Then in 1994 the computer entered my life.
The contradiction between limitation on the one hand, unlimited freedom and no physical borders on the other hand, created new impulses and insights to explore the possibilities of the medium. My fascination for this platform was born.
I have travelled a long way obtaining the necessary technical skills,studying and experiecing the do's and the don;ts, preparing and presenting concepts of visual artists for the web. It has now become the art form for myself to express and to tell my story.
The images, the words, the colours, the sounds, the motions, they're all ready there. It is like a palet with paint, a keyboard characters,covered with jpg., gif, wave, MP3,mov., doc. and other files. They're at my disposition and I will put them in a new, different context. They form the remains of my travels trough my mind, the virtual world, the real world and life.
Marjan van Mourik (1958) studied art-history and multimedia.
The DIGITAL ART WEEKS
Zurich, Switzerland, Wednesday 12th to Saturday 15th July, 2006
The Digital Art Weeks PROGRAM (DAW06) is concerned with the application of digital technology in the arts. Consisting again this year of symposium, workshops and performances, the program offers insight into current research and innovations in art and technology as well as illustrating resulting synergies in a series of performances, making artists aware of impulses in technology and scientists aware of the possibilities of the application of technology in the arts.
TALKS, PANELS & DEMONSTRATIONS
[Kon.[Text]], this year’s Digital Art Weeks SYMPOSIUM focuses on the Performative Surround in the arts and the technology that drives it. The Performative Surround pertains to the immersive quality and quantity of the setting of a performative artwork that employs electronic media enhancement to communicate in part or in whole its message to the viewer, who is therewith integrated into the performative arena by the communicative powers of the applied media. In a series of lectures, demonstrations and panels, artists and researcher will examine the use of electronic media in articulating the performer’s presence through the possibilities of the multi-sensuality of electronic media. The possibilities of blurring the divide between public and performer to bond them through the powers of dissemination and inclusion inherent within the technology behind the performative surround will also be considered as well as how communication between both performer and public can be interactively networked in real time through various forms of computer enhanced dialoging.
FILM, DANCE & PERFORMANCES
To draw a parallel between the symposium’s title [Kon.[Text]] and the phrase “in the body of the text” in terms how both performer and public are virtually networked by the expansion of the real into virtual, issues in media enhanced performance and its ...
The C5 Quest for Success Call for Participants Enter to play the C5 Quest for Success during the ZeroOne San Jose/ISEA 2006 Symposium August 9-12, 2006 http://www.c5corp.com
The C5 Quest for Success is an invited project for ZeroOne San Jose: A Global Festival of Art on the Edge. The ZeroOne San Jose Festival will transform San Jose into the North American epicenter of art and digital culture from August 7th to the 13th, showcasing the world's most innovative contemporary artists. http://01sj.org
Quest for Success is curatorial selection as urban game, testing competitors¹ analysis, management, and cooperative decision making skills - traits needed for success in Silicon Valley. The grand prize is a six to twelve week residency at the Montalvo Arts Center co-sponsored with C5 and a Silicon Valley corporate partner - a great opportunity for the right player with the right project pitch. Contestants navigate the streets of San Jose exploring GPS controlled narratives in an attempt to locate the C5 Corporate Limo. Once there, you just might have the opportunity to pitch your proposal to a panel of distinguished experts. A single winner from each evening's competition then advances to the final round on Saturday, August 12th. Three finalists representing TALK, DEMO, PERFORM 'present' their pitch live on-stage to an audience of thousands during the ZeroOne San Jose culminating celebration.
Does the smell of gasoline and oil perk you up like caffeine? Do lat and long coordinates make your heart sing? Then apply for a chance to win the Montalvo Arts Center C5 artist residency. Six to twelve weeks in picturesque Saratoga, California, working on the project of your dreams with the assistance of one of Silicon Valley¹s corporate powerhouses. Does mapping make you giddy? Does your imagination swell ...
