J.J. Toothman
Since 2004
Works in San Francisco, California United States of America


ART opportunity - Scope

Michele Gambetta:

The RIDER Project is a mobile gallery located in the back of a Ryder truck. It is organized by a group of artists, and the project is a conceptual artpiece and social sculpture. (see www.art-anon.org.) The RIDER Project will be exhibiting at Scope this year and are looking for a few more artists. Please send 3 images, your artist statement and resume to: rider2005_acurrent@yahoo.com thanks!


We Are All Together @ Artists Space

Marisa Olson:

Dear New York-area Rhizome readers,

I'd like to invite you to a show I've curated at Artists Space
(artistsspace.org), called "We Are All Together: Media(ted) Performance,"
as part of their Empty Space with Exciting Events, in conjunction with the
Performa 05 biennial. (Yes, it's a mouthfull...)

The artists are Sabrina Gschwandtner + Cat Mazza, MTAA, Kate Pocrass,
Chris Sollars, and Lee Walton, and they are each showing work that
involves some sort of mediation--with viewers, computers, etc. The 'band
night' -slash- opening is this Weds (12/14) and Släang (aka Hector Ducci)
will give an a/v performance 7-9ish...

While most of the works involve internet-based collaboration, others
involve offline mediation within social networks. Thinking about the
similarities and differences within these two modes of production has been
an interesting process. I know that, on this list, we've been discussing
the ever-so-slightly increasing popularity/acceptance of new media; yet,
it's interesting to consider how the discourses of networks, platforms,
codes, protocols, and interfaces have carried themselves over to (or
perhaps been imported from, if not reciprocated) offline

Anyway, Artists Space is in Soho at 38 Greene, at Grand. It would be great
to see you there!



fat and phat NYTime's article on videoblogging



not sure how much Rhizomers are down with the whole
videoblog/vlog/podcast thing, but this article is fawning.

Wish we could get something about net art that is this celebratory.



Odeo goes less

Odeo redesigns with less in mind. Their home page simply presents four clear tour options and one clear sign-up button (and what’s not to love about the dead simple signup form — there’s not even an “I agree


Imagine the home in 2020

Electrolux What will the home of the future look like in 2020? The Electrolux design lab jury selected 12 designers who participated in a design workshop in Stockolm, Sweden. "1st prize: The form of Air Wash is inspired by the waterfall, nature’s negative ion generator and regenerator. Its button-less interface is intriguing yet intuitively simple, humanizing the often mechanical experience when handling household appliances." Check out the rest for some Maker project inspiration - and build the future now! Link.


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CSU East Bay Multimedia Graduate Program - 2005 Thesis Presentations

Wed Jun 08, 2005 00:00 - Wed Jun 08, 2005


Open to the Public

Wednesday, June 8th, 2005
7:00 to 9:30 p.m.
AE 1203

Multimedia Thesis Project Presentations

Luminance is a live, playful, interactive art installation in which participants use their own physical body movements to create and influence digital content on a 10' X 7.5' screen. Participants are completely untethered. Their gestures, dancing, leaping and stillness can create image elements on the screen that move with the user and/or move digital content already on the screen.

Lee Marrs
J.J. Toothman
Scott Wong

Conspiritus is an interactive, virtual reality biofeedback game, which aims to provide an entertaining way for players to have fun while on a quest of self-discovery.

The Conspiritus video game uses custom biofeedback sensors, 2D and 3D graphics, and audio to create an immersive and interactive virtual reality world. In this reality, players will navigate and explore a virtual world represented in a pop culture-esque style. Players will experience a multimedia-aided story, taken from a framework of world myths, metaphors, and folk sagas. Conspiritus uses a respiration monitor belt worn around the player's upper abdomen, which will measure a player's breathing pattern. A headband worn on the player's forehead monitors subtle brainwave activity. These biofeedback sensors send input into a 3D video game engine, which will be used for navigation and interactivity inside the game. Motion tracking will also be used to navigate inside the 3D environment. Each player will have a unique and entertaining experience, while gaining insight about undiscovered strength within themselves.

Steve Kearsley
Sasha Grueneberger
Linh Nguyen
Ivonne Proano
Xavier Velazquez

Creators behind the Curtains
Since the beginning of time people of all cultures have tried to explain the unexplainable. Through ancient creation myths cultures reveal their fate after death, the reasons for crises or miracles, and yet they retain and even encourage a curtain of mystery. Myths above all satisfy our need to understand the natural world and our place in the cosmos even with the advent of modern science and technology.

Our project combines opposing mediums to convey these ancient creation myths while lending itself to the advent of modern technology. We utilize the influence of sculptural ceramic tiles as a narrative medium and a natural element, which is interrelated with the myths. Along with the tiles there is a harmonious blend with computers through which the story is told in a 360-degree environment. This purpose of our project is to encourage you to fall into that curtain of mystery and absorb yourself in both an ancient and modern story telling environment. Join us and witness the creators behind the curtains.

Clint Eldridge
Fiona Simeons


“NextBlog” is an online Flash Movie generator based on users own information such as messages, pictures and music. It dynamically generates unique Flash Movies (swf) and users are able to download the created movies.

Cheyenne Beatty
Kuniaki Tsutsui

Fuz the End

Fuz: the end is an interactive multimedia comic saga.
It is a narrative telling of a comic world brought to life using three forms: 1. Digital Comic, 2. 3D Animation, and 3. 3D Gaming. And the $!@#'s finally done.

Nghia Nguyen
Wayne Chan

Damien Gosset
The Magic Lantern: “The Magic Lantern” is an opera for DVD with interactive DVD/ROM components. The DVD uses the medias of word, sound, music, video and graphics to reveal the narrative and promote the inquiry. The narrative consists of two parallel texts (“Freak Map” and “Libretto”) that address the area of inquiry, with each informing the other. The “Libretto” is written in free verse and is intended to be performed and heard. The “Freak Map” is written in prose was structured to be read. The “Libretto” is performed in its entirety. Portions of the second text, the “Freak Map” are nested within it. The audio, visual and graphic elements were chosen not as literal translation of the text but as illustrations of the transitory and contextual nature of interpretation of word and idea. They are meant as parchment where the word is written to be lost. The DVD/ROM portion of the DVD will contain copies of both texts and links to background research and additional links about the work.