Julian Bleecker
Since 2002
Works in United States of America

PORTFOLIO (2)
BIO
Julian Bleecker is an Assistant Professor at the USC School of Cinema-TV’s Interactive Media Division, and research faculty at USC’s Institute for Multimedia Literacy. He is Director of the Mobile and Pervasive Lab, a near-future think tank and research and development lab run by the School of Cinema-TV and Annenberg Center at the University of Southern California. In 2005-06 he is a Research Fellow at the Annenberg Center for Communication.

Currently his research vectors focus on investigating new and future forms of social cooperation, social networking, entertainment and communication, particularly through location-specific mobile, wireless and “WiFi” enabling technologies.

His technology designs and wireless innovations have been exhibited and presented in many academic, commercial and art-technology venues including the Banff Center for the Arts, Canada, American Museum of the Moving Image in New York City, Art Interactive in Boston, the Annenberg Center at the University of Southern California, Walker Art Center in Minneapolis, ACM SIGCHI, Boston Cyberarts Festival, Keio University in Japan, Eyebeam Atelier in New York City and Fuji Xerox PARC in Palo Alto.

Presently, Bleecker is a Visiting Assistant Professor in the Interactive Media Division and Critical Studies Department of the School of Cinema-TV at the University of Southern California, where he directs research at the Mobile Media Lab, a collaborative research and project design facility run by the Annenberg Center, the School of Cinema-TV and the Interactive Media Division at USC. He has an appointment as a Faculty Researcher at the Annenberg Center’s Institute for Multimedia Literacy at the University of Southern California. He was appointed to sit on the steering committee of the Provost’s Mobile Media Action Group at USC to help encourage and direct the development of Mobile Media research at the University. He also has an appointment as Adjunct Professor at the Parsons School of Design in New York City, within the Design and Technology Division

Bleecker has a Bachelor’s Degree in Electrical Engineering from Cornell University, a Master’s Degree from the University of Washington, Seattle, in Computer-Human Interaction, and a Ph.D. from the University of California, Santa Cruz where his dissertation is on technology, culture and entertainment.
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OPPORTUNITY

Vectors CFP, Summer Fellowship Program


Deadline:
Sun Mar 20, 2005 08:27

2005 Summer Fellowship Call for Proposals

Vectors: Journal of Culture and Technology in a Dynamic Vernacular
The University of Southern California’s Annenberg Center for Communication
is pleased to announce the second annual Vectors Summer Fellowship to
foster innovative research for its electronic publishing venture, Vectors:
Journal of Culture and Technology in a Dynamic Vernacular.
First launched in 2005, Vectors is an international electronic journal
dedicated to expanding the potentials of academic publication via emergent
and transitional media. Moving well beyond the text-with-pictures format of
much electronic publishing, Vectors proposes a thorough rethinking of the
dynamic relationship of form to content in academic research, focusing on
the ways technology shapes, transforms and reconfigures social and cultural
relations.
Vectors adheres to the highest standards of quality in a rigorously reviewed
format. The journal is edited by Tara McPherson and Steve Anderson, with
Creative Direction by Erik Loyer and Raegan Kelly, and guided by a
prestigious international board.

About the Fellowships
• Vectors Fellowships will be awarded to up to eight individuals or teams of
collaborators in the early to mid- stages of development of a scholarly
multimedia project related to the themes of Ephemera or Perception.
Completed projects will be included in Issues 3 & 4 of the journal in 2006.

Issue Three: Ephemera
• The third issue will be devoted to a broad consideration of the notion of
Ephemera and its multiple manifestations in contemporary scholarship and
digital culture.

Issue Four: Perception
• The fourth issue encourages diverse examinations of the ideological,
phenomenological, cultural, and epistemological stakes of perception, as well as explorations of the varied relationships of technology to multiple forms of perception.

About the Awards
All fellowship recipients will participate in a one-week residency June 27-July 1, 2005 at the Annenberg Center for Communication in Los Angeles, where they will have access to state of the art, Mac-based production facilities.

Fellows work in collaboration with world-class designers and Vectors’
technical support and programming team throughout their project’s
development.

The residency will include colloquia and working sessions where participants
will have the chance to develop project foundations and collectively engage
relevant issues in scholarly multimedia. Applicants need not be proficient
with new media authoring; however, evidence of the potential for successful
collaboration and scholarly innovation is desirable. Fellowship awards will
include an honorarium of $1500 for each participant or team of collaborators, in addition to travel and accommodation expenses.

About the Proposals
We are seeking project proposals that creatively address issues related to the themes of Ephemera and Perception. While the format of the journal is
meant to explore innovative forms of multimedia scholarship, we are not
necessarily looking for projects that are about new media. Rather, we are
interested in the various ways that ‘old’ and ‘new’ media suggest a
transformation of scholarship, art and communication practices and their
relevance to everyday life.

Applicants are encouraged to think beyond the computer screen to consider
possibilities created by wireless technology, handheld devices, alternative
exhibition venues, etc. Projects may translate existing scholarly work or be
entirely conceived for new media. We are particularly interested in work that re-imagines the role of the user and seeks to reach broader publics. Work that creatively explores innovations in interactivity, cross-disciplinary collaboration, or scholarly applications for newly developing scientific or engineering technologies are also encouraged.

