gianluca mura
Since 2005
Works in Milano Italy

PORTFOLIO (1)
BIO
Gianluca Mura is a transdisciplinary media researcher, architect, digital artist and designer.
He lives and works in Milano, Italy. His research area is within digital cultures interrelations among Art, Science and Technology. He holds a Phd in Industrial Design and Multimedia Communication from the Politecnico di Milano University. He has teaching experience in Design University and Professional courses. Founder and Editor-in-Chief of the International Scientific Journal of Art,Culture and Design Technologies(IJACDT). He is a member of International Scientific Committees on CyberWorlds (CW),Computational Aesthetics (CAE and ARTECH),American Society of Cybernetics(ASC), Engineering Technological Innovations(IMETI), Computing,Communication and Control Technologies (CCCT), MIMOS (Italian Movement on Modelling and Simulation), International Arts Symposium. He is Chair of the CYBERWORLDS HCI session and CCCT "Interactive Communication Design Systems" session.
He organized the International Workshop "Virtuality in Arts and Design" between Politecnico di Milano and Ecole du Louvre,Paris which has obtained a High Patronage of Italian Ministry of Foreign Affairs, Farnesina, Rome. His recent digital artwork "The Metaplastic Constructor" has been exhibited on the Museum of Modern Art of Touluca, Mexico and into the Rhizome Artbase network and included in their digital art collection. It's also used as a case-study within the course of "Digital Humanities" at the Stanford University. He is doing research, publishes artworks and actively partecipates to numerous International Meetings on Digital Culture.
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OPPORTUNITY

ARTS,DESIGN VIRTUAL WORLDS YOKOHAMA 2013


Deadline:
Mon Mar 18, 2013 23:59

Location:
Yokohama, Japan

Calls For Papers:ARTS,DESIGN & VIRTUAL WORLDS Special Session
http://artsvirtualworlds.artsmachine.org/

at CYBERWORLDS 2013 INTERNATIONAL CONFERENCE
http://www.vc.media.yamanashi.ac.jp/cw2013/
21-23 OCTOBER 2013, YOKOHAMA, JAPAN
Keio University,Faculty of Science and Technology

Chair: Dr.Gianluca Mura,Politecnico di Milano University, Italy

SUBMISSION DEADLINE: March 18, 2013
Send your paper to: gianluca.mura@polimi.it

More information from http://artsvirtualworlds.artsmachine.org/

Full papers up to 8 pages and short papers up to 5 pages have to be submitted electronically in MS Word data formats. The papers must be written in English (U.S.).

Please use the following template for preparing your papers from:
http://www.artsmachine.org/web/doc/cwtemplate.doc

By submitting a paper the authors confirm that their papers represent original previously unpublished work, and if accepted, the author will register for the conference and present the papers.

INTRODUCTION
Virtual Worlds are information spaces and communities that immensely augment the way we interact, participate and receive information throughout the world. Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and assively multiplayer online role-playing games.

OBJECTIVE
The goal of the Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds.Arts,Design and Virtual Worlds is a special session at the 2013 International Conference on Cyberworlds
http://artsvirtualworlds.artsmachine.org/

PUBLICATIONS
- Arts,Design & Virtual Worlds papers will be published within the CYBERWORLDS 2013 Conference proceedings and related international journal special issues.
http://www.vc.media.yamanashi.ac.jp/cw2013/

- Arts,Design & Virtual Worlds selected papers will be asked to write an article for a special issue of the IJACDT International Journal of Art,Culture and Design Technologies. http://www.igi-global.com/calls-for-papers-special/international-journal-art-culture-design/41032

