Then in 1994 the computer entered my life.
The contradiction between limitation on the one hand, unlimited freedom and no physical borders on the other hand, created new impulses and insights to explore the possibilities of the medium. My fascination for this platform was born.
I have travelled a long way obtaining the necessary technical skills,studying and experiecing the do's and the don;ts, preparing and presenting concepts of visual artists for the web. It has now become the art form for myself to express and to tell my story.
The images, the words, the colours, the sounds, the motions, they're all ready there. It is like a palet with paint, a keyboard characters,covered with jpg., gif, wave, MP3,mov., doc. and other files. They're at my disposition and I will put them in a new, different context. They form the remains of my travels trough my mind, the virtual world, the real world and life.
Marjan van Mourik (1958) studied art-history and multimedia.
More about that Playmobiel exhibition that just opened in Amsterdam. I was particularly intrigued by the software for mobile phones that can scan drawings and transform them into beats, so i asked Ubi de Feo, one of its developers to give me more details about it. He also uploaded images from the show on flickr.
It's called RadarFunk and was conceived by Pips:Lab (initial concept) and TwoDotOne (mobile transposition and additional concepting).
TwoThingsDotOne and Pips:Lab' 3D graffiti
You might have heard of the guys. TwoDotOne was involved in the design of Nokia's new flagship store in Moscow and collaborated to TwoThingsDotOne, a kind of magic coloring books application but for grown-ups to play on walls. Pips:Lab does very nice 3D light graffiti. For example, their luma2solator installation invites the audience to create their own lumasol lightgraffities (photographs recorded with a long shutterspeed). The visitor has 30 seconds to make a drawing with spraycans that produce light. The build-in flash makes it possible to not only see the lightgraffity but also the creating artist. A soundtrack offers the visitor instructions of how the machine is operated (video.)
How does RadarFunk work?
Users are invited to frame one of the several patterns, shoot a picture, and the player starts sending notes to the server.
Framing exactly the center of the image can produce a regular beat, but moving a bit off center can give a shuffle result (swing).
What's the technology behind the installation?
Several dj's have created some beats, then the beats have been exported as text files. A Director application created by Pips:Lab's founder Keez Duyves converts the text files to color patterns.
The mobile system uses a J2ME application developed by TwoDotOne, it is always connected to a computer ...
The PLAYMOBIEL exhibition showcases artists whose work explores mobile phone technology in playful way. The casting is pretty impressive.
Scanner composed music using tapped phone conversations; Blast Theory is famous for their mixed reality games; Arno Coenen designed a floor mosaic based on the interface of a Nokia telephone; Gerald Van Der Kaap handed out a mobile phone plus free minutes to a girl from Amsterdam to film and photograph herself; Leonard van Munster made a few hardware projects using the cell phone as a remote control device (image on the right); Esther Polak uses GPS to visualise the tracks of people resulting in a drawing; together with twodotone, PIPS:lab developed a software for mobile phones that can scan drawings and transform them into beats; Aryan Kaganof shot a feature film on mobile phone cameras; Kate Pemberton designs logo's and designs as wallpapers for the cell phone as well as cross stitching patterns; etc.
Apart from the show at the Arti space, a parallel exhibition will be accessible all over the world by mobile phone. By sending a text message PLAYMOB ON to 3553, you will be sent a short audiovisual work of art to your mobile phone every day of the exhibition. You can also use the ShotCode">ShotCode of PLAYMOBIEL: this 2D barcode contains an encoded link to a website. By taking a picture using your camera phone, you get direct access to the website.
Playmobiel, at Arti, in Amsterdam, from June 10 till July 8.
Project Creo: Digital Divide/Digital Provide November 10 – December 31, 2006
Call for Entries Deadline to submit proposals: August 15, 2006 Notification date: September 15, 2006
We’re looking for artists whose works explore ideas of how the digital revolution has improved and divided our society, utilizing the same technology they are critiquing. The Center is primarily seeking proposals that create interactive environments that will engage visitors to the space. All work is insured while on exhibition.
