Council.

Mobile Journeys: OPENING SUNDAY 12 MARCH - 3PM @ State Library Treasures Wall Mobile Journeys is an exhibition of art made for mobile phones, which will both inspire you and challenge the way you think about and use your phone. Videos, games and wallpapers will be available for free distribution to your mp3 players, PDAs, and mobile phones, via an Aura Hypertag Billboard.

Festival projects supported by [MEDIA STATE] are:

The Peoples' Portrait by artist ZHANG GA lights up Adelaide and other cities around the world with reciprocal large-scale portrait projections intertwining local and global audiences.

CARSTEN NICOLAI'S alva noto presents a compelling audiovisual performance of sound compositions morphed into electronic projections.

Project 3 delivers a rich program of electronic and computer music and film by local, national and international artists including ROBIN MINNARD.

Emerging Fields Forum provides a platform for four internationally renowned media artists to ...


Feeling lucky? Downloading as a desired risk


Russian Roulette

According to Wikipedia, a russian roulette is "the practice of placing one round in a revolver, spinning the cylinder and closing it into the firearm without looking, aiming the revolver at one's own head in a suicidal fashion, and pulling the trigger. The number of rounds placed in the revolver can vary. As a gambling game, toy guns are often used to simulate the practice. The number of deaths caused by this practice is unknown".

Carlos Katastrofksy used this concept in one of his latest netart projects, but replacing the shooting activity by the more zeitgeist behaviour of downloading. And if randomly shooting could easily take your life away "in a suicidal way", the random downloading of files with no safety guarantees whatsoever could easily take your computer's "life" as easy as the original roulette did. There is no possible ingenuity, "be aware!" the artist says. One can be about to download bad or dangerous data, but who can resist the thrill of risking your own beloved state-of-the art laptop?

But dangerous downloading isn't just the only important aspect here. like in any p2p application, downloading implies uploading, for a file to be downloaded by someone it has had to be generously uploaded by someone else. The files stored in Russian Roulette are the files people decided to share. We don't get to know who uploaded what, just their names (in a reminescence of The Original), a way of further combining the most important concepts of this project: file transfer (up and downloading), desire and risk.

Katastrofsky plays with something very interesting: the file sharing that takes place isn't utilitary (the information per se value), social (the relational value) or political (the free acces to information value). File sharing in this situation has ...


STRP Festival


Art, Technology and Popular Culture

The STRP Festival will take place between the 24th and 26th of March 2006 in the former industrial area, Strijp S, in Eindhoven, the Netherlands. STRP is a festival at the intersection of art, technology and popular culture in the full context of all art disciplines. A festival where the public is treated to a broad palette of works through in-depth presentations and large spectacles, which provide an image of how visual art, design, stage arts, film, architecture and popular culture develop themselves through the means or appliance of both new and existing technology.

ROBOTICS: Amorphic RobotWorks (USA) - Inflatable Bodies, Robotlab (GER) - Juke_bots, Bill Vorn (CAN) - Hysterical Machines, Pascal Glissmann, Martina Höfflin (GER) - Electronic Life Forms (ELF), Garnet Hertz (CAN) - Cockroach Controlled Mobile Robot #3, Gijs van Bon - Arabesk #23, Time's up/HRL (AUT), Bar Bot - Dr. Christoph Bartneck (GER) - eMuu, Robbert Smit, Graham Smith, HKU - Telemoby, Björn Schülke (GER) - Nervous, Markus Lerner, Andre Stubbe (GER) - Outerspace, Michiel van Overbeek - Nazarenos, Lara Greene (UK) - You Move Me, Fred Abels & Mirjam Langemeijer - Dirk.

INTERACTIVE ART: Marnix de Nijs - RMR (runmotherfuckerrun), C6 (UK) - Want Need, //////////fur//// art entertainment interfaces (GER) - PainStation, Marnix de Nijs & Edwin van der Heide - Spatial Sounds, Mateusz Herczka - 44\13, Debbie does art - Cockroachlounge, Walter Langelaar - SUB-OBJECT_2.1, Raymond Deirkauf, Beyond Expression - Ray's, Aldje van Meer en Radboud Mens - Realsound, Kim Boekhout van Solinge - Ruissimulatie, David Kousemaker - TouchMe, Prohaska, Sägmüller, Demblin (AUT) - Unplugger v1.1/Plug In to Black Out, Prohaska (AUT) - KRFTWRK, Crew (BE) - Degenerator 2.0, Paul Klotz - 3D-Quoter.

