gianluca mura
Since 2005
Works in Milano Italy

PORTFOLIO (1)
BIO
Gianluca Mura is a transdisciplinary media researcher, architect, digital artist and designer.
He lives and works in Milano, Italy. His research area is within digital cultures interrelations among Art, Science and Technology. He holds a Phd in Industrial Design and Multimedia Communication from the Politecnico di Milano University. He has teaching experience in Design University and Professional courses. Founder and Editor-in-Chief of the International Scientific Journal of Art,Culture and Design Technologies(IJACDT). He is a member of International Scientific Committees on CyberWorlds (CW),Computational Aesthetics (CAE and ARTECH),American Society of Cybernetics(ASC), Engineering Technological Innovations(IMETI), Computing,Communication and Control Technologies (CCCT), MIMOS (Italian Movement on Modelling and Simulation), International Arts Symposium. He is Chair of the CYBERWORLDS HCI session and CCCT "Interactive Communication Design Systems" session.
He organized the International Workshop "Virtuality in Arts and Design" between Politecnico di Milano and Ecole du Louvre,Paris which has obtained a High Patronage of Italian Ministry of Foreign Affairs, Farnesina, Rome. His recent digital artwork "The Metaplastic Constructor" has been exhibited on the Museum of Modern Art of Touluca, Mexico and into the Rhizome Artbase network and included in their digital art collection. It's also used as a case-study within the course of "Digital Humanities" at the Stanford University. He is doing research, publishes artworks and actively partecipates to numerous International Meetings on Digital Culture.
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OPPORTUNITY

ARTS,DESIGN & VIRTUAL WORLDS 2012


Deadline:
Fri Feb 03, 2012 00:00

Location:
Germany

Calls for Papers: ARTS,DESIGN & VIRTUAL WORLDS
http://artsvirtualworlds.artsmachine.com/

CYBERWORLDS 2012 INTERNATIONAL CONFERENCE SPECIAL SESSION
25-27 SEPTEMBER 2012, DARMSTADT, GERMANY
Fraunhofer Institute for Computer Graphics Research
http://www.gris.tu-darmstadt.de/cw2012

Chair: Dr.Gianluca Mura,Politecnico di Milano University,Italy

Submission information from http://artsvirtualworlds.artsmachine.com/
SUBMISSION DEADLINE: February 3, 2012

INTRODUCTION
Virtual Worlds are information spaces and communities that immensely augment the way we interact, participate and receive information throughout the world. Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and assively multiplayer online role-playing games.

OBJECTIVE
The goal of the Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds. Arts,Design and Virtual Worlds is a special session at the 2012 International Conference on Cyberworlds
(CYBERWORLDS 2012, http://artsvirtualworlds.artsmachine.com/).

PUBLICATIONS
- Arts,Design & Virtual Worlds papers will be published within the CYBERWORLDS 2012 Conference proceedings and related international journal special issues.
http://www.gris.tu-darmstadt.de/cw2012

- Arts,Design & Virtual Worlds selected papers will be asked to write an article for a special issue of the IJACDT International Journal of Art,Culture and Design Technologies. http://www.igi-global.com/calls-for-papers-special/international-journal-art-culture-design/41032


OPPORTUNITY

ARTS,DESIGN & VIRTUAL WORLDS 2012


Deadline:
Wed Feb 29, 2012 00:00

Location:
Darmstadt, Germany

Calls for Papers: ARTS,DESIGN & VIRTUAL WORLDS
http://artsvirtualworlds.artsmachine.com

CYBERWORLDS 2012 INTERNATIONAL CONFERENCE SPECIAL SESSION
25-27 SEPTEMBER 2012, DARMSTADT, GERMANY
Fraunhofer Institute for Computer Graphics Research
http://www.gris.tu-darmstadt.de/cw2012

Chair: Dr.Gianluca Mura,Politecnico di Milano University,Italy

SUBMISSION DEADLINE: February 29, 2012

INTRODUCTION
Virtual Worlds are information spaces and communities that immensely augment the way we interact, participate and receive information throughout the world.
Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities,
and assively multiplayer online role-playing games.

OBJECTIVE
The goal of the Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds.
Arts,Design and Virtual Worlds is a special session at the 2012 International Conference on Cyberworlds
(CYBERWORLDS 2012, http://artsvirtualworlds.artsmachine.com).

