Joanne McNeil
Works in Brooklyn United States of America

BIO
writer (Los Angeles Times, Wired UK, Frieze, etc) // former editor of rhizome.org


Past and Present in "Strange Simultaneity": Mark Fisher Explains Hauntology at NYU


Still from Chris Petit "Content"

Thirty years ago "should sound ancient," Mark Fisher said at the first of two presentations for NYU’s “Colloquium for Unpopular Culture" on May 4th. "Think about what thirty years means —or what it used to mean. That's the difference between pre-rock'n'roll 50s and post-punk."

...


Delia Derbyshire & Barry Bermage, The Dreams (1964)


Delia Derbyshire & Barry Bermange, 'Dreams: Inventions For Radio, 1964 ("looped footage was taken from a video about the debris or whatever of a space shuttle falling back to earth")
UbuWeb:

  1. Running

  2. Falling

  3. Land

  4. Sea

  5. Colour

  6. Outro

    "Dreams" was made in collaboration with Barry Bermange (who originally recorded the narrations). Bermange put together The Dreams (1964), a collage of people describing their dreams, set to a background of electronic sound. Dreams is a collection of spliced/reassembled interviews with people describing their dreams, particularly recurring elements. The program of sounds and voices attempts to represent, in five movements, some sensations of dreaming: running away, falling, landscape, underwater, and colour.

READ ON »



Kyle Chayka on Photorealism in Videogames for Kill Screen



There will come a point when photorealism in videogames reaches its zenith—when the grass your avatar treads on looks and bends like real grass, when polygon glitches no longer exist. See a trailer of Battlefield 3 gameplay or Crysis 2 for examples of how the immediate future of videogames reaches toward a perfect photorealism. But what happens after that point is achieved? The photorealistic approach seems to me to be a dead-end street, an aspiration that, once perfectly achieved, leads to a death of possibility.

But what if we shook up this definition of realism and believability a little bit? After all, a videogame is never going to be real. Even a photograph—a chip or piece of film exposed to light—is more inherently connected to physical reality. Videogames, in contrast, are only depictions and representations of reality, artificial approximations. What if, rather than continuing to move toward slicker and slicker approximations of reality, games instead provoked players into new ways of seeing reality, and new ideas of “realism”?

Chasing photorealism has led to some incredible gaming experiences, but it’s also limiting, defining graphical success only in terms of how real something looks. Visual art hit this conflict when photography was invented—if photography was able to instantly capture reality as it existed, long the territory of painting, what was the role of painting? But what rose out of negotiating that artistic tangle were new forms of art...

READ ON »



Discussions (2) Opportunities (0) Events (0) Jobs (5)
JOB

Editorial Fellow


Deadline:
Fri Dec 28, 2012 14:00

Rhizome seeks an Editorial Fellow from January through May 2013. The Fellow will support the editorial department at Rhizome through research and writing for the website. This position is a unique opportunity for a person with strong dedication to the fields of contemporary art and technology to further develop professional skills.

The Editorial Fellow is ideally based in New York and must be able to commit to 16 hours of work per week for 5 months. This position is unpaid, but academic credit may be arranged. The Editorial Fellow will coordinate and assist in production of Rhizome's website and weekly newsletter Rhizome News. Fellow will support daily publishing and maintenance of the blog, as well as researching and writing editorial essays, reviews, and opinion pieces.

QUALIFICATIONS: Candidates must have a high level of familiarity with contemporary art and technology. Education or advanced experience beyond the undergraduate level is preferred. The candidate must have very strong writing, editing, and analytical skills, and very high internet literacy.

TO APPLY: Please email a cover letter, resume or c.v., two references, and three writing samples (url or attachment) to Joanne McNeil at editor(at)rhizome.org. Deadline Dec 28, 2012. Review of applications will begin immediately. Starting date is January 2013.


DISCUSSION

Improving Prometheus


The script is available on his website. Here is the link again to http://starwarsmodern.blogspot.com/2012/08/prometheus-rebound_14.html

JOB

Editorial Fellow


Deadline:
Fri Aug 24, 2012 19:45

Rhizome seeks an Editorial Fellow from September through December 2012. The Fellow will support the editorial department at Rhizome through research and writing for the website. This position is a unique opportunity for a person with strong dedication to the fields of contemporary art and technology to further develop professional skills.

