Lindsay Grace
Since 2008
Works in Washington, District of Columbia United States of America

Lindsay Grace is a professor, game designer, programmer and artist.

Lindsay is an associate professor at American University, where he is leading the development of the games initiative and Persuasive Play studio. His game designs have received accolades from the Games for Change Festival, Meaningful Play, Advances in Computer Entertainment and Gamescape. He has published more than 25 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase at more than 20 venues in Asia, the Americas and Europe, including seven countries and 12 US states.

Lindsay served Miami University as the Armstrong Professor of Creative Arts at Miami University between 2009-2013. He founded the Persuasive Play Lab and directed the Games Center within the Armstrong Institute for Interactive Media. His research areas include game design, human-computer interaction, critical gameplay and design. He also writes about design and education. Lindsay has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer.
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Indies from the Middle: American Art Games Exhibit

Fri Oct 31, 2014 23:50

Washington, District of Columbia
United States of America

Indies from the Middle is a curated collection of independent games that uniquely represent the character, personality and aesthetics of the country's mid-Atlantic region. The one day pop-up arcade occurs on December 7th, 2014 at the Smithsonian Art Museum, 8th and F NW, Washington, DC 20004.

The event is curated and organized in partnership with The International Game Developer's Association (IGDA) chapters in Washington DC, Baltimore and Philadelphia along with American University and the Smithsonian American Art Museum.

The aim of the exhibit is to celebrate independent games and the novel experiences they offer. Games must be made by developers, artist and/or designers based in the Washington DC, Baltimore, or Philadelphia areas.

To learn more and submit work please visit:

The event is organized in partnership with the Smithsonian American Art Museum, with support from American University and:

International Game Developers Association chapters of Washington DC, Baltimore and Philadelphia.


Blank Arcade: Call for Games and Play Submissions

Tue Apr 15, 2014 20:05

Snowbird, Utah
United States of America

The Blank Arcade

Understanding design as research, the DIGRA 2014 committee invites submissions of games that fill in the blanks. Games should ostensibly fill in the blanks of design or ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences or that simply remind players to play differently. What types of play have been overlooked? How does your game expand, explore or further the practice of making play experiences? How does your game or toy work in the context of design as research?

DIGRA 2014 invites submissions for a showcase of games and related media to be displayed at the DIGRA conference in Snowbird Utah. Digital and analog play are both welcome. The games will be available for play by conference attendees and the visiting public.

The Venue
Selected works will be displayed during the DIGRA 2014 conference, August 3-6th. This showcase blends exhibition style display with the openness of arcades. Work may be handled and played with – please plan accordingly. Visitors will be allowed to play the work in whatever context is appropriate. The conference typically has more than 250 participants from a variety of academic disciplines in games.

Submitters may elect to have their work shown on a video reel displayed in parallel to the exhibit.

Exhibitors and artists must provide any technology or materials needed to present the work. All shipping is the responsibility of the submitter. Board games, card games, and toys are welcome as well as digital works.

Exhibitors will also be invited to participate in an Artist/Designer panel at the conference.

Submission Requirements:

Please complete the following form to submit your work for consideration:

Additional information may be requested upon review.

Deadline: April 15th, 2014 (notification by May 15th
Questions? Please send questions to – placing “DiGRA Exhibit” in the title of your message

Lindsay Grace |
Twitter: @Mindtoggle

A jury will select the games and play experiences that most appropriately meet the showcase theme and venue.

About DiGRA:
Founded in 2003, DiGRA is the premiere international association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members. It’s Executive Board is made up of a variety of international scholars.
DiGRA 2014 is being hosted by the University of Utah’s EAE program and will be held in the Wasatch Mountains at Snowbird Ski & Summer Resort from August 3rd-6th. The location is scenic, secluded, economical, and within easy access of Salt Lake City’s International Airport. We believe it offers a unique setting in which to explore games, and the blanks in games research.

More information about the 2014 conference:


Game Artist in Residence

Sat Nov 30, 2013 00:00

Washington, District of Columbia
United States of America

American University’s new Game Design studio seeks a Game Artist/Designer in residence for an interdisciplinary collaboration in public engagement games.

This 12-18 month Washington DC based, full-time residency is an unprecedented opportunity for a high quality visual artist in games. One residency is available for an artist working in 3D models, 2D Digital Art, graphic design or allied mediums with a strong emphasis in digital play. The artist in residence has two key responsibilities:

1. Continued development of collaborative and independent projects in digital games. The resident will further their own personal projects in games as well as creating visual works with a team of faculty and students producing persuasive play.