PUBLICATIONS
- Arts,Design & Virtual Worlds papers will be published within the CYBERWORLDS 2012 Conference proceedings and related international journal special issues.
http://www.gris.tu-darmstadt.de/cw2012

- Arts,Design & Virtual Worlds selected papers will be asked to write an article for a special issue of the IJACDT International Journal of Art,Culture and Design Technologies. http://www.igi-global.com/calls-for-papers-special/international-journal-art-culture-design/41032

To be included in the Arts,Design & VirtualWorlds Cyberworlds 2012 special session at least one author of
the accepted paper must register and present the paper at the Cyberworlds 2012 conference.

SUBMISSION PROCEDURE
- Download your paper template from http://www.artsmachine.com/doc/template.doc

- Send your paper to: gianluca.mura@polimi.it

Dr.Gianluca Mura
Arts,Design & Virtual Worlds, Cyberworlds 2012, Chair
E-mail: gianluca.mura@polimi.it

RECOMMENDED TOPICS:
Topics to be discussed include (but are not limited to) the following:
Aesthetics and semantics
Art and heritage in cyberspace, cyber-museums
Artworks, performances, and installations
Brain-computer interfaces
Cognitive informatics
Computer vision, augmented, mixed and virtual reality
Creative and innovative media arts concepts and projects
Cultural heritage within the Web
Cyberethics and cyberlaws
Cybernetics, artificial intelligence, and cognitive-based concepts and practices
Cybersecurity
Cyberworlds and their impact on the real worlds
Data mining and warehousing in cyberworlds
Digital art, digital culture, net art, and digital design
E-learning in virtual collaborative spaces
Edutainment
EEG-based emotion recognition
Haptic interaction and rendering
Human-computer interaction studies and applications
Human-computer interfaces
Human issues/impacts
Information visualization in art and design issues
Imaginary and creative concepts and applications
Innovative Web, Web3D, and multimedia studies and applications
Intelligent talking agents
Multi-user web games
Networked collaboration
Psychology and cognition studies
Shape modeling for cyberworlds
Shared virtual worlds
Social and ethical issues
Social networking
Technologies for teaching art and design
Virtual architecture and heritage
Virtual, augmented, and mixed realities in art and design
Virtual collaborative spaces
Virtual humans and avatars
Visual languages
Virtual metaplasticity, metaplastic virtual worlds



EVENT

n.1 IJACDT Journal


Dates:
Fri Jun 24, 2011 19:50 - Sat Dec 31, 2011

Dear All,
I would like to share with you the first issue of the IJACDT Journal.
I hope that you would find it interesting.
Best, Gianluca Mura
IJACDT Vol.1 n.1 2011
> http://www.igi-global.com/bookstore/titledetails.aspx?titleid=47809&detailstype=contents
> http://ijacdt.artsmachine.com   or
> http://www.igi-global.com/IJACDT
-------------------------------------------------------------------
Dr. Gianluca Mura
IJACDT Editor-In-Chief


OPPORTUNITY

CALL FOR ARTICLES - n.2 IJACDT JOURNAL


Deadline:
Thu Jun 30, 2011 00:00

CALL FOR ARTICLES - issue n.2 of the IJACDT JOURNAL
International Journal of Art, Culture and Design Technologies (IJACDT)
Send your submission proposal to: gianluca.mura@polimi.it
Deadline: 30 June 2011
See http://www.igi-global.com/IJACDT for more information
Guidelines for Submission
http://www.igi-global.com/Bookstore/TitleDetails.aspx?TitleId=41032&DetailsType=GuidelinesForSubmission
----------------------------------------------------------------------
International Journal of Art, Culture and Design Technologies (IJACDT)
DESCRIPTION
The International Journal of Art, Culture and Design Technologies (IJACDT) links art, design, science, and culture with emerging technologies. IJACDT provides a forum for exchanging ideas and findings from researchers across the design, arts, and technology disciplines. This journal covers theoretical and practice experiences among industrial design fields, architecture, art, computer science, psychology, cognitive sciences, humanities, cultural heritage, and related fields. IJACDT presents different arguments within project culture from the historical, critical, philosophical, rhetorical, creative, pedagogic, and professional points of view.
Mission
The mission of the International Journal of Art, Culture and Design Technologies (IJACDT) is to promote an interdisciplinary research approach to understand cutting-edge theories and practices arising from the influence of technological innovation on creativity. IJACDT bridges the knowledge communication gap across humanities, scientific, and technical disciplines. IJACDT is at the epicenter of technological-scientific-artistic research and provides a common platform for information exchange between academia and industry, between scholarship and professionalism, between theory, criticism, and practice.
Types of submissions
- Empirical research
- Conceptual models
- Theory building
- Innovative methodologies and applications
- Case studies
- Book reviews on selected books,textbooks or specific topics dealing,with values,concepts,and applications of breakthrough information science and technology.
Coverage
Topics to be discussed in this journal include (but are not limited to) the following:
# Aesthetics and semantics
# Artworks, performances, and installations
# Creative and innovative media arts concepts and projects
# Cultural heritage within the Web
# Cybernetics, artificial intelligence, and cognitive-based concepts and practices
# Digital art, digital culture, net art, and digital design
# Edutainment
# Human-computer interaction studies and applications
# Human issues/impacts
# Imaginary and creative concepts and applications
# Information visualization in art and design issues
# Innovative Web, Web3D, and multimedia studies and applications
# Psychology and cognition studies
# Social and ethical issues
# Technologies for teaching art and design
# Virtual architecture and heritage
# Virtual, augmented, and mixed realities in art and design
# Visual languages