The Editorial Fellow is ideally based in New York and must be able to commit to 16 hours of work per week for 4 months, beginning in Summer 2012. This position is unpaid, but academic credit may be arranged. The Editorial Fellow will coordinate and assist in production of Rhizome's website and weekly newsletter Rhizome News. Fellow will support daily publishing and maintenance of the blog, as well as researching and writing editorial essays, reviews, and opinion pieces.

QUALIFICATIONS: Candidates must have a high level of familiarity with contemporary art and technology. Education or advanced experience beyond the undergraduate level is preferred. The candidate must have very strong writing, editing, and analytical skills, and very high internet literacy.

TO APPLY: Please email a cover letter, resume or c.v., two references, and three writing samples (url or attachment) to Joanne McNeil at editor(at)rhizome.org. Deadline Aug 24, 2012. Review of applications will begin immediately. Starting date is Sept 17, 2012.


DISCUSSION

NA - Further Thoughts


Hi Patrick,

Thanks so much for these comments. You are right that the New Aesthetic is a broad conversation, but James Bridle's investigation is definitely political, unfortunately many of his points have been missed in the ongoing metacommentary. It seems a lot of people are confused by the visuals, which aren't *the* the New Aesthetic so much as artifacts *of* the New Aesthetic.

The NA Tumblr was Bridle thinking out loud, and something to consider in tandem with his writing/talks. Meanwhile, the conversation about these ideas has gone on for over a year now, over a number of blogs, mostly based in London

In addition to James Bridle's talks and notes, this is what I recommend reading to understand what the New Aesthetic conversation is really about:

Aaron Straup Cope's notes from SXSW:
http://www.aaronland.info/weblog/2012/03/13/godhelpus/#sxaesthetic

Chris Heathcote: A New Fashion Aesthetic
http://anti-mega.com/antimega/2012/04/02/a-new-fashion-aesthetic

Many, many BERG posts:
http://berglondon.com/blog/2011/05/13/sensor-vernacular/
http://berglondon.com/blog/2012/02/06/robot-readable-world-the-film/
http://berglondon.com/blog/2011/08/03/the-robot-readable-world/

We are the droids we’re looking for: the New Aesthetic and its friendly critics by JJ Charlesworth
http://blog.jjcharlesworth.com/2012/05/07/we-are-the-droids-were-looking-for-the-new-aesthetic-and-its-friendly-critics/

Honor Harger:
https://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind1204&L=new-media-curating&F=&S=&P=20818

Tom Armitage:
http://infovore.org/archives/2011/05/21/waving-at-the-machines/

Greg Borenstein:
http://urbanhonking.com/ideasfordozens/2011/06/07/on-the-future-and-poetry-of-the-calibration-pose/

Natalia Buckley:
http://ntlk.net/2012/04/12/on-the-new-aesthetic/

Other notes from SXSW are linked here:
http://booktwo.org/notebook/sxaesthetic/

this was my favorite New Aesthetic tumblr post, btw:
http://new-aesthetic.tumblr.com/post/21437296950/i-used-to-go-to-the-trocadero-in-central-london-as

JOB

Editorial Fellow


Deadline:
Tue May 01, 2012 10:00

Rhizome seeks an Editorial Fellow from June through September 2012. The Fellow will support the editorial department at Rhizome through research and writing for the website. This position is a unique opportunity for a person with strong dedication to the fields of contemporary art and technology to further develop professional skills.

The Editorial Fellow must be based in New York and must be able to commit to 16 hours of work per week for 3 months, beginning in Summer 2012. This position is unpaid, but academic credit may be arranged. The Editorial Fellow will coordinate and assist in production of Rhizome's website and weekly newsletter Rhizome News. Fellow will support daily publishing and maintenance of the blog, as well as researching and writing editorial essays, reviews, and opinion pieces.

QUALIFICATIONS: Candidates must have a high level of familiarity with contemporary art and new media. Education or advanced experience beyond the undergraduate level is preferred. The candidate must have very strong writing, editing, and analytical skills, and very high internet literacy.

TO APPLY: Please email a cover letter, resume or c.v., two references, and three writing samples (url or attachment) to Joanne McNeil at editor(at)rhizome.org. Deadline May 4, 2012. Review of applications will begin immediately. Starting date is June 4, 2012.