Proposal must contain the following information: •Current artist resume, including address, phone number and email •Brief artist statement •Proposed work or installation for Digital Divide/Digital Provide, including drawing of the proposed piece, approximate size, materials utilized, hardware needed, amount of time needed for installation, etc. •Slides, video, cd or photographs of your current work •Self addressed, stamped envelope •Support materials, including past press (optional)
Please contact Melissa Christiano, Project Creo Director with questions regarding submission at (727) 822-7872 or email Melissa@theartscenter.org
Send all proposals to: The Arts Center Attn: Melissa Christiano 719 Central Avenue St. Petersburg, FL 33701
An evening of live sight & sound from Mixel Pixel and Yip-Yip as they perform alongside, or rather, inside their various video creations.
Hailing from the murky swamps of Florida, spaced invaders Yip-Yip (http://www.yip-yip.com) will muck it up with their alien freak beats. Prepare to be annihilated by these tetris terminator twins!
Homegrown New Yorkers Mixel Pixel (http://www.mixelpixel.com) promise to pop-sate you with live accompaniment to their animated music videos, made by Mixel Pixel's own Rob Corradetti, as well as other stars such as Noah Lyon, Devin Clark, Papperad, and Ricard Rivera.
Sunday June 11th 7:30 PM & 10 PM (two shows) Monkeytown 58 N. 3rd between Wythe & Kent $8
LIMITED SEATING! WILL SELL OUT! RESERVE A SPACE TODAY AT HTTP://WWW.MONKEYTOWNHQ.COM
CALL FOR SUBMISSIONS IMAGES FESTIVAL 2007 Toronto, Ontario, CANADA
//INSTALLATION // NEW MEDIA// LIVE IMAGES //
The Images Festival annually exhibits a selection of media arts installations, new media artworks and "Live Images" performance as part of our annual festival. Images works with several Toronto galleries and other alternative exhibition spaces to show media art installations which incorporate the moving image, interactive media and performativity.
Please check our web archive for information on our exhibition history http://www.imagesfestival.com
Among the artists whose installations and new media works have been featured in past festivals: Harun Farocki, Pipilotti Rist, Steve McQueen, Stan Douglas,Bjørn Melhus, David Rokeby, Masashi Iwasaki & Tadasu Takamine, Jane & Louise Wilson, John Greyson, Bob Ostertag & Pierre Hébert, Gustavo Artigas, Carolee Schneemann, Judy Radul, Richard Fung, Luke Jerram, Paulette Phillips, Joe Kelly, Nell Tenhaaf, Jean-François Guiton, Daniel Olson, Deanna Bowen, Haruki Nishijima, Gebhard Sengmüller, Marion Coutts, Willy LeMaitre & Eric Rosenzweig, Adriana Arenas Ilian, Michael Snow, Althea Thauberger, Taras Polataiko, Dara Gellman & Leslie Peters, Michelle Teran, badpacket.
DATES Early deadline for receipt of entries: 30 June 2006 (NO ENTRY FEE!)
PDF's of submission & guideline forms are downloadable at http://www.imagesfestival.com/generic.php?id=28&heading=submissions
For more information, or to have a submission form sent to you please contact <firstname.lastname@example.org>
THE IMAGES FESTIVAL 448-401 Richmond Street West Toronto. Ontario M5V 3A8 Canada T 416.971.8405 F 416.971.7412 http://www.imagesfestival.com
20th Edition>>>> 5-14 April 2007 >>>>>>
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DEADLINE: AUGUST 15th 2006
"Astas Romas" is organising the III "International Festival of Electronic Art 404", to be held at Plaza Civica and Centro Cultural Parque de Espana, in Rosario, Argentina from November 30th to December 03rd, 2006.
"Astas Romas" is making a world-wide call to artists and theorists to participate in this third "Festival 404" in order to estimulate and divulge new productions around electronic art.
Authors may participate in the following areas: Net-art, Still image, Animation, Video, Music, Audio-visual set, Theory, Performance, Installation.
