Then in 1994 the computer entered my life.
The contradiction between limitation on the one hand, unlimited freedom and no physical borders on the other hand, created new impulses and insights to explore the possibilities of the medium. My fascination for this platform was born.
I have travelled a long way obtaining the necessary technical skills,studying and experiecing the do's and the don;ts, preparing and presenting concepts of visual artists for the web. It has now become the art form for myself to express and to tell my story.
The images, the words, the colours, the sounds, the motions, they're all ready there. It is like a palet with paint, a keyboard characters,covered with jpg., gif, wave, MP3,mov., doc. and other files. They're at my disposition and I will put them in a new, different context. They form the remains of my travels trough my mind, the virtual world, the real world and life.
Marjan van Mourik (1958) studied art-history and multimedia.
+media art in public urban space+
March 1 - 31, 2006:
29th minute: Myfanwy Ashmore - 'Mario Trilogy'
59th minute: Kate Armstrong + Michael Tippet - 'Grafik Dynamo'
Yonge-Dundas Square, Toronto
Year Zero One is pleased to present TRANSMEDIA :29:59, a year long=20=20
exhibition on the pedestrian level video billboard at Yonge-Dundas=20=20
Square in downtown Toronto. Launched August 1st 2005, TRANSMEDIA :=20
29:59 features one minute video works 24/7 every half hour on the=20=20
29th and 59th minutes.
Featured for the month of March is Myfanwy Ashmore's 'Mario Trilogy'=20=20
and Kate Armstrong + Michael Tippet's 'Grafik Dynamo'.
Myfanwy Ashmore's Mario Trilogy is three hacked versions of the=20=20
original Super Mario Brothers video games dumped to single channel=20=20
video output for Transmedia :29:59. 'Mario Trilogy' is part of the=20=20
'CONTROLLER: Artists Crack the Game Code' exhibition at InterAccess=20=20
Electronic Media Arts Centre from February 24 - March 25, 2006.
Kate Armstrong + Michael Tippet=92s Grafik Dynamo is a net.art work=20=20
that loads live images from blogs and news sources on the web into a=20=20
live action comic strip. The work is currently using a feed from=20=20
LiveJournal. The images are accompanied by narrative fragments that=20=20
are dynamically loaded into speech and thought bubbles and randomly=20=20
displayed. The work takes an experimental approach to open ended=20=20
narrative, positing a new hybrid between the flow of data animating=20=20
the work and the formal perameter that comprises its structure.
TRANSMEDIA :29:59 is curated by Michael Alstad + Michelle Kasprzak
Year Zero One gratefully acknowledges the Ontario Arts Council,Yonge-=20
Dundas Square and Clearchannel ...
From: Sixten Kai Nielsen
Wooloo Productions and White Box present AsylumNYC: an opportunity for
non-US artists to exhibit and live in New York City. AsylumNYC will
provide a talented artist with both a solo show at a recognized New York
institution and the legal aid necessary to obtain an artists visa in the
United States of America.
525 West 26th Street (between 10th and 11th Avenues)
New York, New York 10001
April 24, 2006, 8PM �
99Rooms is a unique internet art project that interweaves wall painting, photography, animation and sound in a manner entirely unknown until now. Shortly after its launch in June 2004, more than two million individuals throughout the world have already visited this interdisciplinary composite work of art.
99rooms stemmed from the mystical, often apolocalyptically charming pictures created by Berlin artist Kim Koester within the countless vacated premises of East Berlins industrial sector. Photos of these paintings were initially produced in digital form and then animated through a cooperative effort between Richard Schumann & Stephan Schulz and then subsequently complemented through a personal sounddesign from Johannes Buenemann. The final product of this year long effort is a scintillating intermediary world which invites the observer into an journey through its morbidly-beautiful rooms.
Everlandia challenges people's imagination to pick and compose from those landscapes, skies, plants and animals, which better match the image of their dreamland. The invented land remains the property of its creator and is saved on the website. The visitor will be able to send it from the gallery as a postcard and keep it in their heart.
Everlandia is part of the Node London festival. Check it at the Digital Studio, ICA, in London until 2nd April. An Everlandia agent hands visitors a questionnaire and other agency offers. Visitors are also able to send a postcard, buy souvenirs, order Everlandia wallpaper, complete the questionnaire and earn a souvenir.
By Martin Bricelj.
New media blog
Gallery opening blog
Art works blog
Picks and Tips blog
We want to build a rich source of information always updated of what is going on in the art world. And becoming a blogmember will be part of the CULTURETV Membership, which we introduce next week.
