Marcelo Coelho
Since 2002
Works in Montreal Canada

Marcelo Coelho is a Graduate Student at the Ambient Intelligence Group at the MIT Media Lab, in Cambridge, USA. His work explores how technology can refashion communication by incorporating computation into common substrates, materials and structures. Some of his projects include experimental websites, reactive garments, flying robots and edible circuits.

Marcelo holds a BFA in Computation Arts, with highest honors, from Concordia University in Montreal, Canada. Before joining the MIT Media Lab, Marcelo worked as a researcher at XS Labs developing wearable technology and interactive textiles.

His art and computational explorations have been published and showed at the Societe des arts technologiques (2003), VAV Gallery (2004), Digifest (2004), Collision Collective (2007), SIGGRAPH (2003, 2005, 2006, 2007), ISWC (2005), Ubicomp (2007) and CHI (2006, 2008), among others.
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Programming Reality: From Transitive Materials to Organic User Interfaces

Tue Dec 30, 2008 00:00


PROGRAMMING REALITY: From Transitive Materials to Organic User Interfaces

Submission Deadline: October 23, 2008
Workshop date: April 4-5, 2009
Full call:
Submissions and enquiries:

Over the past few years, a quiet revolution has been redefining our fundamental computing technologies. Flexible E-Ink and OLEDs displays, shape-changing and light-emitting materials, parametric design, e-textiles, sensor networks, and intelligent interfaces promise to spawn entirely new user experiences that will redefine our relation with technology. In one example, future flexible displays will allow us to design devices that are completely flexible, and that can curve around everyday objects or our bodies. These and other developments are opening up unprecedented opportunities for innovation and require us to re-examine and re-evaluate some of the most basic user interface design principles.

This workshop invites researchers and practitioners to imagine and debate this future, as well as prototype next-generation interfaces. We will explore two converging themes. Transitive Materials will focus on how emerging materials and computationally-driven behaviors can operate in unison blurring the boundaries between form and function, human body and environment, structures and membranes, while supporting the design of computational systems that are intrinsically capable of interactivity and personalization. Organic User Interfaces (OUI) will explore future interactive designs and applications as these materials become commonplace. The OUI vision is based on an understanding that in the future the physical shape of display devices will become non-flat, potentially arbitrary and even fluid or computationally controlled. This allows display devices and entire environments to take on shapes that are 3D, flexible, dynamic, modifiable by users or self-actuated.

In the future we will observe increasing integration of computation and physical environment, to the point where basic material properties will be computationally controlled. In this brave new world, we will be programming not only computers or devices, but the fabric of reality itself. We invite interested participants to join us in discussing, inventing and prototyping this exciting future.


In addition to the issues already noted, topics of interest include, but are not limited to:

- Possibilities and needs served by emerging transitive materials
- Biomimetic, biologically-inspired and biological materials and interfaces
- Flexible digital paper, OLED and E-Ink computers
- Electronic textiles
- Interactive spaces and architectural applications for transitive materials
- Advanced actuators and haptics
- Shape-shifting and physically actuated devices
- Physically reconfigurable computers
- Parametric design and fabrication technologies
- Sensors and techniques for multi-touch and full-body interaction
- Effects of materials and form on design and affordances
- Interaction techniques for non-flat and curved display surfaces
- Tangible and embodied interfaces
- Soft mechanics
- Methodologies for interaction design using transitive materials
- Personalization of shape changing and transitive material interfaces
- End-user customization of the massively-interactive environment
- Relationship between membrane and structure in design and computer science
- Value and role of craft, collaborative development, and community knowledge


We invite researchers and practitioners from the art, engineering, design (architecture, fashion, textiles) and scientific disciplines (HCI, wearables, materials) to submit a 4-page paper in the standard CHI Extended Abstracts Format describing their current work, new designs, ideas and positions. A maximum of 20 participants will be selected in terms of originality and relevance to the workshop themes and based on a review of their papers by the organizers. The selected papers will be made available on the workshop website to allow participants to familiarize themselves with each other’s work before the event. Please direct all submissions and enquiries to


Marcelo Coelho - MIT Media Lab
Ivan Poupyrev - Sony CSL Inc.
Sajid Sadi - MIT Media Lab
Roel Vertegaal - Human Media Lab
Joanna Berzowska - XS Labs
Leah Buechley - University of Colorado at Boulder
Pattie Maes - MIT Media Lab
Neri Oxman - MIT Department of Architecture


Call for Papers: Transitive Materials Ubicomp 2007 Workshop

Sat May 19, 2007 18:49

Call for Papers: Transitive Materials Ubicomp 2007 Workshop

Important Dates
Submission deadline: June 15, 2007
Workshop date: September 16, 2007

Transitive Materials:
Towards an Integrated Approach to Material Technology
The worlds of architecture, fashion and ubiquitous computing are rapidly converging. Shape-changing polymers, parametric design, e-textiles, sensor networks, and intelligent interfaces are now positioned to provide the underpinnings of truly ubiquitous interactivity. Seamless and effective integration will determine our ability to create more cohesive computational systems that extend invisibly from on-body to indoor environment to urban-scale structures, and can more meaningfully respond to our personal and social actvities.

This workshop will focus on the use of responsive materials as the physical and computational bridge between form and function, body and environment, structures and membranes. Rather than overlaying computation using add-on patches or gadgets, we seek to define and emphasize the integration of novel “transitive materials” that blur the gap between computation and structure, and between disciplines that have traditionally stood apart.

We hope to foster an open discussion between researchers and practitioners from the design (architecture, fashion, textiles) and scientific disciplines (ubicomp, wearables, computation, materials), in order to shed light on the possibilities and limitations brought forth by new material technologies. We also hope to explore how such transitive materials can function as the binding matter in the design of objects, garments and spaces that realize truly omnipresent interactivity.

Workshop Format and Submission Instructions
We invite researchers and practitioners from the design (architecture, fashion, textiles) and scientific disciplines (ubicomp, wearables, computation, materials) to submit their work. Full submission details are available at the workshop website (

Marcelo Coelho (MIT Media Lab,
Sajid Sadi (MIT Media Lab,
Pattie Maes (MIT Media Lab,
Joanna Berzowska (XS Labs, Concordia University,
Neri Oxman (MIT Department of Architecture,

Program Committee
Michelle Addington (Yale School of Achitecture,
Mette Ramsgard Thomsen (The Royal Academy of Fine Arts, CITA,
Jennifer Leonard (IDEO,