Lindsay Grace
Since 2008
Works in Washington, District of Columbia United States of America

BIO
Lindsay Grace is a professor, game designer, programmer and artist.

Lindsay is an associate professor at American University and founding director of the American University Game Lab and Studio. His game designs have received awards from the Games for Change Festival, Meaningful Play, Advances in Computer Entertainment and Gamescape. He has published more than 40 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase in more than eight countries and 12 states, including New York, Paris, Rio De Janeiro, Singapore, Istanbul, Sao Paulo, Chicago and Vancouver. He has given talks at the Game Developer's Conference (GDC), SXSW, Games for Change Festival/Tribeca Film Festival, the Boston Festival of Independent Games and many others. He is currently the Vice President of the Global Game Jam™ and serves on the board for the Digital Games Research Association (DiGRA). He has curated or co-curated several exhibits of games and play.
Discussions (0) Opportunities (4) Events (1) Jobs (2)
OPPORTUNITY

Indie Arcade: Coast to Coast - Smithsonian American Art Museum


Deadline:
Tue Sep 01, 2015 23:50

Location:
Washington, District of Columbia
United States of America

The Indie Arcade: Coast to Coast is an annual event hosted by the Smithsonian American Art Museum and its partners American University Game Lab, Magfest, and the mid-Atlantic chapters of the International Game Developer's Association (IGDA). The event affords creative independent game designers and developers the opportunity to show their work at a 1-day event open to the public. In it's first year 20 independent game developers showed their work to an audience of more than 4,000 people. It is the biggest event of its type in the nation's capital - Washington, DC.

We are now accepting applications for inclusion in the 2016 event. Please submit your work before September 1, 2015.

The selection criteria include game quality, novelty, and ability to engage a wide audience.

We have two sections for exhibiting. The main section includes a variety of digital and analog games for general entertainment. The second section includes games designed to educate, create social impact or other serious topics. Makers of "art games" and creative play are encouraged to submit their work for inclusion.

This is a family-friendly event where hundreds of people an hour may play your game. Selected games will be included in a printed catalog of independent game makers.

Submission form and additional information are available at http://www.lgrace.com/IndieArcade/.

This event is managed by Chris Totten and Lindsay Grace, both of the American University Game Lab. Submissions will be evaluated by a committee of awarded game designers, artists, academics and other professionals.


OPPORTUNITY

2015 Blank Arcade: Games out of Joint


Deadline:
Sat Feb 28, 2015 12:00

Location:
Lüneburg, Germany

Blank Arcade arrives in Germany after its successful 2014 edition in Salt Lake City, Utah. Blank Arcade: Games out of Joint is more than just a sequel, mod or expansion pack. It revisits its own concept through an exhibition of experimental games and artworks that push the boundaries of game design and theory. The curators invite artists, scholars and designers to propose works that investigate and question the ‘instrumentality’ of entertainment. We are more and more surrounded by video games that propose to be more than just ‘for fun’: games for health, education, social and civic engagement and so on. But what else can games be? How can games be used for trouble-making, rather than problem-solving? How can games become environments for posing new questions about our society, beliefs, and lives in general?

Submitted works can include digital and analog games, video, intervention and traditional mediums. The curator of Blank Arcade: Games out of joint invite submissions for a showcase of games and related media to be displayed at the DiGRA conference at the Leuphana Centre for Digital Cultures, in Lüne­burg, Germany, May 14-17th. The conference typically has more than 250 participants, mostly academic scholars and designers interested in the new frontiers of the study of digital games. The works will be available for play by conference attendees and the visiting public.
Work may be handled and played with – please plan accordingly.

Selected works will be displayed during the DIGRA 2015 conference, May 14-17th. This showcase blends exhibition style display with the openness of arcades. Work may be handled and played with – please plan accordingly. Visitors will be allowed to play the work in whatever context is appropriate.

Exhibiting:
Exhibitors and artists must provide any technology or materials needed to present the work. Because of budget restrictions, agreements about shipping costs will be made with the selected applicants. Board games, card games, and toys are welcome as well as digital works. Artists will be responsible for setting up their own work. Submitters may elect to have their work shown on a video reel displayed in parallel to the exhibit.
Exhibitors may also be invited to participate in an Artist/Designer panel at the conference.

Submission Requirements:

Please visit the following website to submit your work for consideration:
http://BlankArcade.criticalgameplay.com

Please visit the 2014 website for previous selections and artists:

http://www.lgrace.com/blankarcade2014/.

You can also view the 2014 exhibit catalog for details about the exhibit:
http://www.amazon.com/Blank-Arcade-2014-Lindsay-Grace/dp/131237568X

Additional information may be requested upon review.

Deadline: February 28th, 2015

Contact:
Lindsay Grace | http://www.ProfessorGrace.com
Twitter: @Mindtoggle http://twitter.com/mindtoggle

Paolo Ruffino | http://www.paoloruffino.com
Twitter: @Paolo Ruffino http://twitter.com/paoloruffino

The games and play experiences that most appropriately meet the shows theme and venue will be selected.

About DiGRA:
Founded in 2003, DiGRA is the premiere international association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members. It’s Executive Board is made up of a variety of international scholars.
DiGRA 2015 is being hosted at Leuphana University Lüneburg by the Centre for Digital Cultures, Gamification Lab and Art and Civic Media. The event will be held on May 14th-17th in Lüneburg, Germany.

