Justine Bizzocchi
Since the beginning
Works in Burnaby United States of America

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DISCUSSION

CFP -Digital Games Research Conference


DiGRA2005: Call for Papers

Papers and presentations for the Digital Games Research Association

DISCUSSION

DiGRA 2005 Conference Announced


[June 16, 2004] Digital Games Research Association (DiGRA) and Simon Fraser
University, Canada, hereby announce that the agreement for the organisation
of the 2005 Digital Games Research Conference ("DiGRA 2005") has been
signed. The conference will take place from June 17 to June 20, 2005 in
Vancouver, British Columbia.

The event will bring together the digital games research communities from
around the world as well as keynote speakers from Europe, America and Asia
and looks set to be the largest academic digital games research conference
ever held in North America.

The 2005 conference is the second in the series of world conferences,
designed to facilitate dissemination of information from the increasing
multidisciplinary research, both theoretical and practical, on digital
games, game playing and players, game design, user communities, cultures and
contexts.

"Scientific and scholarly advances in games research are currently rapid,
and conferences like DiGRA 2005 are important for the discussion, critique,
and community formation", says Frans Mayra, President of DiGRA. "To fur=
ther
these aims, particular attention will be paid to the review process and
publication of the conference papers, to further contribute to the growing
standards of this new field."

Of the 2005 conference, titled 'Changing Views: Worlds in Play', the
Conference Chair, Professor Suzanne de Castell, says, "The goal of this
conference is to facilitate a richer and more comprehensive grasp of the
present and future capabilities and applications of digital games by
inviting and supporting work which demonstrates the values, means and ends
of 'changing views' in and on digital games and games research. This work
necessarily embraces interdisciplinarity and internationalism, and is, in
sum, work which bridges between and across worlds in play. To that end, a
wide range of approaches and formats are encouraged, including paper
presentations, symposia, poster presentations, author sessions, workshops,
senior scholar roundtables, and, especially, innovative formats which bring
together games researchers and developers and emerging user communities."

"Vancouver is one of the most beautiful cities in the world. A high tech
city, it is home to companies such as Electronic Arts and Creo, cutting edge
learning institutions such as SFU Surrey, and innovative technical research
institutions. Simon Fraser University offers all the crucial elements
necessary to host an event of this calibre; the location, the facilities,
the support, the desire, and the determination to host a significant,
successful and memorable DiGRA conference.

More information and a call for papers will appear soon at www.digra.org,
www.gamesconference.org, and in the mailing lists (digra-announce@uta.fi,
Gamesnetwork@uta.fi).

Suzanne de Castell Frans Mayra
Professor President
Simon Fraser University Digital Games Research Association
<decaste@sfu.ca> <frans.mayra@uta.fi>

==========================
===========

Simon Fraser University opened in September 1965. In less than 40 years SFU
has gained an international reputation for its strengths in the liberal arts
and sciences, as well as for its innovative interdisciplinary and
professional programs. It has been rated as Canada's best comprehensive
university five times (1993, '96, '97, '98, and '00) in the annual rankings
of Maclean's magazine and has consistently placed at, or near, the top of
the publication's national evaluations.

Digital Games Research Association (DiGRA) is a non-profit international
academic association, established in 2003. The main aims of DiGRA are to
encourage high-level digital games relevant research, and to promote
international collaboration and dissemination of work by its members through
research, development, commercial, practitioner and policy communities,
networks and organisations.
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DISCUSSION

HorizonZero FEEL


Have you ever listened to your longings?

The Banff Centre and Canadian Heritage are pleased to present Issue 7 of
HorizonZero:

FEEL : The Longing for Home

longings
beyond words
beyond sighs
beyond tears

they root you
send you wandering

longings for home

FEEL is a story-sharing space where poetry and image provoke reflection on
the meaning and mythology of home. We invite you to explore this space and
participate in its creation, by telling us your story.

Issue 7 has been co-created by new media artist Wayne Dunkley and
HorizonZero.

With regular Journal contributions by Elene Tremblay and Camille Turner.

And coming March 15: FEEL, Part 2 will feature essays and an interview with
Wayne Dunkley and Margot Lovejoy, as well as a specially-selected cast of
Canadian writers reflecting intimately on their own longings for home.

---

HorizonZero is a bilingual web-publication dedicated to presenting the best
in Canadian digital arts and culture.

