Jacob Gaboury
Since 2007
Works in United States of America

BIO
Jacob Gaboury is a writer and curator living in New York City. He is currently an adjunct faculty member and doctoral candidate in the department of Media, Culture and Communication at New York University where he studies the history of art and technology, queer theory, and media archaeology. His dissertation project is titled "Image Objects: An Archaeology of Computer Graphics, 1965-1979" and it investigates the early history of computer graphics and the role they play in the move toward new forms of simulation and object orientation. In the past he has worked for the Museum of the Moving Image, the Department of Moving Image Archiving and Preservation at NYU, The Seattle Art Museum, and several IT companies in New York and Seattle.


Book 1 of 1 (2009) - Fiona Banner


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Each print in this edition, Book 1/1, is the same and yet each is unique. Each one has its own ISBN number and is registered under its own individual title. Each one of the edition is therefore an official publication and each is an edition in, and only of, itself. An edition of one...a book reduced to a reference, purely an imagined space.

Every book published anywhere in the world carries its own, identifiable ISBN (International Standard Book Number) number. Since 2007 ISBNs have contained 13 digits. Each print in this edition has its own identifiable ISBN number just as every edition of every book published carries its own number.

-- DESCRIPTION FROM CULTURELABEL

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Required Reading


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Mader, Stublić, Wiermann, Façade, 2007 (Electronic Projection) 2007

The received notion of the public sphere in fact melds an array of narrative and structural elements into a domain of expressive possibility whose center of attention serves both aesthetic and intersubjective concerns. This commingling entails two dynamic affordances that have been especially open to manipulation through new media art: the presence of architecture as sculptural object, and the use of projective strategies for pluralistic communication. The latter works as a new branch of street performance, not for actors, but for media. The sense of novelty here is more than mechanical; it compacts the distance between human and machine, the latter increasingly assuming roles played by the former, but organizes both in a new coordinate space that is neither entirely physical/real nor virtual/technological.

-- EXCERPT FROM "SPATIAL ENGAGEMENT'S CHRONOTOPE IN ELECTRONIC ART AND THE PUBLIC SPHERE" BY FRANCISCO J. RICARDO

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Civilization in 3D


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Installation shot of Ouroboros (Image: ArtLab Video Projects)

In 1931, Sergei Eisenstein described montage as "an idea that arises from the collision of independent shots" wherein "each sequential element is perceived not next to the other, but on top of the other." This layering of images allows them to combine, producing a third meaning that was not present before their combination. "Ouroboros" - a video exhibition currently on display at the ISE Cultural Foundation - takes the aesthetics of early montage and hits fast-forward in 3D. By modifying a version of chromadepth into a process they call COLORSPACE, art collective SWEATSHOPPE achieves a layered 3D effect in which red, green, and blue (RGB) are each visible at a different depth from the surface on which they are projected. The effect is a complex sequence of images projected simultaneously and layered on top of one another to create an almost literal manifestation of Eisenstein's montage aesthetic.

The sequence combines over 30,000 images selected by artist Ali Hossani, and is meant to tell the story of cosmic evolution, "from the Big Bang to Lady Gaga." The images read more like the infamous montage sequence in A Parallax View (1974) than a statement on the rejoinder of art and science where "knowledge, desire, and energy meets the limits of human freedom," as the artist's statement suggests. Still, the effect is mesmerizing, and showcases one of several new possibilities for 3D technologies in the creation of a new digital aesthetic.

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DISCUSSION

A Queer History of Computing


Thank you for your comment! The five I have chosen were selected because they can be directly linked to one another through either a personal or professional connection, though this means the history is largely white, male, and cisgendered. But as I mention in the footnotes and as Dimonic mentioned above, there is so much beyond that history, and my hope is that the project expands beyond these limitations.

I am very concerned with problematizing the class and gender dynamics of this history in particular, especially since I am using the term "queer" here in a slippery way, applying it to a group of men who may better fit its historically pejorative definition more than its contemporary transgressive one. I'd love to chat more online and in person. I'll contact you through twitter and perhaps we can get a coffee.

DISCUSSION

A Queer History of Computing


The five I plan to feature are all in some direct way connected to Turing, though there is always the possibility of expanding the project beyond that scope, and Sophie Wilson is a fantastic suggestion. It's also a largely British history, as I mention in the footnotes above, and there is worthwhile work to be done in an American context as well.

DISCUSSION

Tool Time: Cory Arcangel at The Whitney


I totally agree with what you say about the role of critique, and I honestly don't see any personal criticism in your comments, so no worries there. In fact it is probably true that this piece was never really a "review" of the show. I will say that it was most definitely a critique, and for me personally I find critique much more useful than review, which tends toward a short series of deeply personal opinions about the work of others. The critique could definitely have been more negative, or touched on pieces in the show that I did not like or that did not seem fit for inclusion, of which there were several. But what seemed more interesting for me was the way the show reflected on the very question of success and failure in technologically mediated art, particularly in a context as institutionalized and monied as the Whitney, and even more particularly through an artist that is so devisive and so often described in terms of his failure to achieve the status of "real" art.

Honestly I just found it more interesting to talk about what the show might mean instead of whether or not it was good. People are going to see the show regardless, and I'd rather they read a piece that puts the show in a context they hadn't thought of then go in with the idea that the show is good or bad because they read it on a website. Is it the responsibility of a site like Rhizome to publish reviews that take a clear stance on the quality or validity of shows such as this? Maybe. But honestly I find that kind of work dull, particularly when it devolves into snark and shade that does more to boost the ego of the reviewer than it does to inform its readers. In fact I would argue that it is precisely those kinds of reviews that are uncritical, or at least, critically shallow.

DISCUSSION

Tool Time: Cory Arcangel at The Whitney


If it helps any, I actually came into the show with a ton of reservations and after having an extended conversation with our editor about how I would probably totally pan the show and I hoped that was OK. I would not consider myself one of the people who sees Cory as an outstanding representation of new media art, particularly in 2011.

Part of the reason I reviewed the show as I did is that I was not particularly interested in the pieces as artworks - and how they might fit into a longer art historical tradition - but more what they might be saying about art, technology, and culture. Whether or not the pieces are good is entirely beside the point for me. And, not to contradict Brian, but what the artist's intentions were when creating that piece, or whether or not he did it for the reasons I gave in my review, is also not personally of interest. And while I said in the first paragraph of my review that even though the show was "about" failure the show itself was not a failure, that does not mean that many of the pieces were not critical or intellectual failures, particularly in their failure to provoke any consideration from the viewer beyond "I see what you did there."

But when I went to the show having to actually consider the pieces beyond their immediate punchline and forced myself away from the kind of knee-jerk eat-our-own criticism that is so easy with so much of this kind of work - and so prevalent in this community - I found something that I thought was worth writing about, and that (hopefully) wasn't the same kind of critique that everyone has given Cory for years. For me the review wasn't about if the show was good or bad, it was about what it meant both for the new media art community and within the broader context of art, technology, and culture.

DISCUSSION

It’s Only Humanist


It's interesting that so few artists have used the kind of default 3D models that are widely used in the industry and available in all 3D modeling software (Utah Teapot, Stanford Dragon, Stanford Bunny, Suzanne). Ceci did a series of posts several months ago and we could only find like two or three.

So while this may be a question of defaults it doesn't seem to be reflecting on technologically specific defaults, just culturally specific defaults and readily available forms.