mark cooley
Since 2002
Works in United States of America

PORTFOLIO (9)
BIO
Mark Cooley is an interdisciplinary artist interested in exploring the intersections of art, activism and institutional critique in a variety of contexts. Subjects of particular interest are U.S. foreign policy, corporate culture, and the political economy of new technologies. Recently, Mark has focused his attention on food production and consumption and the ways in which artists may mediate in these processes.

http://www.flawedart.net


The New American Dictionary


The Boston-based performance group Institute for Infinitely Small Things has published a book called The New American Dictionary.

The dictionary highlights the terminology of fear, security and war that has permeated American English post 9-11. It includes 68 new terms i.e. Preparedness and Freedom Fries as well as terms that have recently been redefined i.e. Torture.

The dictionary also has an interactive dimension. 58 terms are left undefined for the reader to pencil in their own definition. Furthermore, readers are invited to submit their additions to the institute for a possible inclusion in the 2nd edition.

The New American Dictionary is available at several online stores.

www.newamericandictionary.com

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exhaust emissions balloons


exhaust_emissions.jpg
a huge balloon, tied to a car�s vent-pipe, depicting the amount of exhaust emissions a car releases a day.

the "bursting earth" project is similar, but more dynamic. activists attach world globe balloons on exhaust pipes of cars in Berlin. the exhaust gas inflates the ballons. after the message becomes readable, there is a big "bang".

[link: frederiksamuel.com & adsoftheworld.com & 20to20.org]

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WoW!


Aram Bartholl is a german artist renowned for making physical abstractions of the digital world, particularly game-worlds.

One of Aram's not-to-be-missed performances is inspired by the popular computer game World of Warcraft (WoW).

In WoW, the nickname of the player's avatar is constantly hovering above the head of the player so that the identity is visible for everyone else in the game.

Aram took this little feature out of cyberspace to see how it would look if people's names would float above their heads in the physical world too.

WoW has been performed at different locations around the world. Luckily, it is well-documented!


Getting coffee WoW style Workshop in Ghent Project Site

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REALIZING THE IMPOSSIBLE: ART AGAINST AUTHORITY


reaimp.jpg

Aesthetics and Politics

REALIZING THE IMPOSSIBLE: ART AGAINST AUTHORITY by Josh MacPhee, Erik Reuland, editors :: There has always been a close relationship between aesthetics and politics in anti-authoritarian social movements. And those movements have in turn influenced many of the last century's most important art movements, including cubism, Dada, post-impressionism, abstract expressionism, surrealism, Fluxus, Situationism, and punk. Today, the movement against corporate globalization, with its creative acts of resistance, has brought anti-authoritarian politics into the forefront. This sprawling, inclusive collection explores this vibrant history, with topics ranging from turn-of-the-century French cartoonists to modern Indonesian printmaking, from people rolling giant balls of trash down Chicago streets to massive squatted urban villages and renegade playgrounds in Denmark, from stencil artists of Argentina to radical video collectives of the US and Mexico. Lots of illustrations, all b&w.;

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Discussions (102) Opportunities (7) Events (39) Jobs (2)
DISCUSSION

Wal-Mart Celebrates Black History Month:


a recent trip to Wal-Mart revealed a stunningly retched "tribute" to black history month. Both alluring and revolting the "installation" begged for a return visit with my camera. here's a selection of pics set to some mood music.

http://129.174.66.118/AVT483,616/Cooley/files/BHMWal/index.htm#

DISCUSSION

Re: The sadness of the dream of Pixar.


i'm sympathetic with the view that students are shortchanging themselves. it's nice to see patrick sum up a lot of the frustrations i have as a teacher, and sad to see that the pixar flu is an epidemic (one would like to think that it's only at one's own school and the grass is somehow greener, or a little less well rendered at least, somewhere else). i do think that it is important not to revert to modernist assumptions of high and low art and to judge Pixaritis on such a basis (although it is tempting at times). that's why i'm happy to see that patrick commenting on the mythologies of success (in pixar terms) and why it might not be in the student's best interest (regardless of the hype) to even think twice about working as a human machine for someone elses profit. The sad fact is that many art students don't care about being artists and much of my time in the classroom is spent assuming that they do want to be artists. hence, the frustration.

