Jack Stenner
Since the beginning
Works in Gainesville, Florida United States of America

PORTFOLIO (1)
BIO
Jack Stenner is an artist who has worked with technology, video, and installation since the mid 1990s. He is an Assistant Professor of Art + Technology at the University of Florida, School of Art and Art History. His work addresses issues related to our socio-culturally constructed "reality" and the ways we create meaning. He is interested in “place” and how meaning is embedded, manipulated and transcoded in the environment. His work explores the construction of a “hybrid subject”; a subject that is neither entirely human nor machinic. Combining techniques from information retrieval and visualization, content analysis, video gaming, computer vision and experimental video, he seeks to create experiences that encourage us to reconsider what we think we know about our world, and imagine an alternative utopia.

He holds a Bachelors of Environmental Design, a Masters of Science in Visualization, and a Ph.D in Architecture with emphasis in Computer Visualization from Texas A&M University. He worked with artists in the context of an alternative art space he founded in Houston, Texas, for almost 10 years. His work has been exhibited nationally and internationally, at venues including Siggraph, ACM Multimedia, International Society of Electronic Artists (ISEA), ZeroOne Biennial, Alternative Museum, Museum of Modern Art, Toluca, Mexico, Polk Museum of Art,Tampa Museum of Art, and others.
Discussions (23) Opportunities (1) Events (1) Jobs (0)
DISCUSSION

Artist Profile: Erica Scourti


Outstanding, thanks for this. One of the best artist interviews in a long time!

EVENT

Open House


Dates:
Fri Aug 20, 2010 00:00 - Fri Aug 20, 2010

Location:
United States of America

image

We are happy to announce and invite you to visit Open House, a new artwork by Jack Stenner and Patrick LeMieux.

Open House is a new computer application and installation which allows virtual guests from around the world to remotely control physical aspects of a "distressed" house in Gainesville, FL. The house at 1617 NW 12 Rd. is currently abandoned and in financial limbo due to the US housing collapse. Virtual markets transformed this otherwise livable property into a ghost house. Now Open House allows individuals to repopulate this disenfranchised space and assume the role of virtual squatters-opening the doors, flickering the lights, rattling the shutters, and remotely occupying the abandoned property. Live video feedback integrates real-time physical effects with one's virtual actions and multiplayer functionality allows for many people to live in the house at once. Simply download and run the application, so, you too can manipulate that sacred icon, the American home.

To begin your tour please visit http://no-place.org/


OPPORTUNITY

ACM Multimedia Art (MM-ART) Call for Participation -- Extended Deadline


Deadline:
Fri May 02, 2008 00:00

The ACM MM Interactive Art Program is a premier international venue connecting the arts and digital multimedia. MM-ART is a stage for digital art innovation utilizing multimedia technology, and a research venue advancing multimedia technology through the innovation of the arts. We develop synergy connecting artists' and scientists' complementary modalities of production, a ground for connecting methodologies such as human centered computing, pattern recognition, metadata representation, and networking with creative cultural expression.

This year's fifth version of the Interactive Art Program will consist of an art exhibition at Vancouver's Science World and a conference track of research papers. We invite artists working with digital media, researchers in creative areas and all hybrid entities amidst these knowledge construction approaches to submit original contributions.

Multimedia Art Exhibition: We seek artworks exploring the theme of Border Zones using multimedia to shift, traverse, intersect, and combine genres and modalities to provoke the emergence of new frameworks. We particularly seek interactive multimedia works that combine multiple media, technologies, and novel technical ideas, realize strong artistic concepts that give a new perspective on the topic of the exhibition. View exhibition submission instructions http://www.mmart.iat.sfu.ca/exhsubmission.html

The conference registration and dinner fees for exhibiting artists will be waived.

Art Exhibition Deadline: May 2, 2008 (extended)

Conference Track: We solicit papers describing interactive multimedia artworks, tools, applications, and technical approaches for creative uses of multimedia content and technology, and management of art-related media collections. Emphasis will be given to new works that describe the creative processes within art, in forms such as interactive experiences and creativity support tools. We also invite papers on works that are interactive, particularly works that exploit non-conventional human-computer interfaces or sensors in new and emerging areas. We strongly encourage papers with a strong technical content written by artists. Papers may be long (10 pages) or short (2 to 4 pages). Long papers are presented in front of an audience and short papers are presented in poster format. View conference track submission instructions http://www.mmart.iat.sfu.ca/fullshortpapersub.html

Full Papers Deadline: May 2, 2008 (extended)
Short Papers Deadline: June 6, 2008

Accepted papers and art work abstracts will be published in the ACM Multimedia Conference proceedings.

Important Dates
• May 2, 2008 Full papers and art exhibitions submission deadline.
• June 6, 2008 Short papers submission deadline.
• June 27, 2007 Authors notification.
• July 20, 2007 Camera-ready papers due.

