Primitives Collection Field
in Second Life as second part of the Boom Pearls series at http://slurl.com/secondlife/Phyllira/169/139/90
Opening online December 20th, 19:00 - 20:30 GMT +01.
With the invitation to exhibit in Second Life Tommy Støckel has seen the opportunity to work in a Land Art format that under normal circumstances would be difficult to do in Real Life. Støckel has for a long time been working with accumulating simple geometric shapes to form complex abstract sculptures, and he has always seen the computer generated 3D object as an important point of reference. From a distance his sculptures resemble virtual objects, but at a closer look these sculptures have an obviously handcrafted quality using materials such as paper and cardboard.
Second Life is a new frontier to Støckel - a world where certain restrictions in our normal world are non-existent, and where new opportunities for artwork come into existence. The artist’s usual, not very weather consistent, materials would under normal circumstances be impossible to work with outdoors, but in this parallel world the single avatar has quite another control over nature: Objects can be made out of nothing and the landscape can be manipulated to suit the owner’s individual taste.
With the project Primitives Collection Field Støckel has chosen to work with a sort of virtual Land Art - an otherwise problematic genre to him. He has covered Boom Pearl's piece of land with geometric objects that have all been arranged in relation to the Second Life grid, which defines that entire world in metric measurements.
Primitives Collection Field consists of approximately 1,100 prims - or primitives - that have been made by disassembling a large number of freebies, and thereby reducing them to their simplest geometric parts. These are shapes, which one could call the building stones of Second Life, and which everything is build from. Freebies are free objects accessible to everyone that finds them, and Støckel prefers to use these free accessible objects in Second Life as his working material. Along with the Second Life grid, these modeled objects are an important part of the world, and Tommy Støckel thinks that a project in such a specific world demands that you relate to, and to work with, what is given in this particular world.
The installation can be seen until the 24th of February 2008.
Read more about Boom Pearls at http://www.boompearls.com
Paleo Pyscho Pop
Visit the show here: http://slurl.com/secondlife/Phyllira/174/177/83
20. september - 20. november 2007.
Paleo Psycho Pop is the title on Hilarius Hofstedes projekt, consisting of a list over his titles on poetry and art work since 1995. The titles list is installed at the Boom Pearls spot. Further more Hofstede will place some of the titles at a selection of places in Second Life, as diskoteques, sex clubs, and other places that can be associated with his view on this persistent online world. Hofstede thinks of it as technological doll house, where social interaction only changes the experience of going around in a zombie world a bit.
When you create an account in Second Life, you accept the offered possibilities. The overwhelming collection of Hofstedes titles combines different references from technology and nature in a surprising way. The show Paleo Psycho Pop offers a solution for how artists new in an online world work with aesthetics.
This way the project is inspired by the experience of entering Second Life, and the cooperation in relation to Boom Pearls. Boom Pearls is a curated project, where invited artists present their work in Second Life. The project takes place in a world, where the users can build, write, script and experience themselves through a 3D world developing fast.
Independence to the developers of Second Life is central, and the users are offered as much freedom as possible. The inworld local currency can be exchanged with US dollars, and the users take the opportunity to expand the value of their online property. Second Life can be understood as both a game and an online community service.
In this world, and other online worlds, mechanisms dictate the frame for the user experience. It can be hard for new users to develop opportunities for a higher understanding of the situation, which more trained users have.
This project will fascillitate that opportunity for new users: artists, with little knowledge of Second Life. Boom Pearls explores how new and less experienced users can be appropriated, as art dealing with the understanding of art within persistent online worlds.
The other participants in Boom Pearls are Tommy Stöckel, Antonia Low, Gillion Grantsaan, Pernille With Madsen, Lars Pellarin, Gitte Broeng og Seimi Nørregård.
Follow the project in Second Life and at http://www.BoomPearls.com.
“world one” was edited
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Open the current version of your Google Document “world one”: Click here
during the 5th stop on Virtuality Grand Tour http://www.pixelache.ac/helsinki/2012/5th-stop-on-virtuality-grand-tour/, ”This online study group relates to practices, projects and communities engaged with the creation of digital tools and protocols that facilitate autonomous user control over the data that constitutes digital identity and digital behaviour, and the exploration of the interfaces between public / private, personal / social and real / virtual.
Sudoku Representing Non-Knowledge test
Test of ammount of unrecognizable foreign organisation.
Friday I had the pleasure of offering a combination of the well known puzzle sudoku and a photo safari as entertainment for the annual Christmas party at my job. As a test, it was a great success where many emerged in the game. Those I talked to are both interested and very critical about what type of game and information they play with.
Can one accept a photograph as a representative of something that is not visible, for example, on the other side of a wall or wall? It is especially relevant when it represents knowledge about being present in a locality. Immediate recognition of foreign information is possible even with very blurry photos. But it is hard to say to which extent. There still needs to be some kind of logic, the not logic or non-knowledge can hang on to or be connected to.
Immerjung, in cooperation with Jakob Friis
Immerjung research a visualization of grown ups walking one another in a pram suited for the situation. The project offer the experience of being driven around the city while lying down. As a parent an offen thought of exchange of experience, to be able to participate in the perception of a young child from within the pram.
We reach towards the art spectacle and the specific situation where people are open for experiment. The project invite local people and art communities to participate in intervention within local street life. We wish to find the best way to build the pram. We hope to cooperate with a producer of prams, and get access to knowledge about sustainability and maintenance testing. The building process can both be carried out in cooperation with a large company and a small scale team of black smiths. When finished the prams will be tested, the best routes explored and framework for the project in the city. Security and legal questions will also be taken care of.
There really is nothing like direct communication with the players; it’s a rush.
Jessica Mulligan
Boompearls update
I have updated and moved the Boom Pearls project site to boompearls.wordpress.com. Documentation from talks and installations in Second Life including videos, sound and text will be easier accessible.
Here’s a video from the first project in september 2007.
A reading by Hilarius Hofstede of the titles making his installation Paleo Psycho Pop at Boom Pearls inside Second Life. read more about the project at boompearls.wordpress.com
ClipKino: Public and Private Play
http://clipkino.info/hosts/jon-paludan.html
i made a selection of online video clips for a ClipKino event. The first for the new Play With Them platform co-organised with Andrew Gryf Paterson.
EULAs at Den Frie
Call for EULAs was presented at Den Frie thursday 13th, with talks by Brennan Young on rules systems and cybernetics Can/May:The Cybernetics of Cheating, and Linda Hilfling on her project Gate Peepin. Below are audio files of the talks.
I laid out a few EULAs from the project, Ze Moos suggestion for making art illegal and Mikkel Larris end user license for sleep and eat.
