Then in 1994 the computer entered my life.
The contradiction between limitation on the one hand, unlimited freedom and no physical borders on the other hand, created new impulses and insights to explore the possibilities of the medium. My fascination for this platform was born.
I have travelled a long way obtaining the necessary technical skills,studying and experiecing the do's and the don;ts, preparing and presenting concepts of visual artists for the web. It has now become the art form for myself to express and to tell my story.
The images, the words, the colours, the sounds, the motions, they're all ready there. It is like a palet with paint, a keyboard characters,covered with jpg., gif, wave, MP3,mov., doc. and other files. They're at my disposition and I will put them in a new, different context. They form the remains of my travels trough my mind, the virtual world, the real world and life.
Marjan van Mourik (1958) studied art-history and multimedia.
The DIGITAL ART WEEKS
Zurich, Switzerland, Wednesday 12th to Saturday 15th July, 2006
The Digital Art Weeks PROGRAM (DAW06) is concerned with the application of digital technology in the arts. Consisting again this year of symposium, workshops and performances, the program offers insight into current research and innovations in art and technology as well as illustrating resulting synergies in a series of performances, making artists aware of impulses in technology and scientists aware of the possibilities of the application of technology in the arts.
TALKS, PANELS & DEMONSTRATIONS
[Kon.[Text]], this year’s Digital Art Weeks SYMPOSIUM focuses on the Performative Surround in the arts and the technology that drives it. The Performative Surround pertains to the immersive quality and quantity of the setting of a performative artwork that employs electronic media enhancement to communicate in part or in whole its message to the viewer, who is therewith integrated into the performative arena by the communicative powers of the applied media. In a series of lectures, demonstrations and panels, artists and researcher will examine the use of electronic media in articulating the performer’s presence through the possibilities of the multi-sensuality of electronic media. The possibilities of blurring the divide between public and performer to bond them through the powers of dissemination and inclusion inherent within the technology behind the performative surround will also be considered as well as how communication between both performer and public can be interactively networked in real time through various forms of computer enhanced dialoging.
FILM, DANCE & PERFORMANCES
To draw a parallel between the symposium’s title [Kon.[Text]] and the phrase “in the body of the text” in terms how both performer and public are virtually networked by the expansion of the real into virtual, issues in media enhanced performance and its ...
The C5 Quest for Success Call for Participants Enter to play the C5 Quest for Success during the ZeroOne San Jose/ISEA 2006 Symposium August 9-12, 2006 http://www.c5corp.com
The C5 Quest for Success is an invited project for ZeroOne San Jose: A Global Festival of Art on the Edge. The ZeroOne San Jose Festival will transform San Jose into the North American epicenter of art and digital culture from August 7th to the 13th, showcasing the world's most innovative contemporary artists. http://01sj.org
Quest for Success is curatorial selection as urban game, testing competitors¹ analysis, management, and cooperative decision making skills - traits needed for success in Silicon Valley. The grand prize is a six to twelve week residency at the Montalvo Arts Center co-sponsored with C5 and a Silicon Valley corporate partner - a great opportunity for the right player with the right project pitch. Contestants navigate the streets of San Jose exploring GPS controlled narratives in an attempt to locate the C5 Corporate Limo. Once there, you just might have the opportunity to pitch your proposal to a panel of distinguished experts. A single winner from each evening's competition then advances to the final round on Saturday, August 12th. Three finalists representing TALK, DEMO, PERFORM 'present' their pitch live on-stage to an audience of thousands during the ZeroOne San Jose culminating celebration.
Does the smell of gasoline and oil perk you up like caffeine? Do lat and long coordinates make your heart sing? Then apply for a chance to win the Montalvo Arts Center C5 artist residency. Six to twelve weeks in picturesque Saratoga, California, working on the project of your dreams with the assistance of one of Silicon Valley¹s corporate powerhouses. Does mapping make you giddy? Does your imagination swell ...
