Olson has served as Editor & Curator at Rhizome, the inaugural curator at Zero1, and Associate Director at SF Camerawork. She's contributed to many major journals & books and this year Cocom Press published Arte Postinternet, a Spanish translation of her texts on Postinternet Art, a movement she framed in 2006. In 2015 LINK Editions will publish a retrospective anthology of over a decade of her writings on contemporary art which have helped establish a vocabulary for the criticism of new media. Meanwhile, she has also curated programs at the Guggenheim, New Museum, SFMOMA, White Columns, Artists Space, and Bitforms Gallery. She has served on Advisory Boards for Ars Electronica, Transmediale, ISEA, the International Academy of Digital Arts & Sciences, Creative Capital, the Getty Foundation, the Rockefeller Foundation, the Kennedy Center, and the Tribeca Film Festival.
Olson studied Fine Art at Goldsmiths, History of Consciousness at UC Santa Cruz, and Rhetoric & Film Studies at UC Berkeley. She has recently been a visiting artist at Yale, SAIC, Oberlin, and VCU; a Visiting Critic at Brown; and Visiting Faculty at Bard College's Milton Avery Graduate School of the Arts and Ox-Bow. She previously taught at NYU's Tisch School of the Arts' new media graduate program (ITP) and was Assistant Professor of New Media at SUNY-Purchase's School of Film & Media Studies. She was recently an Artist-in-Residence at Eyebeam & is currently Visiting Critic at RISD.
In the first decades after film was invented, its practitioners wrote brilliant, poetic essays debating whether what they had on their hands was a new medium or simply a tool for furthering existing practices like theater or painting. These artists very often used the words "magic" and "wizardry" to describe what they were up to in creating moving images. Today's films use devices further removed from the real to give us the illusion of reality and whether to perpetuate the appearance of seamlessness or to assuage the ADD-addled minds of contemporary net-surfing viewers, everything is way way sped up. Enter Kurt Ralske. He'd like to slow things down. The Boston-based artist's video installations, performances, digital prints, and software art have long addressed the formal questions many people have ceased asking about film, particularly the relationship between sound and image and stillness versus motion. This was the case with his "Alphaville" (Motion-Extraction-Reanimation), in which he reprocessed elements of Godard's famous film and stretched and repeated them across a wider plane, questioning the function of surface and duration in the original piece. In a new project entitled Zero Frames Per Second, Ralske has dissected the films of Godard, Kubrick, Murnau, and others into a series of still images. Each film is represented by two frames--one condensing all motion into a single image and the other accumulating all moments of non-movement. The artist explains that, "Within these images the cinematic experience is freed from duration, narrative, and signification, producing a visually abstract record of the information from the 150,000 or so frames per film." The works free the mind to quickly take in a film in the slowest of slow-motions. They are on view at New York's School of Visual Arts through September 12th. - Marisa Olson
Way back before most people had even heard of new media art, one publication (a classy zine, really) was charting the rise of the field. Intelligent Agent was founded in 1996, still the early days of the net for all intensive purposes, by a smart German woman named Dr. Christiane Paul-- she'd later go on to become new media curator at the Whitney. Like many such DIY ventures, the publication has gone through a series of phase changes, from print to online, to hiatus, and back. Now edited by artist and media scholar Patrick Lichty, under Paul's guidance as publisher, the venerable magazine is available in both print and PDF formats. It continues to present the front wave of art and theory, and the most recent issue, which is built around the catalog for the "Social Fabrics" exhibition curated by Lichty and Susan Ryan, is no exception. While big fashion magazines produce their fattest ad-driven issues during the summer months, IA's latest free PDF will give readers a chance to see projects by a handful of forward-thinking artist/designers who not only design wearable art that marries textiles and technology, but also push fashion from the realm of pop culture into deeper social engagement. The resulting portfolios, interviews, and essays offer critical insight into the work and, in keeping with the fashion mag analogy, posit trend alerts for the future of media art. - Marisa Olson