Marnix de Nijs is one of my favourite artists. His works are non-pretentious and understandable by anyone. Some of them seem to be inspired by playground attractions (run, motherfucker, run), others that explore our relationships with machines are uncannily compelling (Spatial Sounds or Push/Pull)
Beijing Accelerator clearly belongs to the recreation ground. The inspiration for it came when the artist was visiting Beijing, and realized how quickly the dynamics of a city could transform into such apparent modernism. Similar to an earlier prototype, Panoramic Accelerator, it explores the effects of a tempo-driven society on the individual, this new version has an enhanced cinematographic experience as well as a superior interface.
The participant takes position in a racing-chair on a motorized structure equipped with a joystick. While the participant controls both the direction and speed of the chair, rotating panoramic images are projected on the 160x120 cm screen in front of him/her. The aim is to synchronize the moving image with the rotation of the chair in order to view the images properly and block the disorientation associated with the uncoordinated spinning. If the user cannot synchronize the speed of the chair with the images his balance system will send different information to the brain then the eyes do, causing an intense feeling of discontrol and can eventually lead to nausea.
The target square in the top panoramic image needs to be matched with the same position shown on the magnified image below. As soon as this is achieved the images Ã�Â¢Ã¯Â¿Â½Ã¯Â¿Â½snap into placeÃ�Â¢Ã¯Â¿Â½Ã¯Â¿Â½ and rotate in sync with the participants movement. After a short period of time however, a new rotating-panorama appears with a higher preset speed. This is determined as the next level (there are ...
BrainMirror is an interactive experience where the image of the visitors brain appears mixed with his/her mirror image, using natural head movement as an interface to explore volumetric visuals of the human brain. Designed and built by 3 independent artist and technologist, putting our skills together we aimed for creating an interface that works without learning for all age groups, and fosters communal interaction, interaction among the different visitors.
"Attempt at an Invisible Sphere," a globe made from 215 cameras and screens, was our first introduction to Jonathan Schipper's work. When we had the chance to visit the Brooklyn-based artist in his studio recently, we got to check out more of the "mechanical paradoxes" that make up Schipper's ouevre and watch him tinker on his latest undertaking, an animatronic sculpture set in motion by a player piano reel of Slayer's "Raining Blood." The piece debuted in a group show that opened last Friday, 23 June 2006, called "Factitious" at Brooklyn's Pierogi Gallery, and will run through 31 July 2006.
DANA Centre, Science Museum, March 29-31, 2006.
A silent revolution is taking place. More and more people are transforming themselves from media consumers to producers, using the new tools, software and technologies at their disposal. From the expanding realm of free and open source software (FOSS), to peer-to-peer (P2P) distribution and 'pervasive' mobile and locative technologies, the possibilities exist as never before to create and disseminate our own media experiences.
TAKEAWAY, the Festival of Self-Service Media, is here to help you take part in the revolution, and to understand what it's all about. Learn how to make your own online journal, blog, live stream, or wiki in our morning workshops. Talk to those who are making the tools and those who are finding new and innovative ways to make use of them. Discuss the implications of 'free' and P2P culture, changes in way we make culture and art, and how we will be able to live, and learn, in the coming media environment.
What can you take away from TAKEAWAY Festival? This 3-day festival combines hands-on workshops, exhibitions, lectures and discussions.
Breakfest/Workshops - Each morning, we'll focus on knowledge that will help you make your own way in new media: create a blog, videolog or podcast; learn how to install and use Free operating systems opening up a whole world of Free Software; explore strategies for distributing and marketing your work; and test out ways of getting paid for it.
Exhibition - work by artists, designers, developers, students, alumni, staff and friends and associates of Ravensbourne MA Postgraduate Studies
Tea Time Talks - Lectures and panel discussions introduce concepts of Free Software, Open Source and the Peer-to-Peer approach in interactive design, learning and teaching.
International Festival of Digital Art and Media
20 - 25 March
The 10th Lovebytes Festival explores the relationship between physical and digital environments. Featuring live music and multi- media performances, film screenings, workshops and exhibitions of new media work from around the world.