Marnix de Nijs is one of my favourite artists. His works are non-pretentious and understandable by anyone. Some of them seem to be inspired by playground attractions (run, motherfucker, run), others that explore our relationships with machines are uncannily compelling (Spatial Sounds or Push/Pull)
Beijing Accelerator clearly belongs to the recreation ground. The inspiration for it came when the artist was visiting Beijing, and realized how quickly the dynamics of a city could transform into such apparent modernism. Similar to an earlier prototype, Panoramic Accelerator, it explores the effects of a tempo-driven society on the individual, this new version has an enhanced cinematographic experience as well as a superior interface.
The participant takes position in a racing-chair on a motorized structure equipped with a joystick. While the participant controls both the direction and speed of the chair, rotating panoramic images are projected on the 160x120 cm screen in front of him/her. The aim is to synchronize the moving image with the rotation of the chair in order to view the images properly and block the disorientation associated with the uncoordinated spinning. If the user cannot synchronize the speed of the chair with the images his balance system will send different information to the brain then the eyes do, causing an intense feeling of discontrol and can eventually lead to nausea.
The target square in the top panoramic image needs to be matched with the same position shown on the magnified image below. As soon as this is achieved the images Ã�Â¢Ã¯Â¿Â½Ã¯Â¿Â½snap into placeÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½ and rotate in sync with the participants movement. After a short period of time however, a new rotating-panorama appears with a higher preset speed. This is determined as the next level (there are ...
BrainMirror is an interactive experience where the image of the visitors brain appears mixed with his/her mirror image, using natural head movement as an interface to explore volumetric visuals of the human brain. Designed and built by 3 independent artist and technologist, putting our skills together we aimed for creating an interface that works without learning for all age groups, and fosters communal interaction, interaction among the different visitors.
"Attempt at an Invisible Sphere," a globe made from 215 cameras and screens, was our first introduction to Jonathan Schipper's work. When we had the chance to visit the Brooklyn-based artist in his studio recently, we got to check out more of the "mechanical paradoxes" that make up Schipper's ouevre and watch him tinker on his latest undertaking, an animatronic sculpture set in motion by a player piano reel of Slayer's "Raining Blood." The piece debuted in a group show that opened last Friday, 23 June 2006, called "Factitious" at Brooklyn's Pierogi Gallery, and will run through 31 July 2006.
On IDM, Crust and Dirt broadcast live via web cam to communities around the world. Using a laptop, a regional host takes to the streets in search of a wireless connection. Once an online connection is established, pedestrians encounter Crust and Dirt full screen. Those curious enough to engage are asked to share their dream or wish. Crust and Dirt then instantly manifest it right before their eyes as a drawing.
IDM integrates art into daily life, and is designed to break through the boundary that divides the seer from the seen.
The Galeria Elba Benitez shows the most recent work by Portuguese artist Joana Vasconcelos (Paris 1971). This young artist is already participating in several projects in the international art scene. Her artwork A Noiva, 2001 -a huge lamp made out of thousands of tampons- was exhibited at the recently held 51 st Venice Biennale.
The 1 Second Film is attempting to bring as many people together as possible to create one-second of animation that will raise money for a good cause. The film began as a student project to create the biggest shortest film ever made, and has gradually formed into an international grassroots 70mm co-production that includes a feature-length open-source 'making of' documentary.
Pixar: 20 Years of AnimationIn keeping with the Museum’s long tradition of presenting animation, this is the most extensive gallery exhibition that MoMA has ever devoted to the genre. Featuring over 500 works of original art on loan for the first time from Pixar Animation Studios, the show includes paintings, concept art, sculptures, and an array of digital installations.
(T)ERROR by Robert Praxmarer Game and Reality(t)Error - what a funny gameWhom would you like to play to get the world back into right shape? George W. Bush, Osama Bin Laden, or rather Tony Blair? Starting the computer game (T)ERROR, the player is spoilt for choice. A camera tracks the player’s movements and a projector throws the players outlines in original size on a white wall in front of him, all in realtime. When the player kicks, his shadow will kick.
DIVERGENCE DIFFERENT FROM ZERO Interactive installation by Mariano SardonDivergence Different from Zero is an installation where the clapping of the people on two books makes the words spring from their clefts, flowing toward the edges and remaining scattered on the floor.
Hope you will enjoy the videos.