If you have questions please contact Vicki Moulder, Arts Program Coordinator vmoulder@sfu.ca

Program Chairs
Andruid Kerne, Interface Ecology Lab, Texas A&M University, USA
Frank Nack, HCS, University of Amsterdam, NL
Ron Wakkary, The School of Interactive Arts and Technology, SFU, CA


DISCUSSION

Re: NYT art critic reviews Pixar exhibition at MoMA


I empathize, similar experience here. I forwarded the article to our
department email list this morning, since earlier in the week the
show was triumphantly announced. The majority of undergraduate and
graduate students here (Texas A&M Visualization Lab) clamor for
internships and eventual jobs at ILM, Pixar, Blue Sky, etc. It's a
struggle to communicate the breadth of creative opportunity available
outside the scope of entertainment. There's a constant battle
between those who want anything creatively produced to be afforded
the title of art, and those who have something more specific in mind.

You watch as a mass of creative potential blindly follows the pied
piper into the wilderness. Hopefully a few take a different course.
While I agree the MOMA has focused on design in the past, I think
they have a responsibility to be clear about the distinction......or
is that solely the critics job?

(just my opinion)
Jack

On Dec 16, 2005, at 1:39 PM, patrick lichty wrote:

> Here's the problem with this show-
> BTW, my masters have unshackled me for 3 weeks from my MFA studies at
> which time they will finish polishing the institutional gem they've
> been
> reshaping for the last 18 months. >:o
>
> (or, at least, trying to! For God's sake, Patrick, stop shooting the
> art!)
>
> Case in point: Bowling Green State University - which has been my
> happy
> home for that time.
>
> When we woo potential undergrads, the dream for half of them is, what?
> PIXAR. "Oh, I wanna work at PIXAR." I just want to make
> shaders/textures/meshes, monsters, entertainment, etc. This is enough
> to get a New Media high/conceptual artist ready to slam their head
> through a titanium wall after hearing it for the 1xxxxxth time.
> Almost
> as bad as hearing the Foundations students wanting to "express their
> creativity", and a priori assumption, being they're not enrolled in
> bake
> sale management...
>
> Two points here.
> One, the PIXAR show gives the MoMA 'squeal of Approval' like the
> 'Art of
> the Motorcycle show at the Gugg. Not exactly, but you get my
> drift. The
> problem is that we in the classroom are going to get kids popping out
> the catalogue, saying "See, who's right? You or the MoMA?".
>
> Fortunately, most of my undergrads aren't quite _that_ sharp. Some
> are
> close, though.
>
> Another is that sure, I actually wanted to work at ILM until I hit 30.
> Then my wife got me hooked on philosophy. There goes the Millennium
> Falcon, out the door...
>
> I guess I get a bit provoked when I see a show like this, as I think
> that the curators don't quite understand the sort of acritical effect
> that the show will have on American culture, however small. Just
> another small notch down, IMO.
>
> I'm sure it's a lovely show, and yes, I went to the Art of Star
> Wars at
> the Houston MFA (a show I had similar problems with, but sorry, I
> had to
> see the X-wings and Star Destroyers...)
>
> I do believe that museums are repositories of a society's culture, and
> sure, maybe PIXAR is part of that mission. But I get peeved with work
> that has no discursive component lodges in these museums.
>
> But then, maybe this is an apt reflection of our society's desire for
> challenging work - they'd rather have PIXAR, and I'd rather eat
> broccoli
> for dinner. Maybe I'm just out of step.
>
>
>
> Patrick Lichty
> Editor-In-Chief
> Intelligent Agent Magazine
> http://www.intelligentagent.com
> 1556 Clough Street, #28
> Bowling Green, OH 43402
> 225 288 5813
> voyd@voyd.com
>
> "It is better to die on your feet
> than to live on your knees."
>
>
> -----Original Message-----
> From: owner-list@rhizome.org [mailto:owner-list@rhizome.org] On Behalf
> Of T.Whid
> Sent: Friday, December 16, 2005 12:39 PM
> To: list@rhizome.org
> Subject: Re: RHIZOME_RAW: NYT art critic reviews Pixar exhibition at
> MoMA
>
> On 12/16/05, Jason Van Anden <robotissues@gmail.com> wrote:
>
>> What would Jackson do?
>>
>> There are so many artists making so many different things that I have
>> to wonder if the original comment addresses artists at all.
>>
>> Based upon an abstract definition of what Murphy is calling Visual
>> Art
>> (VA) and Visual Culture (VC), I suspect that if anyone is to
>> blame, it
>> is the collectors (consumers) rather than the artists. To say
>> otherwise suggests that there are a finite of artists in the world at
>> any point in time endowned with super hero art skills - and that
>> these
>> super talented few have opted to waste their talent making Visual
>> Culture instead of Visual Art.
>>
>
> I'm not really following this arg -- I don't see how it follows that
> it's not the artists fault if they choose to spend their talents at
> Pixar as opposed to PS1.
>
> I think what Murphy meant was that, in art, one usually assumes that
> the artist is trying to create an entire package of form, subject and
> content (i know, i know -- hopelessly modernist definition of art).
> Whereas, in visual culture, most practitioners are consumed with the
> form (or technique). Pixar is a great example. As far as 3D
> representations of form go they are extremely far advanced -- way
> beyond any individual artists working today. But their subject and
> content -- tho entertaining -- doesn't attempt a sophistication or
> critical awareness that one would presume to find in art.
>
> Murphy was suggesting that a lot of art out there these days may have
> the same issue, but since it purports to be art, it's a problem. Pixar
> doesn't have a problem because they don't pretend to make art, they're
> just damn good entertainers.
>
>
>>
>> If Jackson Pollack was embarking on a career in the arts today -
>> would he opt to manufacture well presented one liners instead of
>> making expressive paintings?
>>
>> Jason Van Anden
>> www.smileproject.com
>>
>>
>> On 12/16/05, T.Whid <twhid@twhid.com> wrote:
>>
>>> Perhaps I should have said it's relevant for all of us to
>>>
> consider...
>
>>>
>>> On 12/16/05, Jason Van Anden <jason@smileproject.com> wrote:
>>>
>>>>> ...a relevant thing for some in this forum to consider.
>>>>>
>>>>
>>>> who? example?
>>>>
>>>> jason
>>>>
>>>> On 12/16/05, T.Whid <twhid@twhid.com> wrote:
>>>>
>>>>> http://www.nytimes.com/2005/12/16/arts/design/16pixa.html
>>>>>
>>>>> Murphy posted on Thingist this quote:
>>>>>
>>>>> "Still, there is much to see in the show, and if a lot of it is
>>>>>
> more
>
>>>>> visual culture than art, much less great art, the focus is in
>>>>>
> accord
>
>>>>> with the museum's long tradition of attention to all kinds of
>>>>>
> visual
>
>>>>> disciplines, especially design."
>>>>>
>>>>> To which he added this commentary:
>>>>>
>>>>> "Yeah, most of what passes for Visual Art these days is Visual
>>>>> Culture. A totally respectable field of study but it's not art.
>>>>>
> What
>
>>>>> the two share is Design."
>>>>>
>>>>> ...a relevant thing for some in this forum to consider.
>>>>>
>>>>> --
>>>>> <twhid>www.mteww.com</twhid>
>>>>>
>>>>> +
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>>>>> -> subscribe/unsubscribe:
>>>>>
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>>>>> -> give: http://rhizome.org/support
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>>>>> Membership Agreement available online at
>>>>>
> http://rhizome.org/info/29.php
>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Jason Van Anden
>>>> http://www.smileproject.com
>>>>
>>>>
>>>
>>>
>>> --
>>> <twhid>www.mteww.com</twhid>
>>>
>>> +
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>>>
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>>>
>>>
>>
>>
>> --
>> Jason Van Anden
>> http://www.smileproject.com
>>
>>
>
>
> --
> <twhid>www.mteww.com</twhid>
>
> +
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>

