Lori Gaskill
Since 2002
Works in Denver, Colorado United States of America

Discussions (4) Opportunities (0) Events (0) Jobs (0)
DISCUSSION

Histories of Internet Art 3.0 Launches


IMMEDIATE RELEASE

University of Colorado Digital Art Students Launch 3.0 version of
"Histories of Internet Art" Website
Contact: Lori Gaskill lorijgaskill@comcast.net
October 23, 2003

THE DEPARTMENT OF ART AND ART HISTORY AT THE UNIVERSITY OF COLORADO AT
BOULDER LAUNCHES NEW WEBSITE FEATURING NEW INTERNET ART CONTENT AND
BACKEND DATABASE

BOULDER, Colorado (October 23, 2003) -- Students from the University of
Colorado at Boulder's Department of Art and Art History have just released=

the 3.0 version of their popular "Histories of Internet Art: Fictions and=

Factions" (HIAFF) website. The new site, which now comes equipped with a
back-end database constructed by the students, is available at
http://art.colorado.edu/hiaff and features video and email interviews with =
many
international net artists including Mark Napier, Young Hae-Chang Heavy
Industries, Ben Benjamin of Superbad, Melinda Rackham, Lev Manovich,
Giselle Beiguelman, Heath Bunting, John F. Simon Jr., Erik Loyer and many=

others. There are also streaming media archives featuring artists and
curators such as Mary Flanagan, Lisa Jevbratt, Christiane Paul, DJ Spooky,=

and Alex Galloway.

The HIAFF site is part of the TECHNE practice-based research initiative in=

the digital arts and also includes a curated exhibition of 60 net-based
art works, a section devoted to net theory, and a survey of the new work
being created by students working in the recently renovated Experimental
Digital Art Studio (EDAS). This easy-to-navigate site with its stunning
design and exploratory content is produced by undergraduate and Graduate
students inside the University of Colorado's Department of Art and Art
History.

"The students have created and will continue to build this exemplary net
art history site," said CU Professor and TECHNE Faculty Director Mark
Amerika. "Their high-level enthusiasm and fresh perspective on the
evolving forms of net art are paving the way for future students to
develop the field."

The students agree. "A provocative exploration of electronic art and
thinking," says student Project Manager Lori Gaskill, "working on [HIAFF]=

gives students an opportunity to engage with the leading artists of the
digital age."

The site is available for free over the Internet and the new database will=

allow for increased functionality as the web site grows. Professionals
throughout the field are already acknowledging the site as an important
part of the new media art world.

"Fictions and Factions is a great resource for artists, curators,
students, scholars or anyone who's interested in the brief but dense
history of net art," said Mark Tribe, newly appointed Director of Art and=

Technology in the School of the Arts at Columbia University.

"At the University of Colorado's 'Histories of Internet Art: Fictions and=

Factions' Web site, students don't paraphrase textbook versions of net art=

history--they create it themselves," says Jon Ippolito, Associate Curator=

of Media Arts at the Guggenheim Museum and Assistant Professor of New
Media at The University of Maine.

For more information on "Histories of Internet Art: Fictions and Factions"
or other projects at TECHNE, please send email to lorijgaskill@comcast.net

HIAFF website: http://art.colorado.edu/hiaff

DISCUSSION

Culture Machine 5


CULTURE MACHINE 5 (2003)
http://culturemachine.tees.ac.uk

The e-Issue

Edited by Gary Hall

Featuring:

N. Katherine Hayles, 'Deeper into the Machine: The Future of Electronic
Literature'

Mark Amerika, 'Literary Ghosts'

Ted Striphas, 'Book 2.0'

Andy Miah, '(e)text: Error...404 Not Found! or The Disappearance of
History'

Gary Hall, 'The Cultural Studies e-Archive Project (Original Pirate
Copy)'

Alan Clinton, 'Wavespeech, Tapespeech, Blipspeech'

Charlie Gere, 'Can Art History Go On Without a Body?'

Anna Munster, '"This Fanciful and Colourful Image": The Image of New
Media within
the Contemporary Art-Science Nexus'

Cathryn Vasseleu, 'What is Virtual Light?'