The program includes screening of videos and animations, conferences, performances and concerts.
Participation in this festival is free. There are no age or nationality limits.
The Festival's deadline to present works is on August 15th 2006. The date will be taken from the post office cancelling stamp.
In association with the Arts Council?s Critical Voices programme 2006 Darklight are delighted to host a public interview with John Thomson, Electronic Arts Intermix, New York conducted by artist John Gerrard.
Electronic Arts Intermix (EAI) is one of the world's leading non-profit resources for video art and interactive media. John Thomson has been active in media arts on an international level since the 1980s and has been Director of Distribution at EAI since 2000. He is also a co-director and founder of Foxy Production, a leading contemporary art gallery in New York. He has been active in media arts on an international level since the 1980s. Before moving to New York in 2000, he researched media art digitization and distribution for the Lux Centre, London. In 1998 he was Coordinator of Pandaemonium Festival, London, and in 1997 he co-curated the Lux's inaugural moving image exhibition program. He has curated media art programs and exhibitions for the Pacific Film Archive, Berkeley; the Staatsgalerie, Stuttgart; Tate Britain, London; The Institute of Contemporary Art, London; Exit Art, New York; and Smack Mellon, Brooklyn, among other venues. He has lectured in media arts at the London Institute, and the School of Visual Arts, New York. He has written for ?Mesh?, Melbourne; ?Art in Culture?, Seoul; and has written on media art preservation in ?Art Between Zero and One: A Manual of Digital Art?, Christoph Kehl and Beat Raeber, eds., Basel, 2006.
During this interview he will discuss issues surrounding distribution and selling of moving image work as well as issues on archiving video, art an animation originating on computers. We hope this discussion will trigger some of the topics up for debate at the Darklight Symposium 2007.
John Gerrard is one of Irelands most exciting young artists, amongst other things his work is concerned with real time passing and deals with issues of sustainability, longevity and durability both thematically and practically.
IFI - Irish Film Institute, Eustace Street, Temple Bar, Dublin 2. Tel: 01-6793477
2.30pm : Public interview John Thomson & John Gerrard
3.30pm : Screening of EAI?s catalogue & archive.
Tickets are FREE of charge but must be obtained from IFI box office.
Interview is followed by a screening of a selection of work from EAI?s catalogue and archive.
Video Variations: Artists' Experiments with the Video Image
Artists working with video have often manipulated images they have shot or found to produce new contexts, meanings, and effects. The works in this
programme re-present original materials in ways that enthral, disturb, and entertain. They undermine our expectations of the behaviour of moving
images, placing in relief the elements of contemporary film and TV that we take for granted: character, narrative, figure, scene, and tempo. Spanning
four decades, this collection includes work from Steina and Woody Vasulka, Dara Birnbaum, Peggy Ahwesh and Shana Moulton.
Publicity & Marketing
Darklight Festival 22 ? 25 June 2006
M: 087-9754 101
When the evangelists and the inventors of the notion of "Serious Games"
added "battlefield simulation" to health, heritage and art issues, we
thought it would be a good moment to replace the term
"serious" with "creative".
There is a Masters programme at Salford University in Manchester, which
offers an "MSc in Creative Games".
The philosophy of this programme in Creative Games is expressed through the following features:
* To integrate the fields of research of Creative Technology, Heritage
Studies, Digital Art, Interactive Media and to create a new discipline based on the application area of serious content driven games and the
possibilities of game engines for the Cultural and Creative Industries.
* To equip graduates with both the theoretical expertise and the practical skills to enter, and make an effective contribution to the growing area of Creative Games.
* Gaining specific skills in a number of areas including creative thinking, research methods, computer systems, visualization, multi-media, interactivity, and telematics.
* Developing the ability to think dynamically and creatively.
* Gaining the expertise to focus on a specific avenue of interest, carry out enquiries and experiment, and produce pioneering projects or realize
innovative working prototypes and solutions.
For more information write to