More information about the 2015 conference can be viewed at : http://www.digra2015.org

Curated by Lindsay Grace and Paolo Ruffino

http://blankarcade.criticalgameplay.com/


OPPORTUNITY

Indies from the Middle: American Art Games Exhibit


Deadline:
Fri Oct 31, 2014 23:50

Location:
Washington, District of Columbia
United States of America

Indies from the Middle is a curated collection of independent games that uniquely represent the character, personality and aesthetics of the country's mid-Atlantic region. The one day pop-up arcade occurs on December 7th, 2014 at the Smithsonian Art Museum, 8th and F NW, Washington, DC 20004.

The event is curated and organized in partnership with The International Game Developer's Association (IGDA) chapters in Washington DC, Baltimore and Philadelphia along with American University and the Smithsonian American Art Museum.

The aim of the exhibit is to celebrate independent games and the novel experiences they offer. Games must be made by developers, artist and/or designers based in the Washington DC, Baltimore, or Philadelphia areas.

To learn more and submit work please visit:

http://www.lgrace.com/middle/

The event is organized in partnership with the Smithsonian American Art Museum, with support from American University and:

International Game Developers Association chapters of Washington DC, Baltimore and Philadelphia.


OPPORTUNITY

Blank Arcade: Call for Games and Play Submissions


Deadline:
Tue Apr 15, 2014 20:05

Location:
Snowbird, Utah
United States of America

The Blank Arcade

Understanding design as research, the DIGRA 2014 committee invites submissions of games that fill in the blanks. Games should ostensibly fill in the blanks of design or ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences or that simply remind players to play differently. What types of play have been overlooked? How does your game expand, explore or further the practice of making play experiences? How does your game or toy work in the context of design as research?

DIGRA 2014 invites submissions for a showcase of games and related media to be displayed at the DIGRA conference in Snowbird Utah. Digital and analog play are both welcome. The games will be available for play by conference attendees and the visiting public.

The Venue
Selected works will be displayed during the DIGRA 2014 conference, August 3-6th. This showcase blends exhibition style display with the openness of arcades. Work may be handled and played with – please plan accordingly. Visitors will be allowed to play the work in whatever context is appropriate. The conference typically has more than 250 participants from a variety of academic disciplines in games.

Submitters may elect to have their work shown on a video reel displayed in parallel to the exhibit.

Exhibiting:
Exhibitors and artists must provide any technology or materials needed to present the work. All shipping is the responsibility of the submitter. Board games, card games, and toys are welcome as well as digital works.

Exhibitors will also be invited to participate in an Artist/Designer panel at the conference.

Submission Requirements:

Please complete the following form to submit your work for consideration:
http://blanks.professorgrace.com

Additional information may be requested upon review.

Deadline: April 15th, 2014 (notification by May 15th
)
Questions? Please send questions to art@ProfessorGrace.com – placing “DiGRA Exhibit” in the title of your message

Contact:
Lindsay Grace | http://www.ProfessorGrace.com
art@professorgrace.com
Twitter: @Mindtoggle

A jury will select the games and play experiences that most appropriately meet the showcase theme and venue.

About DiGRA:
Founded in 2003, DiGRA is the premiere international association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members. It’s Executive Board is made up of a variety of international scholars.
DiGRA 2014 is being hosted by the University of Utah’s EAE program and will be held in the Wasatch Mountains at Snowbird Ski & Summer Resort from August 3rd-6th. The location is scenic, secluded, economical, and within easy access of Salt Lake City’s International Airport. We believe it offers a unique setting in which to explore games, and the blanks in games research.

More information about the 2014 conference: http://digra2014.eae.utah.edu/


JOB

Game Artist in Residence


Deadline:
Sat Nov 30, 2013 00:00

Location:
Washington, District of Columbia
United States of America

American University’s new Game Design studio seeks a Game Artist/Designer in residence for an interdisciplinary collaboration in public engagement games.

Description:
This 12-18 month Washington DC based, full-time residency is an unprecedented opportunity for a high quality visual artist in games. One residency is available for an artist working in 3D models, 2D Digital Art, graphic design or allied mediums with a strong emphasis in digital play. The artist in residence has two key responsibilities:

1. Continued development of collaborative and independent projects in digital games. The resident will further their own personal projects in games as well as creating visual works with a team of faculty and students producing persuasive play.

2. Lead 2-3 seminar or studio courses (graduate and undergraduate) in digital art production for games annually.

Residents are expected to become active members of the art and design community within American University and the Washington DC area. Salary is competitive and dependent on qualifications and experience, and the position includes high quality benefits. The residency may be renewable following standardized evaluation. The target start of the residency is the spring semester 2014, although it is flexible dependent on the availability of the selected candidate. However it will commence no later than August 2014.

Eligibility and qualifications:
The successful candidate will have demonstrated background in game design, implementation, and production; and will be able to blend experimental design and technology ideas with practical application. Special consideration will be given to applicants with demonstrable research or industry experience in game design, experience teaching courses, leading workshops, tutorials, or classes, and a portfolio of experimental games, board mobile games, award winning independent title(s), and substantial art direction experience.

Application:
Submit letter of application/statement of purpose, curriculum vitae, links to samples of own work available on line (or media with such samples if relevant), and three professional or academic references.

Applications will be reviewed beginning November 30, 2013 and continue until the position is filled.

Chemi Montes (cmontes@american.edu)
Games Residence Search
Department of Art, American University
4400 Massachusetts Ave. NW Washington, DC 20016-8004
American University is an affirmative action/equal opportunity employer committed to a diverse faculty, staff and student body. Minority and women candidates are encouraged to apply. American University is a tobacco and smoke-free campus.