Proposals should include the following
• Title of project and a one-sentence description
• A 3-5 page description of the project concept, goals and outcome
(this description should address questions of audience, innovative uses of
interactivity, address and form, as well the project’s contribution to the field of multimedia scholarship)
• Brief biography of each applicant, highlighting qualifications and
experience relevant to this fellowship
• Full CV for each applicant
• Anticipated resource requirements (design, technical, hardware,
software, exhibition, etc.)
• Projected timeline
• Sample media if relevant (URL, CD, DVD, VHS, Mini-DV).

Electronic submissions are preferred to:
vectors@annenberg.edu
Mailing address:
Vectors Summer Fellowships
Annenberg Center for Communication
746 W. Adams Blvd.
Los Angeles, CA 90089-7727

Priority will be given to applications received by April 4, 2005.
Fellowship recipients will be notified in late April.

Additional Information
For additional information about Vectors and the Vectors Summer Fellowship
Program, please visit: http://www.annenberg.edu/vectors
Questions may be directed to Associate Editor Steve Anderson
sanderson@annenberg.edu



OPPORTUNITY

ISEA 2006 INTERACTIVE CITY CFP


Deadline:
Fri Mar 18, 2005 09:25

ISEA 2006
Interactive City
San Jose, California, USA
1-14 August 2006

EARLY CALL DUE: 22 April 2005

ISEA INTERACTIVE CITY CFP: http://www.urban-atmospheres.net/ISEA2006/

GENERAL INFO ABOUT ISEA 2006: http://isea2006.sjsu.edu/

ISEA (International Symposium on Electronic Art) is a large, international,
two week long, conference and festival situated at the critical intersection
of art and technology (see http://www.isea2004.net for last year's festival
details). In August 2006 the 13th ISEA will be held in San Jose,
California. ISEA spans a broad range of work from critical theory and
application papers, interactive demonstrations, videos, installations,
performances, and emerging music to name a few. In 2006 ISEA will feature
four themes: Interactive City, Community Domain, Transvergence, and Pacific
Rim. Each theme will of course manifest itself at ISEA in the form of
papers, demos, performances, etc. Each of these topics will also feature a
2 day event immediately preceding ISEA to further focus the topic and go
into more critical depth. This announcement is for the early call for
proposals within the scope of the Interactive City.

The city has always been a site of transformation: of lives, of populations,
even of civilizations. With the rise of the mega city, however; with the
advent of 24/7 rush hours; with the inexorable conversion of public space
into commercial space; with the rise of surveillance; with the
computer-assisted precision of redlining; with the viral advance of the
xenophobic, the contemporary city is weighted down. We dream of something
more. Not something planned and canned, like another confectionary
spectacle. Something that can respond to our dreams. Something that will
transform with us, not just perform change on us, like an operation.

The Interactive City seeks urban-scale projects for which the city is not
merely a palimpsest of our desires but an active participant in their
formation. From dynamic architectural skins to composite sky portraits to
walking in someone else's shoes to geocaches of urban lore to hybrid games
with a global audience, projects for the Interactive City should transform
the "new" technologies of mobile and pervasive computing, ubiquitous
networks, and locative media into experiences that matter.

We are initiating an early Call for Proposals that manifest but are not
limited to the spectrum of ideas below. Interactive City proposals should
embrace aspects of the city of San Jose and/or the surrounding metropolitan
San Francisco Bay Area specifically.  We are seeking projects that are large
in scale, require advanced or special planning and/or permissions, or
projects seeking early review.

Let us experience your vision of the Interactive City!

MORE INFO: http://www.urban-atmospheres.net/ISEA2006/


OPPORTUNITY

CFP - WiFi.ArtCache Wireless Experiments in Location and Proximity


Deadline:
Fri Oct 01, 2004 00:00

WiFi.ArtCache is a platform for experimenting with location and proximity based digital art media. Using Macromedia Flash, Art-Technologists are able develop digital art that respond to a variety of physical and social parameters.
This is a call for contributions for art-technologists interested in contributing to the WiFi.ArtCache during its exhibition at Spectropolis October 1-4, 2004. Deadline for submissions is September 26th.

Please send submissions, questions and inquiries to wifiartcache at techkwondo dot com.

By simply coding to a provided ActionScript 2.0 API, Flash artists are able to create an interactive experience that changes based on how many people have downloaded their art object, how many people are currently interacting with their art object, or whether their art object is currently in range of the WiFi.ArtCache.

The WiFi.ArtCache is a physical object — a server containing a standard WiFi 802.11 access point. When exhibited at the Spectropolis event at New York’s City Hall Park in Lower Manhattan, the WiFi.ArtCache will contain a storehouse of art objects. Visitors to the event can download these art objects onto their 802.11 equipped laptops and experience the artists’ interpretation of location and proximity effects.

Developer documentation and downloads can be found at:
http://wifiartcache.techkwondo.com/overview.jsp

General information about the WiFi.ArtCache concept can be found at:
http://www.techkwondo.com/projects/artcache/

Additionally, the WiFi.ArtCache will contain a generic storehouse of digital ephemera that visitors can upload and download to the server. Scratchy audio, yellowed digital documents, discolored image files and spoiled emails can all be found and dropped off at the WiFi.ArtCache.

WiFi.ArtCache was developed by Julian Bleecker with support from Eyebeam Atelier. This exhibition is sponsored by the Downtown Alliance, NYCWireless, the Lower Manhattan Cultural Council and Spectropolis.

Spectropolis is curated by Wayne Ashley, Yury Gitman and Brooke Singer

http://spectropolis.info
http://www.techkwondo.com/projects/artcache
http://www.eyebeam.org
http://www.nycwireless.org
http://www.lmcc.net