Then in 1994 the computer entered my life.
The contradiction between limitation on the one hand, unlimited freedom and no physical borders on the other hand, created new impulses and insights to explore the possibilities of the medium. My fascination for this platform was born.
I have travelled a long way obtaining the necessary technical skills,studying and experiecing the do's and the don;ts, preparing and presenting concepts of visual artists for the web. It has now become the art form for myself to express and to tell my story.
The images, the words, the colours, the sounds, the motions, they're all ready there. It is like a palet with paint, a keyboard characters,covered with jpg., gif, wave, MP3,mov., doc. and other files. They're at my disposition and I will put them in a new, different context. They form the remains of my travels trough my mind, the virtual world, the real world and life.
Marjan van Mourik (1958) studied art-history and multimedia.
aperture is a facade installation with interactive and narrative displaying modes. Consisting of an iris diaphragm matrix, the facade's surface with its apertures' variable opening diameters is enriched by a dynamic translucency, that creates new imagery as well as a new channel for communication between inside and outside.
BlackBox is a new media art exhibition within ARCO, Madrid's contemporary art fair. Here's what i found about it in the Spanish press:
Eduardo Kac received the Arco-Beep award for electronic art for Time Capsule. In 1997, the artist inserted a microchip with an identification number into his ankle in front of photographs taken of family members during the 1930's in Europe. He then registered himself via the Web in a database designed for identification and recovery of lost animals, making it the first instance of a human being added to the database.
In the offArco category dedicated to the media art works that were not present at Arco, the winners of the awards are: Ricardo Iglesias and Gerald Kogler for Independent Robotic Community. Special mention to Miguel Angel Martin's net-art work Skking.exe
"skking.exe is small application to ease the life of today's employee.
Download skking.exe and a fake System RunTime Warning Default notice. It will pop up above your screen and will progress in loop for an unlimited period, prviding the employee with a wonderful excuse to sneak out of the office for as long as s/he wishes because of a computer probelm.
Each euro lost by the company will be summed up and shown on a webpage."
Daniel Canogar's Photosynthetic Rememberance 1 is the sculpture of a huge tree made of fiber optic and plastic fallen on the floor that embodies the paradox between environmental destruction by humans and technological re-construction. Canogar inverted metaphorically the photosynthesis processus. In the installation, it's the tree itself that emits the light and projects digital images of green leaves on an ondulating screen.
In the video installation by Shilpa Gupta, viewers can interact with video loops of a row of young ...
Invited by Tamara Lai, one of the organizers of the event which has Brazil as theme this year, the Museum of the Essential and Beyond That is participating of the '5e Biennale de la Photo et des Arts visuels de Liège' 18 fev. - 31 mars 2006:
The museum's adress in bienal is :
Today it will be showed at the Musée d'Art Moderne et Contenporain, Liege, Belgium.
Regina Célia Pinto
CALL FOR WORK AND PARTICIPATION ++Art Work and Creative Practices
++Papers Presentations, Panels, Workshops, Intellectual Environments and Practices
Perform.Media ��'�" A Transdisciplinary Festival of Creativity, Research, Theory and Technoculture
September 29th-October 14th, 2006, Indiana University, Bloomington, Indiana
DEADLINE FOR PAPER PRESENTATIONS
Deadline for Abstracts: April 30th, 2006
DEADLINE FOR PANELS, WORKSHOPS, INTELLECTUAL ENVIRONMENTS AND PRACTICES
Deadline for Proposals: April 30th, 2006
DEADLINE FOR ART WORK AND CREATIVE PRACTICES
Deadline: May 15th, 2006
Perform.Media is an international media arts festival and symposium creating an innovative venue for creative and intellectual work around the momentary process and performance in new media art and culture. We begin with the premise that newer media, along with modes of representation and narrative, embody momentary processes from roots in cybernetics and the biological, to the embodied performance of interface, improvised network exchanges and spontaneous social acts in multi-user synthetic worlds. Such mediated experiences and actions form meaning in sense experience and performance along with interpretive processes like depiction and reception. The dynamic, reciprocal process of the user(s) generating, configuring, interacting, choosing and authoring is an important component of new media and technologies, expressed in both the design of the media and in the momentary, improvised performance of the participant.
The festival and symposium seeks the accordance and collision of ideas through the lens of interdisciplinarity, exploring the performance of new media and the performative qualities of human-computer and technologically mediated social interaction. Perform.Media will examine sense experience and meaning at the threshold and in the performing action, along with the reflexive construction of narrative, where creative play, social practices, augmented embodiment and exploratory methods establish processes that spin out, overlapping locales of influence, in networked, ��'��"glocal��'�, mobile, participatory, socially interactive, live processed, locative, responsive and multi-user realms.