Best wishes from,
Everyone knows that you buy pictures in galleries - and perhaps photos as well. But how, for heaven’s sake, do you get your hands on art videos?
Astonishingly enough, access to the media art form that continues to suffer so much from its reproducibility, is the hardest to achieve. In some cases video tapes are treated like oil paintings, although - just like music - their purpose is none other than distribution. How can the financial needs for artists be reconciled with distribution in the art market? Does the market dictate faith in the original or is there a lack of media distribution channels, such as an online offer, to make the video marketable as a reproducible expression of art outside the collector community? There are only a few distribution outlets worldwide that have taken up the task of hiring out or selling art videos and making a success of the job.
The exhibition features the most important distributors and a number of galleries with their artists. The questions that arise will be examined in the form of a survey.
Well despite the holidays, the show must go on. So we present to You this week a range of art activities and forms. From gallery exhibitions to urban art and from a fake movie to an interactive installation.
Deitch Projects specializes in producing ambitious projects by contemporary artists. Since opening with a performance by Vanessa Beecroft in January 1996, the gallery has presented over one hundred and twenty solo exhibitions and projects, twelve thematic exhibitions, and numerous public events. The gallery has a global outlook and has presented projects by artists from thirty-three countries.
The introduction to the identity program from the PBS series
Art in the 21st Century in which host Steve Martin is featured
in this charming and quirky video by the artist William Wegman.
'Urban art in Sevilla' Freaklub. Urban culture is the culture of cities. Cities all over the world, past and present, have behaviors and cultural elements that separate them from otherwise comparable rural areas.The Spanish artist group Freaklub have made this as their workspace.
“United We Stand” 0100101110101101.ORG (Eva and Franco Mattes) .A media performance and urban installation in which 0100101110101101.ORG's fake movie hits the streets of your city ...and your mind
Sensory Circus by TIME'S UP. Sensory Circus is embodied in an interactive installation comprising an active, responsive and auto-generative audiovisual and architectonic system. The audience is central, and is principally responsible for their substantial contribution to the nature and dynamics of the whole environment.
'Rescue' WKInteract 'Rescue'is the title of the exhibition of WKInteract. WKInteract is a French urban artist currently living in New York City. His distinctive black and white painted murals can be admired in more places than just the streets. The bold images, in which movement is practically palpable, are also being appreciated in exhibit spaces.
Brody Neuenschwander has always been fascinated, even obsessed with writing. Fragments of handwriting on shreds of paper, medieval manuscripts, Chinese brushwork, documents of every kind all seem to promise levels of meaning beyond the words they carry. This is a video of his current exhibtion in the Belgian Galerie Nathalie Metzmeyer.
Hope you will enjoy the videos.
Best wishes from,
Berlin, Park Kolonnaden at Potsdamer Platz, 12.12.2005:
* Questions from passers-by become part of an interactive work of art
* 33 Questions per Minute by Rafael Lozano-Hemmer, until 8 January 2006
What is life? Who am I? Where do we come from, and where do we go? If you’ve ever wanted to ask a deeply personal question on a gigantic media facade, then as from 13 December 2005 you can by taking part in the interactive art project 33 Questions per Minute (33QPM), Relational Architecture 5 by Mexican-Canadian artist Rafael Lozano-Hemmer. Passers-by can type whatever questions are occupying them into a terminal that is installed within viewing distance of the SPOTS light and media facade.
SPOTS is one of the largest light and media installations in the world and is integrated into the facade of Potsdamer Platz 10. As the name suggests, 33QPM will display 33 questions each minute. If no question has been typed in at the terminal, the computer generates the questions itself from a virtually limitless source of sentence fragments, combining human curiosity with purely mechanical, often meaningless strings of words. The software, which Rafael Lozano-Hemmer developed himself, can generate 55 billions questions in German, English and Spanish. It would take 3,000 years to output all the possible question combinations. Lozano-Hemmer: “33QPM is a project that represents mechanical irony. Inexhaustible grammatical algorithms make a romantic and hopeless attempt to ask questions that have never been asked before. The words are combined electronically and form random links between totally disparate levels of experience.”