gianluca mura
Since 2005
Works in Milano Italy

ARTBASE (1)
BIO
Gianluca Mura is a transdisciplinary media researcher, architect, digital artist and designer.
He lives and works in Milano, Italy. His research area is within digital cultures interrelations among Art, Science and Technology. He holds a Phd in Industrial Design and Multimedia Communication from the Politecnico di Milano University. He has teaching experience in Design University and Professional courses. Founder and Editor-in-Chief of the IJACDT International Scientific Journal of Art,Culture and Design Technologies. He is a member of International Scientific Committees on CYBERWORLDS(CW), CAE - ARTECH on Computer Aesthetics,WEB STUDIES, AMERICAN SOCIETY OF CYBERNETICS(ASC), ICTAI Tools and Artificial Intelligence,CCCT on Computing Communications and Control Technologies, IMETI on Engineering Technological Innovations, MIMOS Italian Movement on Modelling and Simulation,AICA Italian Association of Information and Computing. CYBERWORLDS HCI and ARTS&VIRTUAL WORLDS Session Chair, IFIP International Federation for Information Processing,, CCCT Interactive Design of Information Systems Session Chair, OPEN META ACADEMY, OPEN VIRTUAL REALITY JOURNAL, IXDA MILAN DESIGN NETWORK LEADER, QT NOKIA MILAN GROUP. He organized the International Workshop "Virtuality in Arts and Design" between Politecnico di Milano and Ecole du Louvre,Paris which has obtained a High Patronage of Italian Ministry of Foreign Affairs, Farnesina, Rome. His recent digital artwork "The Metaplastic Constructor" has been exhibited on the Museum of Modern Art of Touluca, Mexico and into the Rhizome Artbase network and included in their digital art collection. It's also used as a case-study within the course of "Digital Humanities" at the Stanford University. Its Metaplastic Virtual Environments are exhibited in various international exhibitions,last in the Viareggio Art Project, Italy. He is doing research, publishes artworks and actively participates to numerous International Meetings on Digital Culture.
Discussions (0) Opportunities (44) Events (10) Jobs (0)
OPPORTUNITY

ARTS and VIRTUAL WORLDS Cyberworlds Special Session


Deadline:
Fri May 06, 2011 00:00

Location:
Banff, Canada

ARTS and VIRTUAL WORLDS"
Cyberworlds Conference Special Session
2011 International Conference on CyberWorlds
4-6 October 2011, Banff, Alberta, Canada
http://cw2011.cpsc.ucalgary.ca/
SUBMISSION DEADLINE: May 6, 2011
Send your submission and any other request to: gianluca.mura@polimi.it
Chair Dr.Gianluca Mura
In Cooperation with ACM SIGGRAPH and EUROGRAPHICS Association
Endorsed by IEEE VGTC Committee for IEEE technical co-sponsorship
Proceedings will be published by IEEE-CS
Organized by the Department of Computer Science, University of Calgary, with support from Informatics Circle of Research Excellence iCORE and School of Computer Engineering, Nanyang Technological University, Singapore. Conference papers will be published in the proceedings printed by IEEE Computer Society.
Two special journal issues by Springer: The Visual Computer and Transactions on Computational Science are confirmed. In addition, selected papers with appropriate content will be considered for two Inderscience Journals: International Journal of Arts and Technology and Journal of Biometrics.
The conference runs in-cooperation with ACM SIGGRAPH and EUROGRAPHICS Association and IEEE VGTC Computer Society technical co-sponsorship has been endorsed.
Cyberworlds are information worlds or communities created on cyberspace by collaborating participants either intentionally or spontaneously. As information worlds, they accumulate information regardless whether or not anyone is in, and they can be with or without 2D or 3D visual graphics appearance. The examples of such cyberworlds are communities created in different social networking services, 3D shared virtual environments, and multiplayer online games. Cyberworlds are closely related to the real world and have a serious impact on it. Cyberworlds have been created and applied in such areas as e-business, e-commerce, e-manufacturing, e-learning, e-medicine, and cultural heritage, etc. Cyberworlds augment and sometimes replace the real life and become a significant component of real economy.
The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and special issues published in The Visual Computer and other research journals.
11th in the series, CW2011 will consist of paper sessions, tutorials, industrial seminars, exhibitions and hands-on demonstrations where researchers, artists, and vendors will show the state-of-the-art in the field. CW2011 will have several parallel tracks including but not limited to the following topics:
- Shared virtual worlds
- Virtual collaborative spaces
- Shape modeling for cyberworlds
- Virtual humans and avatars
- Intelligent talking agents
- Networked collaboration
- Haptic interaction and rendering
- Cognitive informatics
- Human-computer interfaces
- Computer vision, augmented, mixed and virtual reality
- Face and emotion recognition
- E-learning in virtual collaborative spaces
- Online multiplayer games
- Art in cyberspace, cyber-museums
- Cyberethics and cyberlaws
- Cybersecurity and biometrics
- Data mining and warehousing in cyberworlds
- Social networking
The conference proceedings will be published by the IEEE Computer Society, placed in the IEEE Xplore and Computer Society digital libraries, and submitted for indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services.
The best full papers will form 4 special issues of the following international journals:
- The Visual Computer (Springer)
- Transactions on Computational Science (Springer)
- International Journal of Arts and Technology (Inderscience)
- Journal of Biometrics (Inderscience)
Important Dates:
Paper submission        6 May 2011
Notice of Acceptance   16 June 2011
Author registration    15 July 2011
Camera-ready paper     15 July 2011
Industrial Seminars/Exhibitions: Key industrialists are invited to share their experience in creating and applying cyberworlds to solve practical problems. Major research labs, industrial companies and other institutions are invited to set up an exhibition to present their group, the work and projects to the conference participants.
General Chair and Co-Chairs:
Marina Gavrilova, UofC, Canada
Alexei Sourin, NTU, Singapore
Daniel Thalmann, EPFL, Switzerland and NTU, Singapore