CULTURETV Membership Gets you more: Join the CULTURETV Network and participate in building a rich content.
Dedicated to Mark Lawton
DEADLINE: AUGUST 15th 2006
"Astas Romas" is organising the III "International Festival of Electronic Art 404", to be held at Plaza Civica and Centro Cultural Parque de Espana, in Rosario, Argentina from November 30th to December 03rd, 2006.
"Astas Romas" is making a world-wide call to artists and theorists to participate in this third "Festival 404" in order to estimulate and divulge new productions around electronic art.
Authors may participate in the following areas: Net-art, Still image, Animation, Video, Music, Audio-visual set, Theory, Performance, Installation.
The program includes screening of videos and animations, conferences, performances and concerts.
Participation in this festival is free. There are no age or nationality limits.
The Festival's deadline to present works is on August 15th 2006. The date will be taken from the post office cancelling stamp.
In association with the Arts Council?s Critical Voices programme 2006 Darklight are delighted to host a public interview with John Thomson, Electronic Arts Intermix, New York conducted by artist John Gerrard.
Electronic Arts Intermix (EAI) is one of the world's leading non-profit resources for video art and interactive media. John Thomson has been active in media arts on an international level since the 1980s and has been Director of Distribution at EAI since 2000. He is also a co-director and founder of Foxy Production, a leading contemporary art gallery in New York. He has been active in media arts on an international level since the 1980s. Before moving to New York in 2000, he researched media art digitization and distribution for the Lux Centre, London. In 1998 he was Coordinator of Pandaemonium Festival, London, and in 1997 he co-curated the Lux's inaugural moving image exhibition program. He has curated media art programs and exhibitions for the Pacific Film Archive, Berkeley; the Staatsgalerie, Stuttgart; Tate Britain, London; The Institute of Contemporary Art, London; Exit Art, New York; and Smack Mellon, Brooklyn, among other venues. He has lectured in media arts at the London Institute, and the School of Visual Arts, New York. He has written for ?Mesh?, Melbourne; ?Art in Culture?, Seoul; and has written on media art preservation in ?Art Between Zero and One: A Manual of Digital Art?, Christoph Kehl and Beat Raeber, eds., Basel, 2006.
During this interview he will discuss issues surrounding distribution and selling of moving image work as well as issues on archiving video, art an animation originating on computers. We hope this discussion will trigger some of the topics up for debate at the Darklight Symposium 2007.
John Gerrard is one of Irelands most exciting young artists, amongst other things his work is concerned with real time passing and deals with issues of sustainability, longevity and durability both thematically and practically.
IFI - Irish Film Institute, Eustace Street, Temple Bar, Dublin 2. Tel: 01-6793477
2.30pm : Public interview John Thomson & John Gerrard
3.30pm : Screening of EAI?s catalogue & archive.
Tickets are FREE of charge but must be obtained from IFI box office.
Interview is followed by a screening of a selection of work from EAI?s catalogue and archive.
Video Variations: Artists' Experiments with the Video Image
Artists working with video have often manipulated images they have shot or found to produce new contexts, meanings, and effects. The works in this
programme re-present original materials in ways that enthral, disturb, and entertain. They undermine our expectations of the behaviour of moving
images, placing in relief the elements of contemporary film and TV that we take for granted: character, narrative, figure, scene, and tempo. Spanning
four decades, this collection includes work from Steina and Woody Vasulka, Dara Birnbaum, Peggy Ahwesh and Shana Moulton.
Publicity & Marketing
Darklight Festival 22 ? 25 June 2006
M: 087-9754 101
When the evangelists and the inventors of the notion of "Serious Games"
added "battlefield simulation" to health, heritage and art issues, we
thought it would be a good moment to replace the term
"serious" with "creative".
There is a Masters programme at Salford University in Manchester, which
offers an "MSc in Creative Games".
The philosophy of this programme in Creative Games is expressed through the following features:
* To integrate the fields of research of Creative Technology, Heritage
Studies, Digital Art, Interactive Media and to create a new discipline based on the application area of serious content driven games and the
possibilities of game engines for the Cultural and Creative Industries.
* To equip graduates with both the theoretical expertise and the practical skills to enter, and make an effective contribution to the growing area of Creative Games.
* Gaining specific skills in a number of areas including creative thinking, research methods, computer systems, visualization, multi-media, interactivity, and telematics.
* Developing the ability to think dynamically and creatively.
* Gaining the expertise to focus on a specific avenue of interest, carry out enquiries and experiment, and produce pioneering projects or realize
innovative working prototypes and solutions.
For more information write to