On March 22-24, the Brown University Literary Arts Program will present E-Fest 2006, a celebration of new digital literary art. The program includes panels, talks & performances of new digital literature each night. Participants include literary hypermedia artists Stuart Moulthrop, Judd Morrissey, Aya Karpinska, Daniel C. Howe, Rob Kendall, Scott Rettberg, Nick Montfort, Jim Carpenter, Braxton Soderman, and others. Panel topics include Memory and Real Time, Noulipo: Recombinant Poetics, and The Game of Fiction...
For more information, visit the website at http://www.arras.net/brown_efest_2006/
There are a million USB gadgets out there, and now USB has entered the art arena - using USB, artists from dialog 05 created wonderful exhibits using our favorite ubiquitous connector - "with all its possibilities and ambiguities as a medium for this project. we created installations, objects and products that are surprising, enlightening, inspiring and questioning, and on the other hand ironic or even amusing." - [via] Link.
Pictured here, USB bra, USB belt, USB stethoscope.
Jeff Han gave an amazing talk and demo at Etech - pictured here, LCARS multi-tounch interface!
While touch sensing is commonplace for single points of contact, multi-touch systems enables a user to interact with a system with more than one finger at a time, allowing for the use of both hands along with chording gestures. These kinds of interactions hold tremendous potential for advances in efficiency, usability, and intuitiveness. Multi-touch systems are inherently also able to accommodate multiple users simultaneously, which is especially useful for collaborative scenarios such as interactive walls and tabletops.
- Video of multi-touch - Link.
- Photo gallery of the multi-touch gear - Link.
- Transcript of Jeff Han's talk - Link.
- I shot some video, was far away - but here it is - Link.
Bonus: I talked to Jeff after his session and I think we'll have a DIY version on MAKE soon!
The glitch browser represents a deliberate attempt to subvert the usual course of conformity and signal perfection. Information packets which are communicated with integrity are intentionally lost in transit or otherwise misplaced and rearranged. The consequences of such subversion are seen in the surprisingly beautiful readymade visual glitches provoked by the glitch browser and displayed through our forgiving and unsuspecting web browsers.
MULTIMEDIA GRADUATE PROGRAM FORUM
Open to the Public
Wednesday, June 8th, 2005
7:00 to 9:30 p.m.
Multimedia Thesis Project Presentations
Luminance is a live, playful, interactive art installation in which participants use their own physical body movements to create and influence digital content on a 10' X 7.5' screen. Participants are completely untethered. Their gestures, dancing, leaping and stillness can create image elements on the screen that move with the user and/or move digital content already on the screen.
Conspiritus is an interactive, virtual reality biofeedback game, which aims to provide an entertaining way for players to have fun while on a quest of self-discovery.
The Conspiritus video game uses custom biofeedback sensors, 2D and 3D graphics, and audio to create an immersive and interactive virtual reality world. In this reality, players will navigate and explore a virtual world represented in a pop culture-esque style. Players will experience a multimedia-aided story, taken from a framework of world myths, metaphors, and folk sagas. Conspiritus uses a respiration monitor belt worn around the player's upper abdomen, which will measure a player's breathing pattern. A headband worn on the player's forehead monitors subtle brainwave activity. These biofeedback sensors send input into a 3D video game engine, which will be used for navigation and interactivity inside the game. Motion tracking will also be used to navigate inside the 3D environment. Each player will have a unique and entertaining experience, while gaining insight about undiscovered strength within themselves.
Creators behind the Curtains
Since the beginning of time people of all cultures have tried to explain the unexplainable. Through ancient creation myths cultures reveal their fate after death, the reasons for crises or miracles, and yet they retain and even encourage a curtain of mystery. Myths above all satisfy our need to understand the natural world and our place in the cosmos even with the advent of modern science and technology.
Our project combines opposing mediums to convey these ancient creation myths while lending itself to the advent of modern technology. We utilize the influence of sculptural ceramic tiles as a narrative medium and a natural element, which is interrelated with the myths. Along with the tiles there is a harmonious blend with computers through which the story is told in a 360-degree environment. This purpose of our project is to encourage you to fall into that curtain of mystery and absorb yourself in both an ancient and modern story telling environment. Join us and witness the creators behind the curtains.
“NextBlog” is an online Flash Movie generator based on users own information such as messages, pictures and music. It dynamically generates unique Flash Movies (swf) and users are able to download the created movies.
Fuz the End
Fuz: the end is an interactive multimedia comic saga.
It is a narrative telling of a comic world brought to life using three forms: 1. Digital Comic, 2. 3D Animation, and 3. 3D Gaming. And the $!@#'s finally done.
The Magic Lantern: “The Magic Lantern” is an opera for DVD with interactive DVD/ROM components. The DVD uses the medias of word, sound, music, video and graphics to reveal the narrative and promote the inquiry. The narrative consists of two parallel texts (“Freak Map” and “Libretto”) that address the area of inquiry, with each informing the other. The “Libretto” is written in free verse and is intended to be performed and heard. The “Freak Map” is written in prose was structured to be read. The “Libretto” is performed in its entirety. Portions of the second text, the “Freak Map” are nested within it. The audio, visual and graphic elements were chosen not as literal translation of the text but as illustrations of the transitory and contextual nature of interpretation of word and idea. They are meant as parchment where the word is written to be lost. The DVD/ROM portion of the DVD will contain copies of both texts and links to background research and additional links about the work.