Chris Ashley's HTML drawings are tightly-executed formal expressions that demonstrate the beautiful things that can be made with code. Drawing on simple elements such as 90-degree angles, shadows, and gradients, Ashley writes strings of code that appear to viewers as solid images. In fact, the often maze-like circuits that snake around in these images might read as optical illusions or even futile labyrinths if one tries to see each piece's components as anything other than part of a cohesive whole. While they initially read as very formal and perhaps even rigid, seeing the HTML drawings in relation to Ashley's paintings and watercolor drawings allows viewers to realize the sense of play that can emerge from rule-based work. In fact, Ashley very precisely pushes the envelope in what might be considered coloring between the lines. The artist posts these images to his blog and has managed to overcome the frequent challenge of translating digital works into the physical realm and shows his drawings on paper and glass in galleries. At the moment, his work can be seen at San Francisco's David Cunningham Projects. - Marisa Olson
Image: Chris Ashley, La Passeggiata, 20080809, HTML, 350 x 390 pixels
The current exhibition at Seoul's Total Museum of Contemporary Art is a challenging one, not so much because the art is complex (though it's certainly dynamic) but because curator Byeong Sam Jeon's explicit goal is to change people's minds. "thisAbility vs. Disability" is a group show of ten projects by Korean and international artists that explore questions of human functioning and capability by addressing the senses. The show is motivated by a desire to "invite a reappraisal of disability" and assert that what many often call "'disability' is but a difference, not a defect." Invited artists Mika Fukumori; Haru Ji & Graham Wakefield; Jae Min Lee; Mian Sheng Lim (Leon); Haemin Kim; Kichul Kim; Pauline Oliveros, Leaf Miller, Zevin Polzin, & Zane Van Dusen; David Parker; Jin Wan Park & Jae Joong Lee; David Parker and Dmitry Strakovsky have created interactive works that reprogram the typical experience of an artwork, with hands seeing paintings, Braille emitting sound, one's touch generating light, and a harmonic bell that musically interprets the listener's heartbeat. Many Korean artists have been early adopters of new media and have actively pursued a relationship to science and technology in their work, but Jeon worries that many of the major exhibitions devoted to this work "have focused only on aesthetic aspects, or the novelty of the genre itself," rather than addressing bigger social and political issues. His hope, with this exhibition, is that "These artworks can spark revelations that break social prejudice and affirm difference." - Marisa Olson
Image: Haemin Kim, dot . a scene = sin? at the sea _ tactuaL [si:gak] series #2, 2008
Collaborators Janet Cardiff and George Bures Miller make work that combines cinema, sound, pop culture, and the suspension of disbelief. Their sound and video walks and installations of multiple media have gained widespread international attention, in part for their ability to very closely engage individual viewers on a psychological level, and largely thanks to their command of genre conventions designed to illicit an emotional response. On view through September 28th at Edinburgh's Fruitmarket Gallery, in conjunction with the Edinburgh Art Festival, is a major survey of their work, including five pieces made since 1995 and a new project. Each of these works revolve around a viewer being more than a viewer. That is, they entice visitors to the gallery to enter a space, engaging not only with objects and sights (in a highly choreographed manner), but also with sounds and other conditions that create a unique, if sometimes tense, relationship between reality and the sensorium of the participant. While these works often involve heavy equipment (in the case of one installation, even robotics) and people taking technology into their own hands, Miller has said that the experientially-activated pieces are only as interactive as a painting or film. Instead, the duo emphasize the scripted nature of the interactions on which their pieces turn, likening them to physical cinema. If you're in the region, passing through the layers of meaning and perception created by Cardiff and Miller is highly recommended. - Marisa Olson
Image credit: The Killing Machine (2007), Janet Cardiff and George Bures Miller. Materials: Mixed media, sound, pneumatics, robotics