OPPORTUNITY

CFP: CREATIVITY,INNOVATION AND TECHNOLOGIES CULTURES


Deadline:
Fri Dec 10, 2010 00:00

Apologies for cross-posting

INTERNATIONAL JOURNAL OF ART, CULTURE AND DESIGN TECHNOLOGIES (IJACDT)
http://www.igi-global.com/Bookstore/TitleDetails.aspx?TitleId=41032

CALL FOR PAPERS

SPECIAL ISSUE: CREATIVITY,INNOVATION AND TECHNOLOGIES CULTURES
Full Paper due: 10 December 2010

The International Journal of Art, Culture and Design Technologies (IJACDT) which is devoted to links art, design, science, and culture with emerging technologies will be publishing a special issue on creative and innovative processes within technologies cultures.
In this special issue, we will aim to explore and to uncover a variety of creative and innovative insights arising from academic and professional perspectives.
It is a transdisciplinary approach for understanding the cutting edge of theories and practices arising from the complex research areas and their impact with the technological innovation as tool of creativity. The issue will include original theoretical,empirical or methodological contributions related to processes,tools or methods describing the project as cultural acts within the explanation of the planning as well as technological,scientific and cultural references.
We also welcome high-quality case studies that can provide guidance on improving the quality of the tecnologies cultures research.

TYPES OF SUBMISSIONS
- Empirical research
- Conceptual models
- Theory building
- Innovative methodologies and applications
- Case studies
- Book reviews on selected books,textbooks or specific topics dealing,with values,concepts,and applications of breakthrough information science and technology.

COVERAGE
Topics to be discussed in this journal include (but are not limited to) the following:
# Aesthetics and semantics
# Artworks, performances, and installations
# Creative and innovative media arts concepts and projects
# Cultural heritage within the Web
# Cybernetics, artificial intelligence, and cognitive-based concepts and practices
# Digital art, digital culture, net art, and digital design
# Edutainment
# Human-computer interaction studies and applications
# Human issues/impacts
# Imaginary and creative concepts and applications
# Information visualization in art and design issues
# Innovative Web, Web3D, and multimedia studies and applications
# Psychology and cognition studies
# Social and ethical issues
# Technologies for teaching art and design
# Virtual architecture and heritage
# Virtual, augmented, and mixed realities in art and design
# Visual languages

SUBMISSION OF PAPERS:
The Authors should submit their manuscript to the Editor (gianluca.mura@polimi.it) with a length between 5,500 to 8,000 words, including an abstract of 100-150 words maximum that summarizes the mission and objectives of the manuscript. The Manuscript should be prepared following the guidelines found at: http://www.igi-global.com/Bookstore/TitleDetails.aspx?TitleId=41032&DetailsType=GuidelinesForSubmission

Submitted papers should not have been previously published nor be currently under consideration for publication elsewhere. A double-blind review process will be employed for this special issue.