The ARTS,DESIGN & VIRTUAL WORLDS CYBERWORLDS 2013 Special Session will address a wide range of research and development topics,but not limited to the following topics:
Aesthetics and semantics
Art and heritage in cyberspace, cyber-museums
Artworks, performances, and installations
Brain-computer interfaces
Cognitive informatics
Computer vision,augmented,mixed virtual reality
Creative Innovative Media Arts concepts and projects
Cultural heritage within the Web
Cyberethics and cyberlaws
Cybernetics, artificial intelligence, and cognitive-based concepts and practices
Cybersecurity
Cyberworlds and their impact on the real worlds
Data mining and warehousing in cyberworlds
Digital art, digital culture, net art, and digital design
E-learning in virtual collaborative spaces
Edutainment
EEG-based emotion recognition
Haptic interaction and rendering
Human-computer interaction studies and applications
Human-computer interfaces
Human issues/impacts
Information visualization in art and design issues
Imaginary and creative concepts and applications
Innovative Web, Web3D, and multimedia studies and applications
Intelligent talking agents
Multi-user web games
Networked collaboration
Psychology and cognition studies
Shape modeling for cyberworlds
Shared virtual worlds
Social and ethical issues
Social networking
Technologies for teaching art and design
Virtual architecture and heritage
Virtual,Augmented,Mixed Realities in Art-Design
Virtual collaborative spaces
Virtual humans and avatars
Visual languages
Virtual Metaplasticity,Metaplastic Virtual Worlds

Looking forward to seeing you in Yokohama!
Best Regards,

Prof.Gianluca Mura
Arts&Design Virtual Worlds Chair


EVENT

Arts,Design Virtual Worlds 2012


Dates:
Wed Sep 26, 2012 09:00 - Wed Sep 26, 2012

Location:
Darmstadt, Germany

Arts,Design Virtual Worlds 2012
26 September 2012 - Darmstadt,Germany
Conference Program: http://www.gris.tu-darmstadt.de/cw2012/
Latest news: http://artsvirtualworlds.artsmachine.org/


EVENT

IJACDT Journal last issue announcement


Dates:
Fri Jun 15, 2012 00:20 - Fri Aug 31, 2012

The contents of the latest issue of:
International Journal of Art, Culture and Design Technologies (IJACDT)
Official Publication of the Information Resources Management Association
Volume 2, Issue 1, January-June 2012
Published: Semi-Annually in Print and Electronically
ISSN: 2155-4196 EISSN: 2155-420X
Published by IGI Publishing, Hershey-New York, USA
www.igi-global.com/ijacdt

Editor-in-Chief: Gianluca Mura (Politecnico di Milano University, Italy)

PAPER ONE

Physicalizing the Image, Physicalizing the Digital

Joan Truckenbrod (The School of the Art Institute of Chicago, USA)

Radically shifting personal experience of the visual image from virtual worlds like Second Life, from flat screens, cinema, and paper to physical forms, subverts the predominance of the digital realm. Living on the surface of the screen minimizes the tactility of materials and the resonance of memory and meaning embodied in objects. Digital 3D cinema, 3D television, and 3D cameras are precursors at the threshold of transforming digital into physical. The image flexes from screen to object with 3D printers and CNC machines. In the medical profession, computer 3D images from CT scans are transformed to remotely controlled, physical surgeries. Recently thinking experiments use brain activity to remotely control robotic arms. Vehicles for physicalizing the image from paper, screen, and from one’s imagination and thinking in the brain, manifest three-dimensional, palpable, sensory, tactile, objectified experiences. How will this phenomena transform modes of digital communication, physical interactions, and production on both the global and the personal scales? How will the material role of the computer prescribe new creative activities, new modes of artistic expression?

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/physicalizing-image-physicalizing-digital/68387

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=68387

PAPER TWO

Fostering a Culture of Creative Interdisciplinary Innovation at Texas A&M University

Autum Casey (Texas A&M University, USA)
Jeffrey M. Morris (Texas A&M University, USA)

As a relatively young department in an aesthetically conservative, remote college town, the Department of Performance Studies at Texas A&M University is building a culture of innovation through strategic facility development, a focus on students sharing work through public performance, and a commitment to interdisciplinary collaboration. The authors have embraced the celebrated strengths of their university in STEM fields (Science, Technology, Engineering, and Mathematics) by developing interdisciplinary experiences and inspiring facilities (through technology and curriculum grants). These experiences contribute to the university at large by demonstrating how technology can connect with the human element and how technology impacts human expression. The authors’ Music, Performance Studies, and Theatre Arts students benefit by joining the faculty in exploring the new and also rediscovering the traditional.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/fostering-culture-creative-interdisciplinary-innovation/68388