2. Lead 2-3 seminar or studio courses (graduate and undergraduate) in digital art production for games annually.

Residents are expected to become active members of the art and design community within American University and the Washington DC area. Salary is competitive and dependent on qualifications and experience, and the position includes high quality benefits. The residency may be renewable following standardized evaluation. The target start of the residency is the spring semester 2014, although it is flexible dependent on the availability of the selected candidate. However it will commence no later than August 2014.

Eligibility and qualifications:
The successful candidate will have demonstrated background in game design, implementation, and production; and will be able to blend experimental design and technology ideas with practical application. Special consideration will be given to applicants with demonstrable research or industry experience in game design, experience teaching courses, leading workshops, tutorials, or classes, and a portfolio of experimental games, board mobile games, award winning independent title(s), and substantial art direction experience.

Submit letter of application/statement of purpose, curriculum vitae, links to samples of own work available on line (or media with such samples if relevant), and three professional or academic references.

Applications will be reviewed beginning November 30, 2013 and continue until the position is filled.

Chemi Montes (
Games Residence Search
Department of Art, American University
4400 Massachusetts Ave. NW Washington, DC 20016-8004
American University is an affirmative action/equal opportunity employer committed to a diverse faculty, staff and student body. Minority and women candidates are encouraged to apply. American University is a tobacco and smoke-free campus.


Tenure Track Assistant Professor of Emerging/Digital Media

Fri Nov 01, 2013 10:30

Washington, District of Columbia
United States of America

The School of Communication at American University, Washington, D.C., invites applications for a tenure-track assistant professor of Emerging/Digital Media to begin in fall 2014. Candidates may be from the academy or industry. Academics should have a proven publication record in scholarly or professional venues as well as significant experience in emerging/digital media. Industry professionals should have significant experience in emergent-media fields (five years or more). University-level teaching experience with a record of strong evaluations is preferred.

The successful candidate will be skilled in both theory and practice, and demonstrate an ability to think and work across current and emerging media platforms, including but not limited to, gaming, mobile media, digital culture, social media, and multimedia storytelling in a variety of forms. The candidate should have a creative, professional, scholarly agenda that focuses on innovative forms of public media. We seek a thoughtful leader and active practitioner who advances the understanding of emerging practices.

Responsibilities include teaching a 2-2 load of undergraduate and graduate courses, supervising student research, and mentoring students. This faculty member will be expected to work with the administrators and faculty across the School of Communication’s four divisions (Communication Studies, Film and Media Arts, Journalism, Public Communication) to develop curriculum, foster collaboration, and help catalyze initiatives to promote an integrated, cutting-edge approach to emerging-media teaching and research. The successful candidate is expected to participate in School of Communication and University governance. Candidates should hold a M.F.A., M.A., M.S., Ph.D., or other advanced degree in the field, as appropriate. The position, which begins in August 2014, offers an opportunity to work with the School’s world-class faculty and affords the unique professional, research, social, and cultural opportunities of a top-ranked school and university in Washington, D.C.

Application review will begin Oct. 1, 2013, with on-campus interviews to begin no later than November 2013. Applicants should submit a letter including a statement of research/design and teaching interest, curriculum vitae, and the names and contact information of three references via email to Any optional materials requiring mailing may be addressed to: Associate Professor Leena Jayaswal, Assistant Professor Angie Chuang, Co- Chairs, Search Committee, School of Communication, American University, 4400 Massachusetts Avenue, NW, Washington, D.C. 20016.

For more about the School of Communication, please visit

American University is a tobacco and smoke free campus. American University is an equal opportunity/affirmative action institution committed to a diverse faculty, staff, and student body. Women and minority candidates are particularly invited to apply.


Critical Gameplay

Fri Apr 17, 2009 00:00 - Tue Apr 14, 2009

Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? Each of the games in the collection are designed to help reevaluate our perspective on gameplay experiences. Critical gameplay seeks to offer alternate perspectives on the way we play.

The Exhibition:
Several video games will be displayed for visitors to play on multiple stations. Each games evaluates a specific gameplay standard and actively works against it. The hope is the initiation of an intellectual dialogue about the opportunities in unexplored gameplay mechanics.

The exhibition will also include other video games and interactive works created by Lindsay Grace.

The exhibition is open to the public and will be held for one night on April 17th, 6:30 pm - 10:00 pm.
•Location: 1100 West Cermak (enter at 2268 S. Carpenter / Gate A), Chicago, Illinois, USA
•Time: 6:30pm - 10:00pm
•Cost: Free (Open to the public)

Beer, wine and refreshments will be served.

Please visit for more information

For a video teaser, visit