SCHEDULE
Full Paper due: 10 December 2010
Special Issue publication: 1st January 2011

Editor-In-Chief
Dr.Gianluca Mura
Politecnico di Milano University
Italy


EVENT

CALL FOR BOOK CHAPTER PROPOSALS


Dates:
Wed Sep 30, 2009 00:00 - Wed Sep 16, 2009

CALL FOR BOOK CHAPTERS PROPOSALS
"META-PLASTICITY IN VIRTUAL WORLDS:AESTHETICS AND SEMANTICS CONCEPTS"
Edited by Dr.Gianluca Mura,Politecnico di Milano University,Italy

To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=630
This publication is anticipated to be released in the second half of 2010.

Important Dates
September 30,2009: Full Chapter Submission
October 5,2009: Author's acceptance notification

Submission Procedure
Authors are invited to submit on or before September 30th 2009.
The chapter length should be of about 10000 words(about 10 pages).
Authors of accepted proposals will be notified by October 5,2009.
All submitted chapters will be reviewed on a double-blind review
basis.

Fundamental Requirements:
1) It should be an original paper not previously published elsewhere.
2) Please,don't send anymore Second Life projects or based on SL.

Inquiries and submissions can be forwarded electronically
(Word document) to: gianluca.mura@polimi.it

BOOK PROJECT DESCRIPTION
Introduction
The concept of virtual worlds is strongly related to the current
innovations of new media communication. This book offers an
interdisciplinary approach to virtual world studies focused on
aesthetics and semantics principles from science,technology,media arts
and design. It is important for researchers and practitioners
interested in this area to understand the actual criteria for creating
virtual worlds' as well as their further evolution, regarding system
architecture,information visualization and human interaction.

Objective of the Book
This book gives in-depth coverage of the state-of-the-art among the
best international research experiences of virtual world concept
creations from a wide range of media culture fields, at the edge of
artistic and scientific inquiry and emerging technologies. It will be
written for professionals, researchers, artists and designers who want
to improve their understanding of the strategic role of virtual worlds
within the development of digital communication.

Recommended topics include, but are not limited to, the following:
- Virtual world projects, concepts, methodologies in
design,arts&humanities,science and technology
- Imaginary and creative virtual worlds
- Artwork,performances,installations media arts concepts and projects
- Information visualization within arts and scientific visualization
- Virtual reality,augmented and mixed reality studies and applications
- Human computer interaction and user interfaces studies and applications
- Human issues in virtual worlds
- Social communities in virtual worlds
- User generated 3D content
- Innovative 3D graphics,Web,Web3D,multimedia studies and applications
- Advanced interfaces and Interactive 3D immersive systems
- Real-time interactive networked media in Mobile mixed reality
- Wearable interfaces and tangible interfaces for 3D media
- Online videogames and edutainment projects
- Virtual worlds in education and training
- Virtual heritage projects
- Animated humanoid (avatars),virtual life,body and
mind extensions,metacreations studies
- 3D modelling,animation,simulation studies and applications
- Virtual worlds in industrial systems design

Looking forward to receiving your chapter proposals,

Best Regards,
Gianluca Mura


OPPORTUNITY

CALL FOR BOOK CHAPTER PROPOSALS


Deadline:
Wed Sep 30, 2009 00:00

CALL FOR BOOK CHAPTERS PROPOSALS
"META-PLASTICITY IN VIRTUAL WORLDS:AESTHETICS AND SEMANTICS CONCEPTS"
Edited by Dr.Gianluca Mura,Politecnico di Milano University,Italy

To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=630
This publication is anticipated to be released in the second half of 2010.

Important Dates
September 30,2009: Full Chapter Submission
October 5,2009: Author's acceptance notification

Submission Procedure
Authors are invited to submit on or before September 30th 2009.
The chapter length should be of about 10000 words(about 10 pages).
Authors of accepted proposals will be notified by October 5,2009.
All submitted chapters will be reviewed on a double-blind review
basis.

Fundamental Requirements:
1) It should be an original paper not previously published elsewhere.
2) Please,don't send anymore Second Life projects or based on SL.

Inquiries and submissions can be forwarded electronically
(Word document) to: gianluca.mura@polimi.it

BOOK PROJECT DESCRIPTION
Introduction
The concept of virtual worlds is strongly related to the current
innovations of new media communication. This book offers an
interdisciplinary approach to virtual world studies focused on
aesthetics and semantics principles from science,technology,media arts
and design. It is important for researchers and practitioners
interested in this area to understand the actual criteria for creating
virtual worlds' as well as their further evolution, regarding system
architecture,information visualization and human interaction.

