Greg J. Smith
Since 2003
smith@serialconsign.com
Works in Toronto Canada

BIO
Greg J. Smith is a Toronto-based designer and researcher with interests in media theory and digital culture. Extending from a background in architecture, his research considers how contemporary information paradigms affect representational and spatial systems. Greg is a designer at Mission Specialist and is a managing editor of the digital arts publication Vague Terrain. His writing has appeared in a variety of publications including: Creative Applications, Current Intelligence, Rhizome, Vectors and the Handbook of Research on Computational Arts and Creative Informatics.

Greg has presented work at venues and institutions including EYEO Festival (Minneapolis), the Western Front (Vancouver), DIY Citizenship (Toronto), Medialab-Prado (Madrid) and Postopolis! LA. He is an adjunct instructor in the CCIT program (University of Toronto/Sheridan College) and has taught courses for CSMM (McMaster University) and OCAD University.

Out of Context: Artists and Web Inventories


On any given day, the average web user may log into as many as a dozen different social web services. Interaction with these sites could involve any number of activities including browsing photography, commenting on blog posts, planning trip itineraries, looking for a lover or updating a resume. While the sequential (or parallel) manner in which we navigate these databases and the generic aesthetic of the web 2.0 interface might suggest these sites form a unified network, that is simply not the case. In engaging the social web we voluntarily fragment our interests, social ties and demographic information in order to make them "machine readable" and allow us to participate in these communities. With these rules of engagement in mind, several recent projects speak to these conditions and explore the notion of web inventories in relation to identity, aggregation and as binding legal agreements.


Interface Aesthetics at the Dept. of Rhythmanalysis


Interface aesthetics seem to push further into public consciousness with each passing month. Consumers are manic about multitouch and contemporary prototypes exploring gesture and performance have hinted at how we will be interacting with technology in the not-so-distant future. This considered, conversations about the desktop metaphor underlying personal computing or Aqua-style might seem archaic, irrelevant in light of emerging tangible media. This is, of course, not the case, and when excavating the idea of interface, one can dig back much further than screen-based interaction and find an extensive lineage of control panels and analog interfaces that prefigure the graphical user interface (GUI). An artist clearly invested in questioning the nature of interface and display is Kevin Hamilton, a researcher and educator based in Urbana, Illinois. Over the last several years Hamilton has been exploring the narrative potential of bare-bones interface and informational systems, quite notably through his ongoing Rhythmanalysis project.


Interview with Mitchell Whitelaw


Mitchell Whitelaw is an artist and writer with interests in digital ontology and generative systems. His work and theory are invested in a close reading of the networks and tools we engage on a daily basis and questioning modes of representation. Whitelaw is a Senior Lecturer in the School of Creative Communication at the University of Canberra and he also authors (the teeming void), a blog on generative and data aesthetics. In this interview conducted by Greg J. Smith, Whitelaw discusses his recent work and contextualizes several of his writing projects.


Attn: Emerging Artists! Interaccess Electronic Media Center- Call for Submissions


SHOW OFF!
At InterAccess

Recent Grads: Submissions are now being accepted for the 2007 Emerging Artists Exhibition

We are looking for submissions of electronic, interactive and new media work, including works related to artistic genres such as sculpture, installation, video and performance art.

Each year InterAccess’s emerging artist exhibition showcases new media works by Ontario post- secondary graduating students and/or recent graduates. One of six exhibitions launched annually by InterAccess, the emerging artists show aims to provide students with professional experience and exposure.

The exhibition will take place at InterAccess in the main gallery space from June 12 to August 12. Artist fees will be provided for each artist selected. Artists will be responsible for the transportation of their works a week before the opening. The artist is chiefly responsible for installing his or her work, however InterAccess will provide technical assistance.

Deadline for Submissions is Friday, April 27th 2007

more info available via: interaccess.org

READ ON »


urban interface berlin


urban interface berlin
an exhibition exploring the interspaces between private and public space
http://www.urban-interface.net

Dates
April 15 - May 6, 2007

Artists: Jussi Angesleva/Richard The, Laura Beloff, Department for Public Appearances, Niklas Goldbach, Oliver Hangl, Gustav Hellberg, Daniel Jolliffe, Jocelyn Robert, katrinem

Concept: urban interface berlin is both exhibition and artistic/curatorial research project exploring the interspaces between public and private urban space. In 2007 urban interface takes place in two European cities, Berlin and Oslo.

The project deals with the changing notion of private and public space that occurs due to, particularly, the everyday use of communication technologies. The artworks in the context of urban interface convey the idea of public space as an accessible and contributive sphere and call attention to a more sensitive engagement with the private, physical and digital spheres.

urban interface berlin is a project by Susanne Jaschko in cooperation with art+com projekt für rechnergestuetztes gestalten und darstellen e.v. and supported by Hauptstadtkulturfonds among others.