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=68388

PAPER THREE

On Virtual FLUXUS

Patrick Lichty (Columbia College Chicago, USA) 

“FLUXUS is a Virtual Reality system where the glove doesn’t work properly and the helmet doesn’t fit. Other things happen than what was intended.” – Al Hansen

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/virtual-fluxus/68389

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=68389

PAPER FOUR

The Metaplastic Arts and Design Innovations

Gianluca Mura (Politecnico di Milano University, Italy)

This article discusses the theory of the Metaplastic discipline for the study and the realization of new virtual media through interdisciplinary methodologies between reality and virtual realities. It explains the theoretical and artistic background of metaplastic virtual worlds evolutions, from their archetypes to their definition. The union between plastic elements and the fuzzy logic systems, found their expression with new metaplastic semantic and aesthetic values. The virtual media acquire form and meaning through its process of conceptual interpretation. The metaphor of the artistic machine finds its new realization where the metaplastic machine itself becomes aesthetic expression of the virtuality. The following paragraphs use metaplastic definitions within Design, Art, and Sciences application fields. The Open Metaplastic framework’s general approach applied to software and hardware modeling design are discussed.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/metaplastic-arts-design-innovations/68390

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=68390

PAPER FIVE

The Socio-Temporary in Architecture: Territories of Second-Order Cybernetics

Sana Murrani (Plymouth University, UK)

The temporary in architecture is a state of territorial instability that emerges out of interactions between transdisciplinary narratives and architectural theory and its practice. This article extends this notion to the socio-temporary, which is a state arising from constant synergies between the social context and worldmaking. Such narratives were originally influenced by the field of cybernetics and later on by second-order cybernetics reflected in the emergent participatory art practice of the mid-twentieth century through transdisciplinary research. Derived from the theoretical underpinning of this article a simulation is exhibited, which illustrates theoretically elements of Varela and Maturana’s autopoietic system behaviour and its close relation to temporality in the worldmaking of architecture. This is a theoretical article – with an element of practice – that seeks to highlight the temporality of the process of worldmaking in architecture.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/socio-temporary-architecture/68391

To read a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=68391

*****************************************************
For full copies of the above articles, check for this issue of the International Journal of Art, Culture and Design Technologies (IJACDT)) in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: http://www.igi-global.com/EResources/InfoSciJournals.aspx. *****************************************************

CALL FOR PAPERS

Mission of IJACDT:

The mission of the International Journal of Art, Culture and Design Technologies (IJACDT) is to promote an interdisciplinary research approach to understand cutting-edge theories and practices arising from the influence of technological innovation on creativity. IJACDT bridges the knowledge communication gap across humanities, scientific, and technical disciplines. IJACDT is at the epicenter of technological-scientific-artistic research and provides a common platform for information exchange between academia and industry, between scholarship and professionalism, between theory, criticism, and practice.

Coverage of IJACDT:

Topics to be discussed in this journal include (but are not limited to) the following:

Artworks, Aesthetics and semantics
performances, and installations
Creative and innovative media arts concepts and projects
Cultural heritage within the Web
Cybernetics, artificial intelligence, and cognitive-based concepts and practices
Digital art, digital culture, net art, and digital design
Edutainment
Human-computer interaction studies and applications
Human issues/impacts
Imaginary and creative concepts and applications
Information visualization in art and design issues
Innovative Web, Web3D, and multimedia studies and applications
Psychology and cognition studies
Social and ethical issues
Technologies for teaching art and design
Virtual architecture and heritage
Virtual, augmented, and mixed realities in art and design
Visual languages

Interested authors should consult the journal's manuscript submission guidelines www.igi-global.com/ijacdt.