Chris Chesher, 'Layers of Code, Layers of Subjectivity'

Gregory L. Ulmer, 'After Method: The Remake (Introduction to Ackeracy in
Reporting)'

Gregory L. Ulmer, 'Ackeracy in Reporting (Last Supper in Santa Barbara
by Paolo
Veronese)'

Bernard Stiegler, 'Our Ailing Educational Institutions'

Culture Machine welcomes original, unpublished, unsolicited submissions
on any
aspect of culture and theory. Anyone with material they would like to
submit for
publication is invited to contact:

Culture Machine c/o Dave Boothroyd and Gary Hall

e-mail: g.hall@tees.ac.uk
or d.boothroyd@ukc.ac.uk

------------------------------

Call for Contributions

Culture Machine 6: Deconstruction is/in Cultural Studies

February, 2004

Editors for this issue: Gary Hall, Dave Boothroyd and Joanna Zylinska

Cultural studies has often described deconstruction in rather pejorative
terms.
Deconstruction has been criticized for being too textual and
theoretical, too
concerned with meaning and language, and therefore more suited to the
concerns of
literature and philosophy than to cultural studies and its desire to get
down and
dirty with the real world of concrete political materiality. As a
result,
deconstruction has been somewhat marginalized by the move away from
'theory' and
'back to reality' and the economic that took place within cultural
studies over the
course of the 1990s. However, recent years have seen the gradual
emergence of a
newer generation of cultural studies writers and practitioners many of
whom, while
clearly locating themselves in the tradition of Hoggart, Williams and
Hall,
nevertheless regard deconstruction and deconstructive modes of thinking
as extremely
important to their work.

For this issue of Culture Machine we are inviting contributions on any
aspect of the
relation between cultural studies and deconstruction, as well as between
'old' and
'new' cultural studies.

Indicative questions to be addressed include:

Why should cultural studies be interested in deconstruction? Can
deconstruction help
to think through some of the problems in contemporary cultural studies:
the relation
between culture and society, the cultural and the economic, cultural
studies and
political economy, Marxism and post-Marxism, theory and politics, agency
and
structure, textuality and lived experience, the subject and the social?

What are the consequences for cultural studies, and for our
understanding of
culture, of recent 'deconstructive' work on politics, ethics, justice,
responsibility, performativity, the institution of the university,
teletechnologies, spectrality, the 'New International', hospitality, the
foreigner,
the parasite, cosmopolitanism, forgiveness, secrecy, friendship,
experimenting, the
future?

Why should deconstruction be interested in cultural studies? Is the
latter as
interesting as, say, literature or philosophy? Is cultural studies
capable of
providing anything that other modes of enquiry cannot achieve more
easily/interestingly/rigorously?

Can deconstruction be 'applied' to cultural studies? Is cultural studies
already in
deconstruction? Can there be a 'deconstructive cultural studies'? Is a
certain
pervertibility and experience of mobility, transition, translation,
transformation
and change not what makes cultural studies at once both possible and
impossible?

As always, contributions which take advantage of and explore the effects
of
electronic media technologies in their form, as well as content, are
welcomed.

Deadline for submissions: October 2003.

Contact:
Gary Hall
School of Arts
Middlesex University
White Hart Lane
London N17 8HR
UK

e-mail: g.hall@mdx.ac.uk

All contributions will be peer-reviewed; all correspondence will be
responded to.

For more information, visit the Culture Machine site at:

http://culturemachine.tees.ac.uk

Please feel free to forward this mail.

DISCUSSION

"Histories of Internet Art" 2.1 version released


IMMEDIATE RELEASE

University of Colorado Digital Art Students Launch 2.1 version of
"Histories of Internet Art" Website
Contact: Lori Gaskill lorijgaskill@attbi.com
March 19, 2003

STUDENTS FROM THE UNIVERSITY OF COLORADO AT BOULDER'S TECHNE INITIATIVE
LAUNCH UPDATED WEBSITE FEATURING NEW CONTENT FROM INTERNATIONAL ARTISTS

BOULDER, Colorado (March 19, 2003) -- Digital art students from the
University of Colorado at Boulder's TECHNE initiative have just released
the 2.1 version of the "Histories of Internet Art" web site featuring over
two dozen video and email interviews as well as streaming archives of
performances and presentations by recent visitors to the TECHNE lab. The
international net artists and curators featured on the site include Mark
Napier, Young Hae-Chang Heavy Industries, Ben Benjamin, Melinda Rackham,
Alex Galloway, Lev Manovich, Giselle Beiguelman, Heath Bunting, John F.
Simon Jr., Erik Loyer, Mary Flanagan, Lisa Jevbratt, John Klima,
Christiane Paul, DJ Spooky, Mark Tribe, Andy Deck, Randall Packer and many
others.

