JM Haefner
Since 2002
Works in Menomonie, Wisconsin United States of America

J.M. Haefner's art varies from computer-mediated art to artist's books, collage, and photography. Through combining imagery and materials, the artist layers meanings and concepts which are often framed within a feminist context. The work is sometimes considered reactionary based on political, social, or environmental issues.

With degrees in Advertising Design and Photography and a MFA in Interactive Forms, MS Haefner has taught in these areas, and worked professionally as a Web Designer and Online Course Developer, and is currently involved developing various Web presence on a University of Wisconsin campus and spearheading a campus-wide e-portfolio initiative for a Title III grant in addition to teaching multimedia in an Art and Design Department. Presently, she is working on developing the first interdisciplinary Game Design and Development course at her university along with a colleague in Computer Science.

Her areas of interest include: Web 2 interaction and emerging design principles, interfacing with the metaverse (Second Life) and video conferencing with an interest toward learning communities, learning portfolios, student-centered teaching, and game design and theory.

She currently serves as Chair of the Minneapolis - Saint Paul ACM SIGGRAPH Professional Chapter, and is seeking a Ph. D. in Education Technology.
Discussions (20) Opportunities (0) Events (0) Jobs (0)

Re: Ronnie Raygun

Let me chime in -though I just picked up a few emails ago.

This is The Village Voice, do you think this is readily available in
middle america? Being from farm country -I can say, "no." It's a big
county and not everyone has a computer, and not everyone can get to a
big bookstore chain. You don't find this in your local grocery store.
Heck, you can't even pick up NPR in most of Texas (but that figures,
doesn't it).

In my view, most people don't read the newspaper, and when they do they
don't put things together...

Like the fact that the leaders in the countries that supported Bush and
the misdirected war effort are NOT getting reelected.


On Sunday, June 13, 2004, at 12:00 PM,

> Take a look at this from the village voice.
> I am amazed at how young naive people here still
> like the guy. Of course that was always the joke,
> he was likeable and that was it.
> Anyway the link is:
> Have Fun,
> Sends Steve
> P.S. The local newspaper did say that opinion in Northern CA
> was divided about him.


Re: Job-seeking in LA...

OK guys, how hard is it to go to the source?

--------The last page of meet Mr. X----------

You made it ALL THE WAY through the question phase of Mr. X's Journey!
You are one of a VERY FEW to have made it through.
What's next?
Mr. X's computerized analysis of your responses only goes so far. Mr. X will
next review your answers PERSONALLY in more detail. If Mr. X doesn't feel
he'd be right for you, based on his personal review of your responses, he
won't take up even more of your time by responding. However, and if it
appears you could in fact possibly be compatible, he will email you and
introduce himself. You can then exchange emails, IMs, etc. and see if there
is any further connection there.
Thanks for taking the time to go through this Journey!



Re: hand cranked film

I had no idea what to expect with a reference to. . . an. . . old
camera... Titles (of a sort) can definitely inform.

I am smiling.


On Sunday, January 25, 2004, at 07:07 PM, Michael Szpakowski wrote:

> hand cranked film:
> best
> michael


Re: Question for artists who seek commissions

I agree, I think that the games theme is sending me off the path

I've been working with interfaces, video/film, and now a little with
databases but, with different intentions.

Perhaps I need to redefine what I think is a game. For example, when
MYST came out, it redefined what we thought of as a "game," and so, I
think, did SimCity (and other sims).

I think the institutions are stuck in the "theme" because it makes for
a nice, tidy show. They didn't do well with such things as Fluxus art,
because it was messy and couldn't be put into a room (apply virtual
space here), and look like a matched set of furniture.


Jean Haefner BFA, MFA
Artist | Designer | Educator

On Friday, January 23, 2004, at 10:58 AM, t.whid wrote:

> Yes! This is the main problem. If curators or art orgs (even one's as
> nice as Rhiz) decide to apply themes to art not-yet created we have
> the problem that art is being made that is at least a year or more
> behind what artists are thinking. The artists are leading the
> thinking, the orgs follow behind. It's fine to curate work that is
> already created and pull out themes from the evidence of the work, but
> to attempt to steer artists thinking is always going to miss the mark
> of what is really going on.
> For example, this theme of games, artists who are making cool stuff
> along these lines have been working on it for years already.
> Progressive artists are already onto something else, but we don't know
> what it is as it hasn't surfaced yet.
> Plus, as an artist who is working on ideas that are many times
> un-stylish or not seemingly current, I usually don't have any interest
> at all in the themes. I don't wish to pander to an institution for $$
> and it's dangerous to one's work as it can sidetrack you as you
> attempt to develop a body of work with themes of your own devising.
> My question is: Why do institutions feel the need to slap
> thematic/content restrictions on work they commission?


Re: Question for artists who seek commissions

My sense is that things will fall pretty evenly on both sides.

(0) Some cannot stand the constraints of a theme, or some already work
within a theme that they don't think can fit in.

(1) Others love the challenge of a theme or find it easier to work with

I prefer (0) theme, but can apply myself to one (1).

Now . . . , the idea of technical restrictions really does sound


Jean Haefner BFA, MFA
Artist | Designer | Educator