Objective of the Book
This book gives in-depth coverage of the state-of-the-art among the
best international research experiences of virtual world concept
creations from a wide range of media culture fields, at the edge of
artistic and scientific inquiry and emerging technologies. It will be
written for professionals, researchers, artists and designers who want
to improve their understanding of the strategic role of virtual worlds
within the development of digital communication.

Recommended topics include, but are not limited to, the following:
- Virtual world projects, concepts, methodologies in
design,arts&humanities,science and technology
- Imaginary and creative virtual worlds
- Artwork,performances,installations media arts concepts and projects
- Information visualization within arts and scientific visualization
- Virtual reality,augmented and mixed reality studies and applications
- Human computer interaction and user interfaces studies and applications
- Human issues in virtual worlds
- Social communities in virtual worlds
- User generated 3D content
- Innovative 3D graphics,Web,Web3D,multimedia studies and applications
- Advanced interfaces and Interactive 3D immersive systems
- Real-time interactive networked media in Mobile mixed reality
- Wearable interfaces and tangible interfaces for 3D media
- Online videogames and edutainment projects
- Virtual worlds in education and training
- Virtual heritage projects
- Animated humanoid (avatars),virtual life,body and
mind extensions,metacreations studies
- 3D modelling,animation,simulation studies and applications
- Virtual worlds in industrial systems design

Looking forward to receiving your chapter proposals,

Best Regards,
Gianluca Mura


OPPORTUNITY

METAPLASTICITY IN VIRTUAL WORLDS:AESTHETICS AND SEMANTICS


Deadline:
Fri Jul 31, 2009 00:00

EXTENDED CALL FOR CHAPTERS PROPOSALS [JULY 31th]
BOOK "META-PLASTICITY IN VIRTUAL WORLDS:AESTHETICS AND SEMANTICS CONCEPTS"
To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=630

Inquiries and submissions can be forwarded electronically (Word document) to:
Dr. Gianluca Mura (Editor) E-mail: gianluca.mura@polimi.it

Important Dates
July 31,2009: Proposal Submission Deadline
July 31,2009: Notification of Acceptance
September 30,2009: Full Chapter Submission

Submission Procedure
Artists,Designers,Theorists,Researchers and Practicioners are invited to submit on or before July 31, 2009, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter.
Authors of accepted proposals will be notified by July 31, 2009 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by September 30, 2009.
All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.

Introduction
The concept of virtual worlds is strongly related to the current innovations of new media communication. This book offers an interdisciplinary approach to virtual world studies focused on aesthetics and semantics principles from science,technology,media arts and design. It is important for researchers and practitioners
interested in this area to understand the actual criteria for creating virtual worlds' as well as their further evolution, regarding system architecture,information visualization and human interaction.

Objective of the Book
This book gives in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. It will be written for professionals, researchers, artists and designers who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.

Recommended topics include, but are not limited to, the following:
- Virtual world projects, concepts, methodologies in
design,arts&humanities,science and technology
- Virtual reality,augmented and mixed reality studies and applications
- Human computer interaction and user interfaces studies and applications
- Human issues in virtual worlds
- Social communities in virtual worlds
- User generated 3D content
- Innovative 3D graphics,Web,Web3D,multimedia studies and applications
- Advanced interfaces and Interactive 3D immersive systems
- Real-time interactive networked media in Mobile mixed reality
- Wearable interfaces and tangible interfaces for 3D media
- Online videogames and edutainment projects
- Virtual worlds in education and training
- Virtual heritage projects
- Animated humanoid (avatars),virtual life,body and mind
extensions,metacreations studies
- 3D modelling,animation,simulation studies and applications
- Information visualization within arts and scientific visualization
- Virtual worlds in industrial systems design
- Artwork,performances,installations media arts concepts and projects
- Imaginary and creative virtual worlds
- Digital Communication Systems: Platforms,technologies and standards
- Space,Time and Place: Mixed realities in Virtual Worlds
- Body and Mind Extensions. Senses,Cognition and Emotions in Virtual Worlds
- Virtual Worlds of Information Cyberworlds
- Architecture and Landscape in Virtual Worlds
- Cultural Heritage in Virtual Worlds
- Games and Edutainment Virtual Worlds
- Virtual Worlds for Enterprises
- Social Communities in Virtual Worlds
- Semantic Virtual Worlds



SAVED WORKS (1)