Since 2008

jonCates makes, organizes and teaches experimental New Media Art. His projects have been presented internationally at various events in locations such as Beijing, Madrid and Mexico City; nationally in Chicago, New York and Boston and are widely distributed online. Art Games, experimental Machinima, Computer Witchcraft, digitalPunk and Noise music are some of the unstable categories that his work playfully moves through.
Discussions (21) Opportunities (9) Events (40) Jobs (0)

Tobias Bernstrup and Palle Torsson interview - jonCates (2007)

i am currently releasing an interview that i did w/Tobias Bernstrup and Palle Torsson on the Art Game Studies platform which i introduced here:


Bernstrup and Torsson collaboratively created a series of Art Games in the form of Art Mods called Museum Meltdown from 1996 to 1999. these Art Mods are among the first of their kind, New Media Art interventions into the site of their own exhibition which utilize the possibilities presented by First Person Shooters and level editing. i interviewed Bernstrup and Torsson in 2007 to discuss these Media Art Histories for an essay of mine called Running and Gunning in the Gallery: Art Mods, Art Institutions and the Artists that Destroy Them, which will appear in From Diversion to Subversion: Games, Play, and Twentieth-Century Art, edited by David Getsy. our discussion is both technical and conceptual, involving questions of Institutional Critique, site specificity and personal reflections of the often self-relfexive process of making museums meltdown...



Danielle Wilde: Swing that Thing

Tue Feb 09, 2010 00:00 - Sat Feb 06, 2010

hi all!
please join us this upcoming Tuesday for Danielle Wilde, an Australian artist and scholar, who will present on her projects which engage New Media, wearables, dance, movement, performance, poetics + humor in wonderful ways.
// jonCates
Upgrade! Chicago co-organizer

Film, Video & New Media and the Upgrade! Chicago present:

Danielle Wilde!
Swing that Thing : moving to move
pairing technology with the body to poeticise experience

…a presentation on Wilde’s New Media Art of “body-worn devices for performance and play, that encourage people to move in unusual ways”!


The School of the Art Institute of Chicago
MacLean building, Room 1307, 13th floor
112 South Michigan Avenue
Chicago, IL 60603

Australian artist and scholar Danielle Wilde will elaborate an emergent definition of poetic body-worn devices for performance and play, that encourage people to move in unusual ways; and a series of non-augmented devices that explore how we might conceive of and develop technologies that we can’t yet imagine. By extending the body, mechanically, gesturally and sensorially we can encourage people to move in extra-normal ways, so view and experience their bodies from perhaps hitherto unknown perspectives. This affords insight into how our bodies can move and what this feels like, and the idiosyncratic nature of personal, corporeal expressiveness… extends the body with soft prosthetics to remind us of an inner state and encourage magical thinking!

Danielle Wilde has an MA in Interaction Design from the Royal College of Art in London, and is completing a practice-based PhD at Monash University, Melbourne; at the CSIRO, Belmont; and from March 2010, at Tokyo University, Japan. Her investigation is concerned with how extending the body with technology might extend our poetic and expressive potential, and what this might mean. Outcomes include cultural artefacts, as well as tools for supporting an integration of the poetic in Rehabilitation and Disability - engaging the body through the imagination and the imagination through the body to form an emergent, embodied, creative feedback loop that can impact experiences in everyday life. Underlying these concerns is a pragmatic examination of the impact of different choices relevant to the development of physically engaging body-worn technologies, including interface; interaction; and where the attention of observer and participant might lie at any time.