Vist us online. Tell us your story.

http://www.horizonzero.ca

DISCUSSION

Web Producer Needed


The Banff New Media Institute at The Banff Centre is now hiring.
Producer, Horizon Zero - http://www.horizonzero.ca
Remuneration: $42,000-47,000/year
Application deadline: January 25, 2003
Submit a letter of intent and full CV to: Horizon Zero Hiring Committee -
MVA
The Banff Centre, 107 Tunnel Mountain Drive
Box 1020, Station 40 Banff, Alberta T1L 1H5
or via email: Horizon@banffcentre.ca

This position will, provide administrative and programming leadership in
effecting the successful delivery of the Horizon Zero web publication. This
position supervises four full time contract positions, one part-time
position, as well as workstudies and freelance workers. In addition, this
position oversees the monitoring of priorities and contracts established
between The Banff Centre and The Department of Canadian Heritage and the
monitoring and priorities of the contracts established between The Banff
Centre and Horizon Zero contributors, freelance workers and service
providers. This position initiates a long term implementation plan that
relates to the overall development and delivery of the Horizon Zero web
publication within the context of The Banff New Media Institute and The
Banff Centre.

EDITORIAL VISION HORIZON ZERO

The Banff New Media Institute publishes the Horizon Zero, with funding from
the Department of Canadian Heritage. It is available in its entirety in both
French and English.

Horizon Zero is dedicated to the digital arts in Canada. The term "digital
arts" is taken to include: net.art; cd-rom and dvd-rom art; location-based
art and interactive installations; virtual reality systems; digital
photography; digital cinema and video; digital animation; artists' software,
tools and games; electronic literature; and electronic music.

The ultimate goal of Horizon Zero is to open up the field of new media to
the larger realm of culture and promote Canadian artists in Canada and
abroad. It should foster a dialogue between Canadian new media practitioners
and their possible audiences, as well as encourage the cross-fertilization
of "other" arts and new media.

EXPERIENCE AND SKILLS REQUIRED

This is a senior position that requires at least 10 years experience in
producing, preferably in a web environment. The ideal candidate will
understand and have technical skills in production of new media, and in
managing production processes. They must have experience in preparing and
managing budgets and preparing funding proposals and reports. The producer
also provides direction for marketing and communications for HorizonZero.
This position requires someone with mature judgment and the ability to
provide leadership to a team, as well as work collaboratively within the
larger management structure of The Banff New Media Institute.

DISCUSSION

HORIZONZERO EAT!


HorizonZero, The Banff Centre, Canadian Heritage, and BlueSponge cordially
invite you to attend a wintertime celebration of food and digital art!
----

The drink has been poured,
And the table set,
For a digital feast,
You1ll never forget.

Please join us for Issue 5

EAT! : A Digital Feast

Coming December 18, 2002

A party to be held across Canada and the World at
http://www.horizonzero.ca

EAT! is a pan-Canadian digital solstice party of gastronomic proportions < a
digital delight for the senses! What1s on the menu? Heaping platefuls of
original art: Eight jubilant artist-chefs from the West Coast to the
Maritimes have prepared a multi-course meal of media morsels to grace our
table.

---------------------------------
SPECIAL LIVE EVENT!!

Also, on December 21, 2002, our artists will be gathering online for Winter
solstice, the longest night of the year, to share their work, recipes, and
seasonal chatter in a cross-Canada, real-time reenactment of our dinner
party.

It1s going to be a packed soiree, but don1t worry, because there1s plenty of
room at the table, and we sincerely hope you1ll join our hostesses Sara
Diamond and Martha Ladly for this warm, entertaining, and slightly eclectic
online social event.

Get more information on how to join the party by following the link from
www.horizonzero.ca
------------------------------------

Featured digital media artists:
Paul Wong
Sheri-D Wilson
Lisa Steele and Kim Tomczak
Michelle Kasprzak and Mike Steventon
Bruno Ricciardi-Rigault
Skawennati Tricia Fragnito and Jason Lewis
Kent Brown
John Welchman

EAT! : A rich media meal that won1t go straight to your waistline!

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BlueSponge
http://www.bluesponge.com

EAT! features the interface and art design of very special guests
BlueSponge. Based in Montreal, BlueSponge is a digital design company
acknowledged for their expertise in digital communication, content creation,
and rich Web experiences. To view their most recent achievements, visit
their Web site. Or check out Room 010, an online experience designed for the
Festival International Nouveau Cinema Nouveaux Medias Montreal (FCMM) < just
go to http://www.fcmm.com and follow the link to "FCMM Live".

----

HorizonZero is a bilingual Web publication dedicated to presenting the best
in Canadian digital arts and culture. The only way to experience it is to
click.

http://www.horizonzero.ca

digital art + culture in Canada