Main events 23 - 25 March
Exhibitions run for various periods between 20 March - 11 June
Performing Live: Francis Dhomont / Fennesz / Aoki Takamasa / CM von Hausswolff / Dfuse / Leafcutter John / Iris Garrelfs / Pixelwrangler / Si-Cut Db / Dave Clarke / Nathan Fake / Calika / Mint / Millicent / Ochre / Digitonal / Ultre / Jethro Bagust / Rowan Porteus / Jake Harries
Djs: V3ctor / A+R (Alku/Mego)
Film Screenings and Talks: Richard Fenwick / desperate optimists / David Slade / Colin Harvey / Semiconductor / Carl Michael von Hausswolff & Thomas Nordanstad / Leo Obstbaum & Miguel Marin / Prevett & McArthur / Olsen / UK Film Council / Japan Media Arts Festival / International Festival of Cinema & Technology / onedotzero / Animate! / Mirrorball
Workshops: Julian Oliver / Mark Fell & George Saxon / Flat-e / Matt Gray
Exhibitions: HFR-LAB / Junebum Park / Julian Oliver & Steven Pickles / Hiraki Sawa / Squidsoup / Daniel Crooks
Venues: Showroom Cinema / Workstation / Millennium Galleries / Sheffield University Student's Union / Access Space / Site Gallery / HUBs (Sheffield Hallam Student's Union)
+ more to be confirmed.
Programme details and booking information available 25 February
February 5, 2006
Venue: Science Centre Heureka
This Sunday, at Heureka Science Centre, Vantaa, Finland, Nina Czegledy and team present Aurora Feast, an event in three parts.
The Project aims to celebrate the mysterious, dynamic and whimsical Northern Lights. In a recapturing of the mood of traditional feasts; The Aurora Feast is an intertwining of a spectacle of sights and sounds with talk and food.
You are welcome to participate - on location and online!
Aurora Wunderkammer - panel (Heureka 12.00-14.30)
The Wunderkammer, as a fusion of the two cultures of art and science is used to approach the Aurora phenomenon of Aurora. Artists and scientists discuss instruments and interpretations of the medium of light.
Michael Punt and Martha Blassnigg from University of Plymouth (UK), Kirsti Kauristie, Olaf Amm and Johan Silen, Finnish Meteorogical Institute, Esa Turunen, Sodankyla Geophysical Observatory (FI); and artists Jean PIerre Aube and Nina Czegledy (CA).
Aurora Public Art Event (Heureka 15.00-17.30)
Audiovisual event with Aurora imagery, VLF recordings, magnetograms and all-sky camera imaging by Jean-Piere Aube, Anne-Sarah Lemur, Finnish meteorological institute and University of Calgary. Complemented by a serving of Northern Lights Tapas.
Aurora Live (http://www.aurorafeast.net)
Aurora Live is an interactive, real-time and web-based visualization of personal and cross-cultural interpretations of the Northern Lights phenomenon. The participatory interpretation of imaginary or actual aurora narratives contributes to the transfiguration of the AuroraLive site.
On February 5, 2005, your one-word descriptions of the northern lights can
be submitted globally, on location, and in various languages. Send us your
Aurora word via SMS or web-form on the Aurora Feast website. Your
interpretive words are passed through our database, onto a web-accessible
site. Our interactive program will integrate your singular word contribution
and enlighten it within the transformative display of the Aurora Live site.
In a single word, what does Aurora conjure in you? Is it a feeling, a
sensation? An image, a vision? A memory, a thought? A place or a dream? Tell us!
Submit your word via SMS messages to: +358-50-4316621
Online Live http://www.aurorafeast.net
(Submission time: 2:30 pm - 5:30 pm GMT / 7:30 am -10:30 am EST - Time varies by geographic time zone, please confirm your area start time.