The site also includes a curated exhibition of 35 net-based art works, a
section devoted to net theory, and a survey of the new work being created
by students working in TECHNE's Experimental Digital Art Studio. This
easy-to-navigate site with its stunning design and exploratory content is
produced by undergraduate and graduate students in conjunction with
Department of Art and Art History's TECHNE initiative, the ATLAS program's
campus-wide Technology, Arts, and Media curriculum, the Alt-X Digital Arts
Foundation, and the blurr lab.

The site is currently located at http://art.colorado.edu/hiaff

"This student-built website is still very much in its infancy and yet in a
very short period of time, the students have produced a fabulous
multi-media, online resource for both our program and other programs
around the world who choose to use our site as part of their own research
and development," says CU Professor and TECHNE Faculty Director Mark
Amerika. "Over the next few months, the students will build a back-end
database which will enable the site to grow exponentially both in its
curatorial and theoretical aspects as well as its technical
functionality."

"The nature of our work each year is usually inspired by the group mind
and so each year the site has evolved in different ways," says John Vega,
former digital art student and Senior Creative Director of the site.
"While new content is always being added, each version is a unique
reflection of the ideas held by the associated class."

"Working on HIAFF is like doing what I wanted to do when I set out in
multimedia: group (student) oriented focus upon art on the net with
unlimited potential for learning and exploration," says HIAFF project
manager and TECHNE student Lori Gaskill.

The TECHNE site at art.colorado.edu most recently featured the "Mapping
Transitions" online exhibition curated by Amerika and Christiane Paul,
Adjunct Curator of New Media at the Whitney Museum of American Art. The
exhibition included three newly commissioned works of Internet art created
by artists selected for the 2002 Whitney Biennial, all of whom visited the
CU-Boulder campus last Fall and who participated in the opening panel
discussion at a major conference entitled "Rethinking the Visual."

For more information on TECHNE and the "Histories of Internet Art" web
site, contact Lori Gaskill at lorijgaskill@attbi.com

____

TECHNE is a practice-based research initiative located inside the
University of Colorado's Department of Art and Art History. TECHNE enables
its faculty, students and research associates to utilize both highly
specialized and easily accessible hardware and software applications to
further demonstrate the value of building more interactive, digital art
projects while critically analyzing their place in the world. Research
projects are varied and investigate many contemporary subjects whose
cultural implications bring to light the growing interdependency between
the arts and sciences.

ATLAS is a campuswide initiative at the University of Colorado at Boulder
and is dedicated to the understanding and application of information and
communication technology in curriculum, teaching, research, and outreach.

The Alt-X Network (www.altx.com) is one of the oldest surviving art and
writing sites on the net. It began as a gopher site back in early 1993 and
has since produced and distributed a vast array of content including the
Hyper-X online exhibition space, an artist ebook series, the "ebr" new
media forum, Alt-X Audio, Black Ice fiction, and various live net events.

blurr is an experimental center for digital innovation at the University
of Colorado underwritten by Omnicom. blurr's mission is to provide an
environment that challenges the usual distinctions and barriers between
disciplines within the university and also the traditional lines drawn
between industry and academe.

DISCUSSION

RHIZOME_RAW: Alt-X Press Releases New Wiley Wiggins Ebook


IMMEDIATE RELEASE

ALT-X PRESS RELEASES NEW EBOOK BY WRITER, ACTOR AND DIGITAL ARTIST WILEY
WIGGINS

BOULDER, Colorado, February 11, 2003 -- The Alt-X Online Network, "where
the digerati meet the literati," announces the release of "Solarcon-6," an
ebook collection of stories by Wiley Wiggins. Wiggins' "Solarcon-6" is
the ninth ebook in the Alt-X Press series which features other titles by
artists including Eugene Thacker, Mark Amerika, Adrienne Eisen, and Alan
Sondheim.

According to Wiggins, star of Richard Linklater's groundbreaking "Waking
Life" film, "like many other self-important young people who feel
mistakenly that the sound of their own voice is more important than that
of traffic or radio static, through much of my life I have kept journals.
Horrified by the embarrassingly dull minutiae of my own life, I usually
fill these instead with something that doesn't quite pass for 'fiction'."

A blurb for the book from an Austin comrade reminds us that "we always
thought Wiley would be an actor or a technophiliac, probably the former
with his star turns in Linklater's 'Dazed and Confused' and 'Waking Life.'
He was into zines, too (weren't we all?), but who knew he could really
write?"

Alt-X is now about to celebrate its 10-year anniversary of innovating new
modes of artistic research and development, and as part of its
longstanding strategy of utilizing the strengths of world wide web
publishing, all of the Alt-X Press titles are available to readers for
free without corporate advertising.

Alt-X Press ebooks are available at www.altx.com/ebooks