jcates
Since 2008

BIO
jonCates makes, organizes and teaches experimental New Media Art. His projects have been presented internationally at various events in locations such as Beijing, Madrid and Mexico City; nationally in Chicago, New York and Boston and are widely distributed online. Art Games, experimental Machinima, Computer Witchcraft, digitalPunk and Noise music are some of the unstable categories that his work playfully moves through.
Discussions (21) Opportunities (8) Events (39) Jobs (0)
DISCUSSION

Art Game Studies Resource


i am releasing a new + open collaborative/community-based resource on/for Art Game Studies here:

http://bit.ly/5GdzNL

this list is primarily drawn from classes that i teach at the School of the Art Institute of Chicago where i have developed the New Media curriculum in the department of Film, Video & New Media. the list includes works that i + others have taught, played, researched, written on, developed, screened + exhibited as well those that have been developed by my students, colleagues, peers, fellow artists + myself. as such, this resource is subjectively crafted from my own experiences but hopefully objectively useful as a contribution to the field of Art Game Studies + Media Art Histories.

the resource will be used in my upcoming course Art Game Studies, a new Media Art Histories course being offered by the Art History, Theory & Criticism department + Film, Video & New Media. this course is both an overview of Art Games as well as introduction to the theories + discourses of Game Studies. the research for this resource also comes from + contributes to my ongoing work in this field, such as my essay, Running and Gunning in the Gallery: Art Mods, Art Institutions and the Artists that Destroy Them, which will appear in From Diversion to Subversion: Games, Play, and Twentieth-Century Art, edited by David Getsy, to be published by Penn State Press.

i am offering this resource freely + openly to anyOne who wants to contribute to or comment on these histories. i will be revising the version that i use in my classes based on your contributions + comments. i hope that artists, academics, researchers + theorists of Art Mods, Art Games, Artware + New Media Art (1) in general find this resource engaging + useful as an open + collaborative/community-based resource that we can develop together, to help document these emerging theorypractices. (2)

jonCates
CHI .US
2010.01.25
http://systemsapproach.net

1. a note on taxonomies + my approach: in my thinking/feeling on the subject, Art Games are a subset of Artware (or Software Art) which itself is a subset of New Media Art. i will use the term New Media Art, as it is used in the field by authors such Michael Rush in his New Media in Late 20th-Century Art from 1999 or Mark Tribe + Reena Jana in their collaborative book simply entitled New Media Art. i am also using the phrase "New Media Art" as we use it in the Film, Video & New Media Department. When we use the phrase New Media we refer to time, screen + code based Digital Art that is connected to the histories + theorypractices of Media Art, i.e. Film Art + Video Art. we are primarily concerned with experimental Media Art + we see New Media Art in relation to all other forms of experimental Media Art such as Film, Video, Animation, Installation, Art Games, Machinima, Realtime Audio Video, Web Art, Software Art + Free & Open Source Software. i also take this perspective from two of my own professors, Lev Manovich + Sean Cubitt. For Cubitt + Manovich Video Art and New Media Art are (respectively) both hybrid categories of creative cultural work, meshworks of interconnections that are socially situated technological forms. i am similarly motivated to understand Art Games in this manner.

2. a note on the contents of the Art Game Studies resource: this resource is not intended to be comprehensive but rather as i described above, collaborative + open. not all works in this list can be included in any given syllabus, courseware, research project, published essay, book, etc. still, i believe it is very important to openly compile + discuss such lists in order to respect + encourage multiple parallel Media Art Histories to develop. in this initial version i have not included many commercial mainstream or mass market gaming products or services in terms of chronologies of hardware (i.e. particular consoles) or software (i.e. specific games). in the cases where i have included these they are primarily in place to document the development of a genre (such as the First Person Shooter) or a crossovers between markets (such as in the case of Electro Plankton by Toshio Iwaii).

COPY-IT-RIGHT 2010

DISCUSSION

@ RE:LIVE Media Art Histories conference


image

i am currently in Melbourne .AU to present my Media Art Histories research/writing in the RE:LIVE Media Art Histories conference:

http://www.mediaarthistory.org/relive/

w/fellow conference presenter + MediaArtHistories blog co-founder Nina Wenhart:

http://mediaarthistories.blogspot.com/

we're using the Twitter tag #Relive09 && also the more general #MediaArtHistories for the conference related posts that we will make on Twitter:

http://twitter.com/#search?q=%23Relive09

http://twitter.com/#search?q=%23MediaArtHistories

join us as we twitter + tweet to each other + the various Media Art worlds on this blog, twitter + the netz!

