The Danube Panorama Project is an experimental approach to photographic mapping and cartography. It's goal is to produce a full panorama of the Danube's river sides by digitally slit-scanning its coastlines...
Pretty cool video avail here: Bi-manual, multi-point, and multi-user interactions on a graphical interaction surface. "While touch sensing is commonplace for single points of contact, multi-touch sensing enables a user to interact with a system with more than one finger at a time, as in chording and bi-manual operations." [via Jakob]
I think it's because more is measurable, as a valuable outcome. Less is not measurable. What if Adobe said: New Photoshop CS3 with 80% less features?!...In Photoshop I use 10% of the features, easily, maybe less.
Maeda also brings up what he sees as an interesting paradox about creative thinking: The USA's need for creative thinking is increasing yet many of the classes that emphasize it are being eliminated from our schools.
I believe that creative thinking is rapidly disappearing, because business is so focused on measurable outcomes and the economy is known to improve if reading and mathematics are strong in society...In the US there's an emphasis on test-taking to determine the school budgets. What do the tests test? They test reading and math, so the schools are smart - if they want a good budget, they teach the right things so they remove music and art and gym. So the bigger problem is: how to we change the value of creativity? How do we get politicians to believe that greater creativity is good for the economy? Because if you look at all the literature on outsourcing, everyone says: "all the jobs are going to India, Romania, whatever, Pakistan, but don't worry, we people in the first world have this thing called creativity!", but the schools are removing creativity.
On the labels designer/artist:
It's just about being human. People always ask me "Are you a designer, are you an artist?". I'm just a person, there's no categorization necessary.
Furthernoise/Featured Noisemakers/Reviews/Public Record releases, Ultra-red and Dont Rhine interview
Featured Noisemakers/Reviews/Public Record releases, Ultra-red and Dont Rhine interview
Public Record is an archive of sound that has recently been made available by the Ultra-Red group. Ultra-red was founded by two AIDS activists in 1994 and through radio broadcasts, installations, residencies, performances and CD releases has sort to combine sound art with political activity by asking the simple question: "What is the relationship between artists and the world they inhabit?"
MULTIMEDIA GRADUATE PROGRAM FORUM
Open to the Public
Wednesday, June 8th, 2005
7:00 to 9:30 p.m.
Multimedia Thesis Project Presentations
Luminance is a live, playful, interactive art installation in which participants use their own physical body movements to create and influence digital content on a 10' X 7.5' screen. Participants are completely untethered. Their gestures, dancing, leaping and stillness can create image elements on the screen that move with the user and/or move digital content already on the screen.
Conspiritus is an interactive, virtual reality biofeedback game, which aims to provide an entertaining way for players to have fun while on a quest of self-discovery.
The Conspiritus video game uses custom biofeedback sensors, 2D and 3D graphics, and audio to create an immersive and interactive virtual reality world. In this reality, players will navigate and explore a virtual world represented in a pop culture-esque style. Players will experience a multimedia-aided story, taken from a framework of world myths, metaphors, and folk sagas. Conspiritus uses a respiration monitor belt worn around the player's upper abdomen, which will measure a player's breathing pattern. A headband worn on the player's forehead monitors subtle brainwave activity. These biofeedback sensors send input into a 3D video game engine, which will be used for navigation and interactivity inside the game. Motion tracking will also be used to navigate inside the 3D environment. Each player will have a unique and entertaining experience, while gaining insight about undiscovered strength within themselves.
Creators behind the Curtains
Since the beginning of time people of all cultures have tried to explain the unexplainable. Through ancient creation myths cultures reveal their fate after death, the reasons for crises or miracles, and yet they retain and even encourage a curtain of mystery. Myths above all satisfy our need to understand the natural world and our place in the cosmos even with the advent of modern science and technology.
Our project combines opposing mediums to convey these ancient creation myths while lending itself to the advent of modern technology. We utilize the influence of sculptural ceramic tiles as a narrative medium and a natural element, which is interrelated with the myths. Along with the tiles there is a harmonious blend with computers through which the story is told in a 360-degree environment. This purpose of our project is to encourage you to fall into that curtain of mystery and absorb yourself in both an ancient and modern story telling environment. Join us and witness the creators behind the curtains.
“NextBlog” is an online Flash Movie generator based on users own information such as messages, pictures and music. It dynamically generates unique Flash Movies (swf) and users are able to download the created movies.
Fuz the End
Fuz: the end is an interactive multimedia comic saga.
It is a narrative telling of a comic world brought to life using three forms: 1. Digital Comic, 2. 3D Animation, and 3. 3D Gaming. And the $!@#'s finally done.
The Magic Lantern: “The Magic Lantern” is an opera for DVD with interactive DVD/ROM components. The DVD uses the medias of word, sound, music, video and graphics to reveal the narrative and promote the inquiry. The narrative consists of two parallel texts (“Freak Map” and “Libretto”) that address the area of inquiry, with each informing the other. The “Libretto” is written in free verse and is intended to be performed and heard. The “Freak Map” is written in prose was structured to be read. The “Libretto” is performed in its entirety. Portions of the second text, the “Freak Map” are nested within it. The audio, visual and graphic elements were chosen not as literal translation of the text but as illustrations of the transitory and contextual nature of interpretation of word and idea. They are meant as parchment where the word is written to be lost. The DVD/ROM portion of the DVD will contain copies of both texts and links to background research and additional links about the work.