mark

patrick lichty wrote:

> My colleagues and I went to see Chronicles of Narnia last night, and I
> thought more about this converstation.
>
> The sadness of all this is that the students are aspiring to be people
> who create someone else's vision.
>
> This is what I feel is the tragedy of it all. To me, being an artist
> is
> about generating your own ideas, vision, etc. It isn't about
> realizing
> someone else's. I'm not talking about the Modernist view of the
> artist-as-genius, but I am talking about the functional difference
> between being a generator of ideas and merely an agent of realization.
>
>
> One requires a lot more thought than the other.
>
> In the US, kids are taught to want to learn just what they need to
> know
> to get a job. This is where Postman was so right about Technopoly.
> Results-based learning gears expectations to be complacent with the
> pigeonhole, more or less. The problem is that they don't tell the
> kids
> that the pigeonhole could be eliminated by outsourcing, market
> pressures, or any number of factors that could cause a bottom-line
> conscious corporation to 'shift its human resource requirements' for
> any
> number of reasons, including the hiring of more creative people from
> global labor pools in the future. The dream of Pixar is short term,
> in
> tems of the students.
>
> Some will say that the idea is to get them into industry so they can
> start getting experience so they can rise to the point where they can
> have creative freedom.
>
> I understand we all have to eat. However, then why the hell are you
> going to art school? To merely master a set of perceptual and
> realization skills so you can actualize them LATER? This makes no
> sense
> to me. Why are you going to an art school than going to a technical
> school?
>
> Therefore:
> The dream of Pixar:
> 1: Short-term
> 2: Driven by corporate entertainment media cash
> 3: Results-driven (productivity of 'creative' entertainment media that
> judges its merit on market success)
> 4: short-changes the individuality/vision of the artist,
> 5: Subjugates students to an unstable/uncertain corporate media
> production paradigm.
> 6: Is intellectually bereft / discourages critical engagement /
> discourages thought/reflection to emphasize entertainment.
> 7: Is elitist as a high art paradigm, but Pixar's elitism is driven by
> the industrial/entertainment sector, not high culture. You still have
> to have the same sorts of levels of validation, which are also
> extremely
> hard to pass.
>
> It's as if the students were going to extraordinary lengths not to
> think, when they might actually find it easier to do so.
>
> Pick your poison.
>
> I can come up with a few more, I'm sure.
>
>

DISCUSSION

spacer.gif{ART}


http://spacergifart.com

Obsolescence meets timelessness in new Art form.

What is a "spacer.gif"?
The spacer.gif is a means, employed by web designers, of keeping table based layouts from collapsing in on themselves. The spacer.gif was once a valuable tool in a net world governed by the interdependence of content and layout. However, to the contemporary high-efficiency web designer, who employs css formatting and layout capabilities, spacer gifs are largely an obsolete and unnecessary tool. The independence of content from layout has come, and spacer gifs, as a concept and as digital objects, are disappearing.

What is spacer.gif{ART}?
As the digital culture industry forges on to virtual territories yet unseen, spacer.gif{ART} hopes to salvage small pieces of the wreckage left behind. spacer.gif{ART} produces and distributes limited edition archival prints of spacer.gif image files downloaded directly from the web by our highly skilled team of curators and techno-conservators. Our portfolio collections represent a dying breed of often unknown artists who utilize(d) the tools of a rapidly fading past to create extraordinary table-based web design experiences. Our curatorial staff hand picks the most extraordinary examples of the spacer.gif to offer to you, our patron, as handsome limited edition archival prints.

We plan on offering a range of newly discovered works and will be limiting the amount of prints produced and sold. There will only be 10 copies each print portfolio printed. 10 additional individual prints will be made of each piece for patrons interested in collecting individual works or assembling custom portfolios from individual works. Once the final prints have been made, all spacer.gif files will be permanently deleted from our hard drives.

http://spacergifart.com

DISCUSSION

moving canvas


A project by Frederic Eyl, Gunnar Green and Richard The.

Moving Canvas is a collection of several proposals. They all have emerged from our reflection on the visual and symbolical importance of trains in an urban context and the possibility of exploiting their short-lived prominence as brief communicative moments.

http://www.digital.udk-berlin.de/en/projects/summer05/main/freeproject/trains.html