MUSIC: Dj's--Jeff Mills (DVJ-set, USA) - Derrick May (USA) - Daniel Wang (USA) - DJ Krust (UK) - Addictive TV (DVJ Set, UK) - Dick El Demasiado - Lady Aida - Steffi - Martyn (DJ Pan) - Robob - Rick Angel - Ari Daily - Caz One Live: Karl Bartos (Ex-Kraftwerk, GER) - Mouse on Mars (GER) - DMX Krew (UK) - Atom Heart (GER / CHI) - Octave One (USA) - Joris Voorn - Secret Cinema - Zeena Parkins & Ikue Mori (USA) - Beautyon (UK) - Daniel Wang (USA) - Kettel - Geigercounting - Dijf Sanders (BE) - Dexter - Like a Tim - Vert (GER/UK) - Drillem - Taeji Sawai (JPN) - Ella Bandita - Yutaka Makino (JPN) - RA-X and the Raiders of the Lost Cause - David Grubbs (USA) - Solid Decay - Hrvatski.

VISUALS: Live Cinema--Peter Greenaway (UK): Tulse Luper VJ performance - Skoltz Kolgen (CAN) - Telcosystems - Addictive TV (UK): The Eye of the Pilot - Boris en Brecht Debackere (BE): Rotor - Optical Machines - SXNDRX: Videoboxing; Video-art/art videoclips--Cinefeel: Music Videos - Addictive TV (UK): Mixmasters - Optronica (UK): Visual Music on the Screen - WORM: Live Cinema DVD 1 - NOTV: Visual Music 2 - Floris Kaayk: The Order Electrus; Vj's--VJ Oxygen others. Live visuals & presentations by Holland-Interactive. Special outdoor light installation by Har Hollands.

Films: Fritz Lang (GER) - Metropolis, Fred M. Wilcox (USA) - Forbidden Planet, Mamoru Oshii (JPN) - Ghost in the Shell 2, Het uur van de wolf - Op zoek naar een vergeten toepassing, Lesic, Lindgreen & Pancras, When I sold my soul to the machine, Len Lye (NZL) - Birth of a Robot, Lillian Schwartz (USA) - Pixilliation, Robert Seidel(GER) -Grau, Phillipp Hirsch (GER) - Inside, Alexander Rutterford (UK) - Gantz Graf, Alexander Rutterford (UK) - 3Space, Johnny Hardstaff (UK) - Future of Gaming, George Melies ...





29. March from 17:30 GMT (12:30 - New York, 18:30 - Prague): Details on HOW TO INSTALL AND USE THE ACCESS GRID

Game Engines/Social Engines: polylogue session about game engines, their social and political aspects. The interdisciplinary meeting should create an open space for deeper theoretical reflection on the recent development in the field of serious games. We are looking for various perspectives, examples and thoughts on social, political and artistic aspects of videogames. Researchers, theoreticians, game designers, programmers and artists are welcome to join the discussion. List of topics:

Videogames & Politics: - Political aspects of videogames - Representation and self-representation - Digital emancipation and creation of heroes (Middle East, China) - Persuasive games and games as means of propaganda.

Social Engines: - Social aspects of videogames - Activism and virus campaigns - Social networking in games - Educational videogames.

Abstracts of papers (15 to 20 min) should reach us before 20th March 2006 in order to facilitate moderation. Short presentations (10 min) are also possible, send us only the title. Please send us you telephone number, ICQ,
Skype etc..

Moderators: Vít Sisler, New Media Studies & Institute of Near Eastern and African Studies, Charles University of Prague. vsisler[at] Denisa Kera, New Media Studies Charles University of Prague, denisa.kera[at]

This session is a part of a series entitled POLYLOGUES organized by the International center for art and new technologies (CIANT) in Prague & New media studies (Charles University) in cooperation with Georgia Institute of Technology & MARCEL network. It aims to stimulate interdisciplinary exchange of ideas via sessions moderated from Prague while having guest speakers from all over the world.

We hope to create a bridge between countries that will facilitate intercultural or rather intercontinental and interdisciplinary exchanges in the fields of art and new technologies. All ...


power of words

powerofwords.jpga textual analysis visualization of keywords mentioned during famous speeches (ranging from G.W.Bush to W. Churchill). the visual display breaks down the rhetoric, takes the words out of context, & treats them at face value in order to analyze the breakdown of content. each group of metaphors (e.g. decline, controversy, war, imagination) is color-coded, & sized based on frequency. see also parsing state of the union. []