All inquiries and submissions should be sent to:
Editor-in-Chief: Gianluca Mura at gianluca.mura@polimi.it


OPPORTUNITY

ARTS,DESIGN & VIRTUAL WORLDS 2012


Deadline:
Wed Apr 18, 2012 23:59

Location:
Darmstadt, Germany

ARTS,DESIGN & VIRTUAL WORLDS CYBERWORLDS 2012 25-27 SEPTEMBER 2012, DARMSTADT, GERMANY
Fraunhofer Institute for Computer Graphics Research
http://www.gris.tu-darmstadt.de/cw2012

SUBMIT YOUR PAPER UNTIL 18 APRIL 2012 to gianluca.mura@polimi.it and
to http://www.gris.tu-darmstadt.de/cw2012/2011/frames/submissions.html
in the Category "Special session:Arts,Design and Virtual Worlds"

Download your Paper Template from http://www.artsmachine.com/doc/template.doc
Your paper length should be of 4-5 pages(Short Paper) or up to 8 pages(Full Paper).
-------------------------------------------------
INTRODUCTION
Virtual Worlds are information spaces and communities that immensely augment the way we interact, participate and receive information throughout the world. Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services,3D shared virtual communities,assively multiplayer online role-playing games or cyberarts artworks/installations.

OBJECTIVE
The goal of the Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds. Arts,Design and Virtual Worlds is a special session at the 2012 International Conference on Cyberworlds http://artsvirtualworlds.artsmachine.com).

AD&VIRTUAL WORLDS TOPICS
This list is not exhaustive.You can add or choose more topics within this list to define your work.

• Algorithmic Art
• ASCII art
• Bio Art
• Code Art
• Combinatorial/Permutative Art
• Computer graphics
• Computer music
• Demos
• Cyberpainting
• Education
• Evolutionary art
• Fractal art
• Games
• Generative art/music
• Generative Virtual Worlds
• MetaPlastic Virtual Worlds
• Interactive art
• Media Art
• Motion graphics
• Music visualization
• Performance
• Theatre
• Virtual Heritage
• Video game
• Transdigital Art

PUBLICATIONS
- Arts,Design & Virtual Worlds papers will be published within the CYBERWORLDS 2012 Conference proceedings and related international journal special issues.
http://www.gris.tu-darmstadt.de/cw2012

- Arts,Design & Virtual Worlds Authors of selected papers will be asked to write an article for a special issue of the IJACDT International Journal of Art,Culture and Design Technologies.
http://www.igi-global.com/calls-for-papers-special/international-journal-art-culture-design/41032

- Session Papers and artworks will be part of the online ARTS&DESIGN VIRTUALWORLDS digital collection and they will be exhibited worldwide.


OPPORTUNITY

ARTS,DESIGN & VIRTUAL WORLDS CYBERWORLDS 2012


Deadline:
Sun Mar 25, 2012 23:59

Location:
Darmstadt, Germany

ARTS,DESIGN & VIRTUAL WORLDS CYBERWORLDS 2012
25-27 SEPTEMBER 2012, DARMSTADT, GERMANY
Fraunhofer Institute for Computer Graphics Research http://www.gris.tu-darmstadt.de/cw2012
SUBMIT YOUR ARTWORK PAPER UNTIL 2 APRIL 2012 TO
http://www.gris.tu-darmstadt.de/cw2012/2011/frames/submissions.html
in the Category "Special session:Arts,Design and Virtual World"
NEW: Selected Paper in a Cambridge Book publication
------------------------------------------
INTRODUCTION
Virtual Worlds are information spaces and communities that immensely augment the way we interact, participate and receive information throughout the world. Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities, and assively multiplayer online role-playing games.

OBJECTIVE
The goal of the Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds. Arts,Design and Virtual Worlds is a special session at the 2012 International Conference on Cyberworlds(CYBERWORLDS 2012, http://artsvirtualworlds.artsmachine.com)

PUBLICATIONS
- Arts,Design & Virtual Worlds papers will be published within the CYBERWORLDS 2012 Conference proceedings and related international journal special issues.
http://www.gris.tu-darmstadt.de/cw2012

- Arts,Design & Virtual Worlds Authors of selected papers will be asked to write an article for a special issue of the IJACDT International Journal of Art,Culture and Design Technologies.
http://www.igi-global.com/calls-for-papers-special/international-journal-art-culture-design/41032

- Session Papers and artworks will be part of the online ARTS&DESIGN VIRTUALWORLDS digital collection and they will be exhibited worldwide.

- Selected Paper will be part in a forthcoming Cambridge Book publication



SAVED WORKS (1)