Art Game Studies Resource

i am releasing a new + open collaborative/community-based resource on/for Art Game Studies here:


this list is primarily drawn from classes that i teach at the School of the Art Institute of Chicago where i have developed the New Media curriculum in the department of Film, Video & New Media. the list includes works that i + others have taught, played, researched, written on, developed, screened + exhibited as well those that have been developed by my students, colleagues, peers, fellow artists + myself. as such, this resource is subjectively crafted from my own experiences but hopefully objectively useful as a contribution to the field of Art Game Studies + Media Art Histories.

the resource will be used in my upcoming course Art Game Studies, a new Media Art Histories course being offered by the Art History, Theory & Criticism department + Film, Video & New Media. this course is both an overview of Art Games as well as introduction to the theories + discourses of Game Studies. the research for this resource also comes from + contributes to my ongoing work in this field, such as my essay, Running and Gunning in the Gallery: Art Mods, Art Institutions and the Artists that Destroy Them, which will appear in From Diversion to Subversion: Games, Play, and Twentieth-Century Art, edited by David Getsy, to be published by Penn State Press.

i am offering this resource freely + openly to anyOne who wants to contribute to or comment on these histories. i will be revising the version that i use in my classes based on your contributions + comments. i hope that artists, academics, researchers + theorists of Art Mods, Art Games, Artware + New Media Art (1) in general find this resource engaging + useful as an open + collaborative/community-based resource that we can develop together, to help document these emerging theorypractices. (2)


1. a note on taxonomies + my approach: in my thinking/feeling on the subject, Art Games are a subset of Artware (or Software Art) which itself is a subset of New Media Art. i will use the term New Media Art, as it is used in the field by authors such Michael Rush in his New Media in Late 20th-Century Art from 1999 or Mark Tribe + Reena Jana in their collaborative book simply entitled New Media Art. i am also using the phrase "New Media Art" as we use it in the Film, Video & New Media Department. When we use the phrase New Media we refer to time, screen + code based Digital Art that is connected to the histories + theorypractices of Media Art, i.e. Film Art + Video Art. we are primarily concerned with experimental Media Art + we see New Media Art in relation to all other forms of experimental Media Art such as Film, Video, Animation, Installation, Art Games, Machinima, Realtime Audio Video, Web Art, Software Art + Free & Open Source Software. i also take this perspective from two of my own professors, Lev Manovich + Sean Cubitt. For Cubitt + Manovich Video Art and New Media Art are (respectively) both hybrid categories of creative cultural work, meshworks of interconnections that are socially situated technological forms. i am similarly motivated to understand Art Games in this manner.

2. a note on the contents of the Art Game Studies resource: this resource is not intended to be comprehensive but rather as i described above, collaborative + open. not all works in this list can be included in any given syllabus, courseware, research project, published essay, book, etc. still, i believe it is very important to openly compile + discuss such lists in order to respect + encourage multiple parallel Media Art Histories to develop. in this initial version i have not included many commercial mainstream or mass market gaming products or services in terms of chronologies of hardware (i.e. particular consoles) or software (i.e. specific games). in the cases where i have included these they are primarily in place to document the development of a genre (such as the First Person Shooter) or a crossovers between markets (such as in the case of Electro Plankton by Toshio Iwaii).



@ RE:LIVE Media Art Histories conference


i am currently in Melbourne .AU to present my Media Art Histories research/writing in the RE:LIVE Media Art Histories conference:


w/fellow conference presenter + MediaArtHistories blog co-founder Nina Wenhart:


we're using the Twitter tag #Relive09 && also the more general #MediaArtHistories for the conference related posts that we will make on Twitter:



join us as we twitter + tweet to each other + the various Media Art worlds on this blog, twitter + the netz!

// jonCates


David Vondle demos openFrameworks at dorkbot Chicago on November 19th 2009!

Thu Nov 19, 2009 00:00 - Wed Nov 18, 2009

United States of America

Note: dorkbot is on the 19th this month, not the last thursday as usual.


Chicago-based interaction designer and hacker David Vondle will walk us through openFrameworks http://www.openframeworks.cc with an eye toward its use in computer vision, people tracking and multitouch, and also touch on electronic prototyping for digital experiences.

Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.

The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing.


Thursday November 19th 2009


7 PM


Enemy Sound
1550 N. Milwaukee Ave 3rd Fl.
Chicago, IL 60622




What is a "dorkbot"?! The idea of the international dorkbot network is "people doing strange things with electricity" and meeting in informal, friendly environments to discuss their projects. These projects could include hardware hacks, New Media Art projects, creative code, circuit bent musical instruments or wild DIY garage science!