READ ON »



Discussions (37) Opportunities (5) Events (15) Jobs (0)
EVENT

Vague Terrain 19: Schematic as Score


Dates:
Mon May 02, 2011 00:00 - Sat Dec 31, 2011

Over the past few years, a strong reaction against the sterile world of laptop sound and video has inspired a new interest in analog processes, and a fresh exploration of the pioneers of the electronic arts during the pre-digital era of the 1960s and 1970s. Artists and inventors such as Nam June Paik, Steina & Woody Vasulka, Don Buchla, Serge Tcherepnin, Dan Sandin and David Tudor all constructed their own unique instruments long before similar tools became commercially available or freely downloadable--often through a long, rigorous process of self-education in electronics. John Cage once quipped that Tcherepnin's synthesizer system was "the best musical composition that Serge had ever made", and it is precisely Cage's reformulation of the concert score from a list of deterministic note values to a set of indeterministic possibilities that allowed the blurring of lines between instrument-builder and music composer that followed.
The current issue of Vague Terrain, curated and edited by Derek Holzer, features an eclectic range of young, contemporary artists who have revisited and expanded upon the philosophies and works of this earlier generation. Operating at the extreme edges of the DIY electronics scene, builder-composers such as Peter Blasser, Jason R. Butcher, Moritz Ellerich, Lesley Flanigan, Martin Howse, the Loud Objects (Kunal Gupta, Tristan Perich and Katie Shima), Jessica Rylan and Synchronator (Bas van Koolwijk & Geert-Jan Prins) all represent some of the most radical and idiosyncratic artistic approaches to creative circuitry of the moment. Their compositions take the form of systems which provide a map of what is possible, but lack a prescribed route on how to get there. The discovery—-and the risk—-is left to the moment of the performance.


OPPORTUNITY

Ongoing Call for Guest Curators


Deadline:
Fri Aug 31, 2012 00:00

Vague Terrain ( http://vagueterrain.net ) has recently entered its fifth year of showcasing progressive, idiosyncratic digital art practices. Our growth is due in large part to the contributions of guest curators who have shared their expertise and energy with us, including Joshua Noble, Kim Cascone, Paul Prudence, Rob Cruickshank, CONT3XT.NET, Carrie Gates and David McCallum. We would like to continue to collaborate with members of the digital art community, and are inviting proposals from interested artists or curators to work with us on future issues of Vague Terrain.

Journal Format: The best way to get a sense of our project is to browse the archives. Each issue is a mix of essays, interviews, in-depth documentation of multimedia projects, broader surveys of art practices and EP-length audio art and experimental music releases. We aren't locked to a specific formula and have featured issues almost entirely dedicated to article-length essays or music. Each issue should feature 8-15 contributors.

Schedule: We are looking for guest curators for issues to be published in January 2011 and onward. A curator will need about 90 days of lead time to organize an issue and establishing communication with the invited artists at the beginning of the process is one of the most involved tasks. The guest curator will work with the Vague Terrain team to set up a timeline for participating artists to follow.

Responsibilities - A guest curator is responsible for the following:

*Writing an initial statement and using it to invite artists to participate in the issue
Ensuring that participating artists understand our submission guidelines (we provide documentation)
*Ensuring that incoming submissions are approximately on schedule and complete
*Writing a forward to frame the issue theme and contextualize included work

Support - Vague Terrain offers the following assistance with the above duties of the curator:

*Provide documentation regarding submission guidelines
*Arrange for the proofreading and editing of content
*Organizing and publishing all the content that the curator has solicited
*An FTP account for the issue through which contributors can upload their work
*Once the issue is launched we will promote the material through various online art/media networks

Interested curators and digital artists should email us with the following:

*a brief abstract describing their proposed theme and how it relates to their research
*An artistic or scholarly CV or a link to a personal website
*Optional: a list of artists whose work would be representative of the proposed topic

Deadline: This is an open, ongoing call. However curators interested in the January slot should contact us ASAP as we'll be selecting the curator for that issue in early September.

Submissions and inquires should be sent to submit@vagueterrain.net


DISCUSSION

Required Reading


@Edwin "No one really knows what is in the box" That line makes me think of 'Kiss Me Deadly' and The Great Whatsit! Perhaps that divine glow is that magic that makes Apple industrial design so alluring (at least at a product launch, before the bugs are apparent).

@Thomas - the video sounds fascinating. I'm downloading it now.

Thanks for posting this Ceci!

DISCUSSION

Untitled (2008) - Igor Eskinja


These pseudo icons are even better than the real thing. This is the only time I will ever quote U2.

EVENT

Vague Terrain 16: Architecture/Action


Dates:
Wed Feb 17, 2010 00:00 - Wed Feb 17, 2010

Announcing Vague Terrain 16: Architecture/Action

The latest of edition of Vague Terrain presents a timely and nuanced consideration of ubiquitous computing. Guest curated by the American artist/programmer Joshua Noble, the issue provides a window into the practices of several leading researchers. Given the arrival of gestural interfaces and preliminary deployments of augmented reality technology and "intelligent" architecture, it is an important moment for thinking about the relationship between technology and the body. Noble on this current milieu: "All technologies reshape the body and the space around the body, from the bow and arrow to the steam engine to the telephone. It may be that we are beginning to truly see how computing and ubiquitous devices will once again reshape our bodies and our conceptions of ourselves in space."

The issue features text, interview and project contributions from: Jonah Brucker-Cohen, Golan Levin, Pierre Proske, Mark Shepard and Marilena Skvara.

To view the issue please visit: http://vagueterrain.net/journal16