Announcing a collaborative faculty and student
web project sponsored by the Center for
Women's Intercultural Leadership (Saint Mary's College,
Notre Dame, IN)...
Saint Mary's College Department of Art faculty and students--Profs. Julie Tourtillotte and Krista Hoefle with students Emily Fannon
and Kristin Stransky--will be attending the Transmediale
Digital Art Festival in Berlin, Germany as 'g.volt--girls
engaged in the digital art r/evolution'--from February 2-8,
2006. Track their ongoing adventures via blog, photos,
and virtual maps updated regularly at their website--
www.gvolt.org--beginning Thursday, Feb. 2nd.
Please contribute to our database of emerging digital media artists by submitting your url...follow the "submit this" button off of our splash page at www.gvolt.org!
NODE.London - States of Interdependence
A collaborative text written by Marc Garrett and Ruth Catlow, for "Media Mutandis: A Node.London Reader" (to be published in February 2006).
There is a Sufi fable in which a group of foreigners sit at breakfast, excitedly discussing their previous night’s exploration. One starts saying “…and what about that great beast we came across in the darkest part of the Jungle? It was like a massive, rough wall.
I met Bruce from "The Tao of motion control" he makes incredible X,Y machines "The purpose of this site is to suggest that motion control is also an emerging medium for artistic expression. Despite the universal use of motion control in industrial settings, its use by artists has been hampered by the enormous cost of commercial equipment. Because access to the tools of this medium is crucial for its exploration, one strategy open to motivated artists is building their own equipment from scrapped components flowing out of industrial sources." This one moves a metal ball over sand to make a zen garden. Link.
This nifty adapter can transform a soda bottle into a monopod (they say tripod but that means three legs, no?). A nice and tiny solution for when you need to take a night shot or self portrait. Found it via Swissmiss, a cool design-centric blog by Tina Roth Eisenberg, Swiss designer gone NYC. Also there: image transfer tutorials, cool fabric collages, scanned images from old books, and more catnip for designers.
MULTIMEDIA GRADUATE PROGRAM FORUM
Open to the Public
Wednesday, June 8th, 2005
7:00 to 9:30 p.m.
Multimedia Thesis Project Presentations
Luminance is a live, playful, interactive art installation in which participants use their own physical body movements to create and influence digital content on a 10' X 7.5' screen. Participants are completely untethered. Their gestures, dancing, leaping and stillness can create image elements on the screen that move with the user and/or move digital content already on the screen.
Conspiritus is an interactive, virtual reality biofeedback game, which aims to provide an entertaining way for players to have fun while on a quest of self-discovery.
The Conspiritus video game uses custom biofeedback sensors, 2D and 3D graphics, and audio to create an immersive and interactive virtual reality world. In this reality, players will navigate and explore a virtual world represented in a pop culture-esque style. Players will experience a multimedia-aided story, taken from a framework of world myths, metaphors, and folk sagas. Conspiritus uses a respiration monitor belt worn around the player's upper abdomen, which will measure a player's breathing pattern. A headband worn on the player's forehead monitors subtle brainwave activity. These biofeedback sensors send input into a 3D video game engine, which will be used for navigation and interactivity inside the game. Motion tracking will also be used to navigate inside the 3D environment. Each player will have a unique and entertaining experience, while gaining insight about undiscovered strength within themselves.
Creators behind the Curtains
Since the beginning of time people of all cultures have tried to explain the unexplainable. Through ancient creation myths cultures reveal their fate after death, the reasons for crises or miracles, and yet they retain and even encourage a curtain of mystery. Myths above all satisfy our need to understand the natural world and our place in the cosmos even with the advent of modern science and technology.
Our project combines opposing mediums to convey these ancient creation myths while lending itself to the advent of modern technology. We utilize the influence of sculptural ceramic tiles as a narrative medium and a natural element, which is interrelated with the myths. Along with the tiles there is a harmonious blend with computers through which the story is told in a 360-degree environment. This purpose of our project is to encourage you to fall into that curtain of mystery and absorb yourself in both an ancient and modern story telling environment. Join us and witness the creators behind the curtains.
“NextBlog” is an online Flash Movie generator based on users own information such as messages, pictures and music. It dynamically generates unique Flash Movies (swf) and users are able to download the created movies.
Fuz the End
Fuz: the end is an interactive multimedia comic saga.
It is a narrative telling of a comic world brought to life using three forms: 1. Digital Comic, 2. 3D Animation, and 3. 3D Gaming. And the $!@#'s finally done.
The Magic Lantern: “The Magic Lantern” is an opera for DVD with interactive DVD/ROM components. The DVD uses the medias of word, sound, music, video and graphics to reveal the narrative and promote the inquiry. The narrative consists of two parallel texts (“Freak Map” and “Libretto”) that address the area of inquiry, with each informing the other. The “Libretto” is written in free verse and is intended to be performed and heard. The “Freak Map” is written in prose was structured to be read. The “Libretto” is performed in its entirety. Portions of the second text, the “Freak Map” are nested within it. The audio, visual and graphic elements were chosen not as literal translation of the text but as illustrations of the transitory and contextual nature of interpretation of word and idea. They are meant as parchment where the word is written to be lost. The DVD/ROM portion of the DVD will contain copies of both texts and links to background research and additional links about the work.