New media blog
Gallery opening blog
Art works blog
Picks and Tips blog
We want to build a rich source of information always updated of what is going on in the art world. And becoming a blogmember will be part of the CULTURETV Membership, which we introduce next week.
CULTURETV Membership Gets you more: Join the CULTURETV Network and participate in building a rich content.
Dedicated to Mark Lawton
DEADLINE: AUGUST 15th 2006
"Astas Romas" is organising the III "International Festival of Electronic Art 404", to be held at Plaza Civica and Centro Cultural Parque de Espana, in Rosario, Argentina from November 30th to December 03rd, 2006.
"Astas Romas" is making a world-wide call to artists and theorists to participate in this third "Festival 404" in order to estimulate and divulge new productions around electronic art.
Authors may participate in the following areas: Net-art, Still image, Animation, Video, Music, Audio-visual set, Theory, Performance, Installation.
The program includes screening of videos and animations, conferences, performances and concerts.
Participation in this festival is free. There are no age or nationality limits.
The Festival's deadline to present works is on August 15th 2006. The date will be taken from the post office cancelling stamp.
In association with the Arts Council?s Critical Voices programme 2006 Darklight are delighted to host a public interview with John Thomson, Electronic Arts Intermix, New York conducted by artist John Gerrard.
Electronic Arts Intermix (EAI) is one of the world's leading non-profit resources for video art and interactive media. John Thomson has been active in media arts on an international level since the 1980s and has been Director of Distribution at EAI since 2000. He is also a co-director and founder of Foxy Production, a leading contemporary art gallery in New York. He has been active in media arts on an international level since the 1980s. Before moving to New York in 2000, he researched media art digitization and distribution for the Lux Centre, London. In 1998 he was Coordinator of Pandaemonium Festival, London, and in 1997 he co-curated the Lux's inaugural moving image exhibition program. He has curated media art programs and exhibitions for the Pacific Film Archive, Berkeley; the Staatsgalerie, Stuttgart; Tate Britain, London; The Institute of Contemporary Art, London; Exit Art, New York; and Smack Mellon, Brooklyn, among other venues. He has lectured in media arts at the London Institute, and the School of Visual Arts, New York. He has written for ?Mesh?, Melbourne; ?Art in Culture?, Seoul; and has written on media art preservation in ?Art Between Zero and One: A Manual of Digital Art?, Christoph Kehl and Beat Raeber, eds., Basel, 2006.
During this interview he will discuss issues surrounding distribution and selling of moving image work as well as issues on archiving video, art an animation originating on computers. We hope this discussion will trigger some of the topics up for debate at the Darklight Symposium 2007.
John Gerrard is one of Irelands most exciting young artists, amongst other things his work is concerned with real time passing and deals with issues of sustainability, longevity and durability both thematically and practically.
IFI - Irish Film Institute, Eustace Street, Temple Bar, Dublin 2. Tel: 01-6793477
2.30pm : Public interview John Thomson & John Gerrard
3.30pm : Screening of EAI?s catalogue & archive.
Tickets are FREE of charge but must be obtained from IFI box office.
Interview is followed by a screening of a selection of work from EAI?s catalogue and archive.
Video Variations: Artists' Experiments with the Video Image
Artists working with video have often manipulated images they have shot or found to produce new contexts, meanings, and effects. The works in this
programme re-present original materials in ways that enthral, disturb, and entertain. They undermine our expectations of the behaviour of moving
images, placing in relief the elements of contemporary film and TV that we take for granted: character, narrative, figure, scene, and tempo. Spanning
four decades, this collection includes work from Steina and Woody Vasulka, Dara Birnbaum, Peggy Ahwesh and Shana Moulton.
Publicity & Marketing
Darklight Festival 22 ? 25 June 2006
M: 087-9754 101
When the evangelists and the inventors of the notion of "Serious Games"
added "battlefield simulation" to health, heritage and art issues, we
thought it would be a good moment to replace the term
"serious" with "creative".
There is a Masters programme at Salford University in Manchester, which
offers an "MSc in Creative Games".
The philosophy of this programme in Creative Games is expressed through the following features:
* To integrate the fields of research of Creative Technology, Heritage
Studies, Digital Art, Interactive Media and to create a new discipline based on the application area of serious content driven games and the
possibilities of game engines for the Cultural and Creative Industries.
* To equip graduates with both the theoretical expertise and the practical skills to enter, and make an effective contribution to the growing area of Creative Games.
* Gaining specific skills in a number of areas including creative thinking, research methods, computer systems, visualization, multi-media, interactivity, and telematics.
* Developing the ability to think dynamically and creatively.
* Gaining the expertise to focus on a specific avenue of interest, carry out enquiries and experiment, and produce pioneering projects or realize
innovative working prototypes and solutions.
For more information write to