Joanne McNeil
Works in Brooklyn United States of America

BIO
writer (Los Angeles Times, Wired UK, Frieze, etc) // former editor of rhizome.org

Jane Pinckard on Tetsuya Mizuguchi's Rez and Children of Eden


Children of Eden
Jane Pinckard writes about Tetsuya Mizuguchi's Dreamcast and PlayStation 2 game Rez:

There have been other game designs since that have stimulated those emotionally-charged pleasure centers-–Rock Band comes to mind-–but Rez remains unique in its ambition to create synesthesia as a playable experience. It was the first mainstream art game (and it wasn't that mainstream, as it turned out.) The creators of the game moved on to other things, the studio was merged with other corporate units, and that was that...the game was by no means a hit when it was released. It was recognized by a small circle of aficionados as something quirky, beautiful, and different. In the years since, Rez has captured more mindshare; partly because more people accept the idea of art games, partly because maybe it just took that long for people to discover it and play it. By 2008 there was enough of a movement to convince Microsoft to release Rez HD as a downloadable game for the Xbox 360. It got rave reviews from game critics, but, seriously, it was the exact same game, redone graphically to look pretty in HD. It was the same game, so you didn't get to relive that moment of intense anticipation and discovery of playing it for the first time.

Rez

Pinckard says Children of Eden, released this month for Kinect, was the game she "waited a decade" to play:

I played it for the first time at a friend's house, after a day of barbecue in the sun, accompanied by several excellent glasses of wine. He insisted I put on the headphones. I lifted my right hand to begin. And then I was suddenly falling upward through a liquid field of stars. I don't really know how else to describe it. It was exhilarating, because for the first time in a very long time I felt again that excitement of experiencing something utterly new and strange and beautiful. I started dancing subtly to the beat as I played without even really realizing it.

Children of Eden



In Praise of the Sci-Fi Corridor


Corridors make science-fiction believable, because they're so utilitarian by nature - really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers - Martin Anderson





via Autodespair


Proun, an abstract indie 3D racing game






Proun is an abstract indie 3D racing game by Joost van Dongen (who named the game after El Lissitzky, and points to Kandinsky, and Mondrian as other inspiration.


Weekend Clicking


Adrien Missika, All sunset postcards available in Hawaii, (2011) Adrien Missika. via VVORK
  • Can we grasp this sense of ourselves as existing in time, part of the beautiful continuum of life? Can we become inspired by the prospect of contributing to the future? Can we shame ourselves into thinking that we really do owe those who follow us some sort of consideration, just as the people of the nineteenth century shamed themselves out of slavery? Can we extend our empathy to the lives beyond ours? - Brian Eno writing about the 10,000 Year Clock, in the essay from which The Long Now Foundation got its name. The clock is now under construction.
  • Questions Remain After Ai Weiwei's Release (Hyperallergic)
  • Tokyo-based, Senegal born, Kuwaiti artist Monira Al Qadiri's video Visual Violence, part of the bi-annual Aboveground Animation show, works off of the curt dialog and banal negativism (complete with the lethal injections and inner demons) that are common to a certain style of Japanese comics [with the] insertion of Qadiri’s own, more concentrated aesthetic, which often references Kuwaiti culture and traditions - V magazine. Interview with Al Qadiri. Vimeo page
  • Findr: Jacob Gaboury and Todd Shalom are using Grindr as a psychogeography research tool over Gay Pride Weekend. Interview on the project. It's not that we're rehabilitating a potentially problematic technology, it's that we are using the technology to find new ways to interact and create a shared, networked physical space. We're hoping to create new forms of contact between anonymous strangers, and in so doing create new ways of navigating the city.
  • Summer 2011 issue of Afterall themed around "the act of mapping, the land and locality."
  • 2011 Frieze Projects announced: The artists commissioned to create site-specific works for Frieze Art Fair 2011 are ...
  • READ ON »



    Discussions (2) Opportunities (0) Events (0) Jobs (5)
    JOB

    Editorial Fellow


    Deadline:
    Fri Dec 28, 2012 14:00

    Rhizome seeks an Editorial Fellow from January through May 2013. The Fellow will support the editorial department at Rhizome through research and writing for the website. This position is a unique opportunity for a person with strong dedication to the fields of contemporary art and technology to further develop professional skills.

    The Editorial Fellow is ideally based in New York and must be able to commit to 16 hours of work per week for 5 months. This position is unpaid, but academic credit may be arranged. The Editorial Fellow will coordinate and assist in production of Rhizome's website and weekly newsletter Rhizome News. Fellow will support daily publishing and maintenance of the blog, as well as researching and writing editorial essays, reviews, and opinion pieces.

    QUALIFICATIONS: Candidates must have a high level of familiarity with contemporary art and technology. Education or advanced experience beyond the undergraduate level is preferred. The candidate must have very strong writing, editing, and analytical skills, and very high internet literacy.