Aurora Live team:
Nina Czegledy, Daniel Barber, Seken Chung, Trevor Haldenby, Chris Hession, Deborah Hession, Greg Judelman, Duncan Kushnir, Caitlin O'Donovan, Rasmus Vuori
Science centre Heureka www.heureka.fi
m-cult centre for new media culture www.m-cult.org
Finnish meteorological institute www.fmi.fi
Sodankyla Observatory www.sgo.fi
Kiasma Museum of Contemporary www.kiasma.fi
Embassy of Canada in Finland www.international.gc.ca
Canada Council www.canadacouncil.ca
Wanha Kauppahalli old market hall www.wanhakauppahalli.com
Like the exhibition “Light Works/ LichtWerke”, MUMOK Factory, Vienna, provides revealing insights into the manifold uses of light in art since the 1960s, ranging from the Fluxus movement, Minimal and Conceptual Art, photographs, neo-conceptual tendencies from the 1980s to contemporary media art. The show explores the connections between light and painting, sculpting, and spatial design as well as its relation with language.
Paris-based collective, Pleix have just finished their new clip called Birds for Vitalic. The clip features extreme slow-motion footage of dogs jumping and barking, beautifully shot with some 80s retro neon-style lighting (actually projections).
Further we present London Underground's public art programme Platform for Art; designed to showcase and celebrate a rich and vibrant art scene.
The Story 2 of Media Portraits of the Liberties by Valentina Nisi.The Media Portrait of the Liberties concerns the development, production, and interactive delivery of multiple short stories about the Dublin Liberties community.
From January 26 through March 26, 2006, Witte de With, center for contemporary art, is presenting Satellite of Love, in association with the TENT. Center for Visual Arts and the International Film Festival Rotterdam (IFFR). During the festival (January 25 - February 5, 2006), Satellite of Love will be the nerve center for the Exploding Television section of the IFFR’s program. representation.
Karma Physics< Elvis by Brody Condon is a modification of the first person shooter computer game Unreal 2003. As the viewer camera floats through an infinite pink afterlife, twitching multiples of Elvis are controlled by the original game's "Karma Physics" real-time physics system - generally used to simulate realistic game character death.
Postvinyl (Space Age Tool for the DJ, 2005) by Mathias Fuchs is a project in progress developing space age tools for the DJ. Our current game level contains recordplayers, records, sleeves and posters to be viewed at the discretion of the virtual DJ. The level was built for stage performances of DJs Olliver Farshi (UK) and Andy Odia (UK), Canadian DJ Michelle, Finno-Mancunian DJ Teemu Metsala, and Mathias Fuchs (AT/ GB). The current version enables the DJ to scratch in V-space.
Hope you will enjoy the videos,
ART TECH MEDIA 06 is a Meeting of Artists, Museum Directors, Art Centres,
Media Lab, Thinkers, Curators, Gallery owners, Collectors, Cultural Agents,
Politicians and Society, in many cases, confused by the methods and concepts
which are so different from the traditional ways of producing of art, its
exhibition, collecting, and way of contemplating.
ART TECH MEDIA 06 was born with the intention of reflecting, analyzing and
viewing art produced using new technologies in Spain within an international
context, and the impact that our polyhedric altered reality has on their
It will be developed in different sections: Lectures, Round Tables, official
announcements for video artists from all over the world, and exhibitions in
the participating venues.
ART TECH MEDIA 06
Calling on all artists of the world to participate in ART TECH MEDIA 06 and
exhibit their works in a variety of Spanish Museums.
Artworks will be accepted from the following categories:
- Video art
- Computer Animation
All submissions must be received by February 15th, 2006.
Headquarters' Program. Spain
- The Canary Islands (Tenerife) . From March 13th to 18th, 2006.
- Museo de Arte Contemporaneo Union Fenosa (A Coruna): From March 23rd to
April 23rd, 2006.
- Museo Da2 (Salamanca ): From March 27th to April 2nd, 2006 .
- Museo Vasco Artium (Vitoria ): From April 4th to 9th, 2006 .
- BilbaoArte (Bilbao): From April 17th to 23rd, 2006.
- Centro Parraga (Murcia): Del 8 al 21 de mayo.
- Museo Nacional Centro de Arte Reina Sofia (Madrid): october, 2006.
- Other Museums not confirmed yet
PRESENTATION ART TECH MEDIA
FERIA DE ARTE CONTEMPORANEO ARCO
9th february 2006. 18 to 19.30 h
THE ASSEMBLY HALL
1st. floor of Centro de Convenciones Norte
Thanks MOntse Arbelo and Joseba Franco