Florence Gouvrit
Since 2002
Works in columbus, Ohio United States of America

(b. Paris, France) is a Mexico City/Columbus based new media artist. She received her BFA in 2002 from the National School for Painting, Sculpture and Engraving "La Esmeralda," then studied a Master in Philosophy of Science/Technology in the National Autonomous University of Mexico (UNAM) and a MFA in the Art & Technology program at the Ohio State University in 2011. From 2000 to 2008 she worked on virtual reality and art theory research in the Multimedia Center in Mexico City, and lately in the University Museum for Contemporary Art (MUAC). Her work is based on artificiality, human-machine interaction, empathy, culture and technologically mediated behavior. Florence has received the FONCA Fellowship for young creators twice (2002,2004) and has shown her work and research in Mexico, Spain and the United States. She received an Ohio State GTA award, FONCA Study Abroad grant. She currently teaches digital art as a Lecturer at the Ohio State University in the Art & Technology program and at the Columbus College for Art and Design.

As a New Media artist I utilize different technologies to represent personal and collective interpretations of knowledge, narratives and imagination. I create spaces where perceptions and emotions are mediated by digital mediums juxtaposing reality and virtuality and allowing the audience the experience to be observer and performer. My work involves mainly interactive installations, robotics, physical computing, real-time feed, video and sound.

My inspiration comes from discussions in the philosophy of science and technology realm, as well as New Media art theories. Concepts like artificiality, virtuality, non-linear, emotions, critical technology, technoscience and social studies have guided my work over the years.

My work also deals with the way we construct and interpret human responses and reactions to the space and environment we inhabit. Like a clockwork mechanism I deconstruct emotions, sensations and reactions and I reconstruct them in a non-human body. I try to create an emotional dialogue by the response.
I am also interested in information aesthetics and the role of art to examine, visualize, interpret and transform the data. I experiment with technology to find ways to represent information and create connections, narrative and maybe insight.

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the mood room

Tue Nov 30, 2010 00:00

United States of America

THE MOOD ROOM (working title)

deadline for 2nd group: Friday, october 29
CONTACT: projects(at)gouvrit.org

This is an interactive sound installation that communicates an atmosphere of sadness or anger in a small empty room occupied only by speakers. Sadness and anger are experienced by the public through voices that speak about individuals' experiences and how they feel about those emotions.

Sadness and anger are often connected and usually targeted on one object, person or event. People feeling them can jump from one emotion to the other, depending on what is around them. Your experiences will be interpreted, recorded, and played during the exhibition.

A person, an event or a situation, sometimes more traumatic than others, may have placed you in between a sad and an angry situation, and this piece, as some form of collective therapy

The piece intends to make people in the room be overwhelmed by an atmosphere of these emotions.

How to Participate:
Write a page (300-500 words) in english, french or spanish about your experiences with these 2 emotions. Your text can describe a situation, express how you feel, how you face these feelings, or any kind of text about your experiences. The texts will be catalogued, interpreted, recorded and incorported to the sound database for the piece.

For more information about what is expected, contact me.

This is a collective piece about experiences, and each participant will be listed with either their full name or just their first name if they wish to be anonymous.