// jonCates
http://systemsapproach.net

EVENT

David Vondle demos openFrameworks at dorkbot Chicago on November 19th 2009!


Dates:
Thu Nov 19, 2009 00:00 - Wed Nov 18, 2009

Location:
United States of America

Note: dorkbot is on the 19th this month, not the last thursday as usual.


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Chicago-based interaction designer and hacker David Vondle will walk us through openFrameworks http://www.openframeworks.cc with an eye toward its use in computer vision, people tracking and multitouch, and also touch on electronic prototyping for digital experiences.

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.

The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing.

DATE:

Thursday November 19th 2009

TIME:

7 PM

LOCATION:

Enemy Sound
1550 N. Milwaukee Ave 3rd Fl.
Chicago, IL 60622
http://www.enemysound.com

COST:

FREE

WTF:

What is a "dorkbot"?! The idea of the international dorkbot network is "people doing strange things with electricity" and meeting in informal, friendly environments to discuss their projects. These projects could include hardware hacks, New Media Art projects, creative code, circuit bent musical instruments or wild DIY garage science!


EVENT

openness: experimental New Media Art & Media Art Histories


Dates:
Wed Nov 04, 2009 00:00 - Mon Nov 02, 2009

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openness: experimental New Media Art & Media Art Histories

jonCates
Assistant Professor
Film, Video & New Media

Public Presentation at The School of the Art Institute of Chicago
112 S Michigan, room 1307
Chicago, IL .US

Wednesday November 4th 2009

4:30 PM

jonCates presents on experimental New Media Art and Media Art Histories in this public presentation. jonCates makes, organizes and teaches experimental New Media Art. His projects have been presented internationally at various events in locations such as Beijing, Madrid and Mexico City; nationally in Chicago, New York and Boston and are widely distributed online. jonCates teaches in the New Media path of study of the Film, Video & New Media Department at The School of the Art Institute of Chicago. His research and writings are on Media Art Histories and related subjects. In 2007, he initiated the Phil Morton Memorial Research Archive to archive and freely distribute the Media Art work of Phil Morton and associated research. He writes on these topics for Furtherfield.org as well as in other online and offline publications.


EVENT

Nina Wenhart on Media Art Histories!


Dates:
Wed Oct 21, 2009 00:00 - Mon Oct 19, 2009

The Upgrade! Chicago presents: Nina Wenhart on Media Art Histories!

Austrian artist and Media Art Historian, Nina Wenhart presents her latest research in this free Upgrade! Chicago event at The Nightingale in Chicago.

ARS ELECTRONICA: re:shaping a city's cultural identity
Nina Wenhart

Wednesday, October 21st, 2009

8 pm

The Nightingale
1084 N Milwaukee
Chicago, IL 60622

FREE

ARS ELECTRONICA: re:shaping a city's cultural identity

30 years ago the first Ars Electronica festival took place in Linz, Austria. Ars has grown to be one of the most influential Media Art festivals and centers in the world. But while much has been written about it, and still more will be talked about its history when Ars celebrates its 30th anniversary in 2009, there has not yet been a comprehensive study about Ars Electronica's influence on the local community and its impact on the cultural development of Linz. This paper investigates the socio-cultural, artistic and geographic traces Ars Electronica has left on the city of Linz. This Media Art historical account also details a very personal history, as the author, being four years old at the time of the first festival and amazed by its fireworks display, remembers the festival's beginnings from her personal experience and - having worked for Ars Electronica's Futurelab for many years - from a professional perspective as well.

The main question of this talk is how the then marginal field of art, science and technology, placed in an even more marginal, working-class and steel-producing city contributed greatly to the creation/development of a new cultural identity of the city, the art scene and the community as a whole. My investigation into the histories of this cultural institution focuses on the regional impact, regional being interpreted as geographically located/rooted as well as interpersonally built.

BIO

Nina Wenhart is an instructor for the „Prehystories of New Media“ class at the School of the Art Institute of Chicago and an independent artist/researcher. She is a graduate student at Prof. Oliver Grau's Media Art Histories program at the Danube University in Krems. For many years, she was the head of the Ars Electronica Futurelab's videostudio, where she created their archives and primarily worked with the historical material. She was four years old, when Ars Electronica started and has stayed connected with it ever since.