    TO APPLY: Please email a cover letter, resume or c.v., two references, and three writing samples (url or attachment) to Joanne McNeil at editor(at)rhizome.org. Deadline Dec 28, 2012. Review of applications will begin immediately. Starting date is January 2013.


    DISCUSSION

    Improving Prometheus


    The script is available on his website. Here is the link again to http://starwarsmodern.blogspot.com/2012/08/prometheus-rebound_14.html

    JOB

    Editorial Fellow


    Deadline:
    Fri Aug 24, 2012 19:45

    Rhizome seeks an Editorial Fellow from September through December 2012. The Fellow will support the editorial department at Rhizome through research and writing for the website. This position is a unique opportunity for a person with strong dedication to the fields of contemporary art and technology to further develop professional skills.

    The Editorial Fellow is ideally based in New York and must be able to commit to 16 hours of work per week for 4 months, beginning in Summer 2012. This position is unpaid, but academic credit may be arranged. The Editorial Fellow will coordinate and assist in production of Rhizome's website and weekly newsletter Rhizome News. Fellow will support daily publishing and maintenance of the blog, as well as researching and writing editorial essays, reviews, and opinion pieces.

    QUALIFICATIONS: Candidates must have a high level of familiarity with contemporary art and technology. Education or advanced experience beyond the undergraduate level is preferred. The candidate must have very strong writing, editing, and analytical skills, and very high internet literacy.

    TO APPLY: Please email a cover letter, resume or c.v., two references, and three writing samples (url or attachment) to Joanne McNeil at editor(at)rhizome.org. Deadline Aug 24, 2012. Review of applications will begin immediately. Starting date is Sept 17, 2012.


    DISCUSSION

    NA - Further Thoughts


    Hi Patrick,

    Thanks so much for these comments. You are right that the New Aesthetic is a broad conversation, but James Bridle's investigation is definitely political, unfortunately many of his points have been missed in the ongoing metacommentary. It seems a lot of people are confused by the visuals, which aren't *the* the New Aesthetic so much as artifacts *of* the New Aesthetic.

    The NA Tumblr was Bridle thinking out loud, and something to consider in tandem with his writing/talks. Meanwhile, the conversation about these ideas has gone on for over a year now, over a number of blogs, mostly based in London

    In addition to James Bridle's talks and notes, this is what I recommend reading to understand what the New Aesthetic conversation is really about:

    Aaron Straup Cope's notes from SXSW:
    http://www.aaronland.info/weblog/2012/03/13/godhelpus/#sxaesthetic

    Chris Heathcote: A New Fashion Aesthetic
    http://anti-mega.com/antimega/2012/04/02/a-new-fashion-aesthetic

    Many, many BERG posts:
    http://berglondon.com/blog/2011/05/13/sensor-vernacular/
    http://berglondon.com/blog/2012/02/06/robot-readable-world-the-film/
    http://berglondon.com/blog/2011/08/03/the-robot-readable-world/

    We are the droids we’re looking for: the New Aesthetic and its friendly critics by JJ Charlesworth
    http://blog.jjcharlesworth.com/2012/05/07/we-are-the-droids-were-looking-for-the-new-aesthetic-and-its-friendly-critics/

    Honor Harger:
    https://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind1204&L=new-media-curating&F=&S=&P=20818

    Tom Armitage:
    http://infovore.org/archives/2011/05/21/waving-at-the-machines/

    Greg Borenstein:
    http://urbanhonking.com/ideasfordozens/2011/06/07/on-the-future-and-poetry-of-the-calibration-pose/

    Natalia Buckley:
    http://ntlk.net/2012/04/12/on-the-new-aesthetic/

    Other notes from SXSW are linked here:
    http://booktwo.org/notebook/sxaesthetic/

    this was my favorite New Aesthetic tumblr post, btw:
    http://new-aesthetic.tumblr.com/post/21437296950/i-used-to-go-to-the-trocadero-in-central-london-as

    JOB

    Editorial Fellow


    Deadline:
    Tue May 01, 2012 10:00

    Rhizome seeks an Editorial Fellow from June through September 2012. The Fellow will support the editorial department at Rhizome through research and writing for the website. This position is a unique opportunity for a person with strong dedication to the fields of contemporary art and technology to further develop professional skills.

    The Editorial Fellow must be based in New York and must be able to commit to 16 hours of work per week for 3 months, beginning in Summer 2012. This position is unpaid, but academic credit may be arranged. The Editorial Fellow will coordinate and assist in production of Rhizome's website and weekly newsletter Rhizome News. Fellow will support daily publishing and maintenance of the blog, as well as researching and writing editorial essays, reviews, and opinion pieces.

    QUALIFICATIONS: Candidates must have a high level of familiarity with contemporary art and new media. Education or advanced experience beyond the undergraduate level is preferred. The candidate must have very strong writing, editing, and analytical skills, and very high internet literacy.

    TO APPLY: Please email a cover letter, resume or c.v., two references, and three writing samples (url or attachment) to Joanne McNeil at editor(at)rhizome.org. Deadline May 4, 2012. Review of applications will begin immediately. Starting date is June 4, 2012.