DISCUSSION

Re: new name for Net Art News?


Rhizomedia

On Dec 4, 2005, at 4:49 PM, Marisa Olson wrote:

> Dear readers,
>
> I'm writing to solicit your advice. We would like to change the name
> of Net Art News and I'd like your input on a new name.
>
> As Lauren mentioned in a recent note to you, Rhizome is currently
> redesigning our site. This is an exciting moment in which we are
> thinking about all the recent developments in our field and how
> Rhizome can reflect, support, and foster them.
>
> On the editorial side, my goal with Net Art News has been to broaden
> our scope and reach, getting more international in our coverage and
> also covering not only internet art but also software art,
> performance, sound art, data visualization, technology-enabled social
> sculpture, locative media, video, and the myriad other branches of new
> media practice.
>
> While we are by no means giving up on net art, the title Net Art News
> no longer reflects the breadth of the publication. The first and
> simplest title that comes to mind is 'Media Art News,' but of course
> this is potentially dry. I'm also not necessarily looking to split
> hairs over the phrases 'media art' and 'new media art.' The title
> needs to be rather short, self-descriptive, and hopefully also
> inviting.
>
> What are your suggestions? Any feedback would be greatly appreciated.
> If you'd like to refamiliarize yourself with Net Art News, you can
> look up previous pieces, by month, here:
>
> http://rhizome.org/netartnews/index.php
>
> With thanks,
> Marisa
>
>
> + + +
> Marisa Olson
> Editor & Curator at Large
> Rhizome.org
>
> +
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> 29.php
>
>