OPPORTUNITY

FINAL CFP "ARTS and VIRTUAL WORLDS"


Deadline:
Sun May 29, 2011 00:00

Location:
Banff, Canada

FINAL CALL FOR PAPERS "ARTS and VIRTUAL WORLDS"
Cyberworlds Conference Special Session
2011 International Conference on CyberWorlds
4-6 October 2011, Banff, Alberta, Canada
SUBMISSION DEADLINE IN FIVE DAYS:
May 29, 2011, midnight, CST
You can find more information about this event at:
http://artsvirtualworlds.artsmachine.com
Send your submission and any other request to:
gianluca.mura@polimi.it
In Cooperation with ACM SIGGRAPH and EUROGRAPHICS Association
Endorsed by IEEE VGTC Committee for IEEE technical co-sponsorship
Proceedings will be published by IEEE-CS
Organized by the Department of Computer Science, University of Calgary, with support from Informatics Circle of Research Excellence iCORE and School of Computer Engineering, Nanyang Technological University, Singapore. Conference papers will be published in the proceedings printed by IEEE Computer Society.
Two special journal issues by Springer: The Visual Computer and Transactions on Computational Science are confirmed. In addition, selected papers with appropriate content will be considered for two Inderscience Journals: International Journal of Arts and Technology and Journal of Biometrics.
The conference runs in-cooperation with ACM SIGGRAPH and EUROGRAPHICS Association and IEEE VGTC Computer Society technical co-sponsorship has been endorsed.
Cyberworlds are information worlds or communities created on cyberspace by collaborating participants either intentionally or spontaneously. As information worlds, they accumulate information regardless whether or not anyone is in, and they can be with or without 2D or 3D visual graphics appearance. The examples of such cyberworlds are communities created in different social networking services, 3D shared virtual environments, and multiplayer online games. Cyberworlds are closely related to the real world and have a serious impact on it. Cyberworlds have been created and applied in such areas as e-business, e-commerce, e-manufacturing, e-learning, e-medicine, and cultural heritage, etc. Cyberworlds augment and sometimes replace the real life and become a significant component of real economy.
The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and special issues published in The Visual Computer and other research journals.
11th in the series, CW2011 will consist of paper sessions, tutorials, industrial seminars, exhibitions and hands-on demonstrations where researchers, artists, and vendors will show the state-of-the-art in the field. CW2011 will have several parallel tracks including but not limited to the following topics:
- Shared virtual worlds
- Virtual collaborative spaces
- Shape modeling for cyberworlds
- Virtual humans and avatars
- Intelligent talking agents
- Networked collaboration
- Haptic interaction and rendering
- Cognitive informatics
- Human-computer interfaces
- Computer vision, augmented, mixed and virtual reality
- Face and emotion recognition
- E-learning in virtual collaborative spaces
- Online multiplayer games
- Art in cyberspace, cyber-museums
- Cyberethics and cyberlaws
- Cybersecurity and biometrics
- Data mining and warehousing in cyberworlds
- Social networking
The conference proceedings will be published by the IEEE Computer Society, placed in the IEEE Xplore and Computer Society digital libraries, and submitted for indexing through INSPEC, EI (Compendex), Thomson ISI, and other indexing services.
The best full papers will form 4 special issues of the following international journals:
- The Visual Computer (Springer)
- Transactions on Computational Science (Springer)
- International Journal of Arts and Technology (Inderscience)
- Journal of Biometrics (Inderscience)
Important Dates:
Paper submission       29 May 2011
Notice of Acceptance   16 June 2011
Author registration    15 July 2011
Camera-ready paper     15 July 2011



SAVED WORKS (1)